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Morph Insurance

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lev_lafayette lev_lafayette's picture
Morph Insurance
/Delurk A player in my new campaign has asked about morph insurance. This would seem to be fairly sensible, based on how common house and car insurance is in this reality. From the rules: - Backup insurance is for egos (p269) as an infomorph. - Morphs can be rented at a cost of 1% per day (p278) which includes rental insurance. The rental insurance policy is designed to reduce risk of damage to the morph (no illegal activities, cannot be taken anywhere too dangerous, or lawless). Insurance covers only 80% of the morph's cost. The rules don't seem to cover normal morph insurance. My understanding of insurance is, in simple terms, its based around how much you want to insure something for and the probability of risk. My proposed new rule is morph insurance depend on how much you want to insure it for and the risk involved. Normal insurance is 2% of the value insured per month. Low risk insurance is 1% of the value insured, and high risk insurance is 3% per month of the value insured. Very high risk (e.g., combat, lawless areas etc) typically is not available. This is vaguely based in car insurance: http://www.valuepenguin.com/average-cost-of-insurance which seems to suggest that around 1% is not an unreasonable sum for low-risk insurance. This works out to be about eight years of value, with corresponding lower lifetime expectations depending on the morph's activity. Note in the Eclipse Phase universe, low risk would be quite sheltered, medium risk would be most normal professions, and most PCs would be in the high risk category at best, if available at all.
ShadowDragon8685 ShadowDragon8685's picture
Player Characters are
Player Characters are presumed to have the best morph insurance around: If you lose your morph working for Firewall, Firewall will get you a new morph. Of course, there's no guarantee [i]what[/i] the new morph will be...
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
lev_lafayette lev_lafayette's picture
However not all (N)PCs are in
However not all (N)PCs are in in Firewall, let alone at the start of the story.
SquireNed SquireNed's picture
Another thing to point out is
Another thing to point out is that in the majority of campaigns any player or player-accompanying NPC would lose their insurance in a matter of weeks.
ORCACommander ORCACommander's picture
indeed. and a player may wish
indeed. and a player may wish to have their insurance out of the control of our benign conspiracy for various reasons :) I would look at the paperwork for your car insurance for a template and see if you can glean any rules from it. that or recreational insurances for snow mobiles and atvs
Trappedinwikipedia Trappedinwikipedia's picture
Health insurance would make
Health insurance would make more sense IMO, a resleeving is (much) less of a big deal than getting an organ transplant in the modern day. The shortage isn't as bad, and morphs tend to be in the "personal vehicle" range rather than the "small to large house" range occupied by organ transplants. Seeing as most habs have universal health insurance, easy resleeving for residents seems plausible, though due to constant shortages I suspect that the goals and actual practices don't always line up.
ORCACommander ORCACommander's picture
I think you are forgetting
I think you are forgetting about the healing vats wiki, It is still a lot more economical to repair a biomorph than grow a new one.
DivineWrath DivineWrath's picture
We don't know the economics
We don't know the economics involved in growing a new biomorph vs repairing an existing biomorph. As I recall, there is no price listed for getting a biomorph healed. This includes growing a new body for a severed head. There is no question of which is faster to do, but when no price is listed, it is easy to think one is cheaper.
ShadowDragon8685 ShadowDragon8685's picture
DivineWrath wrote:We don't
DivineWrath wrote:
We don't know the economics involved in growing a new biomorph vs repairing an existing biomorph. As I recall, there is no price listed for getting a biomorph healed. This includes growing a new body for a severed head. There is no question of which is faster to do, but when no price is listed, it is easy to think one is cheaper.
It seems pretty obvious that three years' worth of maintenance and upkeep in terms of healing tank stuff would be much, much more rexpensive than any kind of whole-body-below-the-neck regrowth.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Trappedinwikipedia Trappedinwikipedia's picture
What really doesn't make
What really doesn't make sense though is that it takes a maximum of about a month to regrow a biomorph from its most damaged repairable state (9 wounds at 3 days per wound is 27 days), but over a 500 days if you don't have the head or some other small part. It's a huge gap in the capabilities of the setting. Why they can't make a new biomorph in a month with a healing vat is unclear.
ShadowDragon8685 ShadowDragon8685's picture
Trappedinwikipedia wrote:What
Trappedinwikipedia wrote:
What really doesn't make sense though is that it takes a maximum of about a month to regrow a biomorph from its most damaged repairable state (9 wounds at 3 days per wound is 27 days), but over a 500 days if you don't have the head or some other small part. It's a huge gap in the capabilities of the setting. Why they can't make a new biomorph in a month with a healing vat is unclear.
Um, no, it's [b]very[/b] clear: they can't put a brain together that fast. What you end up with is not-a-biomorph, just a meat sack that you can't sleeve a person into.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
DivineWrath DivineWrath's picture
From what I recall, its
From what I recall, its always been a problem with making a biological brain. They can't seem to accelerate grow that very well. Mind you, it is probably required from a game design point of view. There might not be clanking masses if biological morphs were easy to produce. However, I have considered making a story where a hypercorp specialized in producing nothing but biological brains. The hypercorp was created to try to figure out if it was more effective to grow only biological brains then using a healing vat to create a new body around the brain, or just stuff the brain into brain boxes for synthmorphs.
SquireNed SquireNed's picture
Another thing to point out is
Another thing to point out is that poor saps with only a head may not be able to regenerate a full body in healing tanks due to the fact that they've been damaged too severely and pretty much die before receiving medical attention.
Trappedinwikipedia Trappedinwikipedia's picture
Heavy mental mods only take
Heavy mental mods only take 12 hours to do though (which includes their manufacture), and a complete brain can be fully rewired to an arbitrary configuration in an hour with an ego bridge. It's not like there is anything fundamentally harder to make with the same CHNOPS palette as the rest of the body in the brain. As the ego bridge doesn't need years to work, there isn't a systemic or complexity based reason either. You really could just make "blank" brains and print an Ego into them in their first sleeving, which even makes a lot of sense from an ethical standpoint. I agree that it's a pure setting design thing, the sheer capability gap between morph production and alteration stretches suspension of disbelief really, really far. The exist way to close it is just to make healing vats weaker I think, as they're the aberrant speed when it comes to nanofabrication. If morph production was even half as fast as morph repair, than the biomorph shortage should probably not have lasted 10 years. The numbers that *really* make no sense though are Pod growth times, as they are explicitly vat grown, and lack the CNS which supposedly makes biomorphs so slow, but still take 6 months to grow. A healing vat can make 6-7 repaired biomorphs from chunky salsa in that time.