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Changes to the EP setting?

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Lazarus Lazarus's picture
Eclipse Phase tends to take
Eclipse Phase tends to take place in a mature space setting. In such a setting the holes created by bullets probably won't be a major problem. As jKaiser pointed out these are structures designed to deal with micrometeor strikes, so they have to be robust. These are permanent structures that people are expected to live and die on so they won't be built under the logic of 'the odds of that happening during the mission are small'. They aren't built to deal with evey possible disaster but they will certainly be built to deal with certain levels of human stupidity. Even if there are a bunch of bullet holes they probably won't be that difficult to deal with. The air rushing out will make them fairly easy to find. The atmospheric pressure will actually work to help make the temporary seal. Given EPs setting I would speculate that emergency blowout patches probably take the form of semi-flexible sheets. You slap the sheet over the hole and the material responds by expanding on the side against the hull to produce a sort of closed cell foam. The inner side of the material becomes more rigid. This makes the temporary patch easy to use even when it needs to be placed against a curved surface. As for the loss of oxygen, that is more likely to be annoying than it is to causing serious logistics problems. One gallon of water contains 4.7 cubic meters of pure oxygen. Since our atmosphere is only 21% oxygen that translates into about 22.4 cubic meters of atmosphere which would actually take a fairly significant amount of time to escape out out a bullet sized hole, I believe. (edit: Looking at some online calculators it looks like it would take about 18.5 minutes to lose this much atmosphere through a 9mm hole, and that assumes that the inner pressure remains constant) That's not to say that a bullet sized hole on a hab is a 'oh bother, what a nuisance' level of event but being struck by stray bullets would probably be a much bigger danger if it wasn't for backups and resleeving.
My artificially intelligent spaceship is psychic. Your argument it invalid.
UnitOmega UnitOmega's picture
Oh, I never intended to say
Oh, I never intended to say it's typically a catastrophic hab-failure problem - it's just a huge pain in the ass, just like when they have to close down a street because there's a gas leak or something. But again, the counter-argument supposes a few things, like that the outer shielding layer is also the pressure hull. I'm not a materials expert, so I can't comment on the worthiness of the hulls of a spacecraft (Other than that typically yes, the stats provided are pretty steep. You'd want a HEAP Missile to get a real chance of doing that damage). And again, just the one hole, when if you're in a crazy gunfight and missing the target so much you're probably going back and forth with fully automatic, high-pen weapons which is likely to leave many holes if any. Why a lunatic would bring a rotary-barreled railgun MG firing steel-cored depleted uranium flechettes into a cluster or torus or even an O'Neill Cylinder, I have no idea. He probably read Snowcrash a few too many times. And since we're talking about the LLA, which is a security-conscious, bioconservative leaning polity which probably has some of the oldest space habitats in the system up there, that can easily snowball the very good lesson every space-borne human needs to learn which is "Do NOT depressurize the hab" to what may be more like the LLA's stance of "anybody firing anything bigger than a pistol or more penetrative than flex rounds or zap gel is clearly a clanker terrorist". And think of all the endangered wildlife in Erato you'll kill. (Which kind of puts a more finer point on the LLA's safety regulations. Synthmorphs don't care even if you're soft vacuum)
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
uwtartarus uwtartarus's picture
What is the difference
What is the difference between hard and soft vacuum? The synths on Luna are described as frequently living in depressurized tunnels.
Exhuman, and Humanitarian.
MrWigggles MrWigggles's picture
How much the pressure
How much the pressure differential is revealing.
Lazarus Lazarus's picture
Hard vacuum is a lower
Hard vacuum is a lower pressure than soft vacuum. It's a little bit like 'space' however. Different people draw different dividing lines between hard and soft vacuum, just like different people draw different altitude limits for space. Kind of like space, however, the limit is pretty extreme regardless of where it is set (i.e. while some people might argue you aren't in space because you haven't crossed their specific line you are still really freaking high).
My artificially intelligent spaceship is psychic. Your argument it invalid.
jKaiser jKaiser's picture
So, probably nothing that the
So, probably nothing that the game mechanics need to worry about outside of some plot specific scenario that...well, I can't think of any off the top of my head. One "change" for me is just emphasizing that it's next to impossible to fit synthmorphs into the same categories of case, synth, etc. At a glance, the thousands of models, from cheap, Frankensteined cases to high end synths all come from different manufacturers and look considerably different. And many cheap lemons are designed to look like nicer morphs till their arms fail. Case and synth are nomenclature in my world rather than specific types, and "case" being something of a perjorative, synths get called those a lot, particularly individuals with some work wear. All adds to thr clanking masses prejudice. "All synthmorphs look alike to me, Clanker. Oh, it's okay, I have friends who are in synths, I can say that."
jKaiser jKaiser's picture
So, probably nothing that the
So, probably nothing that the game mechanics need to worry about outside of some plot specific scenario that...well, I can't think of any off the top of my head. One "change" for me is just emphasizing that it's next to impossible to fit synthmorphs into the same categories of case, synth, etc. At a glance, the thousands of models, from cheap, Frankensteined cases to high end synths all come from different manufacturers and look considerably different. And many cheap lemons are designed to look like nicer morphs till their arms fail. Case and synth are nomenclature in my world rather than specific types, and "case" being something of a perjorative, synths get called those a lot, particularly individuals with some work wear. All adds to thr clanking masses prejudice. "All synthmorphs look alike to me, Clanker. Oh, it's okay, I have friends who are in synths, I can say that."
thepedant thepedant's picture
Conspiracy Reduction
A change I make to the setting when I run EP is to narrow down the number of active conspiracies in the fiction. If you're thinking of a good conspiracy drama, there's generally only a few "big secrets" undergirding the world. Since EP is a huge setting with a lot of exploration possibilities, the materials refer to dozens of secret plots on both the planetary and system levels, plus some potential conspiracies with the Factors and the Exsurgent Intelligence that may stretch galactically or greater. But having all of them running starts to make the game seem funny, like you're running Paranoia. Pick which ones make the most sense to your campaign, and deprecate the others.
Pyrite Pyrite's picture
Just a little thing, but I
Just a little thing, but I tend to make it prohibitively expensive/inconvenient to achieve high rates of simulspace acceleration. I figure your typical simulspace server is about the size of a modern day game console and is capable of running simulspace interaction for four people, or accelerating one ego up to 4X. A server capable of 60X would probably be the size of a desk and would cost at least expensive+.
'No language is justly studied merely as an aid to other purposes. It will in fact better serve other purposes, philological or historical, when it is studied for love, for itself.' --J.R.R. Tolkien
MrWigggles MrWigggles's picture
Well, the Portable Server can
Well, the Portable Server can handle 60 egos, but only 10 egos at x60. And its that that expensive.
uwtartarus uwtartarus's picture
MrWigggles wrote:Well, the
MrWigggles wrote:
Well, the Portable Server can handle 60 egos, but only 10 egos at x60. And its that that expensive.
Portable Server only costs [High] and can only have 10 infomorphs active on it. But I don't know what the limitation on acceleration is with that. It doesn't mention simulspaces.
Exhuman, and Humanitarian.
ThatWhichNeverWas ThatWhichNeverWas's picture
I return triumphant!
I hope you'll forgive me for going back to QE, but I couldn't get to a computer when it came up :P I've touched on this in other threads; In my EP, QE coms exist but aren't especially reliable. Firstly, because of how they work* the reservoirs degrade with time, with a nominal half life of ~4 months. Secondly, the reservoirs are extremely vunerable to disruption. Radiation, magnetic fields, high gravity or simple physical shock can cause the Qbits to detangle extremely rapidly. Finally, the rate the reservoirs degrade increases exponentially relative to the distance and difference in time dilation (pretty sure there's a better word for this, but I can't think of it atm.) between the two entangled reservoirs. Put them next to each other, and they'll last the full length, but put one on a ship and accelerate it away and both reservoirs start to degrade faster. You can take a QE reservoir to Penrose, but it'll completely degrade in about half a second. Put it all together, and QE Coms are very much a fringe technology, not completely understood and quirky in the extreme - not something you would ever use to detonate explosives. You can send simple messages, but for anything above short (Planatery or Planet to Satalite) range, they become temperamental, expending QBits to transmit bursts of static... or at least, it seems to be static... * Technobabble; QE reservoirs are arrays of assumbled molecules around artificial atoms which are entangled but unstable, all held in a laser cooling grid. The atom "will" degrade at some point, and it's partner will degrade at the same time, but the chance of it degrading is defined by the position of the atoms within the molecule, which is an unknown. To use a "bit", an electron is fired at the molecule, which deflects according to the position of the atoms within, collapsing the waveform, and increasing the likelyhood of the atom degrading. In short, the QBit reservoir is a radiactive material which has a slightly shorter half-life when directly observed. This is total bullfruits and would not work IRL, but it amuses me :P
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
MrWigggles MrWigggles's picture
Well, the only thing I change
Well, the only thing I change from the above, is nix the distance and time thing. For QE, there is no distance or time difference. Now, traveling the your qbits around, and then facing distruption is an interesting idea, that I may incorporate.

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