I can't do it!
I've resisted so long, but the curiosity is killing me!
I have to know - what's going to be in X-Risks?
Apart from the obvious I mean - Is the book going to be a Gatecrashing-esque list of Plotseeds and generalized advice for running games around X-threats, or will there be a greater focus on creating villains and writing conspiracies?
Either way, the wait is making my brain dribble out my ears. In a good way! :D
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In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few.
But what if we never need to feel weak or morally conflicted again?