I didn’t want to thread jack the Right at Home thread so I created this one but, they are related. The TLDR topic of discussion is in the Right at Home Trait thread was a question paraphrasing “Is the Right at Home Trait relevant with the number of Morphs in play vs. the morphs that were in play when the trait was written?”. It was pointed out that the broad categories of Biomorph, Pod, Synthmorph, & Infomorph were too big to be covered in whole by a single trait. With that it was suggested that the morph classes/groups need to be broken down further, allowing the Right at Home trait to be purchased for common groupings of morphs. So I tried as best I could to break them down into categories that made sense (at least to me).
The suggested purchase order would be single morph > all of that morphs variants > morph group for a 5, 10, & 15 CP cost (IIRC). Below the spoilers is how I tried to break everything down by individual morph, variants, and then their groups.
Biomorphs
Pods
Synthmorphs
Infomorphs
In short it appears this method works on a number of instances but, it is problematic in most instances.
Spoiler: Highlight to view
Biomorphs were to be broken down into further groups such as Uplift genus, Morph variants, and then there were a whole slew of biomorphs that seemed to be either their own species or genus which I am calling uncategorized. The first thing I am going to cover is uplifts in the next post. All page references in the following posts are referencing the Morph Recognition guide unless otherwise stated.
- Uplifted Biomorphs
I took a look at how the developers were classifying uplifts and it didn’t seem to align with how we currently classify living organisms Domain > Kingdom > Phylum > Class > Order > Family > Genus > Species with Suborders, and Subclasses mixed in for good measure. As stated before the developers didn’t define the groups of Uplifts by their Taxonomic classifications. These are separated on obvious lines that are easy to understand.
Uplift Biomorph Classifications:
• Neo-Hominid - (Gorillas, Neanderthals, Bonobos, Chimps, & Orangutans)
• Neo-Avian - (Raven, Parrots, Falcons & etc.)
• Neo-Cetacean - (Dolphin, Orca, Porpoise, Beluga, & Whale).
• Neo-Cephalopod - (Octopus, Squid, Cuttlefish & etc.)
• Neo-Suina - (Pigs, Boars, Warthogs & etc.)
- Humanoid Biomorph
The next set would be the largely humanoid groups of biomorphs. Ones with confirmed morphological lines derived from the base morph gene stock. Its groups naturally by
Humanoid Biomorph Classifications:
• Aquanaut - (Aquanaut & Selkie)
• Splicer - (Splicer & Freeman)
• Exalts Variants - (Exalt, Futura, & Lunar Flyer) are their others that I missed? It seems like this being the most common biomorph on the market would mean there were more, at least in my train of thought.
• Bouncer Variants - (Bouncer) I thought there were bouncer variants but I didn't see any in the Morph Recognition Guide.
• Ruster Variants - (Ruster, Premium Ruster (not sure where I remember seeing this), & Crasher)
• Remade Variants - They talk about them in books but there are none published
• Menton Variants - (Menton & Faust) Does the Hyperbright count in this category?
• Hulder - (Caribou (not written) & Ariel - What do you folks think of classing all three together or maybe just the Hulder and Ariel?)
- Unclassified Humanoid Biomorphs
The problem with the Right at Home trait as suggested largely derives from the fact that there are so many unclassified or ungroups morphs (not limited to Biomorphs). If the trait was going to be purchased for a single morph, then a group of related morphs, then then the larger morphological group they belong to this presents a problem. The unclassified biomorphs would have to be purchased individually without the possibility to buy morph variants and then what? Would you then purchase all Humanoid Biomorphs skipping a stage and getting all humanoids at a discount?
Unclassified Humanoid Biomorph Cla…Mess:
• Bruiser Pg. 14
• Cloud Skate Pg. 18
• Dvergr Pg. 26
• Flat Pg. 31
• Ghost Pg. 41
• Grey Pg. 42
• Hazer Pg. 45
• Hibernoid Pg. 46
• Matian Alpiner Pg. 55
• Neotenic Pg. 68
• Nomad Pg. 70
• Observer Pg. 72
• Olympians Pg. 74
• Ring Flyer Pg. 80
• Salamander Pg. 84
• Surya Pg. 99
• Sylph Pg. 102
• Theseus Pg. 106
• Venusian Glider Pg. 108
Spoiler: Highlight to view
Then there are Pods. Pods are a little harder to break down as there are some that are specifically called out as being cheap version of normal bimorphs (Exalt specifically) but, I am going to ignore that for now and try to classify them as a group in onto themselves. Some of the groupings I made are arguable but, Pods as a group is a little odd in the first place and I am giving them the least effort. I expect forum users to argue points on these classifications.
- Humanoid Pods
While this is the most obvious set of pods to classify, the problem with humanoid pods is that they are much like unclassified humanoid biomorphs. Humanoid Pods don’t have any derived variants. So purchasing them at the base level of per morph, then to the variants level, and then the group does not work as you skip right from single morph to group again.
Humanoid Pod Classification:
• Ayah
• Basic
• Digger
• Jenkin
• Pleasure
• Security
• Shaper
• Specialist
• Vacuum
• Worker
- Non-human Pods
Again like other Pod morphs there aren’t any real groupings for non-human pods at all, and they barely make sense as a larger group anyways. Out of the non-human pods I think the following could possibly be put into groups. As I said I put the least effort into this type of Morph. If someone has a better way to classify these I am all eyes.
Non-human Pod Classification:
• Chickcharnie Variant (Chickcharnie, Owlbear)
• Critter (Cirtter & Scurrier)
• Multi-limbed (Novacrab, Samasa)
Then that leaves the following to be just another mess:
• Flying Squid
• Hypergibbon
• Ripwing
• Whiplash
Spoiler: Highlight to view
Then we have Synthmorphs. This seems to have some more obvious groupings, though most of them don’t have a single taxonomic classification beyond being Synth, nor do most pf them have variants. Some of the groupings are definitely arguable but, I am trying to put them into groups that could be conceivably lumped together for the purposes of the trait:
- Vehicular Synthmorphs
I put these together due to their general purpose of exploration, travel, or decidedly vehicular function. These are not the sort of morphs you would just hang out in at your local transhuman hub sans morph specific enthusiast hubs. Again we have the problem of little to no morph variations.
Vehicular Synthmorph Classifications:
• Arachnoid (Arachnoid & (technically a vehicle) Arachnkoma
• Cetus
• Cloud Skimmer
• Courier
• Daitya
• Fenrir
• Nautiloid
• Sundiver
• Xu Fu
- Humanoid Synthmorphs
This is the most obvious classification of the Synthmorphs. Though a few of these have morphological lines with variants we keep running into that problem that we can’t purchase the trait with any consistency by Single > Variant > Group Morph types.
Humanoid Synthmorph Classifications:
• Biocore
• Case
• Galatea
• Gargoyle
• Griefer
• Guard (Guard and Deluxe Guard)
• Savant
• Steel Morph (Steel Morph, Liquid Silver, & Masked)
• Synth
Flier Synthmorphs
Flier Synthmorphs was also an easy classification. Pretty much any morph that’s primary locomotion was the flight skill with a decidedly winged shape. Luckily half of these have variants even though the list if only 4 deep.
Flier Synthmorph Classifications:
• Blackbird
• Dragonfly
• Fighting Kite (Fighting Kite & Fierce Variant)
• Kite (Kite & Ultra Kite Variant)
• Opteryx
Flexbot Synthmorph (Decentralized Cognition Synthmorphs)
One of the hot topic morphs that is itself a set of variant morphs is the Flexbot. While this morph type is itself however, I suggest that Flexbots be groups with Swarmoids in a Decentralized Cognition Morph group.
• Flexbot (Apiary, Beekeeper, Bouba, Crafter, Fighter, Grimoire, Longbow, Picklock, Rogue, Sapper, & Wizard)
• Swarmoid (Skulker, Smart)
Spheroid Synthmorphs
Spheroid Synthmorphs are characterized by a generally multidirectional circular, sphere, disk shape, with multiple limbs able to engage in or task in any direction.
Spheroid Synthmorph Classifications:
• Q-morph
• Reaper
• Rover (Rover & Space Variant)
• Sphere
Then again there is this uncategorized group.
• Mimic Pg. 57
• Siltheroid Pg. 91
• Spare Pg. 92
• Synthtaur Pg. 104
• Takko Pg. 105
Spoiler: Highlight to view
Infomorphs only variety are Eidolons. This is the only system that works flawlessly with the system of Morph > Variant > Group
Infomorph Classification:
• Infomorph (Agent, Digimorph, Elite, Hot Shot, Sage, Scholar, Slave, Wirehead)
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~Alpha Fork Initialized.
P.S. I often post from my phone as I travel extensively for work. Please forgive typos and grammar issues.