Hey all. I was thinking about nanofabs and blueprints. The description says that many nanofabs come with a commonly used library... which begs the question of what kind of stuff would be in this library and what happens if a nanofab doesn't come equipped with such a library?
I suppose these libraries aren't like individual blueprints. You aren't buying a pizza blueprint for 250 or even 50 credits; you're getting a range of food items like pasta, pizza, salads, and other stuff appropriate for your type of nanofabber when you get a library. A the quality probably varies, with you getting what you paid for. The free libraries that came with your maker might only qualify as food if you follow the strictest definition possible, to being good if you get a good maker and pay extra for a better library.
I'm looking for a list of different kinds of libraries. Well libraries for different kinds of stuff. And different kinds of specializations for fabbers. Hypothetically, if I wind up stranded on some remote rock, derelict station, or decide to go set up a settlement beyond the pandora gates, what kind of stuff should I make sure I'm able to make? I don't want to go through a gate with a nanofab marketed to be able to make everything you need to start up a colony to only find out there was fine print*.
*The fine print assumes that I'm sending through a force of Case morphs so the nanofab can't make food or spare parts for synthmorphs beyond Case morphs.
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Nanofab Blueprint Acid Test
Mon, 2016-08-01 21:50
#1
Nanofab Blueprint Acid Test
Mon, 2016-08-01 23:19
#2
I'll take the first jab at
I'll take the first jab at this.
Examples from the book:
-Basic Foods
-Standard Clothing
-Common Tools
-etc.
So for basic foods, maybe sodas, juice, simple pastas (something that has noodles and a "sauce"), etc. Anything that can be made from a small list of foods. Think small fridge and a limited budget. Everything it makes uses the same list of cheap knockoffs of common ingredients.
Standard clothing might fall short of smart clothing; clothing that can change forms or even become space suits. The list of stuff might be limited to shirts and pants (mens and womens), possibly shorts, socks and undergarments (don't expect it to know how to make your exact size if you have special needs). It might cover formal professional clothing for business meetings. Special occasion clothing such swim suits or dresses might not be covered.
Common tools could cover tool kits, not shops or facilities, if you are that lucky. If you are very lucky, you get utilitools. Hammers, wrenches, and screwdrivers should be covered. If you are not lucky, maybe you can push the library to make tool kits that works for a desired skill, but suffer a -10 penalty for the test.
Tue, 2016-08-02 15:17
#3
Small upgrade for the
Small upgrade for the standard clothes: LIDAR module to do measuring for a tailor fit (almost)
Mon, 2016-08-08 22:55
#4
If we ever do a Whispering
If we ever do a Whispering Homunculus-type book, I'd totally make some tables for this.
—
J A C K G R A H A M :: Hooray for Earth!
http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Tue, 2016-08-09 04:01
#5
Whispering Homunculus?
Whispering Homunculus?
Anyways, I was meaning to get back to this. Stuff keeps coming up.
I don't think lidar is required for basic clothing. I would think your Muse would know your measurements. Even if it didn't, there should be measurements for your current morph out there somewhere. If it is included, maybe it was an extra project for some university student or some script kiddy (so it might not be the best).
More libraries:
Vehicles. I decided to give the basic forms of vehicles for each type of pilot skill, except space craft (no good options and probably too expensive). The list includes:
Aircraft: Microlight
Exoskeleton: Exowalker
Groundcraft: Cycle
Personal Vehicles: EVA Sled, Rocket Pack, and Thruster Pack.
Spacecraft: None
Robots. Automech, Creepy, Servitor, Gnat. The list is cheap robots. I left the speck out because it is clearly a spy tool. The saucer is surveillance gear. The guardian angel is combat related. I don't want to hand out everything that someone might want.
Nanotechnology. Nanodetectors and makers (the cheap kind). A lot of this stuff would be restricted in the inner system, or any place with restrictions on nanotech. So I opted to leave most the section out.
Morphs. Case and cyberbrain augment. Maybe a Synth if you are feeling generous. Cover the basics. Case morphs so you have the bare minimum. What hypercorp doesn't like offering Case morphs as payment for indentured work? Cyberbrain augment is also a minimum.
Tue, 2016-08-09 07:09
#6
This book, I guess:
http://www.drivethrurpg.com/product/99262/Your-Whispering-Homunculus
Tue, 2016-08-09 12:24
#7
Hakushaku wrote:
I'd very much be behind this sort of concept. Procedural generation tables are great (Hi, Life Path), and one weakness of the system right now is because most physical items are generic and slightly abstracted as a GM you tend to have to think of stuff in detail on your own - which can be hard if you're winging it. And when you add players randomly rolling numbers into the mix, there's all kinds of fun to be had.
"You fail your networking test to find Orbital Hash, instead somebody gives you a blueprint library of cookware instead - thought you needed some pots"
—
H-Rep: An EP Homebrew Blog
http://ephrep.blogspot.com/
Tue, 2016-08-09 14:28
#8
Thanks for the link. I picked
Thanks for the link. I picked up a copy to find out what was all about. It seems to add flavor to mundane stuff. Some are quite silly while others can pose actual problems, some are both. The EP equivalent might include what kind of paint job a morph has, how a random scum tries to stand out, how a modern apartment is decorated, or what kind of hat a Reaper is wearing (watch out for anything that screams cowboy or Texas).
Just to make sure I'm clear on this. I'm looking at the practical side of things. I might tell my muse to write up a script to check to see if any random nanofab I find or buy has a list of blueprints that I might consider the basics or essentials. Or even evaluate the contents of a library. Basically I want the script to tell me that not only is the basics covered, but the library also has a wide assortment of weapons. In essence I want to know what I have to work with.
If you guys want to have fun with making a whispering homunculus equivalent for EP, knock yourselves out. Maybe make a new thread for it. It just isn't what I'm looking for at the moment.