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How to control free +10 from Muses?

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MrWigggles MrWigggles's picture
How to control free +10 from Muses?
It feels like the Muse can grant players a free +10 on most skill test. The only skills I can see where they can't help, is really Networking. But even then Networking is making posts in forums, and seeing who is likely to do the favor. And a Muse can parallel these efforts. They can even reasonably help with freerunning and freefalling skills by highlighting ideal paths, highlighting grips, or the muse can even give you a different prospective map to help you navigate. I guess, they can't really help with deception, intimidation and persuasion? Though I think a Muse can help you with kinesics. They can help you with psychology roll. And depending on the GM, both can provide a synergy bonus to the social skills. I've attempted to have to have players declare the use of their Muse before hand and having to roll the muse skill. Default to 40%. On a success, +10. On a miss, no bonus. On a crit miss -10 or something story relevant. Crit success can negate a player normal failure to a normal success. Thoughts?
mellonbread mellonbread's picture
I don't know the exact rules
I don't know the exact rules but I think you actually have to have the skill in question to give someone else the +10, so the muse could give a bonus to something it actually had points in but not something it didn't. And if it they can actually give +10 to anything, well, the whole reason people have muses is to help them with tasks
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SquireNed SquireNed's picture
I'd also have no mercy with
I'd also have no mercy with regards to a muse's capabilities. They're not AGI (unless they are, but in that case I'd make them an NPC or PC), they're simple AI or ALI systems. There are things they can't do because it's not in their codebase and they don't have enough adaptability to do so. Coincidentally, this also revolves around a bunch of the illegal/dangerous things that characters are likely to do over the course of their involvement in Firewall. In addition, many muses might refuse to help characters who they believe are taking a course of action that might endanger them (the character; muses typically lack self-preservation except as a utility to their partner).
MrWigggles MrWigggles's picture
It feels like most players
It feels like most players and GMs under utilize Muses. In terms of story stuff. Like the Muse has a sanity score. But I dont think I ever played or heard an AP where the Muse takes stress. As for skills that the Muse has. I think we can safely say they have a all the skills their Ego master has capped at 40. They also have all the hardware skills, and I dont think its outlandish to say they have all the pilot skills. Their knowledge Base is whatever they can get from the mesh. So they can even get space cyber Grey's Anatomy and help yea with medicine checks.
uwtartarus uwtartarus's picture
They can't default though is
They can't default though is what I heard. So doing research could provide some sort of complementary bonus to their user's checks, they can't roll Perception to spot things, or Medicine to diagnose anything, apparently.
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eaton eaton's picture
My rule of thumb has been,
My rule of thumb has been, "Any skill tests already assume that your muse is helping if it's capable of it." If the muse has better skills, delegate it entirely.
jackgraham jackgraham's picture
players controlling each other's muses?
I've thought about having players control each other's muses, like a benevolent version of the shadow in old Wraith. But I've never actually run the game this way. It'd be interesting to see what happened. Have any of you tried it?
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MrWigggles MrWigggles's picture
I've been in games that
I've been in games that talked about it, but the Muses end up being forgotten. Though games like Better Angles shows that it can be done to excellent effect. There isn't a strong enough mechanic in EP to reenforce the use of Muses. They're kinda like Familiars in dNd.
godmoney godmoney's picture
during the first session I
during the first session I usually have the person to the left of the player be assigned as their muse. we mainly just use the muse to "cover" for table talk/"metagame".
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Trappedinwikipedia Trappedinwikipedia's picture
To be honest, between muses,
To be honest, between muses, AR tutorials, and built in ALI assistants in so much gear, I typically just give a +10 bonus to most tests which aren't split second or completely unsupported. Doesn't break the game, and gives more of a sense of just how much technology is helping, with a really different mechanical feel when it's not available.