I've been running a couple of one-shots recently, specifically for new players. Mind the WMD is generally pretty cool, but especially in the first firefight it can easily leave Elis, the hacker, with nothing to do while everyone else has their gunfight.
It's my impression that anything requiring an Intrusion test is just too time consuming for combat time unless you're running a highly optimized character — a multitasking informorph with brute force attacks, etc. This is compounded by the fact that less experienced players are unlikely to spend time on Intrusions *before* visiting a new location, just in case they need backdoors. So, for the new folks in these one-shots I'm trying to put together a short list of things your hacker can do in combat that don't require long-term task actions or pre-existing backdoors.
So far, I've got:
- Mesh-spam hostiles using an unopposed Infosec Test (they can filter it out easily, but it's good for a round or two of distraction)
- With a "public" guest access to ship/habitat network, mess with doors, lights, PA systems, etc using a Subversion Test (EP 259).
- Jam hostiles' mesh communication using an Interfacing Test (EP 262)