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Spaceships and battles

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Lazarus Lazarus's picture
Not too mention the fact that
Not too mention the fact that even on Titan there aren't enough morphs to go around. The fact that players can quickly resleeve into a new morph without too much difficulty if their previous morph gets killed is not the norm.
My artificially intelligent spaceship is psychic. Your argument it invalid.
SquireNed SquireNed's picture
Also, although synthmorphs
Also, although synthmorphs are more common, there is a difference between damaging a synthmorph (unless you total it, parts can be replaced, pain can be suppressed, and it's much less traumatic than a traditional biomorph being damaged) and a biomorph (you can regrow parts, but it takes days, and any significant damage runs the risk of morph death). It stands to reason that there's separate rules regarding these things: assault is assault, regardless of who it's to, but unless there are aggravating circumstances the reparations/fine is likely dependent on the victim (as at least part of it would go to facilitating any repair/healing/resleeving required).
UnitOmega UnitOmega's picture
Murder is still a serious
Murder is still a serious crime, but is probably seen as more an economic in a lot of places. Damaging or denying a person of their physical body by use of force. But it's not really the same as intending to deprive a person of their life permanently. Depending on where you are that's still probably a very serious crime, especially in say Titan, which has a morph pop problem and sees having a morph as a basic human right. Of course, confining people to indefinite cold storage, while indefinitely removing an individual with the inclination to harm others, doesn't do a whole lot on the "restorative" justice front. But that's what mandatory psychosurgery, Extropian battle lawyers and penal morph rentals are for.
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SquireNed SquireNed's picture
UnitOmega wrote:Murder is
UnitOmega wrote:
Murder is still a serious crime, but is probably seen as more an economic in a lot of places. Damaging or denying a person of their physical body by use of force. But it's not really the same as intending to deprive a person of their life permanently. Depending on where you are that's still probably a very serious crime, especially in say Titan, which has a morph pop problem and sees having a morph as a basic human right. Of course, confining people to indefinite cold storage, while indefinitely removing an individual with the inclination to harm others, doesn't do a whole lot on the "restorative" justice front. But that's what mandatory psychosurgery, Extropian battle lawyers and penal morph rentals are for.
Keep in mind that it's unlikely that murder is economic only. We see absurd (and not-so-absurd) civil and criminal suits involving non-damage right now over the grounds of psychological harm. It's entirely reasonable to extrapolate that even once resleeving is a fact of (clinically immortal) life, the loss of a morph, and especially the circumstances of murder, will still be met with major criminal charges. Manslaughter might see a reduction in severity, but intentionally destroying a morph (especially if the cortical stack, but not original backup, is destroyed) is likely grounds for high-level felony charges, even if you know for a fact that the individual in question has a recent backup. Psychosurgery is a likely criminal punishment, but it's possible to see ego deletion or exile as punishments for a lot of these crimes, depending on jurisdiction, as well as cold storage (or VR imprisonment).
UnitOmega UnitOmega's picture
Quote:We see absurd (and not
Quote:
We see absurd (and not-so-absurd) civil and criminal suits involving non-damage right now over the grounds of psychological harm.
Pretty sure those are just civil. Now, there's a lot of laws, so I would be surprised if somewhere there are laws against emotional/psychological distress and certainly there's laws against certain abusive situations. Threats of force or making the subject feel in danger is also an element to many charges such as assault or robbery, but ultimately that has to do a lot with the separation of degrees of a crime, why just taking somebody's wallet is one charge and holding them at knife-point and implying you'll use it is another. But death or even injury is a lot more serious now. Just saying or doing something which could be psychologically damaging isn't generally handled by the state. But I never meant to imply civil court still isn't a thing, but that was already a thing. On the state end, say in the inner system, your criminal court is probably going to lean more toward the "organic damage" methodology. It's not cool to inflict physical harm on people with the intent to damage or deprive them of their morph. But depending on where you are social safety net may or may not be a huge thing, that's your own issue if you don't have backup insurance - but feel free to handle that in civil court. Criminal law protects against or punished wrongs against the State - the state would prefer you not harm or incapacitate it's citizens. If that actually causes psychological distress you need to handle (and pay for that), that's between you and the other guy. And got help you if you shoot a morph not owned by that Ego, that's y'know a whole mess of damages corps or body banks will sue for you're impacting their whole livelihood there. Extropia's a mixed bag because of their contract system. You get in the Outer System, you'll find a different story. Jove will still treat murder like murder, resleeving is highly regulated there and not publicly approved of so attempts to seriously harm or kill someone will be met accordingly. Titanians view a body as a basic transhuman right, provided by the state, so damaging that body is like damaging anything else the state provides and probably not taken kindly. And in a lot of Anarchist habitats there aren't huge bodies of law, so it's basically all a civil or community court orchestrated by the collective. Damage to community resources to get that guy fixed up or instanced is one thing, but to them it would be more important you inflicted harm on a community member. That's pretty antisocial, guy. Also, honestly, Premeditated Homicide probably wouldn't be as serious, because not only is the guilty act lessened by the reduced impact of "death", but really, what is the killer's intention? While it's not fun and easy, given the ubiquity of cortical stacks most people in the setting are clearly assuming they will eventually return from death if this morph dies. It might be a rough few years, even a decade, but that's chump change to immortality, right? So what are you doing when you're planning on killing somebody. You're trying to hurt them economically by basically forcing them to spend a lot of cash/rep to get reinstaced or you are temporarily removing them for some ulterior goal. Because just killing a morph isn't working toward "killing" a person. Now, appropriation or deliberate action against a stack or a backup - an actual intent to try and cause permanent loss of continuity or even to permanently destroy an Ego - that's always going to be very serious. But that's a completely different degree of crime. This is personally also why I don't think ego deletion is common, you've have to be really fucking bad for the remnants of transhumanity to permanently kill you. That should weigh very heavily on any State or Society. Exile and/or indefinite storage is most likely the "permanent" solution, while enforced psychosurgery or periods in a penal simulspace are common for attempts to correct negative behavior - generally the choice of the State, whereas civil settlements are much more likely to result in your damage awards, your indenture to repay contracts and/or requirement to repay favors. But generally, that's not how the State operates. EDIT: I suppose a better way to say it is the act itself of "killing" a person will generally be treated lesser. The setting already does this. Why and how you "kill" a morph probably comes into it much more - but that's not necessarily about the murder itself? Like, the act is different from the intention. Killing somebody to or in the process of inflicting psychological torment on them is bad - and would definitely be differentiated better than, say, a thief killing somebody so they could spoof their biometric or ego IDs and having them be incapacitated while they use them. If the latter still inflicts some psychological damages you want to seek compensation for, that should still be the purview of civil courts. In modernity we don't necessarily differentiate because either way that person is dead and your intention or action was to kill them - which is permanent.
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ShadowDragon8685 ShadowDragon8685's picture
I feel obliged to point out
I feel obliged to point out that murdering someone is [i]really really hard[/i] if they have medichines. Medichines give you essentially Shlock Mercenary levels of protection from physical harm, up to and including decapitation. If you get all your durability shot off, but have medichines, you just get put into medical stasis, and hopefully wake up in a healing tank. And medichines are insanely cheap given what they do (and how they safeguard a whole morph), so Titan should be sticking them in every Sven, Gydda and Harold. Basically, you want to kill someone with medichines, you have to scramble their eggs. Otherwise you're just sending them to take a long stay in a healing tank.
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Lazarus Lazarus's picture
Be careful there. Game rules
Be careful there. Game rules do not always reflect 'reality' in the game world. As an example it is also almost impossible (in fact it probably is completely impossible) to kill someone with a round from a heavy pistol. That doesn't mean that no one in the EP universe dies from a single shot from a heavy pistol, just that it isn't meant to happen to PCs engaged in normal combat.
My artificially intelligent spaceship is psychic. Your argument it invalid.
UnitOmega UnitOmega's picture
Actually, unless you hit
Actually, unless you hit somebody in an immediately vital area, my understanding is if you can get medical attention, you will probably live through most gunshots. EP doesn't have great critical injury/chunky salsa rules but if your GM is nice he or she might say a double tap to the unarmored cranium of a Splicer does it for them. Otherwise you have to do a lot of gross physical damage to cause a systemic failure. Especially since I think Basic Biomods eliminates most shock responses and the like. Not to mention part of this "death should still be serious" is predicated on how a "normal" person would react to a resleeve roll. I suppose this hurts my original argument in that Shadowdragon is right, with proper medical facilities/utilities actually killing someone is really hard at least per RAW and requires action-movie level violence, but at the same time thoroughness of medical technology probably means while "killing" somebody is more rare and less permanent (Healing vat can bring you back from a severed head) I will stand that intent probably counts a lot more than actions in the legal case. Especially since with brainscans and psychosurgery proving [i]mens rea[/i] is probably easier. YMMV, of course. One can run the setting how they like.
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Lazarus Lazarus's picture
No, I realize that gunshot
No, I realize that gunshot injuries are often not as instantly fatal as people think. I also realize that a lot of the time you are shooting at people in bioengineered bodies which make them more resistant to damage. However, my point was that under the rules as written you can shoot a Flat with a heavy handgun and you run no chance at all of killing them. It isn't that you are unlikely to kill them. Under the rules as written a normal baseline unmodified human being who is shot with a heavy handgun will never even require hospitalization to regain full range of their abilities. Sure, they might seek out hospitalization to recover faster but it isn't a requirement for their recovery. This isn't meant to be a complaint about the rules. I'm not demanding realism. In fact I have some experience with rules systems that try very hard to accurately model combat and I can tell you that they were horrible. An NPC firing a bullet at your character might take 5 minutes while you determine where you were hit, convert some or all of the high velocity damage to low velocity damage depending upon body armor, compare the total value to the physical toughness of your character, roll one more die to factor in the randomness of life, consult the appropriate table for the body location, apply the effects and find that the character that you just spent an hour making has been horribly crippled (and sure, lots of times when a character got shot they might not be killed or crippled but since the system was really focused on realism there existed a statistically significant chance each time they got hit that they would be). My point is that while the rules don't support the possibility of a person being killed by a single shot from a heavy pistol it doesn't mean the 'reality' of EP behaves that way. Shoot someone with a handgun in EP and it is probably still considered attempted murder. It doesn't matter that medichines would stabilize them or they could be recovered from their cortical stack. It's probably not an absolute certainty that the medichines can stabilize someone but the odds are low enough to handwave for the characters. Likewise the worst results possible on the stress and continuity tests probably aren't the absolute worst that can happen to people. There's probably instances were they try to resleeve someone from a cortical backup and the person comes back completely catatonic . It's just that it's something that happens too infrequently for it to be a concern for the heroes of the story. On the other hand if you use the rules as an absolute guide to what can and cannot happen in Eclipse Phase then shooting someone with a heavy pistol wouldn't be treated as much more than a mean prank in nearly all legal jurisdictions. Biomorphs recover in days and while most synthmorphs can't automatically recover it is only a matter of a few hours of repair work with nanomachines before they are quite literally as good as new.
My artificially intelligent spaceship is psychic. Your argument it invalid.
ThatWhichNeverWas ThatWhichNeverWas's picture
Shooting someone today means community service tomorrow.
ORCACommander wrote:
I have a detective here from the organic damage division here to speak with you :P
[img]http://i.imgur.com/smq9cv1.gif[/img] ----- ShadowDragon is pretty close to what I meant actually – not that Murder is acceptable but that killing someone without meaning to is actually quite hard. If you shoot someone IRL and they don't immediately keel over, then they suffer from damage to their internal tissues and loss of blood, which may eventually lead to death. These are both highly engineerable traits and the description of Basic Biomods covers both, or at least can be understood as such – tissues regenerate and hemoraging can be dealt with through the manipulation of blood vessels and/or application of coagulants – a morph with Biomods will never go into shock or bleed out without massive damage being inflicted. Beyond that, even if the morph “dies” as long as the head is intact then they can be resuscitated up to 3 days after the fact without any resleeving penalties or “automatic” stress Put it together and being shot “casually” doesn't necessarily entail any long-term consequences. It just hurts. In my head, shooting someone “casually” has the same ethical/moral consequences as kicking someone really hard in the Nads.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
ORCACommander ORCACommander's picture
TWNW: I salute you :P
TWNW: I salute you :P I was jesting about the first takeshi kovacs novel. in that setting homicide has lost most of its prestige and they are an understaffed division that essentially goes after very expensive vandalism / property damage.
Zoolimar Zoolimar's picture
Spaceships
Not so long ago I was trying to make an EP game about a bunch of mercenaries trying to ruin a day of a Jovian diplomat. Diplomat was an official representative and all that stuff and was supposed to make some high stakes deals so she was travelling by spaceship (Jovian plus prestige). While planning that game I tried to lay some guidelines for spaceships and combat to see what players can do and what Jovians can do to protect their assets. Let's start with drives: Chemical: Cheap, almost primitive, great acceleration (4G is not a problem). Eats mass like the Horseman of Apocalypse. You probably won't see even a single such drive on anarchists stations or any other isolated habitat without a ton of resources. Ion: Cheap, easy to make, effective, low acceleration. Probably the most used design in small craft, because you can use almost anything as fuel even if with lower effectiveness than gases like argon. Fusion: Much harder to make than previous drive, low acceleration, incredible dV compared even to Ion drive. You literally need no more than 15-20% of ship mass in fuel to get anywhere in Solar system, bar Pluton, within a reasonable time. Fuel either cheap or expensive depending on where you live. Jovians, Titanians and Corporates don't have any problem with fuel. This drive is used on 99% of interplanetary ships. Antimatter: Volatile, hard to make, prohibitive cost in mass on drive system and in infrastructure needed to support it with fuel. Depending on design it can give either absolutely insane amounts of dV or acceleration comparable to that of chemical drives but at the cost of a constant risk of ship transforming into a ball of plasma. This drive is used only in courier ships and similar highly specialized vessels that need great dV and still need some reasonable amount of acceleration. It is not used on most spaceships intended for use in combat due to high maintenance cost, volatility of fuel and economical ineffectiveness. Fusion is good enough and costs a fraction to create and maintain. Antimatter is better saved for other uses. Weapons: Kinetic: Good old slugs. Can be either guided or unguided and their effective range is highly dependant on that fact. Unguided kinetic weapons unless fired from some insane megastructures capable of accelerating them to near light-speed won't have a range greater than 50 km. Because you probably won't be able to get more than 20 km/s out of a gauss gun. More reasonably is closer to 5-7 km/s. Though unguided projectiles have advantage of having their core being made out of some radar transparent material which will put a strain on enemy ship sensors while they will be trying to find targets for their Point-Defense. Guided kinetic weapons attack range depends solely on their design and cost. Cheap variants probably won't be able to attack anything beyond around 2 light-seconds because they need a guidance from the launcher-ship systems. On the other end of the spectrum is fully autonomous systems with kamikaze AI capable of acting as a minefield or seeker-swarm. Though they are not that cost-efficient due to being able to use only chemical drives with their low dV. All kinetic weapons also can bear canister payloads for less armour penetration and more coverage while also making it harder for PD to destroy or redirect 100% of their payload. It also should be noted that while kinetic weapons have miniscule ranges by space measures their damage is really good. Unless you are using fusion/nuclear/antimatter they are the best in mass-damage category and by a really good margin. Even a small drone or fighter with gauss guns can ruin a dreadnoughts day if he slips through PD. It should be noted that most kinetic weapons probably work in connected clusters where parts of a salvo bear electronic countermeasures and similar stuff. Especially missiles which cost much more than simple gauss slugs. Lasers: Light-speed rules all. Though they have a problem with cooling and needing big comparatively fragile mirrors for long-range attacks. Go to for PD. There is not much to say about them. You point them at target and push the button. They are good for what they are but as a main weapon they probably will use most of the space on the ship not leaving much for everything else. Especially after their supporting radiators, cooling systems and similar stuff is installed. Another problem is that some advanced materials have good resistance against laser attacks and may make a good cut in their effectiveness against targets with such armour. But being able to hit targets at 1-2 light-seconds by a beam of coherent light is totally worth it. So there probably will be some dedicated laser designs with single large mirror as main calibre. Particle: Or proton accelerators. In many senses they are similar to lasers but have less range due to particles within the beam being charged the same and thus losing coherency faster. May have some nasty effects on electronics on hits due to their charged nature. Very unpleasant for everyone involved especially computer systems. It is unlikely that they will be used in PD due to the form-factor of particle accelerators. Theoretically powerful magnetic fields can slightly redirect incoming particles thus either negating attacks or transforming them into glancing hits. Though it will take a dedicated ship to create fields of such power. Antiparticle: Antiproton beams. They don't have any difference from normal particle weapons except for the fact that they use antimatter and thus deal a little over double damage of a normal proton beam. All other effects like nasty electrical charge and radiation is still here and will ruin days of anyone who will get in their path. This use of antimatter is much more cost-effective than using it in drives. Containers are much smaller and don't take a significant portion of a ship mass. Fission/Fusion/Antimatter: Missiles with WMD payload. When you absolutely need someone to be gone from this Universe. They are not that effective against spaceships due to comparatively low effective blast radius (well, where is almost no real blast just light and other radiation). Other problem is that size of their payload makes them better targets for PD of enemy ships. Alternatively instead of a normal blast they can give one or a couple of gamma laser bursts. Such device would be even bigger and more complex than a normal missile but in turn capable of delivering a good percent of energy contained in its payload at light-speed. Though its precision is questionable. Ship designs: Drone/Fighter: Chemical drive, kinetic weapons, maybe one cluster of small PD lasers. Launched from catapults for additional speed. Can dodge and actually good at this. Need a carrier. Most will be destroyed by PD but even one such craft making it to enemy lines for kinetic attack will be worth it. Carriers are just boxes with launch-catapults, fusion drives and PD. Spinal mount laser ship: Big mirror at the front and cooling systems running through all length of the ship plus PD. Fusion drive and a couple of solid chemical busters in centre of mass or around it for 3-5 dodges. Can attack at 1-2 light-seconds but probably vulnerable to drone/fighter attacks due to most of the mass being devoted for the main gun. Balanced: Proton beams (Jovians and Titanians probably use antiparticles on most designs), PD, kinetic missiles, a few WMDs. Fusion drive and solid busters for dodges. Good for patrolling and escorts. Can probably deal with most problems that don't involve some rival navy (Coprs, Jovian, Titanian). Monitor: A hunk of armour loaded with reactors and capable of generating magnetic fields of insane power. Has a passable PD but only gauss guns for weapons. Fusion drive with lower fraction of ship mass being devoted for fuel than on other ships. His work is getting blown to pieces. He can take a tremendous amount of punishment comparatively to other ships and his design with minimal number of critical systems exposed means that even almost dead he can still ruin days of many people if he gets close enough. Monitor doesn't have long range capabilities but ignoring it means letting gauss guns get close to you. Due to design putting protection over everything Monitor systems are hard to access and his maintenance is a nightmare. Additionally his crew is cut to a minimum and rarely consists of more than 10 sapient members even though monitors can rival dreadnoughts in mass. Missile boat: Missiles, missiles everywhere. PD, WMD. Fusion drive, solid busters. Instead of using weapons that are not subject to PD this type of ship tries to just overwhelm enemy systems with sheer number of shots. Well, that and ECM measures in each salvo. In most cases they start their attacks after enemies already got a couple of hits from lasers and probably lost some PD systems.
ShadowDragon8685 ShadowDragon8685's picture
ThatWhichNeverWas wrote:
ThatWhichNeverWas wrote:
ShadowDragon is pretty close to what I meant actually – not that Murder is acceptable but that killing someone without meaning to is actually quite hard. If you shoot someone IRL and they don't immediately keel over, then they suffer from damage to their internal tissues and loss of blood, which may eventually lead to death. These are both highly engineerable traits and the description of Basic Biomods covers both, or at least can be understood as such – tissues regenerate and hemoraging can be dealt with through the manipulation of blood vessels and/or application of coagulants – a morph with Biomods will never go into shock or bleed out without massive damage being inflicted.
Yeah. I would say that only a Flat and morphs which are intentionally engineered to be gimped suffer from shock and can bleed out from being stabbed/shot/badly punctured or lacerated. Even then, if you can get modern first-aid into them quickly enough - IE, slap a nanny-bandage on them promptly - they'll be fine, up to and including if you have to slap that nano-bandage on their severed head. (Side towards brain takes priority over the side towards the rib cage.) Anything else, you have to [b]try[/b] to kill them; as I said, scramble the eggs/shatter the processor is the only guaranteed way to do it. If they have medichines/someone gets to them with a nanny bandage in time, their chest can be the consistency of haggis/the results of putting a Toyota through an industrial reducer, and they can be put back together. Now, putting someone [i]hors de combat[/i] is much easier, of course, just shoot them until they go down, and for most purposes, that's sufficient. Someone who gets their DUR filled up isn't going to be fighting any time soon, even if they go down inside a hospital, and most of the time, you only need someone "dead" inasmuch as they're no longer capable of shooting back. Actually [i]killing[/i] killing someone is hard. Mind you, basic biomods [i]do[/i] have their limits. Someone who doesn't have medichines will eventually bleed out/die from massive trauma even without a headshot, if they don't receive medical attention. A synthmorph cyberbrain is rather more durable, you can recover and reinstantiate someone from a cyberbrain theoretically indefinitely long after the body was junked. But with medichines, a biomorph can too enjoy that kind of medical stasis, and can last an awfully long time.
Quote:
Beyond that, even if the morph “dies” as long as the head is intact then they can be resuscitated up to 3 days after the fact without any resleeving penalties or “automatic” stress Put it together and being shot “casually” doesn't necessarily entail any long-term consequences. It just hurts. In my head, shooting someone “casually” has the same ethical/moral consequences as kicking someone really hard in the Nads.
I'm not sure. I'd say that even in 2143, shooting someone is still assault with a lethal weapon: after all, you might just hit the brain [i]by mistake[/i] if nothing else. It's rather more serious than a kick in the 'nards, and should still be treated as attempted murder, just so people can't get away with reduced sentences for [i]actually[/i] killing someone by saying "I just meant to shoot him to express my displeasure with his expressed socio-political views on my choice to wear a synth, I didn't mean to hit him in the brain."
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