So Venus allows you to nanofab most things for free, right? Most non-dangerous, small things. So my clothes are no problem, my food is taken care of, I can live and be fine.
'Larger things' are paid for. Living space, I guess? Weapons, are they regulated by purchase or are they just prohibited on aerostats?
What about Morphs or stuff like servers to run my infomorph? I'm guessing you pay for those, but augmentations are free? That's pretty wild. What stops people from augmenting their morph out the ass? (If the answer is nothing really, that's cool)
Also reading about how most small things are free, it made me realize how the experience of things can be what really matters. So for me to be a successful restaurant person, it's about having the uniquely good cooks and presenting my food in a uniquely interesting manner, that people would actually pay to come to my place. What other kinds of businesses do you imagine existing on Venus? Parvarti covers an obvious one.
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Venus, Economy, Morphs & Business
Mon, 2015-08-17 00:54
#1
Venus, Economy, Morphs & Business
Mon, 2015-08-17 01:28
#2
Leetsepeak wrote:So Venus
I'd say that the only things that stop people in augmentations on Venus are anything dangerous and certain social stigma. As in, most people probably don't look nowhere near as bizarre and ridiculous as what the scum typically appear as.
I'd think this would apply to restaurants across the solar system, whether it's Venus, Mars, or Locus. Since this would be a day and age where getting food from nanofabbers or from specialized stores would be more convenient and easier, having appealing restaurants would be important.
I don't have any ideas of businesses specific to Venus, but I did have a cool idea of something there. In an attempt to get ideas for what Venusian wildlife they should have, the Morningstar Constellation holds certain contests, with the winners getting to consult genehackers and biologists on what kind of creatures should exist on Venus, within reason of course. The nature of these contests I'd have to think of when it's not 1:30 in the morning :P
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Tue, 2015-08-18 01:31
#3
On the other hand,
Now I wanna go back and read up on implant restrictions, that's a good point. Although I do seem to remember skimming some ruleset or another that described implants being pricey and increasingly stressful just to add onto an already-stuffed morph, much less all the other potential costs involved in acquiring them. That ruleset itself may have been followed by a sliding scale of "just how available this kind of tech is in your game," though, so! Go figure.
You're definitely correct, in that it's even mentioned how much value has shifted to favor the intangible and irreproduceable ever more. Consider, though, that along with presentation, in many cases there's also just plain quality that can factor in. Take food, as you mentioned: Makers (EP, page 324) are nanotech appliances that can make food and drink from just about any organic material that will keep you and a couple others going, but supposedly the best of them can at most manage a kind of sorry-looking sludge that maybe reaches the heights of "occasionally a little tasty." Fresh ingredients and actual cooking facilities would probably be things any restaurant would have a good few legs up on.
Also, while nanotech may have looser restrictions in the MC, I'd assume they aren't just handing out top-of-the-line machines in the streets. There's probably still some sort of cost involved for acquiring blueprints, too, at least for some stuff. Add in backups, insurance, subscriptions of all kinds, and so on. As you may have been getting at, services are probably the more common kind of moneymaker, though there's still stuff that a layman probably won't really be able to make on their own without at least some help.
(Hmm. Come to think of it, I don't know what's specifically stopping you from building your own spacecraft [e: on Venus] aside from a ridiculously huge investment of time putting together bits and pieces (nanofabricating can take awhile, remember), accumulation of necessary expertise, licensing fees of every hue and flavor, SPACE to rent, resources that aren't so easy to fab (fuel?) (And therefore stuff you might need to get imported *shudder*) and so on and so on... but some dudes with actual Big Kid industrial infrastructure and economies of scale on their side can probably get it done for you orders of magnitude quicker. You'd just gotta pay.) (Out your nose, I presume.)
Tue, 2015-08-18 04:09
#4
Build your own spacecraft?
Build your own spacecraft? Perhaps you should talk to the DIY Shipyards at Twelve Commons (Rimward, p. 86). They will help build any small to medium ship for any anarchist group. Just one condition, you help out. They love making ships and they want to spread ship building skills to like minded people.
Tue, 2015-08-18 08:31
#5
...I bet my Han Solo expy wishes he'd heard of that place. Thank
Showing you how to build your own damn starship; capitalists hate them!
Now I want to look up Autonomist Alliance general opinion of the morning stars again.
Wed, 2015-08-19 21:05
#6
Rehab wrote:Showing you how
Not high; the Morningstar Alliance still practices most of the douchebaggery that the Planetary Consortium does, like indenture, etc.
From a Rimward PoV, there's not a huge load of difference in the LLA, the PC and the MA, they're just three different brands of basically the same shit.
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Thu, 2015-08-20 14:11
#7
Sounds about right.
It sure is some setup, that they can probably stay filthy rich a hundred times over and counting for years to come, just off the bottlenecked supply of infugees out there to indenture. Don't even have to sell you nothing. Could end up getting even more out of people in the end by convincing them Venus is the most free and tolerable option to live in they have, might as well stick around and spend their creds here.
A more interesting question in the end might be how much their framing of the AA differs from the PC's approach, who point to the AA as pretty much being imminent threats to the wellbeing and even lives of you and yours, as well as the general future of transhumanity.