So I wrote up a little side-scenario to help show what I think life is like in the PC, but it turns out my group has no interest in the themes so I'll probably never run it. Therefore, I thought I'd share it here.
It's a bit light on red herrings and intrigue because it was supposed to be a sideplot I could plug into a campaign rather than a fully independent piece - I hope that isn't too much of a drawback.
I hope to hear what you all think :D
[hr]
- [b]Premise.[/b]
[b]The Basics;[/b] The group are approached by a man named Phillipe Delacoure on behalf of a Brothel owner he knows. One of their regular patrons has gone missing, and the group are hired to discover their fate.
- Twist 1 - The patron is an Alpha Fork of one of the indentured workers. The brothel allows all it's workers to create a Fork in order to seek additional employment to pay off their contract.
- Twist 2 – The patron has been kidnapped by one of the Brothel's business rivals, who seeks to discover the source of the Brothel's success.
- Twist 3 - Phillipe Delacoure is a low level Oversight agent, nominally tasked with providing confidential licensing for controlled technologies.
- [i]Four Weeks Earlier[/i] - Bethari van Haitsma becomes aware of the Jasmine Garden's unusual success, and begins searching for candidate to find out it's origin. She contacts Les Ghoules to hire a crew.
- [i]Three Weeks Earlier[/i] - Bethari locates Rowan as a potential Target and begins observation.
- [i]Two Weeks Earlier[/i] - Bethari arranges for Rowan to receive passes for the Luminosity Lounge.
- [i]10 Days Earlier[/i] - Rowan visits the Jasmin Garden, goes to the Luminosity lLounge and meets Bethari van Haitsma. The observation is stepped up.
- [i]9 Days Earlier[/i] - Rowan becomes nervous due to irregularity in his mesh presense and daily routine. He orders a Nanoswarm to monitor himself, and requests a Grimoir from Berlin.
- [i]5 Days earlier[/i] – Rowan is abducted from the Universidade de São Paulo library.
- [i]1 Day earlier[/i] – Coraline Melati contacts Philippe Philippe Delacoure
—
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few.
But what if we never need to feel weak or morally conflicted again?





- Rowan's mesh activity was normal for five days after his last visit, then ceased abruptly.
- He is a student at [b](3. Universidade de São Paulo.)[/b] , and is studying nanosculpture and industrial design.
- He has an apartment [b](2. Rowan's Apartment)[/b] close to the campus, which is available at a reduced rate for students. He pays for this by working at the campus Library (as a Lector. More details about the library are available below.
- He isn't especially social – he has a group of friends he goes clubbing with once or twice a week, but they aren't especially close. Mesh Ids will be provided on request.
- A successful Kinesics test reveals the one exception to the previous, a fellow student named Berlin, who lives a few doors down from his apartment. An exceptional or Critical success will make Cahya reluctantly admit to having a crush on Berlin, sadly unrequited.
- Questions about their life in the weeks before the disappearance reveal nothing out of the ordinary.
- It is extremely unlikely that the Rowan is staying away willingly – the compulsion is extremely strong, and Cahya knows of no reason they would resist. Either something has happened to prevent them from coming, or they are a victim of foul play.
- Neither Cahya nor Coralline are willing to contact the police, as there is no reason for a brothel or worker to inquire about the status of a customer, even a regular. It would look highly suspicious at best, and at worst may tip off any hostile parties. Cahya cannot access his mesh accounts for the same reason.
At this point, the group must choose to accept the job or not. Assuming they do, they have two possible places to begin their investigation; Rowan's Apartment, and the Universidade de São Paulo Library. - [b]Mesh Investigation.[/b] - At this point, the group may attempt to find out more using the Mesh. This should be done whilst travelling to a location; if not, increase [b][Delay][/b] by one. If a character attempts to use Spimes or mesh traffic to investigate Rowan's movements, then they should make an Interfacing and InfoSec test, with the following results; - [b]Interfacing:[/b]- [i]Severe/Critical Failure[/i] – A morph matching Rowan's description jumped from one of the bridges the day of his disappearance, and the stack was damaged upon impact. The morgue can be contacted to identify the remains (it wasn't him). This requires a simple Protocol test; on a success, increase [b][Alert][/b] by one, on a failure increase it by two.
- [i]Failure[/i] – Nothing noteworthy occurs in the weeks up to Rowan's last visit to the Garden.
- [i]Success[/i] – After leaving the Garden, he went to a club with his friends, then returned home. The next few days seem to go as normal, with a package delivered four days later. On the fifth day, he went to work in the library as normal, but never came out.
- [i]Excellent/Critical Success[/i] – Some small irregularities are revealed. Two days after the last visit, Rowan began accessing the spimes surrounding his location more often, and updated his firewall software. The package that was delivered came from a legitimate delivery service, but nothing in his activity seems to correspond with an order. Increase [b][Evidence][/b] by one.
- [b]InfoSec:[/b]- [i]Severe/Critical Failure[/i] – Increase [b][Alert][/b] by two.
- [i]Failure[/i] – Increase [b][Alert][/b] by one.
- [i]Success[/i] – Patterns in spime access records indicate that someone else was using the mesh to monitor Rowan for 26 days prior to his disappearance. Increase [b][Evidence][/b] by one.
- [i]Excellent/Critical Success[/i] – Someone, presumably the same person, is passively monitoring Rowan's mesh presence and social networks for signs of investigation. Increase [b][Evidence][/b] by two.
- [b]Networking:[/b] Due to monitoring, any attempt to use Reputation networks to investigate is inherently dangerous; unless they are explicitly attempting to be circumspect, increase [b][Alert][/b] counter by one. If they are trying to conceal their actions, they must make a Networking check as appropriate: If they fail, increase [b][Alert][/b] counter by one. If they are aware of the monitoring (such as through the Infosec Excellent/Critical Success above), then they gain a +20 bonus on this check. Investigations using most rep networks are mostly fruitless, revealing nothing more than the personal details available from Cahya. However, a success on a g-Rep or a critical success on c-Rep networking test will show that Rowan had been active three days following his visit. A level 2 favour will reveal that he had attempted to make an anonymous purchase through the PC networks, which was fielded through a burner account. Increase [b][Evidence][/b] by one. A level 4 favour will reveal he purchased a Nanoswarm configured for internal use, but not the exact nature of the swarm. Increase [b][Evidence][/b] by two. If Networking is used to contact Rowan's friends, they will all tell similar stories; Rowan was a nice guy who largely kept to himself, but was pleasant company for nights out. They have noticed his absence in general, but haven't attached any importance. On the night of his last visit, they all went to a new club [b](4. The Luminosity Lounge)[/b] , but they often visit new clubs and rarely visit a given club more than twice. If asked, they will indicate that Rowan suggested it, and can provide details. Note – Berlin has more information [b](2. Rowan's Apartment)[/b] but will be careful not to reveal anything over the mesh. - [b]Travel Throughout Noctis-Qianjiao.[/b] There are multiple ways the group can navigate Noctis-Qianjiao. Whichever way the group chooses to travel, they should make a Test, with failure increasing [b][Delay][/b] , [b][Alert][/b] or both by one, depending on whether the method they choose is slow or conspicuous. - [b]Riding Forth.[/b] As soon as the group has two of the three primary clues in the scenario (The Tracker Nanoswarm Data from Rowan's Apartment, the description of the Vehicle used in the abduction and exact time from the Library, and the Property list from the the Luminosity Lounge) it's possible to determine Rowan's location using mesh searches, statistical analysis and good old footwork. This is, however, very slow. To represent this, the group should make Tests (whichever seem appropriate), and need to Succeed on 2 tests per character. For every check made increase [b][Delay][/b] by one. If they have managed to acquire all three clues, then determining Rowan's location [b](5. Construction Site.)[/b] takes less than a minute, and requires no checks.- She was part of the group which went to [b](4. The Luminosity Lounge)[/b] on the night of Rowan's last visit to the Garden.
- The visit was Rowan's idea, after he got Coupons waving the entry fee in as part of a promotion.
- Berlin will express mild concern about Rowan's whereabouts, unlike the rest of his acquaintances. A Kinesics +30 test confirms her worry is genuine, and it seems she has bit of a crush. She falsely believes her crush is unrequited, but reluctant to broach the subject, largely due to his apparent “addiction” to the Jasmine Garden.
- If her opinion to the group is favourable and they ask about odd behaviour, she will volunteer that he asked her to create a Grimoire (See Below), and retrieve it from the bookcase.
The apartment is small and divided into 3 rooms; a main room, a bathroom, and a small bedroom. The main room is decorated in the style of a romanticised office or study, with the walls lined with bookshelves and leather lined furniture, whilst the room's AR softens the lighting and generates a scent of cigar smoke and brandy.. Most of the bookshelves are simply decorative façades, but one is real; the majority of the books are fake leather bindings with plastic pages, containing copies of art books and hard copies of his university textbooks. The designs are of moderate quality, but unique – Rowan created the designs as coursework. In contrast to the main room, the bedroom is almost bare, with nothing adorning the creme-coloured walls. It's clear that all Rowan's efforts have gone into the main room. A small book titled “Twenty Go To Ten: A Beginners Guide To Programming” lies on the nightstand. The bathroom appears singularly unremarkable. The walls are decorated with tiles which fade from white near the ceiling to black at the base, with identical black tiles covering the floor. The faint smell of mint fills the room, and a toothbrush lies discarded next to the sink. There is nothing noteworthy to be found here. Investigation or Perception tests can reveal the following items of interest;- If Berlin has not volunteered it, a simple Success test will reveal the Grimoire, as it does not match the style of the other books. Failure on this test will still give this clue, but increase [b][Delay][/b] by one – the test is to find it quickly.
- There is a plate of food (Veal Ravioli in Whitepepper sauce) in the kitchenette's Maker, now cold and denaturing. An aditional Interfacing test will reveal that the maker had been set to produce it for lunch on the day Rowan vanished. A further meal had been programmed in for dinner (Cheese fondue with Garlic Bread and Steak-Strips), but not produced as the receptacle was full.
The maker is a very cheap version, otherwise the meal would have been disassembled automatically.
- Concealed under the bed is 30cm square box of thin black plastic. This was the package delivered on day 7. Opening the box will reveal it is almost entirely filled with aerogel packing material, save for a small round hollow in the center. Additional Research or Networking checks will quickly reveal that this was a package for delivering a Nanite capsule, and the size of the package is to help conceal the nature of the contents from casual observers. Characters with Nanoscopic vision can see several inert nanobots around the hollow, which can be identified using Research or appropriate Knowledge skills as a variant of the Taggant nanoswarm, modified for internal use (See "The Grimoire" below.)
- Rowan's closet is displaying a minor error message timestamped the morning after the visit, which is marked as read but hasn't been deleted, with a. Reading the message will reveal that the self-cleaning mechanism has detected an unknown substance on one of the Shirts inside, which can be readily identified as the clothes Rowan was wearing to the Club. If requested the closet will display the basic composition of the substance, which can be identified using appropriate Knowledge skills as a basic Taggant Nanoswarm.
- [b]The Grimoire.[/b] This appears to be a large book, luxuriously bound in leather, with pages are paper yellowing with age - whilst obviously not an earth original, the quality of the reproduction is superb. Whilst the exterior displays no title, the interior presents a copy of Edmond Rostand's “[i]Cyrano de Bergerac[/i]”. Essentially, the Grimoire is an elegantly made mesh-terminal, and can be found in the thousands in the Library .[b](3. Universidade de São Paulo)[/b], largely created by design students as part of their coursework. The Binding conceals a stripped down ecto sans neural interface, and the pages are embedded with minute touch sensors and chromatophores. In it's intended purpose, information and texts can be pulled out of the Library's mesh network and displayed on the pages, allowing the Grimoire to “become” any book stored on the servers. Berlin has creates several of these for the Library as part of her coursework, and created this example at Rowan's request and loaded it with it's current contents. A quick inspection of the system will reveal it has been inexpertly locked with a password, which can be cracked with an Infosec or Interfacing test. Once the password has been cracked, the pages blank out before presenting the system menu. Quick perusal will reveal that the Grimoire has been linked to a Taggant Nanoswarm modified for internal use, currently set for covert use. The nanoswarm can be activated from the Grimoire, which will send out an anonymous signal to determine the Nanobots' locaions. Doing so will cause the grimoire to call up an overhead map of Noctis, upon which a series of points trace an intermitant path from the Library towards the bridges to Qianjiao, although it is unclear which bridge is the destination The spacing between the points and path taken indicate that Rowan was inside a vehicle, which also explains the sparse information – only those taggants which escaped the vehicle have responded to the call. Anyone with interfacing above 40 who looks can also tell that Rowan attempted to set the Grimoire to automatically retrieve the Taggant Locations and transmit the information to Berlin if he didn't log in by hand once per day, but botched the programming due to lack of skill.- Rowan arrived with his friends around 20:15, and stayed until midnight. The group were friendly all round, and came accross as a group of harmless art nerds. Rowan tipped well, but was generally quiet and unnoticeable.
-
At about 22:00 the group was joined by 5 others, who appeared to not know them. One of them (Bethari) went straight to Rowan and spent most of the night talking with him, something one of the girls (Berlin) wasn't happy about.-
If questioned about Bethari she will not be able to identify her, as Bethari used Skinflex to alter her features. Prill assumes that she works for one of the owner's other clubs, as she came out of the employees-only area without the security system reacting.
Characters with nanoscopic vision who examine the booth Rowan's party sat at can discover traces of the same Taggant nanoswarm found on Rowan's clothes with a successful Investigation or Perception -20 test. Access to the spimes in the main room is available to the public, and if examined show the events in detail, including that Bethari is the same woman who took Rowan from the library. Tracking her movements within the club will show her emerging from the employees-only area, gathering random people from the crowd, and eventually moving to the booth. After they left she returned to the Employees-only area. The spimes in the employees-only area cannot be accessed from outside; in order to find out more, one or more characters must gain access to the back rooms and main office unnoticed. Moving from the Lounge to the Backrooms or from the Backrooms to the main office requires an InfoSec test to bypass the security systems and an Infiltration test to move without being noticed. When in the Backrooms, the security spines can be accessed with an infosec test, which will show Bethari moving from the main office to the lounge and back. These are the only times that she can be seen. It's clear that she either has access to equipment capable of concealing her form the system, or more likely she has access credentials sufficient to strip her presence from the records - or at least those she conciders important. The main office is little more than a private bar in the style of a romantisized captin's cabin, with the only concetion to utility being a standalone Terminal in the corner of the room. From here the security footage from the security spinmes throughout the building can be reviewed without making tests. The footage for this room show Bethari entering earlier in the evening and depositing a small bag on the couch, from which she retrieved a small spray canister containing the tagant nanoswarm. She then briefly accessed the Terminal to set the security system to ignore her presence and left. She later returned brioefly to retrieve the bag. If the group hasn't realized this themselves, a COGx3 or Interfacing check will reveal Bethari's identity through her login credentials, and from there a simple mesh search will reveal basic information about her as well as the locations of various properties she owns. Cross-referencing this list with the information from Rowan's taggant swarm and/or the footage from the library will reveal only one conceivable location that they could have been taken – a construction site further along the bridge ([b]5. Construction Site.[/b])- If the [b][Alert][/b] is less than 4, then the Specialist is barely paying attention. The security system is only being passively monitored, and any Infiltration checks the group makes to avoid the Spimes is unopposed.
-
At [b][Alert][/b] between 4 and 6, the Specialist is actively monitoring the security system, and is passively monitoring the Spime footage, opposing any Infiltration tests with Perception -20 for distraction.
The elevator in the Garage is no longer operational-
If [b][Alert][/b] is above 6, then the Specialist is paying explicit attention to the Spimes, opposing Infiltration with Perception without penalty.
- [b]Guards.[/b] - In addition to the Infosec specialist and Interrogator (see below), there are 4 Les Ghoules gang members guarding the site. The guards' locations and equipment depends on how alert they are.- At [b][Alert][/b] less than 4, they are all on level 2. Two are in the lounge with the Infosec Specialist, watching a show on the projector, whilst the other two have sex in the showers. Their weapons and armour are in the locker room.
-
Between [b][Alert][/b] 4 and 6, they are wearing their armour and have weapons to hand. One will be patrolling the main stairwell whilst the other three play cards.-
Above [b][Alert][/b] 6 one will be guarding the Infosec Specialist in the lounge whilst two patrol the stairway, and the last ganger is hiding behind the main desk in the foyer. All of them are under the effects of MRDR.
- [b]The Cavalry.[/b] - At this point, the characters may be tempted to contact Philippe or Coraline with Rowan's location. This is perfectly valid, but it should be clear to the characters that they are expected to sort things out themselves and can expect a smaller reward for a partially completed job. It may also take time they may not have. If they nonetheless choose to do this, skip to the Epilogue below and add the value of the [b][Alert][/b] meter to [b][Delay][/b] . - [b]Mesh Inspection.[/b] - Examining the mesh activity of the construction site entails a simple Infosec or Interfacing test, and will reveal that the Security systems are being monitored, and that all other mesh signals from within the structure are being blocked. Success on the test will also reveal the locations of the security spimes outside the structure, and an excellent success will uncover the connection to... - [b] The Watchdog.[/b] - As a defensive measure, a modified automech armed with a Sniper rifle is attached to the bottom of the bridge 270 meters away. It is being controlled over the mesh, and will only attack if ordered – if the connection to it's controller is severed or disrupted then it will remain passive. If given a specific target it will attack that one only and cease if it falls, otherwise it will target any morph it sees on/in the structure that isn't on it's list of friendly targets (Rowan, Bethari, and the Les Ghoules gang members). Once it has a target it will only fire if it has taken a complex action to aim (+30) at the target, and if it loses the bonus it will spend actions to reaquire it. Once it has expended it's clip, it is harmless. - [b]Outside / Level 1.[/b] There are two enterances to Starfall. The first is a double door which will eventually form the main erterance, but is currently sealed , and a goods enterance which is locked. Both require either an infosec or Hardware (Industrial) test to open, but the security spimes covering the loading dock are poorly places (+20 to infiltrate to get to the doors unseen). [i]Foyer[/i]- The entryway to the club partially constructed; bare grey walls contrast the with shining silver sculptures lining the way to the front desk. [i]Garage[/i]- This garage is simple and utilitarian. The aircar which transported Rowan is parked here. A doorway leads to the Stairwell, and a freight elevator runs the length of the club. - [b]Level 2.[/b] Most of the staff facilities can be found here, including the locker room and lounge which has been turned into a makeshift bunkroom. [i]Locker room[/i]- This small room is purely functional – a small bench runs the length of the room. A pair of showers lie behind a partission. [i]Lounge[/i]- This simple lounge has been converted into a makeshift bunkroom by the LG gangers. Three cots lie adjecnt to the enterance, and a cheap couch faces a simple AR projector. A small aquarium in the corner completes the image of utter mediocrity. - [b]Level 3.[/b] [i]Kitchens[/i]- Unlike every other room in the building, the kitchen is a shrine of technological supremecy. Multiple top-end makers stand ready to produce finger-food by the handful, and an industrial food-preperation unit fills the center of the room, it's shining metal arms hanging limp, ready for the chef to take control. - [b]Level 4.[/b] [i]Main Floor [/i]- This level is dominated by the main floor, a shining hall of crystaline perfection. The entire room appears to be made of crystal – even the floor seems to be made of frosted glass – and the slight lensing of the martian landscape gives the impression that the viewer stands above the entire world. It is heady, awe-inspiring display. Around the central core several alcoves offer privacy, and in one of these Rowan lies unconcious in an ego-bridge, watched by Bethari and a Les Ghoules intrrigator, whom she is berating for the delays in breaking Rowan's mind – all trace of the friendly girl from the spime recordings has vanished. Once they see the characters, they will both attack without reservation – at this point, they must kill the group or lose everything. If, or rather when, a firefight breaks out in the main hall, the panes of glass will almost certainly begin to shatter. They are strong enough to withstand physical activity and the room won't “completely” collapse, but weapons fire will cause the room to fill with shards of glass, and the flooring may fall away. In every round after the first, energetic motion such as running or avoiding an attack entails a freerunning test – failure means the character takes 1d10/2 damage from slipping or cutting themselves on loose shards. On a severe failure they take additional damage equal to their wound modifier as a foot or leg slips through a hole in the floor and is gashed on the razor-sharp edge.