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Mind the WMD

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GreyBrother GreyBrother's picture
Mind the WMD
A general thread for the adventure is a good idea, i think. But i have some questions about the adventure. Did some of you already try it out? What are your experiences? Is it advisable to use self-created characters instead of the pre-generated ones? If you did that, how did you handle the transistion to Mars? Presented the players the pre-generated morphs or your own set?
MachineCode MachineCode's picture
Re: Mind the WMD
This is I think the second thread I have seen referring to some published adventure. I've been out of the loop for a while, where are people finding these?
Decivre Decivre's picture
Re: Mind the WMD
MachineCode wrote:
This is I think the second thread I have seen referring to some published adventure. I've been out of the loop for a while, where are people finding these?
Mind the WMD is the Quickstart Adventure you get if you download the Quickstart rules off the resources page. Glory is free with the GM screen.
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Jimson Jimson's picture
Re: Mind the WMD
I have not run it. I'm not sure when I'll get the chance, but I plan on making characters for my 2 PC's. Then I'll have quite a selection of Morph's prepared for them when the awake on Mars.
Octomorph Octomorph's picture
Re: Mind the WMD
I've run the first half, but not yet on part two (back to our BRP Classic Fantasy game at the moment). First part went okay, but my group are not that conversant on a lot of the tropes and so had some issues. One thing I'd recommend changing (or fixing) is:
Spoiler: Highlight to view
Have a clear reason for Grey Xu to release the nanoswarm. The 'a stray shot' hits the canister excuse does not go over well once you really think about it. For part two, I also think there needs to be a better rationale for a TITAN cache to be left at Ebb 6 than 'the inscrutable TITANS'.
It's an interesting first take, but I think it needs some polishing.
Quincey Forder Quincey Forder's picture
Re: Mind the WMD
I haven't GMed it yet, but I'm planning on making MTWMD a sequel of sort to Glory. To that end, I'm going to introduce Gray Xu as a contact NPC for the players. I want them to at least call upon her for a favor, either by locating Mason or Morteza, providing transport to some habitat they couldn't reach by egocasting The way I picture her is something like Arya T'Loak in Mass Effect 2 so when they get about her ship, in Mind the WMD, they should get the false impression that they're more or less safe Also, I believe the reason why there is TITANs stuff in the destroyed habitat is maybe someone wanted them to be found, or left them there for his or her own schemes. That would explain the second group I think the identity of the group will depend of what they did in Glory. Beside, I want them to work hand and get their hands dirty, not just giving them the information from Mesh searching. They'll get hints, not full answers intel like which habitat, and where, they'll have to find the hardest way. with both the second group and the Consortium on their trail A bit of Screamers would be a nice touch, once they reach the Zone
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GreyBrother GreyBrother's picture
Re: Mind the WMD
Heh... one of my gamers decided to do something akin to a Stalker once we came to the "Salvage Ops" Section of the alternative campaigns. He is aboard the Ecstatic Metamorphosis to provide first hand intel to a customer about some pieces he found, so he rented a biomorph for the duration of the first adventure. The other player created a Lost artist/ego assassin who more or less wants to prevent something like the Lost happening again. He's with Firewall because they have some common goals in this regard. Since the player is still unclear on what he exactly does, i couldn't provide a reason as to why he is aboard but the player explicitly stated that his character's ego is heavily tied to the morph so he never once resleeved in his life (except when he got into the futura but he wasn't capable of grasping that i ruled. thoughts?) and pretty much finds the idea scary.
GreyBrother GreyBrother's picture
Re: Mind the WMD
Well, 12 hours ago, we were in the middle of the necessary legwork to find out more about that "masterpiece" ;) I await the feedback of one player, but the other one had much fun. Which i have to say: I had too. Especially describing the Ecstatic Metamorphose with its central cylinder and the frame i just called "skeleton" (Gerippe, more or less). They had some clues on whom to ask, first and foremost an earth-artifact expert, a Dock-worker and an antisocial Neo-Avian they had to chase through a maintenance shaft (where one of the characters flunked his Freefall roll and burned his hand on a hot pipe). We finished playing when they were about to talk to Gray Xu and my players seem eager to continue.
hyades hyades's picture
Reviving this thread because
Reviving this thread because I'll run Mind the WMD (and Continuity) at a local Con soon. Did anyone come up with better ways (less gm fiat preferably) to let loose the nanoswarm at the end of part I? As someone already mentioned the stray shot thing isn't that convincing.
[...] vidi ingentis portenta ruinae, vidi hominum divumque metus hilaremque Megaeram et Lachesin putri vacuantem saecula penso. Stat. Theb. 3, 640-42.
Aldrich Aldrich's picture
I'm surprised you managed to
I'm surprised you managed to wing it with custom-built characters. Character generation is one of the more complex things in the game, I used the provided characters just to streamline the introduction to the setting (they worked well). Also, what's not convincing about a stray shot? If it's a level of force thing you could upgrade "stray shot" to "stray grenade" or "stray seeker round". Dunno, it seems unneeded, but maybe I'm just easily convinced.
ShadowDragon8685 ShadowDragon8685's picture
hyades wrote:Reviving this
hyades wrote:
Reviving this thread because I'll run Mind the WMD (and Continuity) at a local Con soon. Did anyone come up with better ways (less gm fiat preferably) to let loose the nanoswarm at the end of part I? As someone already mentioned the stray shot thing isn't that convincing.
The "Stray round" thing works perfectly well if you imagine that the TITANs were [i]not[/i] worried about their own weaponized nanoswarms, and that they [i]did[/i] deploy the canister as a munition meant to be launched a long distance by mass driver and then shatter upon impact, thus deploying the nanoswarm.
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hyades hyades's picture
I guess what bothers me about
I guess what bothers me about the canister being shot open is that as GM I like to have things happen with clear reasons/motivations in the background. A random/GM fiat event like the stray shot forces me and my players to have that scene where there's a huge three party firefight near the canister - not to mention that all parties involved are after the canister and would probably try their best to not damage it. As I don't want to railroad my players into that particular scene, it might well be that they get rid of the third party first and then try to steal the canister or force Gray Xu to hand it over. On the other hand it's also possible that they stir up the third party while investigating and thereby force them to make a quick move on Gray Xu. In that case the players would be chasing after them to get to the canister. Nonetheless I can see the stray shot thing happening if someone were to botch their roll during a (possible) firefight. At the moment I'm thinking of an extremely nervous Gray Xu bunkered up in her ship (because she suspects that someone is coming for the canister), who also doesn't know exactly how dangerous the nanoswarm is and who therefore is at the brink of using it against anyone trying to take it from her by force. Or maybe thats not even entirely her but the effect of some basilisk or so that comes with the canister and tries to drive transhumans to use it (kind of a One Ring-vibe). What do you think about that? Any other ideas or things to watch out for running Mind the WMD would be greatly appreciated.
[...] vidi ingentis portenta ruinae, vidi hominum divumque metus hilaremque Megaeram et Lachesin putri vacuantem saecula penso. Stat. Theb. 3, 640-42.
ORCACommander ORCACommander's picture
Are we forgetting the odds of
Are we forgetting the odds of critical fail? One thing i like about EP is that the equipment lends itself to a lot more.. nasty implications of critical fail. One of the easiest is that yes your weapon worked but the shot went wild and since you are now near the hab's skin you have just caused a minor hull breach. But ya without that crit fail the stray round is a bit more ham fisted