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Potential Fixes for Rep Networks

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ringring ringring's picture
Potential Fixes for Rep Networks
So we have all seen the new social network thats come out, and we've seen the issues and problems it has caused right off the bat. I think what we are seeing here is the early real world inception of f-rep, which is largely unregulated and mostly has to do with public awareness of your existence. What are some things we can do to fix this? I have a few ideas 1) Rep Score Degradation (Or: What have you done for me lately?) The possibility of endless inflation among people engaged in a circle jerk with each other has the potential to cause a lot of problems. First, it favors early adopters. Second, its easy to game. Third, it marginalizes people with low scores and elevates some people to superstar status. By constantly having rep scores degrade, we can ensure that people are constantly striving to make themselves useful. 2) Limited Number of Pings and Dings: If you have a limited number of pings and dings over a set time period, it makes them more valuable. Further, if you assign more pings than dings, it will be easier to build and maintain a good reputation and harder to trash someone without a good reason. 3) Weighted Scores: We can also have people who have higher reps have their pings rated higher, and people who have lower reps have their dings be rated stronger as well. This makes it harder to build up massive scores and makes people with higher reps carry more weight when they decide to ping someone.
Panoptic Panoptic's picture
Gaming the rep system is
Gaming the rep system is definitely something people will try. Attempts are made on every modern system which can be manipulated and I don't see that changing. Especially when the stakes can end in who gets to stay in morphs and warm habitats. I like one and two. Three could be abused by the early adopters in that they can mutually backscratch each other and keep the newbies low with their higher-weighted pings.
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ringringlingling ringringlingling's picture
Panoptic wrote:I like one and
Panoptic wrote:
I like one and two. Three could be abused by the early adopters in that they can mutually backscratch each other and keep the newbies low with their higher-weighted pings.
I suppose thats true.
ringringlingling ringringlingling's picture
Rep Score
What if your rep score was more like a referral list? Like a list of past accomplishments, notable affiliations, and social projects you've taken part in? It could also be that any sort of rep would actually be sort of an aggregate of different types of data from different groups. There are already several types of rep, with the two biggest being civic rep and @ rep. I mean, it kind of makes more sense to build a metascore based on existing reputation networks than it does to build one from scratch. We already have a million different databases that track peoples participation already, we could probably list 2 dozen or more right now off the top of our head. I think the thing that will be hardest in reputation economies will be establishing a reputation when you don't already have one. Most people are basically invisible in this system, there would have to be some sort of mass filter that produces gradients. You might say that an education requirement might be necessary, but then you exclude anyone who can not obtain one no matter how useful or intelligent they might be. I foresee a major problem with "zeroes" or people who have no rep score and have no way of establishing one.
Panoptic Panoptic's picture
I strongly suspect that a rep
I strongly suspect that a rep network would realistically create a set of "haves" and "have-nots". Look at popular culture. A handful of A-lister celebrities eat up a huge amount of attention and command massive salaries. Beyond them, a larger group that shares much less of both. And all the way down. In short, I agree with your assessment on "zeroes".
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Ranxerox Ranxerox's picture
It would need to be very sophisticated
Panoptic is correct that people will try to game the system. It is what we do. Give us a system and we try game it. So the system will need be very good at spotting circle jerk, rep enhancing network and minimizing there ability boost a person's rep. The reason that I say minimize and not eliminate is because at some level a circle jerk network is going be indistinguishable for a tight group of friends who help one another out and say nice things about each other. Being kind to ones friends isn't a bad thing and should have some positive rep reward. It just shouldn't be the sort of thing that one can get rep rich over. The other big thing that I see the network needing to do is prevent groups from waging organized campaigns to destroy the rep of people and institution that they don't like. To do this the network will have to get very good at recognizing clusters and factions. Because if Bob is leader in the transhumanist minimalist movement and forward leaning transhumanist hate his guts, they are likely to accuse him of everything from being a bigot to a poor tipper to being bad in bed. The network needs to be able to look past the noise of the specific complaints and lump it all together under the heading "forward leaning transhumanist really don't like this guy" and let that stand on its own.
ringringlingling ringringlingling's picture
Post Scarcity
The thing to remember is that there is really nothing to BUY anymore, so unless you want to consume massive quantities of raw materials or real estate, most favors are going to be social favors. You might find some trade in rarer elements, but the real commodity is going to be knowledge, how to put things together and make them work.
ringringlingling ringringlingling's picture
Fake Accounts
The first problem I foresee is people using botnets and fake accounts to upvote or downvote rep scores. Of course, with things like word capture verification already commonplace today, it would be a major hassle to grind out new accounts, (especially if they use things like IP tracking) but pay a grad student 10 bucks an hour and you might have a sizable chunk of new accounts that could be used to game the system.
Panoptic Panoptic's picture
I would love to see more
I would love to see more written on "how habitats fail". One scenario being a small open habitat being overthrown by criminal gangs or corporate infiltrators, overwhelming the locals through sheer numbers and dirty tricks. I wouldn't be surprised if that is part of a long-term strategy to cull the anarchist habitats by forcing them to become more selective and less open.
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ringringlingling ringringlingling's picture
Habitat Maintenence
Running a hab is far from childsplay. You need trained professionals to keep a hab afloat. Simply taking it over with force won't change the fact that you are dependent upon people who know what they are doing to keep you alive.
Panoptic Panoptic's picture
ringringlingling wrote
ringringlingling wrote:
Running a hab is far from childsplay. You need trained professionals to keep a hab afloat. Simply taking it over with force won't change the fact that you are dependent upon people who know what they are doing to keep you alive.
I don't disagree with any of that. But consider how many egos say the hypercorps have access to, even before you get to the stored infomorphs. The idea they couldn't find people with the necessary skills isn't likely IMO. They don't have to necessarily be the people who take over the hab either.
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Lazarus Lazarus's picture
I think the rep scores are
I think the rep scores are suppose to be an abstraction instead of a simple number that anyone can look up. Asking someone their f-rep or telling someone your r-rep is 73 wouldn't make any more sense than walking up and telling someone your strength is 35. That doesn't mean numbers aren't involved. There are probably hundreds of services that filter reports and assign reputation scores combined with other services that aggregate these. However, these services and aggregators are probably always changing as they try to be the most relevant by providing the best scores. It's not a world where Google dominates the search results and can rest on their laurels. As a result it is probably really hard to game the system. As soon as someone figures out a way to exploit a service either the service alters their parameters and makes the exploit useless or people stop paying attention to the service in favor of services that produce better results. And while these services provide scores so people can quickly check they probably also allow people to dive a bit deeper so that they can get some idea how the person gained their current score and what they've done lately.
My artificially intelligent spaceship is psychic. Your argument it invalid.
ringringlingling ringringlingling's picture
Effeciency
You only have to make it more expensive to game the system than it is to sell phony rep. Basically, the harsher penalties you have for a more negative score, the more incentive you create to game the system. If its easier to build and maintain a reputation than it is to manufacture one out of thin air, people will prefer to use the system as its intended simply because its easier.