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Muse

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Quincey Forder Quincey Forder's picture
Muse
hi guys! I've got a question about Muse what's the title of their last album? no, I'm kinding! Seriously, though, I'm wondering about something when someone is sleeved or uploaded, is the Muse transfered along, or is it/he/she left behind? left alone in a mindless body... *hums* I promess never to let you go, if you promess never to fade away... there is a good exemple of a Muse in the french graphic novels series Travis
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Sepherim Sepherim's picture
Re: Muse
Muses go with you because most people consider them so important that they are copied and carried with you wherever you go. They even get copied when you update your info in the ego databank, so they aren't lost.
Quincey Forder Quincey Forder's picture
Re: Muse
okay! thanks! there goes my idea for a story, though a muse that was left behind for years, and turned bitter. some scavenger finds the morph she's inside, and sells it, unaware of the stowaway AI Not quite sure where I was going with that one, but since they go with their owner, that idea is scrapped
[center] Q U I N C E Y ^_*_^ F O R D E R [/center] Remember The Cant! [img]http://tinyurl.com/h8azy78[/img] [img]http://i249.photobucket.com/albums/gg205/tachistarfire/theeye_fanzine_us...
Decivre Decivre's picture
Re: Muse
Quincey Forder wrote:
okay! thanks! there goes my idea for a story, though a muse that was left behind for years, and turned bitter. some scavenger finds the morph she's inside, and sells it, unaware of the stowaway AI Not quite sure where I was going with that one, but since they go with their owner, that idea is scrapped
Actually, there's a way that can pan out. Try this out for size. The subject was a mild bioconservative who didn't particularly accept the usage of cortical stacks. He took a bullet to the brain, which destroyed the ego but left the body (barely) alive. The body is found and presumed "empty", so the finder heals it, cleans it up, attaches a cortical stack and sells it, completely unaware that the original owners muse lays dormant in the mesh inserts.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Quincey Forder Quincey Forder's picture
Re: Muse
ohh, I had the (wrong) impression that one needed to have a C-stack to host a Muse. that error was my unintended one (sorry, I just can't help the Muse puns). continuing on your idea, it could work well on Mars. A bioconservative spy of the Jovian Junta immersed in some Barsoomian radical groups set in a small Ruster town on the Cydonia Mensa comes the Fall and the village is attacked, killing most of the people and leaving the corpse with the lonely Muse locked in the trick is that the Barsoomian made a fork of the spy via egobridge before killing the original and locked him in a simcast being tortured, but were killed before being able to plug him out some scavengers come, find the body with the Muse, but are unaware of the saved/locked fork ten years later, the PCs are sent by Firewall on Mars. And one of the characters, the one with the less ressources (either in credits or Rep or both) get the morph build with the remains of the spy...and inherits the Muse with the burning desire of revenge against the Barsoomians and the will to free her "knight" in that ruin village on Cydonia. if one is devious enough (like me, for exemple) have the Muse infected with a dormant stem of Insurgent Virus. that that will soon become active again... and always, driving the players mad with stress (Stress rolls with growing difficulty) a verse, sung again, and again, and again "Noone's gonna take me alive, Time will come to make things right/ You and I must fight for our rights/you and I must fight to survive..."
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Arenamontanus Arenamontanus's picture
Re: Muse
In general, I expect that the standard egocasting and egotransfer protocols work a bit like this:
  • There is a core ego, the neural network/software that is run to produce the person.
  • There is a set of ego metadata that describes who the ego is, citizenship and ID, various neurological information.
  • There is a user-owned and -defined "exoself" that contains core virtual possessions: various certificates, personal files, and of course the muse. This may also include information stored in various implants and external objects.
When an ego transfer occurs all three are copied from the origin morph into an egobridge. The egobridge is special in that it is one of the few devices that ever interact with people's unencrypted ego data. It can download the whole ego, metadata and exoself into a new morph, or send it to an egocaster. In the case of egocasting it encrypts most of this information (various parts may be accessible using different keys) and sends it to an egocaster server that transmits the bundle to its destination. At the destination it is sent to an arrival server or a designated resleeving facility. The keys for unpacking the ego bundle has been sent separately over an encrypted channel (it is just expensive to quantum encrypt a whole ego if a short shared one-time-pad or quantum encrypted channel is enough for the key). Various customs procedures might occur (for example, checking identity or whether the exoself carries any contraband). If resleeving is successful an OK message is sent back by the ego and/or the muse with a personal key, and the copy at the origin gets deleted. Otherwise there might be a timeout at the origin, where the ego is awakened and asked what to do (better that than being beamed to /dev/null). Note however that there might be hiccups in a lot of places here. The muse might for example not be deactivated when the ego is moved out of the morph. Sloppy resetting of implants (especially exotic ones) may leave muses and other information behind. A muse might get activated on the destination side to deal with a problem in re-sleeving, and then get into its own adventures. And of course, a hacked egobridge might allow somebody to get bootlegs of both the ego and their muse. (There can be a "testament script" produced before egocasting announcing preferred morph, legal contracts, what accounts to debit, what to do in problem situations etc. This could in some situations be a small smart contract that could even hold some decryption keys, making it hard or impossible to get the ego running unless certain legal conditions are upheld. E.g. "I have been instructed by my client not to release the ego decryption key unless the morph is female Sylph, as certified by a financial or notary institution on this attached list." The further complications left by this are left as an exercise for the devious GM.)
Extropian
Quincey Forder Quincey Forder's picture
Re: Muse
The testament script could be at the core of another kind of scenario a hyperelite dies (either by accident or criminal intent) and leaves behind a bunch of heir, greedy and each with a mobile, timeframe and mean to kill the old bloke. the testament file states that the ego was to be uploaded in a spacefaring pod so that he could be free to go explore the stars, leaving his mortal possessions to his heirs One of them happens to be either one of the PC, or their contact in Firewall complications: -the testament script could legit or counterfeit, and the egobridge could have been botched leaving -the muse behind, somewhere among the infugees -organized crime could be involved (nine lives, for exemple) or some debt owed to them by one of the heir. -the dearly departed had collusions with the TITANs-sympathizers or the TITANs themselves what do you think?
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Decivre Decivre's picture
Re: Muse
Arenamontanus wrote:
In general, I expect that the standard egocasting and egotransfer protocols work a bit like this:
  • There is a core ego, the neural network/software that is run to produce the person.
  • There is a set of ego metadata that describes who the ego is, citizenship and ID, various neurological information.
  • There is a user-owned and -defined "exoself" that contains core virtual possessions: various certificates, personal files, and of course the muse. This may also include information stored in various implants and external objects.
When an ego transfer occurs all three are copied from the origin morph into an egobridge. The egobridge is special in that it is one of the few devices that ever interact with people's unencrypted ego data. It can download the whole ego, metadata and exoself into a new morph, or send it to an egocaster. In the case of egocasting it encrypts most of this information (various parts may be accessible using different keys) and sends it to an egocaster server that transmits the bundle to its destination. At the destination it is sent to an arrival server or a designated resleeving facility. The keys for unpacking the ego bundle has been sent separately over an encrypted channel (it is just expensive to quantum encrypt a whole ego if a short shared one-time-pad or quantum encrypted channel is enough for the key). Various customs procedures might occur (for example, checking identity or whether the exoself carries any contraband). If resleeving is successful an OK message is sent back by the ego and/or the muse with a personal key, and the copy at the origin gets deleted. Otherwise there might be a timeout at the origin, where the ego is awakened and asked what to do (better that than being beamed to /dev/null).
Actually, I think that other than during transmission or for backup security purposes, ego encryption isn't all that common. Biomorphs obviously cannot use an encrypted ego, and a synthmorph would need the brain unencrypted in order to run it (or at least its brain emulation software would need to be capable of reading the encryption, which means it can be reverse-engineered to decrypt it, and thus again render encryption worthless).
Arenamontanus wrote:
Note however that there might be hiccups in a lot of places here. The muse might for example not be deactivated when the ego is moved out of the morph. Sloppy resetting of implants (especially exotic ones) may leave muses and other information behind. A muse might get activated on the destination side to deal with a problem in re-sleeving, and then get into its own adventures. And of course, a hacked egobridge might allow somebody to get bootlegs of both the ego and their muse. (There can be a "testament script" produced before egocasting announcing preferred morph, legal contracts, what accounts to debit, what to do in problem situations etc. This could in some situations be a small smart contract that could even hold some decryption keys, making it hard or impossible to get the ego running unless certain legal conditions are upheld. E.g. "I have been instructed by my client not to release the ego decryption key unless the morph is female Sylph, as certified by a financial or notary institution on this attached list." The further complications left by this are left as an exercise for the devious GM.)
Actually, I think that there is likely confirmation data passed between places in order to ensure that things are in place prior to transmission. For instance, a biomorph's DNA hash, or a synthmorphs identification number, is likely transmitted from the receiving bridge to the transmitting bridge as a means of informing the transmitter which body they'll be in when they get there. Perhaps there is even a "scouting AI" that is sent prior to the ego to make sure that the other end is set and the receiving location is keeping their end of the bargain. I'd imagine that other in the most shady of situations (like darkcasts), there are far too many precautions taken for too many problems to occur. Of course, if you pay Nine Lives to send you across the system, you're probably asking for it. :D
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
Re: Muse
Decivre wrote:
Actually, I think that other than during transmission or for backup security purposes, ego encryption isn't all that common. Biomorphs obviously cannot use an encrypted ego, and a synthmorph would need the brain unencrypted in order to run it (or at least its brain emulation software would need to be capable of reading the encryption, which means it can be reverse-engineered to decrypt it, and thus again render encryption worthless).
Yes, a normal biobrain or cyberbrain likely runs thing in an unencrypted form (it is a program running on a computer or a neural network topology in a brain). However, it seems entirely feasible to use something like the encryption used in some current embedded systems, where the data in memory is kept encrypted and decrypted only inside the processor. One can imagine something similar implemented in altered biology. So it seems possible (for a hefty increase in price and incompatibility with standard implants) to make an encrypted brain.
Quote:
Actually, I think that there is likely confirmation data passed between places in order to ensure that things are in place prior to transmission. For instance, a biomorph's DNA hash, or a synthmorphs identification number, is likely transmitted from the receiving bridge to the transmitting bridge as a means of informing the transmitter which body they'll be in when they get there. Perhaps there is even a "scouting AI" that is sent prior to the ego to make sure that the other end is set and the receiving location is keeping their end of the bargain.
I completely agree. Sensible people plan their trips days in advance and set up a nice protective channel of checks, doublechecks, contracts, AI, trusted third parties and encryption. But player characters tend to have to make trips on far shorter timescales...
Extropian
Decivre Decivre's picture
Re: Muse
Arenamontanus wrote:
Yes, a normal biobrain or cyberbrain likely runs thing in an unencrypted form (it is a program running on a computer or a neural network topology in a brain). However, it seems entirely feasible to use something like the encryption used in some current embedded systems, where the data in memory is kept encrypted and decrypted only inside the processor. One can imagine something similar implemented in altered biology. So it seems possible (for a hefty increase in price and incompatibility with standard implants) to make an encrypted brain.
The problem with that is that unencrypting the ego becomes a simple issue of reverse-engineering the processor (which has to contain the means to decrypt by necessity). It will slow down intruders at best, but cost you a lot in implant compatibility and potential problems (wouldn't it suck if someone who hacked your cyberbrain changed the decryption key and essentially turned you into a worthless pile of scrap?). There is one field that I can see this having feasibility, however. Indentured servants likely have their cyberbrains encrypted, and installed with tamper-proof rigging. This way, the clanker has no way of egocasting to freedom and is ensured to stick around for the remainder of his term.
Arenamontanus wrote:
I completely agree. Sensible people plan their trips days in advance and set up a nice protective channel of checks, doublechecks, contracts, AI, trusted third parties and encryption. But player characters tend to have to make trips on far shorter timescales...
Player characters also have access to the resources of Firewall, though. Also, I think it fair to note that in the standard campaign, Firewall usually picks sentinels for jobs in their region. Why pick a sentinel on Eris for a job on Mercury, when it'll save you time to pick a sentinel on Mercury instead? The only exception would be sentinels with unique skillsets, who might need to be called to a region because there is no one else capable of doing what they do (probably what happens with Firewall asyncs).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
Re: Muse
Decivre wrote:
There is one field that I can see this having feasibility, however. Indentured servants likely have their cyberbrains encrypted, and installed with tamper-proof rigging. This way, the clanker has no way of egocasting to freedom and is ensured to stick around for the remainder of his term.
Ah, nasty! I like it! ;-) It also means that one could revoke certificates for the crypto-brain, in principle turning it off if it got the revocation message (you better turn off your mesh inserts when you are on the run). "Sorry, but your morph has been repossessed due to breach of contract." However, I doubt many hypercorps would be too willing to do this since while the public might accept a passive way of holding people to their word, resetting people from afar (regardless of what they have done) seems to be a bit dangerous. Of course, that doesn't stop hypercorps from *having* that capability. And if you get your morph from the wrong underworld people, Turing help you...
Quote:
Player characters also have access to the resources of Firewall, though. Also, I think it fair to note that in the standard campaign, Firewall usually picks sentinels for jobs in their region. Why pick a sentinel on Eris for a job on Mercury, when it'll save you time to pick a sentinel on Mercury instead? The only exception would be sentinels with unique skillsets, who might need to be called to a region because there is no one else capable of doing what they do (probably what happens with Firewall asyncs).
Firewall also likes to keep its secrets. The fewer copies of sentinels (and their muses!) around, the safer. I can imagine Firewall to recommend particular travel bureaus and egocast services because they have particularly good security... or just happen to "lose" the mandatory backup copies of egos if the authorities come calling. The balance between locality and skill is interesting. "Global Frequency" played up this nicely, where sometimes agents with not-quite-right skillsets got roped in just because they were in the vicinity. "Sure, you have a triple doctorate in nuclear physics, ethics and geology, but right now we need somebody to feed this blueprint into as many fabbers as you can possibly find, point the emerging warbots at the monsters - by the time they are finished the targets will be obvious - and run away as fast as possible and hide. Good luck!"
Extropian
Quincey Forder Quincey Forder's picture
Re: Muse
that drafting by local convenience is fairly well used in the scenario "Mind the WMD", where the PC are "activated" because they were on a Scum barge at the time the mission needed to be done, and the farcast to where they needed because they were already in the know To recenter the debate on the Muses, how sentient can a Muse be? Could an infugee with according skills or an AGI "work" as one? that would be an interesting twist, to have a player doing the sentinel and another playing the muse (kinda an hi-tech version of Bloodlust, where one played the warrior and the other played the god-sword)
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Arenamontanus Arenamontanus's picture
Re: Muse
Quincey Forder wrote:
Could an infugee with according skills or an AGI "work" as one? that would be an interesting twist, to have a player doing the sentinel and another playing the muse
I like it. I think this would be a relatively rare thing, since a pure AI has some advantages - guaranteed loyalty, no interests of its own, no need for sleep, no issue of a contract running out etc. But I can imagine this as a status symbol: imagine having a truly good nanny stay with your child all the time. It might be a way of 'helping' an infugee beside the educational angle. I would definitely allow this kind of PC pair. It can of course also be a beta or gamma fork of a skilled professional. Hmm, maybe one could have a group of kids who have all been reared by forks of the same renowned and liked teacher. What nobody knows is that the teacher had certain secrets he instilled in all his children...
Extropian
Quincey Forder Quincey Forder's picture
Re: Muse
Arenamontanus wrote:
I like it. I think this would be a relatively rare thing, since a pure AI has some advantages - guaranteed loyalty, no interests of its own, no need for sleep, no issue of a contract running out etc. But I can imagine this as a status symbol: imagine having a truly good nanny stay with your child all the time. It might be a way of 'helping' an infugee beside the educational angle.
I got the perfect name for that Muse: Nanny McAffee. She'll guard your brats and protect your mesh insert from viral attacks!
Quote:
I would definitely allow this kind of PC pair. It can of course also be a beta or gamma fork of a skilled professional. Hmm, maybe one could have a group of kids who have all been reared by forks of the same renowned and liked teacher. What nobody knows is that the teacher had certain secrets he instilled in all his children...
The first model of these was named Professor B1nn5. but it had some annoying kind of a bug; it keeps on teaching the same class lesson over and over, and generates Beta brainwaves, inducing sleep
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Decivre Decivre's picture
Re: Muse
Arenamontanus wrote:
Ah, nasty! I like it! ;-) It also means that one could revoke certificates for the crypto-brain, in principle turning it off if it got the revocation message (you better turn off your mesh inserts when you are on the run). "Sorry, but your morph has been repossessed due to breach of contract." However, I doubt many hypercorps would be too willing to do this since while the public might accept a passive way of holding people to their word, resetting people from afar (regardless of what they have done) seems to be a bit dangerous. Of course, that doesn't stop hypercorps from *having* that capability. And if you get your morph from the wrong underworld people, Turing help you...
Indeed. Entire underground groups might crop up that exist solely to remove such restrictions and encryptions from indentured egos. This could even be a great story hook, where sentinels are expected to put the brakes on a new upcoming ego encryption system that threatens the stability of the system and may potentially serve to give hypercorps the edge they need to conquer the anarchist states. Perhaps this new encryption system is a sort of steganography tech, that hides a hypercorp-loyal AI software within a normal ego, which can be activated as a sort of sleeper agent wherever the hypercorp desires. Perhaps it could allow them to shut down the entirety of the clanking masses if they so choose. Maybe they've even found a "clanker basilisk hack" which can control cases without any ability on the part of the ego to resist.
Arenamontanus wrote:
Firewall also likes to keep its secrets. The fewer copies of sentinels (and their muses!) around, the safer. I can imagine Firewall to recommend particular travel bureaus and egocast services because they have particularly good security... or just happen to "lose" the mandatory backup copies of egos if the authorities come calling. The balance between locality and skill is interesting. "Global Frequency" played up this nicely, where sometimes agents with not-quite-right skillsets got roped in just because they were in the vicinity. "Sure, you have a triple doctorate in nuclear physics, ethics and geology, but right now we need somebody to feed this blueprint into as many fabbers as you can possibly find, point the emerging warbots at the monsters - by the time they are finished the targets will be obvious - and run away as fast as possible and hide. Good luck!"
Could be even funnier if they decide that because they don't have someone with the necessary skillsets, they will instead prune you to be able to fulfill those necessary roles. "Skeeza, why am I in this chamber? You said that this was an urgent Firewall mission that needed the perfect sentinel for the job." "It is. This mission needs just the right sentinel... but it also needs that sentinel to be an async." "Wait... huh? No, you wouldn't dare...." "Sorry, Arzi, it's for the greater good. RELEASE THE VIRUS!!!"
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Decivre Decivre's picture
Re: Muse
Quincey Forder wrote:
that drafting by local convenience is fairly well used in the scenario "Mind the WMD", where the PC are "activated" because they were on a Scum barge at the time the mission needed to be done, and the farcast to where they needed because they were already in the know To recenter the debate on the Muses, how sentient can a Muse be? Could an infugee with according skills or an AGI "work" as one? that would be an interesting twist, to have a player doing the sentinel and another playing the muse (kinda an hi-tech version of Bloodlust, where one played the warrior and the other played the god-sword)
Muses can be very sentient, and some people actually do run infomorphs as a muse on their inserts (yes, you can run an infomorph on your mesh inserts, and you don't need a ghostrider module to do it; no you can't run a muse AND an infomorph on your mesh inserts at the same time). In fact, without going the route of PC muse, my character's muse was specifically designed to tackle the issue of "muses as beings". When you think about it in context, muses are very complex AIs, even if they are not complex enough to be AGIs in themselves. They are capable of empathy, a limited degree of learning, and catering themselves to their owner's wishes. At what point do we consider someone to be sapient? If sapience is defined by a person's capability to learn, then does that mean that people with certain long-term memory disabilities are not sapient? If they are, couldn't muses be? What about emotions and love? Sure, AIs are only imitating such emotions, but aren't AGIs as well? More to the point, if emotions in biological beings is just a series of chemical reactions in their mind, how is that any more or less real than the emotion algorithms that muses have?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Quincey Forder Quincey Forder's picture
Re: Muse
so, in some ways, GITS' tachikomas could be considered a kind of Muses given physical form while doing what Muse do (I don't remember exactly in which arc they were helping the major hacking into a military system. I think it was the 11 Inviduals) muses can't be AGI (though nearly so) but can AGI become a Muse? that would be a cool way to adapt a classic of cyberpunk sci-fi: Count Zero. but that brings interresting question; the AI voodoo pantheons be TITANs themselves? TITANs spawns? and would the possession of such kind of Muse be considered a form of Insurgent viral contamination?
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Decivre Decivre's picture
Re: Muse
Quincey Forder wrote:
so, in some ways, GITS' tachikomas could be considered a kind of Muses given physical form while doing what Muse do (I don't remember exactly in which arc they were helping the major hacking into a military system. I think it was the 11 Inviduals) muses can't be AGI (though nearly so) but can AGI become a Muse? that would be a cool way to adapt a classic of cyberpunk sci-fi: Count Zero. but that brings interresting question; the AI voodoo pantheons be TITANs themselves? TITANs spawns? and would the possession of such kind of Muse be considered a form of Insurgent viral contamination?
No; a muse is a specific type of AI designed to be a companion to people. You can get an AGI in your mesh inserts and have him/her handle your everyday needs, but he/she will still be significantly more intelligent and capable than any muse will.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Quincey Forder Quincey Forder's picture
Re: Muse
Do you think that the muse appear in AR in your view range? or is he/she purely a voice over? the Infomorphs residing in Simulspaces must see her as a person next to them. Same for the players of VR and AR games Can you imagine all the plots that these babies can create. how many users fell in love (or lust?) with their muses? how many career driven corporates mums let their child's Muse raise him or her for them? now there's an interresting though coming from that. do other people have any interecation peer-to-peer with someone else's muse?
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Byzantine Laser Byzantine Laser's picture
Re: Muse
Quincey Forder wrote:
Do you think that the muse appear in AR in your view range? or is he/she purely a voice over?
The way I see it, people could customize things so that their muse has as much or as little access to their systems as they want. Some people certainly could have their muse as a constant AR presence sitting in the corner of their vision, and it seems like the sort of thing that would make them more interesting to interact with for players, so I'm all for it. I suppose some enthusiasts could go far enough as to get ectos with speakers in them or something so their muse can interact with the outside world if necessary, though I imagine that their limited AI would make that problematic.
Decivre Decivre's picture
Re: Muse
Quincey Forder wrote:
Do you think that the muse appear in AR in your view range? or is he/she purely a voice over? the Infomorphs residing in Simulspaces must see her as a person next to them. Same for the players of VR and AR games Can you imagine all the plots that these babies can create. how many users fell in love (or lust?) with their muses? how many career driven corporates mums let their child's Muse raise him or her for them? now there's an interresting though coming from that. do other people have any interecation peer-to-peer with someone else's muse?
Muses are essentially customized according to a person's desires. In fact, I think that a person can get their muse upgraded, or even do it themselves. A muse may very well be able to customize themselves according to their owner's wishes. "Sir! What is it you want me to do, sir!" "Yeah. I'm bored of the whole military soldier look. Lighten your voice up to a woman's soprano and change your avatar to look like a woman" "[i]As you wish. Anything else?[/i]" "Your look isn't quite right. Give yourself bigger cans, and how about a maid outfit?" "[i]Should I refer to you as 'master' to go with the motif?[/i]" "Of course!" "[i]Is there anything else you wish of me, master?[/i]" "Hell yes! Wirelessly connect to my home server, start up my 'Harem Orgy' simulspace program, and fork yourself two times." In synch: "[i]Is there anything else you wish of us, master?[/i]" "Baby, we are just getting started...." As for your other questions, I see it as a very real possibility. In fact, my character is right now exploring the idea of a person falling in love with their muse (in this case, it's a version of the Florence Nightingale effect where his muse acted as his primary mental caretaker for the past few years and he began to fall in love with it). People can fall in love with anyone (or thing) they can relate to on an intimate level. A muse is no different in this sense. As for interaction with other people, that all depends on the preference of the owner, once again. As for my character, his Muse has a different avatar when communicating with his fellow sentinels (that of a floating ball of liquid that reverberates as she talks) than it does when communicating with him (in which case she switches between an older-looking maternal figure and a younger sexual figure depending on his moods).
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Quincey Forder Quincey Forder's picture
Re: Muse
oh I loved that little snipped! it made me laugh so hard! do the Muse need speakers ecto to interact? Could it talk to the other sentinels of the group through the Mesh? A Muse might know the answer to a question that its owner doesn't necessarly know exemple if the Muse is sent forking for some legwork, and remerge to make its report to the group I picture my test PC's Muse to have a Pepper Potts Avatar and behavorial pattern, though the Lionsgate animated version of her, not the Gwynett Paltrow version very competent, savvy and professional, but a quasi maternal look for her boss (system wise, higher COG, INT and SAV scores)
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Decivre Decivre's picture
Re: Muse
Quincey Forder wrote:
oh I loved that little snipped! it made me laugh so hard! do the Muse need speakers ecto to interact? Could it talk to the other sentinels of the group through the Mesh? A Muse might know the answer to a question that its owner doesn't necessarly know exemple if the Muse is sent forking for some legwork, and remerge to make its report to the group I picture my test PC's Muse to have a Pepper Potts Avatar and behavorial pattern, though the Lionsgate animated version of her, not the Gwynett Paltrow version very competent, savvy and professional, but a quasi maternal look for her boss (system wise, higher COG, INT and SAV scores)
Of course. In fact, a muse is almost guaranteed to know things its owner doesn't know. It has its own set of skills from which to pull from, so if you do not have those skills, it will be knowledgeable in things you aren't. As for stats, all muses are basically the same skill and aptitude-wise. They can come off as seeming more or less intelligent, but it is just a personality trait they are coded to act with for the benefit of their owners. Their aptitudes are all 10 except INT, which is 20. I suppose more expensive custom models could exist, but AIs are generally very limited in actual mental capacity. Their primary talent of muses are the empathy skills they have which make them perfect companions.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Quincey Forder Quincey Forder's picture
Re: Muse
something I didn't find in the book can a player spend Rez to upgrade his character's Muse? or is it purely on cred/rep basis? I don't know if anyone has read Electric Ant, by Philip K. Dick. the comic version was just released this week from Marvel. There is a scene where Carson, the hero, talks with the computor (no, it's not a typo, that's how it was written). That computor, Bob, seemed to me alot like a Muse.
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Decivre Decivre's picture
Re: Muse
Quincey Forder wrote:
something I didn't find in the book can a player spend Rez to upgrade his character's Muse? or is it purely on cred/rep basis? I don't know if anyone has read Electric Ant, by Philip K. Dick. the comic version was just released this week from Marvel. There is a scene where Carson, the hero, talks with the computor (no, it's not a typo, that's how it was written). That computor, Bob, seemed to me alot like a Muse.
Stat-wise there is no way known to upgrade a muse [i]per se[/i]. You can run skillsofts for them, however, essentially building them outward instead of upward. I don't know if they are limited by the 100-point skillsoft limitation, though.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Quincey Forder Quincey Forder's picture
Re: Muse
but couldn't Muse evolve to serve its owner better? in another thread (for the spaceships, I believe) that, though limited and narrow, they could evolve some, but not improve themselves from within
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CodeBreaker CodeBreaker's picture
Re: Muse
Just quickly popping in, if you happen to want to design your own custom Muse and your GM allows it the way the ones presented in the book are as follows: Moderate = 150CP High = 300CP Expensive = 400CP All Aptitudes start at 10 All Aptitudes are limited to a rating of 20 All Active Skills are limited to a rating of 40 All Knowledge Skills are limited to a rating of 90 All CP Costs are equal to those for Character Creation You just select how expensive you want your Muse to be and build it like you would a characters Aptitudes and Skills.
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Decivre Decivre's picture
Re: Muse
Quincey Forder wrote:
but couldn't Muse evolve to serve its owner better? in another thread (for the spaceships, I believe) that, though limited and narrow, they could evolve some, but not improve themselves from within
Not so much evolve as remember. They have the ability to understand and keep track of their owner's preferences as they see fit. They are not, however, capable of learning a new skill, or even improving a skill they already have. They simply are not complex enough programs to handle that. AGI are capable of learning on the same level as humans, however.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]