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Non Firewall Cop Campaign ideas

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BalazarLightson BalazarLightson's picture
Non Firewall Cop Campaign ideas
Has anyone run a Cop based campaign? I think it would be a fun way to introduce new players to aspects of the politics and chicanery of the milieu and slowly introduce the TH Horror aspects as they sink further in. I was thinking of a series of scenarios where PC's are an oversight team doing investigations into illicit HC actions. Something where PC's are outside Firewall or Ozma, and might eventually stumble into teams from one or both faction. * I was also thinking about playing with story delivery styles as well... that investigations would lead to short cross-over sessions where the players play the other ego's they might run into along the way... especially egos recovered from stacks. A way to skip dryer exposition and replace it with something more action oriented. Maybe even have a second team of players playing those sessions, in the lead up to the first. Then interrogated stacks could actually be guest players. Fun stuff like that. Still, I'd like to here about any non Firewall games people of run.
dare dare's picture
Not a cop campaign, but I'm
Not a cop campaign, but I'm running a Jovian Space Force campaign, where the characters are earning their citizenship through military service. I'm just finishing up Season One, which consists of year 1/4 of their tour on a patrol frigate. Since the players are new to EP as well, they idea is that they are learning about the world along with their characters. The Jovians was an easy starting perspective as the infodump at the beginning wasn't quite as extreme, and the characters can be culture shocked by the stranger aspects of the setting. I've pretty much decided Firewall doesn't even exist in my game world. I don't see it as providing much extra value really. My in-world Firewall is a transmedia franchise run by a Titanian entertainment company, sort of a futuristic Mission: Impossible thing that pushes out adventure stories about heroic anarchist superspies out to save transhumanity. I've got a load of stuff online at http://posthuman.karmavector.org/ but it's mostly in Finnish.
http://posthuman.karmavector.org/ - my EP Campaigns (in Finnish, mostly)
BalazarLightson BalazarLightson's picture
Dare to dream
Thanks Dare, I'll check it out. Sounds fun.
MrWigggles MrWigggles's picture
Uh. I think the main problem,
Uh. I think the main problem, is that the type of crime that Oversite oversee, is boring. Its white collar crime. If we look at TV, there been a few attempts at doing economy crime, white collar crime tv shows. They nearly always fail. Where as homicide shows tend to do pretty okay. So I think the main hurtle, is to actually make the thing their investigating, interesting. If the players already find economic stuff interesting then that lowers the burden.
BalazarLightson BalazarLightson's picture
Player Complicity
My plan was to start rolling with player complicity... vaguely explain my plan that most of the accountants will become casualties to the metaplot. Also, much as the Secret Service once fell under Treasury, so Oversight might have a 'special' troubleshooting section with a little more firepower, or squads of DA goons available for forced search and seizure operations. Certainly even the Australian Tax office has certain officers with sledgehammers and vests in their employ. My planned structure would be much like a Con-X game I plotted out a while ago, running a bunch of 'One-off' scenarios based around the PC's the players were interested in playing. So if there were Morph designers, perhaps a Oversight raid on a Morph lab involved in Tax avoidance or IP infringement. An Async might be found in a similar lab as a test subject for some Cognite offshoot, dabbling in forbidden tech, discovered only in an accounting glitch in the parent companies files. Still, one off scenarios to introduce various ideas into play and then slowly form up different cells of PCs to become firewall agents is the idea. You could almost say they are more like backstory sessions for the PCs, but up front.
ScorpionOneNiner ScorpionOneNiner's picture
Steal ideas from Shadowrun.
Steal ideas from Shadowrun. One of their 'characters who post on the ingame BBS' was the Chromed Accountant. Used to work for the IRS, doing covert operations to audit extraterritorial companies. "I started running the shadows because it was safer." Plenty of hypercorps that wouldn't want to be investigated by Oversight. Pull some strings and that habitat becomes off limits to official O agents. So they send in this team. (Should any of you be caught or killed, the Consortium will disavow all knowledge of your actions) And once you use bribes to keep out O, it isn't a big step to hire a mercenary HC to defend against anybody else. White collar corporate crime: mo' money, so better defenses. There's also the Rangers over on Mars. (see the fiction in Panopticon) Out in the boonies, no backup nearby, Wild West in reddish colors
How can you challenge a perfect immortal machine?
ThatWhichNeverWas ThatWhichNeverWas's picture
They didn't register thier taxes correctly! SUPPRESSING FIRE!
MrWigggles wrote:
Uh. I think the main problem, is that the type of crime that Oversite oversee, is boring. Its white collar crime. If we look at TV, there been a few attempts at doing economy crime, white collar crime tv shows.
ScorpionOneNiner wrote:
Steal ideas from Shadowrun. One of their 'characters who post on the ingame BBS' was the Chromed Accountant. Used to work for the IRS, doing covert operations to audit extraterritorial companies. "I started running the shadows because it was safer."
These. In my Headcannon, Oversight are fairly badass because in the PC 'White Collar' crime is treated the same way that Organized Crime, human trafficing and domestic terrorism are today. This is a product of the Consortium's focus on finance, coupled with the RL fact that White Collar crimes largely cause more harm than little things like serial killers do. So all you have to do is use storylines about organized crime, and make the 'legitimate Businessmen' actually [i]be[/i] legitimate businessmen.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
Aeoris Aeoris's picture
Campaign Ideas
Ola, For local PD campaigns, I recommend taking a look at the "Protect and Serve" supplement for Cyberpunk 2020. It has some great material for police oriented campaigns. The novel "Altered Carbon" also provides a good example of a more detective driven story. Oversight games can be very interesting because you are effectively the "federal" law enforcement of the PC. If memory serves, their mandate includes pretty much any activity that hurts the hypercorps bottom line...very broad. You could have operatives investigate a wide range of issues. - Anarchists planted false evidence of contamination in Hypercorp X latest rollout of the Fruity-Oaty Bar. Hypercorp X posted a loss and the board is less than amused. You are deployed to investigate. - Hypercorp v. Hypercorp conflicts may need mediation. - Jovian Catholic missionaries bio-conservative message take hold in a major city-state on Mars, damaging morph sales. Send em packing. Martian ranger campaigns can be great too. You can go after x-risks, Titan hardware near the TQZ, or deal with Barsoomian freedom fighters and/or smugglers between the major cities. Just a few ideas, good luck! Aeoris