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Organized Crime in the Outer System

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uwtartarus uwtartarus's picture
Organized Crime in the Outer System
What does organized crime do in autonomist space? I know that anarchists are not entirely without rules (they just all agree to them, and don't codify them into LAWS with a STATE) but they seem so libertine and open that there isn't much for organized crime to do exactly. But I feel like they probably still do some things, so what do organized crime outfits do in the Outer System like Saturn and Uranus (Neptune being too remote and Jupiter being dominated by the Jovians, which make it obvious what org crime does). Thanks for any insight.
Exhuman, and Humanitarian.
DivineWrath DivineWrath's picture
There are no crimes in
There are no crimes in autonomist space. They are magical space elves. They are perfect in every way! ;) Serious now. Hmm... Its hard to say. I hear that there is supposed to be a book on crime for Eclipse Phase coming out soon. That book will probably have much better information that I could possibly give you right now. I imagine that rep is something that the thing that is worth gaining. Figuring out how to game the system and other stuff like that. I think social engineering (convince people that you are a better person than you really are) and programming/hacking (to figure out how the system works and how to hack it) are 2 ways to up your rep in a not legal manner. It is hard to steal stuff when there exists the technology to give every screw or food pack has a mesh chip. It makes it easy to do inventory and easy to notice when something is missing. Then there is the fact that the economy isn't based on money but on rep. So there isn't the same apathy in rep economies that you might expect to see in money economies, because your well being is tied to your relationship to others. I need to give this topic some thought. I'm just throwing ideas out there right now.
uwtartarus uwtartarus's picture
That was exactly my concern,
That was exactly my concern, besides abhorrent crimes like ego slavery and snuff XP (which in Scum circles isn't even an issue), what are the illegal (loosely speaking since crime and laws require a state, which 3/4 of the four major @-rep groups lack) niches that organized crime fill? Rep gaming is one. Smuggling TITAN tech, sure, and violence but organized violence is hard to maintain as a profitable venture, even in rep circles. Especially when the anarchists just need to make carefil deals with Ultimates. Focus on careful, since Kronos Cluster over Rhea learns what happens when small outfits ask the Ultimates for help. Stealing raw goods like how the carbon reavers operate? The St. Catherine Tong in New Quebec/Titan have coöpted the bodyworks, so there is trade in that? Perhaps in pirating the unique morphs of Profunda? Extropians are weird when it comes to copyrights and trademarks. Why innovate in morph design if someone can steal the design and copy it and make rip offs and counterfeits?
Exhuman, and Humanitarian.
DivineWrath DivineWrath's picture
I guess crime in autonomist
I guess crime in autonomist habs boils down to who demands something, who can supply that something, whether or not it is against the rules, how they meet, and how they get away the crime. Lets take morph smuggling on Titan as the example. Demand for physical bodies is a common demand considering the setting. Who is supplying the morphs probably isn't that important considering that government on Titan is working to give everyone who wants a morph a morph, so production of morphs would be high or very high. This would mean that there would be no shortages of opportunities to smuggle morphs, in fact there would likely be many groups on Titan smuggling morphs. These groups would likely have people who could find people willing to make deals for morphs or the opportunity to cut ahead, maybe vote whatever way they want, get them access to restricted information, or maybe cause trouble for another group. How do they get away with their crimes? Maybe past favors, or maybe they own the indenture contract for a family member of a guy who works security. The profit? The ability to stay in business (most transhumans are immortal...), the ability to live well, and maybe outside forces are willing to pay real money (such as the currency of the inner system) for whatever resources or political pull they can get. I think we need examples of crime that are difficult to do in autonomist space so we can work solutions. Solving the problem of how crimes work in general in those places is really hard. Once you figure out how to do some crimes, you might be able to work your way to do other crimes or even create organized crime.
ORCACommander ORCACommander's picture
what is organized crime but
what is organized crime but an illegitimate government. Thus we would see a rise in petty tyrannies with station warlords that kill or break people to make themselves in charge of their station or deck
Mckma Mckma's picture
DivineWrath wrote:the
DivineWrath wrote:
the opportunity to cut ahead
I would imagine crime being a lot like this kind of stuff. Just because they are autonomist doesn't necessarily mean chaos in all circumstances so crime could just involve things as simple as cutting in fabber lines or monopolizing QE transmission. And as ORCACommander said, one way to look at it might just be in the lens of establishing some sort of government where a small group of people control something that benefits the masses.... EDIT: Another thought, depending on the scope, it may be an interesting situation where they are straddling habitats where something is criminal in one place and not another. So say you were smuggling into the inner system.....
otohime1978 otohime1978's picture
Forknapping
Forknapping Smuggling Rep/currency spoofing networks Piracy (and I mean that in the literal ship type pirates) Freeing of indentured egos Corporate espionage and removal of DRM and reverse engineering [s]Mujahideen[/s] [size=2]I mean[/size] ideological terrorism!
[size=6][i]...your vision / a homunculus on borrowed time Katya Bio: http://eclipsephase.com/comment/46253#comment-46253
MrWigggles MrWigggles's picture
The problem with crime and @
The problem with crime and @'s is that, barring the extreme stuff, its based on what you're allowed to do. Is it really crime, if you're allowed to bring in smuggled bodies? Thats the only real way to do it. As soon as you become disliked on a hab for your nefarious deeds, you get simple majority voted locked out food makers, and o2 and forced to leave. And if some how the crime syndicate got simple majority rule over a hab, everyone not part of the crime syndicate would leave. If they're barred from leaving, then thats something entirely different then having some crime on an @ hab.
otohime1978 otohime1978's picture
Well, you're under the
Well, you're under the assumption that said criminals wouldn't band together due to common ideology in the first place. At that point, it's a rogue microcorp hab. Which, in a way, is a criminal enterprise. To be fair, most actual organized crime would be in the space pirate or bandit sense in the outer rim, I would think.
[size=6][i]...your vision / a homunculus on borrowed time Katya Bio: http://eclipsephase.com/comment/46253#comment-46253
ShadowDragon8685 ShadowDragon8685's picture
In terms of things that outer
In terms of things that outer system habitats would consider antisocial? Rep system gaming is going to be the bread and butter. Want to bump your rep up? Have access to something they want? Give them what they want (which could well be credits, if you're coming in from Sunward, and they have connections in places that use money,) and they'll set their complicated and sophisticated botnets to work rep-bumping you. They may even furnish you with a prepared ID that already has a high rep. Getting people access to things without their neighbors knowing they have them. This is going to tread a fine line, of course, since on many autonomist habitats, the venn diagram of things that can be made on a habitat at all, and things that will make people very curious to know what you're doing with that thing you just printed out in the public fabber, is already pretty small. So expect this to be things like explosives, biowarfare agents, nerve toxins and the like. Of course, supply too much of this stuff, it's going to get out that it was you, and they're going to airlock your stack. Egos, of course, for whatever nefarious deeds, though soul-traders should be warned, because in autonomist space, that'll piss people off so badly they're likely to burn all the copies of your ego they can lay their hands on. Mainly, it'll be subversion of the normal system of doing things; does a guy who goes by the name "One-hundred seventy-six thousand four hundred" thinking that nobody will realize it's 420^2 piss you off so badly that you want to mess with him? Scratch a guy's back, 176,400 will find many of his requests processed as slowly as possible. Got low rep but still feel a burning desire to have X? Scratch a guy's back, and your next request for X will be expedited as if you had 85 @-Rep. Don't want to clean the recycling tanks but still want to get the rep-bumps for doing it? Help a guy out some way, and the records will show you're doing it, while you're vegetating in simulspace, or maybe your morph will get ghost-puppeted while you zone out/play AR games/whatever.) Or, conversely, do you want to get a lot of shifts doing the shitty work that you don't mind doing to get a psuedo-legitimate edge in the @-rep game? That can be arranged, too.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
MrWigggles MrWigggles's picture
That only works so far, as
That only works so far, as long as no one notices. And a lot of @ hab either dont have any or limited form of privacy. But even on habs with some privacies, doing the work for your rep wouldnt be in private areas. It only take one instance of someone noticing that you got rep for taking out the trash and can show in the archive you didnt do shit. And while that may not lead to the bad dudes, it would defiantly help the caught party to sell them out to recover their rep.
uwtartarus uwtartarus's picture
mukulchadha wrote:Autonomists
mukulchadha wrote:
Autonomists are less concerned with party political organization than are other Marxists, focusing ... Arguably, the emergence of early autonomism can be traced to the ... Several clashes occurred between students and the police during the .... anti-immigration policies, in particular inside the Schengen European space.
What?
Exhuman, and Humanitarian.
Pyrite Pyrite's picture
Honestly, I've always figured
Honestly, I've always figured one important racket for the outer system is hiding inner-system fugitives.
'No language is justly studied merely as an aid to other purposes. It will in fact better serve other purposes, philological or historical, when it is studied for love, for itself.' --J.R.R. Tolkien
Armoured Armoured's picture
uwtartarus wrote:mukulchadha
uwtartarus wrote:
mukulchadha wrote:
(pseudo-intelligent wiki'ed spam)
What?
Its a spambot. It and a couple others are infesting Off-Topic, this is the first post I've seen outside there though. On an amusingly meta note, spam could be considered criminal, simply from a mesh load on limited networks (like small autonomist habs). Depending on the hab, memetic warfare could be anywhere from frowned upon to extremely illegal (though pretty hard to prove). Manipulating people is infringing on their precious autonomy, after all...
ShadowDragon8685 ShadowDragon8685's picture
That depends on the size of
That depends on the size of the hab. Also, you can always claim "I was sock-puppeting/inhabiting that morph at the time."
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
boomzilla boomzilla's picture
uwtartarus wrote:What does
uwtartarus wrote:
What does organized crime do in autonomist space?
(I still have to read all the replies, but off the top of my head): I've wondered about that myself. Here is from a discussion I had on an EP PBP I was doing a few years ago:
Quote:
Regarding more Eclipse Phase inspiration, I have to point out two non-science fiction inspirations: "The Wire" and "Boardwalk Empire". Why these two? Because these two shows have so much insight on the culture, framing, and economics of criminal enterprise. Well, part of it is that my character was/is a gangster, so knowing the mindset of gangsters is useful. I've also been trying to wrap my mind around "how would criminals operate if they lived in an area with no state?" Like, a lot of criminal enterprise is driven by drug laws, whether alcohol in the 1920s or cocaine in the present day. I guess part of it is my confusion over how anarchism would be implemented. Not an anarchist myself, but it seems like there are a lot of contrasting philosophies within the label of "anarchism". I guess the scenario that comes to mind would be that you are running your society like an open-source software development group. So, anyway... I imagine criminal enterprise on Locus to be something like: [list=1] [*]Some Triad gangsters set up shop on Locus, start testing new drugs. Said gangsters will then send drug design to compatriots on Mars, to manufacture and market. Mars having laws and a big population, allowing for big profit margins. Most Locus people are okay with drugs being designed on their habitat: nobody's being forced to consume them, everyone who is involved is involved of their own free will. Maybe a few Locus people really disapprove of hard drugs (have a loved one who lost their mind to them), so the gangsters lose a bit of @-rep, but are still able to operate. [*]a rival Triad gang sets up shop on Locus. There is some violence between the two gangs. It is confined mostly to knifings. No firearms, no explosives: nothing to harm the habitat overall, nothing to hit bystanders. But people do get a bit worried that the violence may escalate. They lose a bit more @-rep, some Locus people offer to mediate. [*]at this point, the two rival gangs either move their squabble off-Locus, or de-escalate. Or, they escalate. They do start using firearms. A bystander is hit. Some idiot tosses a grenade at the other gang's headquarters. At this point, the two gang's @-rep starts getting trashed. Several local neighborhood councils order them all to leave Locus. Most of them do not. A spontaneous posse forms, a "smart mob" with guns, perhaps with a bit of organization from the Locus militia. They kill any remaining gangsters who refuse to leave. [/list] I guess the other big question is "why would they start being violent in the first place?" Like, why don't two different, say, barbecue joints start knifing each other? In the scenario I just layed out, a few different reasons I can think of would be: 1. limited supply of petal-addicts on Locus: they are competing over test subjects 2. Their culture already tends to attract violent people: since they are doing illegal things on, e.g., Mars, they are used to only having "might makes right" settle differences: if a rival gang shoots up their petal-making factory on Mars, they can't go to the cops about it. 3. There is big money involved in their enterprise. So big stakes = people really don't want to lose.
Alternatively, besides exploiting criminalized "victimless crimes" like drug-pushing, there are still plenty of room for cartels to profit from legit *bad* behavior in places like Locus: you have a TITAN artifact. You have lots of people who pay handsomely for TITAN artifact. Even "stateless" societies generally don't want TITAN artifact in their hab. Rival gangsters steal your TITAN artifact. You can't ask the militia for help now! (If you've seen The Wire) Remember that scene in Hamsterdam where the drug dealers ask the cops for help recovering their drugs? Replace "the cops" with "the hab populace" and "drugs" with "[other undesirable thing like a nuke]".
boomzilla boomzilla's picture
Oh, hey, here's a commentary
Oh, hey, here's a commentary on this very subject by Jack Graham: http://eclipsephase.com/running-game-whats-red-market
Pyrite Pyrite's picture
Quote: Like, why don't two
Quote:
Like, why don't two different, say, barbecue joints start knifing each other?
That reminded me of this story: http://nypost.com/2012/04/15/cluck-off/
Quote:
Around 1930, Harland Sanders ran a Shell gas station in a rough section of Corbin, Ky. The station prospered despite the rough locale — he kept a gun under his cash register for protection — and intense competition from a man named Matt Stewart, who ran a Standard Oil station down the road. The men’s mutual animosity grew as Stewart painted over one of Sanders’ signs, and Sanders responded by threatening to “blow [Stewart’s] goddamn head off.” Sanders repainted his sign but got word that Stewart was painting over it again just as he was meeting in his office with two Shell supervisors. The three men — all armed — raced to the scene, and Stewart drew his weapon and fired. One of the Shell managers was killed instantly and Sanders “jumped into the breach and under withering fire grabbed his fallen comrade’s gun . . . [and] the future Colonel unloaded with true aim and hurled hot lead into Stewart’s shoulder.”
'No language is justly studied merely as an aid to other purposes. It will in fact better serve other purposes, philological or historical, when it is studied for love, for itself.' --J.R.R. Tolkien
MrWigggles MrWigggles's picture
I dont think I but into the
I dont think I but into the concept of red market. I just dont see how it self perpetuate. Like, scum swarms aren't red markets, but they dont have a black market really either.
uwtartarus uwtartarus's picture
I think the scum survive on
I think the scum survive on their Burning Man gift economies with @-rep, and that some tolerant scum barges/swarms wind up with red markets nested in them, providing a useful exchange interface with credit and criminal economies.
Exhuman, and Humanitarian.
Zarpaulus Zarpaulus's picture
I was rather under the
I was rather under the impression that black markets are essentially feudal in nature. There's no formal "market", just a bunch of dealers carving out their monopolistic territories. If red markets are like black markets but open, they probably will end up similar, maybe slightly better behaved to avoid mobs, but still they'll be feudal.
MAD Crab MAD Crab's picture
Locas Falls
Quote:
at this point, the two rival gangs either move their squabble off-Locus, or de-escalate. Or, they escalate. They do start using firearms. A bystander is hit. Some idiot tosses a grenade at the other gang's headquarters. At this point, the two gang's @-rep starts getting trashed. Several local neighborhood councils order them all to leave Locus. Most of them do not. A spontaneous posse forms, a "smart mob" with guns, perhaps with a bit of organization from the Locus militia. They kill any remaining gangsters who refuse to leave.
The part where this breaks down for me is where the smart mob forms. How many people would actually get out there and start shooting gangsters? Because if the first push fails, those are now a bunch of angry gangsters. So they start killing anybody who stands up to them, mexican cartel style. They go on a stack-cracking rampage. At best you've got a civil war, at worst your hab falls to tyrants, and good luck getting it back. No amount of @-rep dings are going to fix that. The other issue with the smart mob idea is how often they form against people who are more or less innocent. Mob is not exactly a... comforting word, after all.
eaton eaton's picture
Quote:How many people would
Quote:
How many people would actually get out there and start shooting gangsters? Because if the first push fails, those are now a bunch of angry gangsters.
This is where the "Does Rep Really Work" question comes in. If you assume that the reputation economy accurately models reputation, pull, influence, etc? Dwindling rep for one or both of the gangs will impede their ability to resupply, reinforce, and keep their little war going. Even more importantly, the drop in rep will be visible to everyone else, too. Meanwhile, you've got local movers and shakers putting rep-bounties on anyone who remains affiliated with the gangs, and an ad-hoc crowdfunding campaign to cover healing costs for anyone injured standing up to them — maybe even a resleeving or three if momentum gets rolling. Very quickly the cost (in resources, rep, and loss of revenue from time/attention spent dealing with the "war") will make the whole thing not worth it. Mind you, some will certainly TRY it. But after the first one or two, the cost of escalation will be pretty well mapped.
uwtartarus uwtartarus's picture
Human nature question
Human nature question ultimately. Are folks innately decent enough to cooperate enough to put down the gang war? Or are people willing to wither against criminal reprisal? Part of the reputation network question.
Exhuman, and Humanitarian.
eaton eaton's picture
Well, I still think that
Well, I still think that comes down to, "Is the rep network a reasonable substitute for cash in this habitat?" Because if it *is* then you don't have to depend on *decency* — just self-interested pursuit of rep rewards and a desire to preserve the (reasonably) safe functioning of the habitat. We're not talking about a cheery "Everyone bands together and believes in themselves and helps their neighbors kick out the bad apples." We're talking about a scenario where a critical mass of habitat residents come to the conclusion that acceptable levels of corruption have crossed over the "unacceptable" threshold and are threatening the future of the hab. Obviously, it doesn't make things *crime-proof* but at the end of the day, nothing is. Heck, a bunch of direct action mercs patrolling a hab and "keeping the peace" won't stop a gang sufficiently determined to take over. The big danger would be in very small habitats, where a well-armed group of thugs might actually have enough firepower to actually take on the entire habitat and just take over. That's a different story than "organized crime," though.
MrWigggles MrWigggles's picture
And for me that where it
And for me that where it fails. Organize crime, is to delicate for @-habs rimward. Either what they're doing is so small potato it doesn't matter. And if it gets to the point where it is an issue, then they get kicked off the hab, or the hab is taken over. I dont see the socioeconomic forces to self perpetuate organize crime.
R.O.S.S.-128 R.O.S.S.-128's picture
A gift, on my daugter's wedding day...
I'm surprised nobody has mentioned protection rackets. There's nothing you'd need protection from on an @-hab you say? That's easy to fix. Accidents happen, and you can make accidents happen to some people more than others, know what I'm saying? And they can make sure those accidents never happen to you, as a favor to a friend of the family. The only thing they ask in return is that some day, and that day may never come, they're going to call in that favor. And when they do, when they say "jump" your only question better be "how high?" It ties in neatly with a rep manipulation racket: the protection racket provides a pool of people who will rep the way you tell them to, and who you can extract "free" favors from off the books. The rep manipulation racket shields the protection racket's rep, helping it maintain a facade of legitimacy. All they're doing is giving out (uninvited) favors and asking favors (that you can't refuse) in return, capiche? Ain't that what we all do in @-habs? With some clever accounting and opsec, they can even make it difficult for most people to draw a connection between the two rackets. Make it look like those seedy "buy rep for credits today!" ads and the shady "go to this unlisted mesh address and upload this file, don't decrypt and don't ask questions" PMs don't come from the same place. Not foolproof of course, but then nothing is. It's merely a matter of which side has a better ground game. Who more effectively puts their theory into practice.
End of line.
uwtartarus uwtartarus's picture
I doubt that the small
I doubt that the small Anarchist habs have much in the way of organized crime. But that isn't all there is to the Outer System, there are numerous areas with LOTS of people. Like Extropia, Kronos Cluster, Profunda, Chat Noir, all of Titan, as well as a dozen other areas (they explicitly identify surviving members of a Russian Bratva/Mafiya out Uranus way near that area with the giant chasm). I am just trying to suss out what exactly org crime does in rep economies where there is no black market of drugs and guns, since the @-list is apparently pretty chill on personal armament and drugs. So rep scams (Pax Familiae's favorite) and snuff XP? Zone artifact, smuggling stuff through the Pandora Gate and Fissure Gate (both of whom are run by anti-exploitation, open source types) too I suppose.
Exhuman, and Humanitarian.
eaton eaton's picture
Yeah, the campaign I've been
Yeah, the campaign I've been running takes place mostly on Whiskey (~15000 residents?) so there's plenty of space for that. In our continuity organized crime is actually one of the stabilizing forces — the distributed governance model followed by the station keeps things running but doesn't leave a whole lot of muscle if something flares up, and the Night Cartel provides "protection services" in much the same way ROSS describes.
Zarpaulus Zarpaulus's picture
I think the sousveillance
I think the sousveillance present just about everywhere but the Jovians (which have regular surveillance) would put a bit of a damper on protection rackets. Some guys come around offering "protection plans" in an anarchist hab, then some guys who refused get their stuff or morphs wrecked, even if there was no footage of the acts of destruction the guys offering "protection" would likely be the first ones shoved out the airlocks with torch and pitchfork. Actually, come to think of it, aren't the private law agencies in Extropia essentially accepted protection rackets?
uwtartarus uwtartarus's picture
I think, ideally speaking,
I think, ideally speaking, the private law agencies in Extropian habitats tend to not use the intimidation factor, their free-market of law and security sort of does all of the intimidating on its own.
Exhuman, and Humanitarian.
MrWigggles MrWigggles's picture
Well, there can't really be
Well, there can't really be organize crime on Extropia. On Extropia you're allowed to subscribe to your own laws. And different organizations and individuals can subscribe to mutually exclusive laws. So why would Organzie Crime subscribe to a body of law then then break?
R.O.S.S.-128 R.O.S.S.-128's picture
A crime by any other name
Well, at that point you're getting into just how you define "crime". It's entirely possible that in a situation like Extropia or a scum barge their activities might be considered "legal" on paper, insofar as they have written up their own definitions or no such laws exist, but they would be activities that we would commanly understand as criminal in nature regardless of legality. For example, mugging is still mugging even if you did it in a place where they won't arrest you for it. When someone has a gun pointed at you and is demanding your valuables, I don't think a notice that they don't recognize laws against it will do anything to change your outlook. So it would still be appropriate to refer to such activities as "crime" for the sake of convenience. That said, it would make such locations desirable as shelters for inner-system criminal enterprises. A place they can go where they can be just another "legitimate business" and not have to worry about extradition.
End of line.