I refer to the rule:
"Time itself is an adjustable constant in VR, though deviation from true time has its limits. So far, transhuman designers have achieved time dilation up to 60 times faster or slower than real time (roughly one minute equaling either one hour or one second). Time slowdown is far more commonly used, granting more time for simulspace recreational activities (more time, more fun!), learning, or work (economically effective). Time acceleration, on the other hand, is extremely useful for making long distance travel through space more tolerable." p241.
A player in my game today argued that they be able to put their ego (and forks) in a simulspace VR environment and engage in a programming task 60 times faster than in real space, per ego and fork.
That seemed to be too much a rules exploit to me. To me it seemed more like VR could provide an experience of +/- 60x rather than actual provision of mental tasks at that rate. But I'm interested in what others have to say about this..
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Programming in VR (and other mental actions)
Sun, 2016-02-21 05:50
#1
Programming in VR (and other mental actions)
RPG Review Cooperative, Inc.
RPG Review Cooperative, Inc.
RPG Review Cooperative, Inc.
RPG Review Cooperative, Inc.
RPG Review Cooperative, Inc.