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Homebrew/Branded Weapons Thread

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Kojak Kojak's picture
Homebrew/Branded Weapons Thread
After perusing some of the stuff posted on these boards, like the "Wyld's Weapons" and "Hypercorp Weaponry" threads, I thought it might be fun to have a thread where everyone submits branded/custom guns and other combat gear they use in their own campaigns. So post up whatever you've got, everybody!
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
Kojak Kojak's picture
I'll get things started with
I'll get things started with a couple of my own. I've taken to using the format style of the Hypercorp Weaponry thread, since I liked that so much I've been using it for my own campaign. ----- Barsoomian Long Rifle: Used almost exclusively by the maker nomads that wander the Martian deserts, the “long rifle” trades rate of fire and ammo capacity for doubled range and greater stopping power. When combined with armor-piercing rounds, these can punch a hole right through the side of a TITAN hunter-killer, and in the hands of a skilled marksman they'll take a biomorph's head right off at nearly two klicks out. Much like the huge rovers the nomads travel in, each long rifle is usually decorated and modded in the style of the clan it belongs to. Unlike most modern weapons, long rifles are almost never smartlinked, as protection against TITAN hacking attempts.[Moderate] Special: The long rifle is always built with a shock safety. Nomads are pretty tetchy about folks touching their rifles, so getting shocked when you try to use it will probably be the least of your worries. Special Add On: Mini-underbarrel seeker. Like a standard underbarrel seeker mount, but only capable of carrying two shots. Most nomads load an EMP seeker for use against nanoswarms and a HEAP round for when overwhelming firepower is called for. Skills: Kinetic Weapons AP: -10 DV: 2d10+8 Firing Mode: SA, BF Ammo: 20 Range: 300/500/1000/1800 ----- Kraken Battlesuit: Octomorph ninjas may be all the rage in simulspace MMOs and big-budget action blockbusters, but in reality octomorphs aren't exactly what you'd call hardy. Feral Robot tried to solve this with the takko synthmorph, but the vulnerability of cyberbrains to hacking makes many uplifts leery about taking the takko into combat situations. Fortunately, Gorgon Defense Systems has filled this niche (the fact that they regularly employ indentured octopus uplifts as combat hackers is in no way related, or so their PR would have you believe); while more lightly armored than the HOPLITE suit used by most post-Fall militaries, the flexibility, protection and firepower it can give an octo on the battlefield is second to none. I haven't been able to verify it, but I've heard rumors that the Hidden Concern has gotten their suckers on a handful of these suits to guard their main facilities in the lower depths of Ceres' Hidden Sea. [Expensive] Movement: 4/20 Velocity: 6/36 Armor: 18/18 Durability: 65 Wound Threshold: 13 Death Rating: 130 Features: 360-Degree Vision, Articulated Weapon Mount (2), Chameleon Skin, Extra Limbs (8 [4 w/ Fractal Digits, 2 Pneumatic, 2 Retracting/Telescoping]), Grip Pads, Guardian Nanoswarm, Tactical Network Software, Vacuum Sealing Mobility System: Walker, Thrust Vector Mounted Weapons: Plasma Rifle (AP -8, DV 3d10+20, Mode SA, Ammo 40) with Gyrostabilizer & Smartlink, Seeker Rifle (AP -8, DV 3d10+12, Mode SA, Ammo 18) with Zero HEAP Minimissiles & Smartlink
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
Kojak Kojak's picture
OICW: The Omnicor Infantry
OICW: The Omnicor Infantry Combat Weapon is every gunbunny's wet dream. Gyrostabilization, combination flash/sound suppressor, smartlinked laser-sighted imaging scope, extended smart magazines, ego-ID-enabled shock safety: this is an assault rifle with all the frills and no expenses spared. The bleeding-edge rifling techniques that give it the same punch as its railgun equivalent don't hurt, either. Under the barrel is the patented Omnicor QuikMount© system, which can mount a (compatible) shard, torch, freezer, agonizer or the ever-popular seeker launcher. [High] Special: The OICW has every weapon add-on listed in the Core Rulebook (pg. 342) except the arm slide. Special Add On: The OICW can mount a shard, torch, freezer, agonizer or underbarrel seeker, as long as they are Omnicor-produced or printed using compatible blueprints. You can switch between them in combat with a Task Action that lasts a single turn (Speed or extra Complex Actions do not affect this). Skills: Kinetic Weapons, Spray Weapons, Seeker Weapons AP: -9 DV: 2d10+8 Firing Modes: SA, BF, FA Ammo: 30 Range: 150/250/500/900
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
Lazarus Lazarus's picture
Gorgon Defense System AWS
Gorgon Defense System AWS-9 [table][row][td][size=10]Component[/size][/td][td][size=10][center]AP[/center][/size][/td][td][size=10][center]DV[/center][/size][/td][td][size=10][center]Avg. DV[/center][/size][/td][td][size=10][center]Armor Used[/center][/size][/td][td][size=10][center]Firing Modes[/center][/size][/td][td][size=10][center]Ammo[/center][/size][/td][td][size=10][center]Short Range[/center][/size][/td][td][size=10][center]Medium Range (-10)[/center][/size][/td][td][size=10][center]Long Range (-20)[/center][/size][/td][td][size=10][center]Extreme Range (-30)[/center][/size][/td][/row] [row][td][size=10]Automatic Railgun[/size][/td][td][size=10][center] -9 [/center][/size][/td][td][size=10][center] 2d10+8 [/center][/size][/td][td][size=10][center] 19 [/center][/size][/td][td][size=10][center]K[/center][/size][/td][td][size=10][center]SA, BF, FA[/center][/size][/td][td][size=10][center]30[/center][/size][/td][td][size=10][center]0–250[/center][/size][/td][td][size=10][center]251–400[/center][/size][/td][td][size=10][center]401–825[/center][/size][/td][td][size=10][center]826–1500[/center][/size][/td][/row] [row][td][size=10]Underbarrel Seeker[/size][/td][td] [/td][td][size=10][center]-1d10[/center][/size][/td][td] [/td][td] [/td][td][size=10][center]SA[/center][/size][/td][td][size=10][center]6[/center][/size][/td][td][size=10][center]5–70[/center][/size][/td][td][size=10][center]71–180[/center][/size][/td][td][size=10][center]181–600[/center][/size][/td][td][size=10][center]601–2000[/center][/size][/td][/row][/table] Considered by many to be the top of the line weapon system produced by Gorgon Defense Systems the Advanced Weapons System-9 was released only a year ago. The system includes dual smartgun links for both the railgun and the underbarrel seeker along with a shock safety. The underbarrel seeker also utilizes a smart magazine system capable of carrying up to 6 rounds (i.e. it additionally incorporates the extended magazine).[strong][Expensive (10,000 Cr)][/strong]
My artificially intelligent spaceship is psychic. Your argument it invalid.
Lazarus Lazarus's picture
Dragon Arms
Dragon Arms SP9 [table][row][td][size=10]Component[/size][/td][td][size=10][center]AP[/center][/size][/td][td][size=10][center]DV[/center][/size][/td][td][size=10][center]Avg. DV[/center][/size][/td][td][size=10][center]Armor Used[/center][/size][/td][td][size=10][center]Firing Modes[/center][/size][/td][td][size=10][center]Ammo[/center][/size][/td][td][size=10][center]Short Range[/center][/size][/td][td][size=10][center]Medium Range (-10)[/center][/size][/td][td][size=10][center]Long Range (-20)[/center][/size][/td][td][size=10][center]Extreme Range (-30)[/center][/size][/td][/row] [row][td][size=10]Medium Pistol[/size][/td][td][size=10][center] -2 [/center][/size][/td][td][size=10][center] 2d10+2 [/center][/size][/td][td][size=10][center] 13 [/center][/size][/td][td][size=10][center]K[/center][/size][/td][td][size=10][center]SA[/center][/size][/td][td][size=10][center]12[/center][/size][/td][td][size=10][center]0–15[/center][/size][/td][td][size=10][center]16–40[/center][/size][/td][td][size=10][center]41–70[/center][/size][/td][td][size=10][center]71–100[/center][/size][/td][/row][/table] Designed by the pseudoanonymous weapon designer (or weapon design group) Dragon the SP9 is typical of the Dragon Arms blueprints. It sacrifices some of the capabilities of modern handguns to produce a version that is solid, accurate, and highly reliable. By sacrificing the higher rate of fire its design is more accurate than the typical firearm of the same category despite having looser engineering tolerances. These looser tolerances allow for nanofabrication at lower resolutions meaning that the weapon can be produced in only half the time on a typical fabber (most fabbers are capable of producing an SP9 in only one hour instead of two). The SP9 is also designed to be highly efficient in the materials it uses being composed largely of carbon nanotube composites wherever possible instead of metal. This reduction in feedstock cost combined with minimizing the amount of fabber time required makes the SP9 less expensive than comparable handguns.[strong][Low(150Cr)][/strong]
My artificially intelligent spaceship is psychic. Your argument it invalid.
thebluespectre thebluespectre's picture
Exotic Weapons!
The Exotic Weapon field skills are often elaborate flavor text at best, but I love them for encouraging bizarre and unique melee weapons beyond "Boot knife, big sword, bigger sword, fire axe, cattle prod". It's the future, there's no reason stuff like this can't appear. Let's begin with Exotic Melee Weapon (Sickle). [b]Mundane Scythe[/b]: Damage 2d10+ SOM/10, AP-1, Average DV 11, Cost: Trivial (thanks, aleph.net) A spear is literally so simple a caveman can use it (apologies in advance to neo-Neanderthals), and is thus used with the Blades skill. A scythe, on the other hand, is designed to cut in a threshing motion unsuited for combat. The introduction of gardener nanoswarms and utilitools renders most harvesting hand tools impractical, but scythes may still be found in primitivist enclaves and the Pennsylvania Dutch reservation on Luna. Scythes built for combat may have motorized blades, which snap into a forward-facing “military scythe” configuration. A scythe in combat is exactly as impractical as it appears, essentially a less aerodynamic spear or an awkwardly shaped poleax. Even the intimidation factor is lessened in an age where Plasma Swords are a possibility, and the cramped confines of some habitats make wide horizontal swings difficult. An un-augmented scythe will be a weapon of opportunity at best. The "military scythe" is more sensible and may be wielded with the Blades skill, but still cannot be thrown accurately. Combat scythes may also have their heads attached via magnetostrictive smart materials, allowing them to be separated into a knife and a club; this feature is only seen on props used by those cosplaying as monster hunters or anime crusaders. [b]Beam Pruner[/b]: Damage 2d10+4, AP +/0, Average DV 12, Cost: Low Resembling a hacksaw with a laser for a blade, a fluorescent lightbulb on a handle or a dental pick for a neo-whale, this two-handed tool is designed to saw through tree branches and cauterize the stump, as well as functioning as a weed whacker. Using it in combat is more like threshing grain than swinging a sword. The beam lenses go into emergency shutoff when damaged. While the Beam Pruner is excessive as a gardening tool and impractical as a weapon, some hyperelite transhumans enjoy the thrill of mowing their lawn with a laser. When it comes to causing energy-type damage in melee combat, the Plasma Sword is both stronger and more intuitive to wield. What a Plasma Sword is not is subtle. The components used to generate plasma will set off alarms in any spaceport or security checkpoint, but the relatively low-powered lenses installed in a Beam Pruner are also used in industrial tools, artisan workshops, and even mundane laser pointers. Causing serious harm with a Beam Pruner requires a steady hand and metaphorical "slow knife" to penetrate barriers, so they are only restricted around very small tin can habitats and Inner System polities. The Lunar Lagrange Alliance has listed Beam Pruners under their banned "ninja weapons" list after a self-styled assassin killed several pizza deliverymen and a CEO, forcing over 50,000 C in resleeving costs. [b]Neo Kusari-Gama[/b]: Damage 1d10+4 + (SOM/10), AP -3, Average DV 8, Cost: Low The Kusari-Gama (translated as “chain-sickle” or, heaven forbid, “spiked chain”) is a deadly weapon derived from tools any ancient Japanese farmer might have laying around; a sickle for cutting grain, and a chain with a weight on the other end for balance. This 22nd century callback uses a shortened monomolecular blade for the sickle, along with smart material chain links designed to stiffen on impact, such as when wrapped around an opponent’s body. Though the complicated nature of the weapon reduces its raw damage-dealing potential, the sheer chaos it can cause means that the wielder usually has reach advantage. Though an untrained user will probably be tempted to swing a Kusari-Gama like a bladed whip or flail- many classic Mesh games depict them being used in that exact manner- the "proper" way to use one is fairly creative. The sickle end of the weapon is held by the handle, while the weighted chain is spun to keep opponents away. Anyone getting too close runs the risk of being grappled when the chain wraps around them or their weapon, while the wielder runs in with the bladed end for an uncontested finishing blow. The existence of automatic firearms in general renders the Kusari-Gama obsolete, but their history as civilian tools converted into weapons means it can be made with some Scrounging and Hardware.
"Still and transfixed, the el/ ectric sheep are dreaming of your face..." -Talk Shows on Mute
Lazarus Lazarus's picture
Direct Action LA 12
Direct Action LA 12.5mm [table][row][td][size=10]Component[/size][/td][td][size=10][center]AP[/center][/size][/td][td][size=10][center]DV[/center][/size][/td][td][size=10][center]Avg. DV[/center][/size][/td][td][size=10][center]Armor Used[/center][/size][/td][td][size=10][center]Firing Modes[/center][/size][/td][td][size=10][center]Ammo[/center][/size][/td][td][size=10][center]Short Range[/center][/size][/td][td][size=10][center]Medium Range (-10)[/center][/size][/td][td][size=10][center]Long Range (-20)[/center][/size][/td][td][size=10][center]Extreme Range (-30)[/center][/size][/td][/row] [row][td][size=10]Sniper Rifle[/size][/td][td][size=10][center] -12 [/center][/size][/td][td][size=10][center] 2d10+14 [/center][/size][/td][td][size=10][center] 25 [/center][/size][/td][td][size=10][center]K[/center][/size][/td][td][size=10][center]SS[/center][/size][/td][td][size=10][center]6[/center][/size][/td][td][size=10][center]0–200[/center][/size][/td][td][size=10][center]201–450[/center][/size][/td][td][size=10][center]451–1200[/center][/size][/td][td][size=10][center]1201–2500[/center][/size][/td][/row][/table] Featuring an integrated smartgun link, imaging scope, and combination sound and flash suppressor the LA 12.5 is one of the premiere sniper rifles. While railguns do have a better maximum range the LA 12.5 was designed with functionality in the field in mind over pure marketing numbers. As a result it was decided by Direct Action to make the LA 12.5 a chemically propelled weapon. In addition to allowing the use of a flash and sound suppressor Direct Action snipers typically employ Accushot ammunition. Combined with the accuracy of the weapon this allows even moderately skilled shooters to hit targets at ranges of over two kilometers. The focus on battlefield survivability can be seen in the electro-mechanical design of the weapon. While most modern sniper rifles are semi-automatic the LA 12.5 utilizes a unique design similar to older bolt action rifles. Although the rate of fire is reduced it was decided that it was an acceptable sacrifice in exchange for the increased accuracy the older design produced. While the bolt is intended to be actuated through the smartgun link rather than physically, mechanical redundancies allow for manual ejection of the spent shell and loading of the next. Likewise the gun is intended to be fired cybernetically with a slight pressure constantly applied to the trigger acting as the secondary safety. However, should the smartgun link firing system become compromised the weapon can be fired like a standard firearm with a full pull of the trigger. [strong][High (7,500 Cr)][/strong]
My artificially intelligent spaceship is psychic. Your argument it invalid.
Lazarus Lazarus's picture
Dragon Arms
Dragon Arms Komodo [table][row][td][size=10]Component[/size][/td][td][size=10][center]AP[/center][/size][/td][td][size=10][center]DV[/center][/size][/td][td][size=10][center]Avg. DV[/center][/size][/td][td][size=10][center]Armor Used[/center][/size][/td][td][size=10][center]Firing Modes[/center][/size][/td][td][size=10][center]Ammo[/center][/size][/td][td][size=10][center]Short Range[/center][/size][/td][td][size=10][center]Medium Range (-10)[/center][/size][/td][td][size=10][center]Long Range (-20)[/center][/size][/td][td][size=10][center]Extreme Range (-30)[/center][/size][/td][/row] [row][td][size=10]Heavy Pistol[/size][/td][td][size=10][center] -4 [/center][/size][/td][td][size=10][center] 2d10+4 [/center][/size][/td][td][size=10][center] 15 [/center][/size][/td][td][size=10][center]K[/center][/size][/td][td][size=10][center]SS[/center][/size][/td][td][size=10][center]6[/center][/size][/td][td][size=10][center]0–10[/center][/size][/td][td][size=10][center]11–35[/center][/size][/td][td][size=10][center]36–60[/center][/size][/td][td][size=10][center]61–80[/center][/size][/td][/row][/table] Another weapon showing the pragmatic design philosophy of Dragon Arms the Komodo is an enormous handgun designed in the same style as the revolvers of the mid-20th century. Making certain concessions for the more modern ammunition the hammer does not actually cause the bullet to fire and instead acts to restrict the revolutions of the cylinder. Like other Dragon Arms weapons the looser engineering tolerances of the Komodo allow it to be fabricated at lower resolution resulting in a gun that can be printed in half the time while the revolver mechanism means the gun is practically immune to jamming. The Komodo gained some notoriety two years ago when the gate crasher Anthony Salinger emerged from the underbrush of Echo IV after having been lost and presumed killed a year before. Once he had depleted his ammunition he kept the large handgun to use as a club. After close to a year of this abuse in the jungle conditions of Echo IV the gun was still able to be fired, although the cylinder had to be manually advanced between shots, when Salinger finally rejoined transhumanity.[strong][Low(200 Cr)][/strong]
My artificially intelligent spaceship is psychic. Your argument it invalid.
Armoured Armoured's picture
Grolzor Plasma Repeater
Grolzor Solutions "Hellrain" Plasma Repeater Skill: Beam Weapons AP: -5 DV: 2d10+8 Firing Modes: SA, BF Ammo: 50 Special: Firing the Hellrain in Burst Fire mode prevents the use of Sweeping Fire or Focussed Shot beam weapon fire modes. Any hit that is an Excellent Success (MoS 30+) sets the target on fire and they will continue to take 2d10 damage per Action Turn until extinguished. If shooting is sustained on a target or to a specific area, on the third consecutive turn firing, the area around the target will catch fire as well. On the fifth turn, objects between the firer and the target will catch fire, and on the sixth turn the user will also catch fire. Description: Designers at Grolzor Solutions attempted to improve upon the extremely successful plasma rifle design, trying to solve the overheating issue that is the only drawback of the popular weapon. Their eventual solution sacrificed much of the absolute damage output of a standard plasma rifle, but turned out to be immensely destructive in other ways. Effectively three miniaturized, low-power plasma rifles in a calliope frame, the Hellrain cycles between its plasma bores to prevent the excessive heat build-up of more powerful standard plasma rifles and can theoretically therefore be fired until the internal battery is depleted. However, in practice firing for more than a few seconds causes heat build up in the target's surrounds, the line of fire, and the user instead. Despite this drawback, the Hellrain has been enthusiastically adopted by rangers guarding the Martian TQZ, as the unique ability to "glass" an area with a man-portable weapon is unparalleled. [Expensive (12,000 Cr)]
UnitOmega UnitOmega's picture
ScumTek:
[b][u]ScumTek:[/u][/b] ScumTek is not so much a weapon design group as it is a loosely associated group of weapons otaku and Scum nanofab jocks who regularly correspond around the Solar System on exotic, niche or experimental weapon designs. Their weapons often push the boundaries of commonly-available tech, and also of common sense. While their weapons are often unusual or impractical, their designs have found some merit among Scum Swarms, gun nuts, a handful of Anarchist militias and especially Criminals with a penchant for showy equalizers. ScumTek hardly claims responsibility for most of their designs, as they are all open source with engineered capabilities for modifications - both structural and cosmetic. [b]ScumTek Outback Hawk Heavy Pistol:[/b] The quintessential ScumTek weapon design, the Outlaw Hawk is a slightly over-sized heavy pistol model which features an even larger caliber round and "personalized" blend of ignition brick. This means the weapon packs a bigger punch than even a normal heavy pistol. The downside is that the weapon requires even more recoil compensation technology than normal, which means that automatic and burst fire mechanisms had to be removed to make room, and the larger size of ammunition means less over-all magazine capacity. A common field modification is to replace these functions, though this is known to produce a marked decrease in accuracy. The use of specialized caseless material means there is not a railgun version of this weapon. Increase range of this weapon by 50%. [Low] AP -4 2d10+6 DV SA Ammo 8 [b]ScumTek "Oozer" Machine Pistol:[/b] Another ScumTek design made popular my modern crime and action vids, the Oozer is an attempt to build a cheap, small automatic weapon. It features a blocky, streamlined SMG frame made of basic composites which are easy to produce in a fabber. The weapon can easily be fired one-handed, as it uses smaller than normal ammunition in order to have a higher magazine capacity and even more balanced recoil. This is good because standard, the weapon only fires in bursts or on full automatic. The Oozer is even commonly obtained with technically "aftermarket" extended magazines and a block suppressor on the barrel. Due to it's size and composition, Perception checks to notice this weapon when concealed on a person are at -10. Reduce range of this weapon by 10%. [Low] 2d10+1 DV BF, FA Ammo 30 [b]ScumTek "Perforater" Automatic Sniper Rifle:[/b] "Ever wanted your long-range, precision weapon to fire on full auto? Now you can!" - quote from a ScumTek mesh forum The Perforater is a solid example of the ScumTek ethos. Take a weapon designed for one thing, and play with the design until it also does something else. The Perforater is slightly bulkier than a normal Sniper Rifle. In addition to to the additional firing modes, the Perforater has an extended magazine, a reinforced precision stock, and an integral flash and sound suppressor. The weapon is also almost always equipped with an Imaging Scope. [High] AP -12 2d10+10 DV SA, BF, FA Ammo 24 [b]ScumTek "Ultima Ratio Paganus"/"Reason" Railgun MG:[/b] ScumTek's only dedicated Railgun platform, the "Reason" MG is typical of their over-engineered machines. The bulky weapon features multiple rotating barrels and quick charging capacitors, and is clearly designed to be fire from the hip, with a "chainsaw"-type top grip. The weapon features an internal nuclear power supply. Not to say that the Reason isn't highly-impractical, as without use of a smartlink it is incredibly hard to aim precisely. It also only fires on fully automatic, and when questioned the original designer could only respond with "More dakka" in a slightly cockney accent. It's also quite heavy and has a high recoil for a modern weapon, so the user must brace correctly before firing. Additionally, the downside of it's internal power supply and high speed capacitors also is that after extended periods of use without costly and complex maintenance, it has a tendency to violently explode. The Reason normally uses an internal magazine, but it can also be used with a belt-feed from a "Smart Storage" backpack ammo unit, which has a capacity of 500 rounds, for a cost of [Moderate]. A character using this weapon with less than SOM 20 takes a -30 penalty to all actions while carrying it. Increase the range of this weapon by 25%. [Expensive] AP -9 2d10+8 DV FA Ammo 100
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ORCACommander ORCACommander's picture
I know this is the custom
I know this is the custom variants thread but has anyone thought of breaking the mold and not using d10's for the damage rolls? I always that that was a bit of a weakness with the source material
slickMundane slickMundane's picture
Other threads
Can you post a link to the other threads discussing this topic? I am very interested in starting a campaign using predominantly brand name products with the open market blueprint versions being inferior or less reliable. I am planning on allowing players to create a line of weapons and want to provide them with as much source material as possible. Love the ideas posted here!