Hello there,
I've heard lots of good things about the "know evil" campaign and was wondering about GMing it myself. Is there a way to buy it somewhere ? I can't seem to find a PDF, legally or not, and only actual plays recorded on radio are available.
Any help really appreciated.
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GMing know evil ?
Fri, 2016-11-04 10:39
#1
GMing know evil ?
Fri, 2016-11-04 11:07
#2
Know Evil only exists as an
Know Evil only exists as an Actual Play, though the GM did post a Prezi (?) with a lot of his game notes. Sadly he isn't able to sell it for some sort of legal hoopla, or so is my understanding.
—
Exhuman, and Humanitarian.
Fri, 2016-11-04 22:11
#3
He should be able to put it
He should be able to put it up for free. But Caleb is busy with that red market thing.
Mon, 2016-11-07 05:28
#4
Thanks for the info. It's a
Thanks for the info. It's a shame we can't find it, it seems awesome !
Mon, 2016-11-07 12:27
#5
See Metaplot Thread.
I'm pretty sure it's because Know Evil locks some things down which are supposed to be up to the GM to decide - How Osma works, the nature of Earth's baricade, all that Jazz.
It's also worth noting that a couple of the less setting-wide details made it into "The Devotees".
—
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few.
But what if we never need to feel weak or morally conflicted again?
Sat, 2016-11-12 21:00
#6
Not a neat package.
Listen through the Actual Play (its about 116 hrs over 29 sessions) on RPPR and take the parts you like. It was very reactive to the players actions and highly dependant on their backstories (like all good games) so its not really a packaged adventure. Caleb was building it on the fly from a plot hook.