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Building an E-Sports Pro Sentinel

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Thantrax Thantrax's picture
Building an E-Sports Pro Sentinel
Hello everyone! I'm in the process of building a character and was hoping to get feedback on the 'must haves' of this character. He's somewhat inspired by my fondness for League of Legends and somewhat inspired by Strike Force Zero from the World of Darkness. The basic idea is this : Exsurgents are weird and in many ways they defy standard logic, including military approaches. So, in an effort to find better Sentinels for combat operations against exsurgent opponents, Firewall has decided to try and tap a talent pool of people accustomed to fighting opponents with crazy attacks and reality breaking physics. Video game players. Mossberg is an e-sports pro from before The Fall. He was a simulspace game player in a team based, objective focused FPS game where each player selects a character with special abilities and weapon loadouts to play. ( Overwatch is pretty much what I'm thinking, http://us.battle.net/overwatch/en/game/ ) He was trapped on a game server in orbit during the Fall while he was uploaded onto a game, and later rescued and fell into the hands of Firewall. What skills do you feel would be neccessary on such a character? His various shooty-shooty and dodgy skills seem a given. (It was a Simulspace FPS after all) In order to play his game, should he require a high Interface score, or would that be not necessary? I'd have thought he should be able to use his muse to log on and then his shooty skills to play the game, but under interface, one of the things it says it does is "use a program according to its normal operating paramters," (p. 180) Are there any other things you feel I should purchase to properly represent this character?
Kremlin K.O.A. Kremlin K.O.A.'s picture
Well the character would
Well the character would likely have a high F-rep, and maybe a decent R-rep (depending on the overlap between argonauts and E sport fans)
GreyBrother GreyBrother's picture
Isn't it mentioned in the
Isn't it mentioned in the Firewall book that the conspiracy funds an online game based on real life sentinel encounters with the exact reason of recruiting people from it and also for finding new ways to combat exsurgents while also teaching people how to combat them? I think that's a cool angle to do and i can definitely see a character like that being viable in EP. I'd give him Profession: E-Sport and Interest: [Game] Culture and Interest: [Game] Mechanics, as well as load his muse with Profession: E-Sport Training Regimen. Interfacing with a specialization for Games. Not a LOT of active skills since i doubt you'd become a proficient shooter with just gaming, but if he takes it up in proper simulspace training or real life, why not.
ORCACommander ORCACommander's picture
yep that is in the firewall
yep that is in the firewall book. I think it also mentioned that it provides a steady stream of revenue to psychosurgeons from the players who go down the hardcore levels.
MrWigggles MrWigggles's picture
Well, I would say skill, they
Well, I would say skill, they would need to have a high level of interface with a specialization in the game they were playing professionally. This wont be terribly helpful, but would match with the background. I would also give them academic knowledge on games to represent the professional nature of said knowledge.
ThatWhichNeverWas ThatWhichNeverWas's picture
He Shoots, He Scores!
GreyBrother wrote:
Not a LOT of active skills since i doubt you'd become a proficient shooter with just gaming, but if he takes it up in proper simulspace training or real life, why not.
I'd say the exact opposite - Simulspace games are more like Tron than playing Counterstrike. I'd say very high active skills, particularly motion skills like freerunning. Weapons skills should also be decent, but should be spread around all types rather than focusing on one branch. As for traits, I'd say Murder Simulator Addict is a must have, and I'd probably grab Hardening a few times or have a high will to cope with the exposure to ridiculous levels of violence and/or gribbly spacemonsters.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
DivineWrath DivineWrath's picture
I've been trying to think
I've been trying to think over this character concept and I'm not sure if it works for a default Firewall campaign. Sentinels are supposed to find problems and report back. It is more important that the team report back than problem solve so they can send in the team that deal with the problem properly, whether it be a team of scientists study the science stuff, PR people to create a cover up, or an erasure squad to kill everything that moves. The character is going to be needing skills other than combat skills to be a good sentinel. A combat munckin with no other applicable skills is going to be very bored doing sentinel work, which is a problem when you are supposed to find problems and maintain a low profile, not create problems when bored. I don't know, maybe the guy was also a cheater so he knows a thing or two about hacking and getting away with it. Maybe he is good at doing research and statistics so he can know the competition better than they know themselves. Maybe he is good at networking, always able to get into the best tournaments. Try to build on skills that might be used to help his profession, but are not combat skills directly.