Hey all,
I have a player who wants to build a character with a self-made synth morph -- specifically so he can have bonuses and advantages to "healing," repairing, himself.
I can't imagine the game mechanics would allow a synth to have that kind of advantage over a bio morph... but I'm not immediately seeing a definitive answer one way or the other.
Are there any suggestions as to what I might fairly allow a character to have (skills plus enhancements, etc) that I can give the player to allow him to self-repair as proficiently as possible?
Thanks for any feedback!
Liam
Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.
Stuff to have for self-healing synthmorphs?
Mon, 2016-05-09 12:20
#1
Stuff to have for self-healing synthmorphs?
Mon, 2016-05-09 16:10
#2
Knowledge without tools is trivia
Considering medichines and healing tanks exist, it may not be as big an advantage as you fear. Meat is surprisingly easy to repair in eclipse phase.
So I see no problem with allowing him to stack up on Hardware skills to fix himself, just like a bio charachter stacking up Medicine and surgery skills. The catch is he may require tools and parts to do certain repairs with, which may happen to be as expensive and bulky as a healing tank if the damage is severe.
—
End of line.
Mon, 2016-05-09 16:15
#3
Repair spray, Fixers, and
Repair spray, Fixers, and medichines already cover most of repairing a synth pretty well. Improving on that is kind of hard, as the base rules for physical repairs are less powerful than that, but a decent toolkit will work fine. Still pretty time consuming compared to other options.
Basically get a fixer swarm hive, medichines, and a synthmorph toolkit, and you'll be pretty much as repairable as possible.
Mon, 2016-05-09 19:14
#4
Don't forget that it is quick
Don't forget that it is quick and easy to resleeve into another synthmorph. You can let some other guy, some AI fixer bot, or even a fork of yourself to fix your morph while you run around in a spare.
Mon, 2016-05-09 20:13
#5
Medichines for synthmorphs
Medichines for synthmorphs [b]explicitly[/b] allow them to heal the way a biomorph does.
Underlining mine.—
Skype and AIM names: Exactly the same as my forum name.
[url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url]
[url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url]
[url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Mon, 2016-05-09 20:19
#6
Well there you go
So not only is a self-healing robot perfectly permissible, it's not an unfair advantage at all because the medichines work exactly the same for synths and bios.
For anything the medichines can't handle, getting sent to the garage is functionally equivalent to a healing tank.
—
End of line.
Tue, 2016-05-10 13:30
#7
I believe you can also use a
I believe you can also use a Fabber or CM as basically a healing vat for Synths, just put the damaged components in the machine and it'll attempt to fix.
—
H-Rep: An EP Homebrew Blog
http://ephrep.blogspot.com/
Tue, 2016-05-10 14:30
#8
Thanks!
Thanks for all the info!
Yeah, I know the gear, medichines and vats... but we were thinking of how his knowledge of self-built morph might help him repair out in the field without those things.
Since one can use Hardware:Robotics skill to heal one's self, I decided what I could do is let him specialize in "self-made morph" for the +10 bonus.
Thanks again for all the feedback!
Liam
—
www.tragic-sans.com