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Streets of Mars (or, What the Hell Are All Those Buildings For?)

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Kojak Kojak's picture
Streets of Mars (or, What the Hell Are All Those Buildings For?)
The material for Eclipse Phase notes at one point that using physical office space is more or less a thing of the past, and that most people can work remotely from wherever they are. Nanofabbing would seem to make storefronts obsolete as well, and the combination of makers and the scarcity of real food would seem to make grocery stores and (to a lesser degree) restaurants more or less economically nonviable as well. So...what does the "sprawl" of the cities of Eclipse Phase consist of? Is it just way more residential areas, parks, and parking garages, with the occasional petal bar or tasping spa, maybe nightclubs or art galleries? This is probably just a failure of imagination on my part, so I figured I'd put it to the community.
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
uwtartarus uwtartarus's picture
Transitional Economies
Transitional Economies restrict widespread use of fabber tech. You print paper clothing and foodpaste. Or you socialize on the street by cooked food (granted the source is no butcher or farm but a fabber...) and store fronts sell goods and services that can't just be printed out due to copyright or complicated artistic qualities. New Economies lack sprawl, but the Sprawl remains for transitional or old economies, space permitting. Mars for instance is VERY copyright intensive, while Venus is more chill about it. There is a clear line between how much space a habitat has and how conservative the economy. Mars is loads of room, so old economy. Loads of copyrights. Venus has space but it limited by aerostat design, which is restrictive compared to flat Martian ground. Meanwhile in Space, there is VERY little room to live due to vacuum, so no storefronts, all fabbers for all things. This is a terrible metric because Luna, plus Titan, and so forth, so not best example. TL;DR: Sprawl because Copyrights and non-mass produced goods and services.
Exhuman, and Humanitarian.
Lazarus Lazarus's picture
It should also be noted that
It should also be noted that nanofabrication doesn't kill the 'storefront'. Nanofabrication is versatile, but it isn't fast at all. In post-scarcity societies you will still have people who produce things for other people and who basically are making their 'money' on the time they spend. Need a new car? Sure, you could spend days fabbing all the parts and assembling it with your home fabber, wait in line to access a larger community fabber, or you could just go down to that one guy who has set up a large scale fabber that he keeps running 24/7 producing vehicles and grab one of the ones he's already made.
My artificially intelligent spaceship is psychic. Your argument it invalid.
MrWigggles MrWigggles's picture
You should go look at the
You should go look at the Apartment thread, there was some good discussion about materiel wealth, and food prep. For food especially; yea Nanofabber can make you food no problem, but it can't match the production of an actual farm. Be it, a more traditional post industrial farm, or more modern vertical farms. The same for meats too. Vertical meat ranches. (That last thing, was a concept proposed like a few years ago, a 'meat matrix' of a sort.) Though much like in real life, there would be very few farmers, with a lot of the labor being done by dumb AI. As for offices, yea they could telecommute to work, but any business would probably still have physical item needs. And for security purposes, their VPN might be area limited, so you can access but only if you're in 'the office'.
ThatWhichNeverWas ThatWhichNeverWas's picture
It's all about luxury.
As MrWigggles said, restricting file Access to those physically within a business’s office is a simple security measure. Likewise, even a purely virtual business is going to have dedicated servers and hardware, which will need a physical location. On the more commercial side of things, you'll find both stores with “ready-made” goods as Lazarus suggested, as well as “show-room” style stores where physical examples of goods can be inspected and tried out before a fabrication order is made, with staff providing aesthetic and functional customisation options. Grocery stores and Restaurants exist, the former stocking “real” food for those who can afford it, and the latter providing “Really Cooked” meals in a social environment.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
SquireNed SquireNed's picture
I haven't really done a
I haven't really done a thorough read through everything people have posted here, but I've done a skim and for the most part it seems good. Here's my personal take: I think another one of the functions of cities which takes a lot of space is environment control (for domes) and other city infrastructure. The environment isn't really friendly to transhumans, but reinstantiated Earthlings and civilians are used to having all-you-can-use water, warm environments outdoors, and other resource-intensive creature comforts. Hydroponics and morph vats are two major industrial operations that can't be down-sized particularly well in EP, just because the final product needs to grow to a certain size and even if you move products between small and large machines as they grow you still need a lot of equipment. Conceivably, a lot of these things could move underground, but the heavy equipment to do so is rarer in space than it was back home, and you've got more surface room compared to people than you used to have, so it's both cheaper and just as well to put it up above. Storefronts are probably a lot smaller; though not because of nanofabbing. XP and the like basically mean that most shopping is online shopping, but you still have people who want to hold and touch something before they buy it. It's also a place where you can handle technical issues and the like without dealing with shipping. Think about Microsoft stores. I could order a phone/tablet/phablet/computer off of the internet with the same amenities, and I can do all the CNET or whatever review watching I want, but having a place where I can do returns, replacements, and maintenance in person is a lot easier for all involved. Another potential reason for storefronts is artisan goods. It's mentioned that a lot of things that can't be effectively copyrighted (such as strictly utilitarian goods, like silverware) get fancy versions with better IP controls (the equivalent of modern day designer goods), or that equivalents hand-crafted by artisans in small production runs (the example given is a live performance of music, IIRC) have come into vogue as ways to distinguish yourself from everyone else. These goods are probably sold more personally. Likewise, antique stores, second-hand stores, and rental stores are probably still a thing, especially for things with too much requisite material or complexity to easily fabricate (picture the equivalent of used car dealerships or tuxedo rentals) or things produced in small enough numbers that selling them over mesh is difficult because nobody knows about them. I'd second the things people have seen with groceries, though I'd imagine that a lot of people have them delivered automatically or just buy raw foodstock and fab it rather than using grocery stores. Farmer's markets, however, are likely still a thing. I'd imagine that sometimes the privilege of shopping is psychological. You still see stores in some cities because it's a place for social activities and for personal pride and hubris. Running out and picking something up takes more effort than ordering it over the mesh and having the drone drop it off, but you can go out and spend your hard earned cash. A lot of stores cater to the rich few, I'd imagine, but there are probably still places where you can go and hang out while looking at the latest consumer artifacts. Some of this is a marketing ploy; engage users with content that they're near, since there's probably rules about doing so over the mesh (and muses can block most of it anyway). You probably still have some civil service buildings (city hall, courtrooms, police stations, etc.) that have a physical presence, because almost everyone wants a physical presence for those. The people who don't are likely less focused on these things. You'll still have DMV equivalents (even the anarchists have somewhere you can go to learn to drive, I'm sure) on Mars, in case people stopped worrying about getting past red tape to pick up their flying car licenses, though copious ALI usage likely means that it's a shorter wait in line. Finally, I think that any city worth its salt likely has empty buildings just waiting for people to move in. In some places, these may serve to entice further residents, convincing them that the resources for expansion exist, the new space cities are just like the old ones, and that wherever they're moving into won't have the population density of pre-Fall Manilla in three months.
Redroverone Redroverone's picture
Another reason for big sprawl is time
After all, New Valles-Shanghai or any of the other cities didn't spring forth from the ground in 10 AF. There's been a presence on Mars according to the core book from anywhere between 50 and 70 years, and added to that is the pressure of the forced exile of a lot of people from Earth and Near-Earth space with their bodies intact. They've probably had to put up a lot of buildings in a big flaming hurry just to house morphs.
The dog ate my signature
UnitOmega UnitOmega's picture
Well, let's break this down,
Well, let's break this down, get real high level with it. What do you need a discreet building for? Physical volume - either because the item you have requires physical space (Hydroponic farms, meat vats, cloning tanks and morph storage pods, CMs, etc) or more specifically because you need physical access by a body (morphs or bots). This actually covers a lot of things in EP. First and foremost, you can't digitize infrastructure. Power lines, power plants, heavy fiberoptic, water and water handling - all that needs physical space and access. Given the propensity of mesh networking, substations and local stations are probably common. Then you have your squishy meat infrastructure. Any body bank/morph brokerage/resleeve clinic is going to need some space to store coffin-sized objects. Even with access to public fab (and probably streamlined food or small item fab in many homes) as has been mentioned the average maker isn't exactly quality food prep. Even then, you'd need biological feedstock. And while Mars has some open space, quite a bit of which is dedicated agri, you'll still find some local sellers or at least storage and distribution buildings. Since a lot of meat (especially for large animals like cows and pigs) is vat grown, there's also gonna be a meat factory or two. Also, speaking of rural martian communities, those guys probably don't have blocks and blocks of CMs to spit out what they need, so there's gonna be physical storage facilities at the major transport hubs. What's your next big area where you require physical volume for (besides the obvious of living space)? Social space. Bars, night clubs and other social clubs, dollhouses, massage parlors, "scene" restaurants. Any place you're going to try and pack people to interact, you'll need space. And while you can do all those things in Simulspace, VR isn't free, and technically requires a hardware setup. In fact, VR parlors probably exist for people who don't have the space or bandwidth to do it at home. Simulspace couches take up space. Also, looking at Sunward, it gives lots of examples of businesses with physical space. Malls, big box stores, supermarkets and strip malls might be gone, but the kinds of businesses that go in them aren't, just streamlined. Pet stores, 3D copy or print shops, garages, fabricator shops (who are allowed to print certain goods), artisan workshops, clothing and fashion outlets, aug parlors, IT, Earth relic shops, and consumer electronics are all mentioned as businesses in Sunward. Some of these are brand name stores or franchises, other are probably local operations selling licensed goods (or personal designs).
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
VorlonJoe VorlonJoe's picture
Maybe?
Could it be that VR is so ubiquitous that for a change of pace people will like to go somewhere real to conduct business/pleasure?
Trappedinwikipedia Trappedinwikipedia's picture
AR certainly, VR probably is,
AR certainly, VR probably is, but that's less clear. There's also probably going to be a lot of green spaces around, both to help regulate the climate, and to provide something of a natural space on otherwise pretty barren terrain. I'd expect the most high end places to crowd around those green spaces, with a class gradient stretching away from them.
MrWigggles MrWigggles's picture
For Mars in particular, I
For Mars in particular, I dont think there would be very much agro stuff inside cities. There would defiantly be some, but with the mastery of genetics, mars should be the new bread basket of the solar system, with a superior crop of nearly every variety that was on earth, that grow in martian soil, hugging the martial cold, absorbing every photon of martian dim light. Open air crop growing. Now I cant figure out where they would be on mars... one half of me thinks very near the polar regions to make transporting the huge amounts of water cheaper or near the tropics for the heat? Maybe I am being too fanciful with the ealier thread about doing 'little house on the prairie' but on mars.
ORCACommander ORCACommander's picture
actually the core book said a
actually the core book said a lot of staple food genetic stock and outright whole species were lost in the fall. this would make the martian diet rather lacking in variety.
Trappedinwikipedia Trappedinwikipedia's picture
I suspect that most Martian
I suspect that most Martian food would be grown under a controlled environment within the domes. All the genetic engineering which would go into allowing plants to grow on the surface (and potentially mess with the terraforming effort) could be used to expand yield and improve other things. The big kicker is that current indoor farms use 1/100th the water of outdoor systems, and transhuman versions would likely be vastly superior to that. Mars doesn't have a lot of water, so that efficiency would be very useful. I'm not sure how much it would matter, but Mars has a lot more CO2 in the atmosphere and very little nitrogen, which probably has huge effects on plant life, but I don't know enough to figure out exactly what would change.
ThatWhichNeverWas ThatWhichNeverWas's picture
"You ever eat Tasty Wheat?"
A minor note - I've been picturing basic bio-feedstock as being a Protein-slurry, transferred into domciles through dedicated plumbing. Am I the only one with this in mind?
Trappedinwikipedia wrote:
I suspect that most Martian food would be grown under a controlled environment within the domes.
This. The vast majority of food is going to be grown in controlled environments, with the most basic form being nothing more than vats of GM algae. There's no reason whatsoever to grow food on the surface - but that doesn't mean an absence of "farms". Instead, farms cultivate fields of GM fungi and lichens designed to bind topsoil, release CO2 and other atmospheric gasses, fix nutrients and spread soil bacteria - in other words, Terraforming. There wouldn't necessarily be a crop per se, but I could picture variants which slowly leech useful elements from the regolith which accumulate in "fruits".
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
ORCACommander ORCACommander's picture
i picture bio feedstock
i picture bio feedstock coming in 5 gallon water cooler jugs :P
MrWigggles MrWigggles's picture
There probably is a always
There probably is a always enough of that slurry. Like I dont see anyone going hungry on mars, or lacking clothing in good repair. They could be homeless or jobless, but they probably always have foodstuff. Just not particularly engaging foodstuff.
Noble Pigeon Noble Pigeon's picture
This topic has frustrated me
This topic has frustrated me for a while, so I'm glad there's some discussion on it Something I was wondering: is it economically feasible on your average space station (say, good sized O'Neils and Toruses) to have all people's basic needs be met by public or private fabbers? In other words, would space habs also have stuff like stores and civil service buildings and space to grow crops? And one other thing: there was a point in the core book that said most new colonies, whether in the solar system or exoplanets, MUST use the new economy to be feasible, ie they rely exclusively on self-sufficiency and gigantic fabricators. Does this not sound right to anyone else?
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
consumerdestroyer consumerdestroyer's picture
I guess that's why they say
I guess that's why they say most and not all. If it was another station going up in orbit around Mars, probably that wouldn't be necessary (although it [i]would[/i] be incredibly cost-savey to have it be self-sufficient before turning on a hypercapitalist economic system for the first colonists to arrive, so I could see a hypercorp making that decision just for the low overhead). If someone wants to construct a tin can in the Kuiper Belt, maybe it's just a doomed experiment to rely on lines of supply instead of planning to have everything available on-site before you start?
UnitOmega UnitOmega's picture
Noble Pigeon wrote:Something
Noble Pigeon wrote:
Something I was wondering: is it economically feasible on your average space station (say, good sized O'Neill and Toruses) to have all people's basic needs be met by public or private fabbers? In other words, would space habs also have stuff like stores and civil service buildings and space to grow crops?
Yes to the latter. Well, some of it anyway. Fabricators aren't replicators from Star Trek, so you still need the raw materials to have them produce things. Best way to get raw materials for biologicals is just grow it, unless you happen to be near some organics and volatiles rich asteroids. Otherwise you have to import. O'Neill Cylinders are actually really huge, with dedicated green space. And I've heard the original design for a Torus implements an outer-most layer for infrastructure needs. You will never not need raw material gathering and storage - unless you're using TITAN tech which just smashes matter together from raw energy. Civil service and storefronts kind of depends on where you are. There aren't Stores on Locus, though a particular manufacturing collective might run a swap-meet type thing where you can pop in to pick up physical goods they produce as needed and maybe do somebody there a solid. Nor do I think they have much call for a "city hall". Large population centers can't waste space on a physical locale everyone can hang out in - especially with mesh technology. And Locus doesn't have a centralized governance who need a place to call their own. But in Remembrance, which is also the capitol of the LLA, they definitely have major government structures for government people to do government things.
Noble Pigeon wrote:
And one other thing: there was a point in the core book that said most new colonies, whether in the solar system or exoplanets, MUST use the new economy to be feasible, ie they rely exclusively on self-sufficiency and gigantic fabricators. Does this not sound right to anyone else?
While keeping in mind the core book is sometimes contradicted by later materials, this still actually seems fair. There are a couple major points here. First, the New Economy's high level isn't that new. The new parts are the ubiquity of fabrication and the codified reputation system. But reputational and communal groups have existed in history. And there are reputation, social and favor-based elements to modern economic interactions. The second is that when you're building a new colony or settlement, for some part of the initial period, there is no resource output, only resource input. This means you either need to have a lot of personal capital going in, or you need to be able to work for what you need or be able to trade for it (even if you're trading on weight of reputation). Some corp exoplanet operations might actually pay regular wages you can turn in at the company store (as soon as it's built) but otherwise the only stuff you have to trade on is what you bring with you and what you can do on your own, unless you can convince some other people to do it. (And a good n.b. is to remember that unless you're reading mechanics, you are reading a subjective interpretation of reality by a character in universe - not the objective truth. So if a TAU Economics professor is waxing poetic about reputation economics on the frontier, feel free to call him into question.)
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
Trappedinwikipedia Trappedinwikipedia's picture
The biggest limitation for a
The biggest limitation for a hab is going to be power, as a lot of things need it, and lossless, or near enough recycling is ubiquitous. A hab probably has a CHNOPS budget which determines how many people it can support, but that probably won't be depleted much over time. In theory there's nothing stopping a hab from using CMs and similar to nanofab everything, but its probably not the most efficient way to do it. Mechanosynthesis is a power hungry process and may not be the best way to make things. Dry nanofab especially might be hard to make natural foods, though it should be able to make nutritionally and probably taste equivalents. Texture might be difficult, but in theory printing dead cells to form meat or plant should cover most of that. I imagine that there would be a fair amount of the more volatile parts of the food decomposing during fabrication which would make things kind of weird, if copying natural foods. This is going to be quite power expensive compared to just growing GE crops in more normal ways though. There are a lot of greenhouses/aquaponics in various published EP materials though, such as the greenhouse in Continuity, and the aquaponics in Locus mentioned in Rimward. From these it seems that much of the vegetable consumed is grown normally, probably for reasons of power savings. Meat varies more I think, with a wet-nanofab forced-growth machine mentioned in Glory, and the live Nutria from The Devotees. Overall my guess is that meat is grown as animals in larger habs, where using a great deal of space for pasturing or similar. Animal feed is probably simply nanofabbed, just to save space, except for places where space is of little concern. In smaller habs, meat is probably mostly printed, while plants are generally grown. In situations where mass is more expensive to haul around than power, such as gatecrashing missions, or aboard spacecraft everything is probably printed. For Mars or similar, city size would probably be pretty similar to hab size but larger, as expanding a dome is easier than a space station. I'd expect a lot of the food in Martian cities to be naturally grown, as Mars doesn't have the advantages of super cheap fusion like places near gas giants, or super cheap solar like Venus, or even most of the LLA. I'd expect everyone who isn't nomadic to have some kind of greenhouse or agri-dome. After all, there are agri-domes in both Million Year Echo, and Mind The WMD, which are all the missions set on mars. Long term missions through the gates are likely to use greenhouses as well, because ISRUing up one is more efficient than printing food all the time. Growing plants, and to a lesser extent animals, can also be a part of the life support system, which is another point in that system's favor. TL:DR: Small and mobile settlements and habs print everything, small to medium sized settlements and habs grow plants/small animals, print larger animal meat, large settlements and habs print as little as they can.
jKaiser jKaiser's picture
The "new habs must use the
The "new habs must use the New Economy" bit is true but misleadingly written. If I'm reading it right, the "new economy" in this case is closer to a survival economy that happens to overlap a lot. For as good as transhumanity has gotten at building colonies in space, it's still a massive undertaking requiring many different disciplines, and regardless of the goal of new or transitional economy, until a certain number of imigrants have arrived to necessitate a value system beyond "we've all got to do our jobs to make this bubble airtight," it just makes most sense that everything is effectively new model and communal. Even hypercorp colony jobs are likely run this way - company town models are no doubt around especially with indentures, but even then early colonies are going to effectively be communes up to a certain point of developent just because that sort of "the tribe shares" system works best for small groups. My thinking on the subject, anyway. I disagree that there'd be no shops on Locus, etc., but with a caveat. "Shop" and "Gallery" would be synonymous, I think, and you'd have little places that might evoke an old fashioned clockmaker's shop, a blend of display space, workspace, and a little living nook in the back. Yes, everything can be nanofabricated at home or in the town square fabber, but it's stated again and again that artisan crafts and nonreproducable products are a huge part of even new economies (arguably moreso there), and a lot of those need space to work in the physical. Though pulling a note from my own very arts and crafts and far-left area, most of that would likely be co-op models, studio space being cycled between various members or up for rent or lottery or some other deciding factor if space is a premium, such as the co-op's front window facing the floatway. Open, multi-use space-for-rent is going to be very common and practical with the increasingly decentralized way of life. I'm having a hard time finding any reason you wouldn't let nature take care of the heavy lifting for you when it comes to organic food. Between drone delivery services if you realize you're low on cabbage and the benefit of community blending one sees at farmers' markets, doubly so for such a public society as most hab-living transhumans would live in, using a maker to print plantmatter seems...inefficient. Yes, it takes time to grow that cabbage, but even today if we want a cabbage, it's not like we need to wait a few weeks for one to sprout. All currently existing habitat designs have significant portions for dedicated agro work, and the side benefits (oxygen cycle, waste disposal through compost, morale/psyche benefits from greenery, and with genesplicing being so common, you better bet the florists are having a field day in EP) are significant enough that hydroponics and even old-fashioned dirt farming is going to be around for a long, long time, even if it is primarily done via bots unless someone wants a day to go old fashioned. I think this came up elsewhere, to someone's delight, but don't forget: we have alpacas in space in EP. According to Panopticon, anyway. Back to Mars, though...most of the above holds true. In any given dome, you're also going to see huge garage and service areas connected in one way or another to terraforming. Transit hubs are another huge part of any dome, complete with gift shops for out-of-towners ("out-domers?"). I don't see tchotchkes going away anytime soon; hell, they're already mass produced to a ridiculous degree or are artisan crafts anyway. Likewise, while many bikes are small enough to fit like a backpack, you're still going to see vehicle garages and temp storage space, likely in the same facilities. Probably something like the facilities in the Netherlands or Japan, writ large. Heavy industrial sites are present, but limited: the big industrial stuff is in orbit unless it can be done on the surface without causing pollution, which there's an incentive to since every calorie of energy pumped into the planet through heat aids the terraforming. As said before, infrastructure's not going anywhere, and there's still the incentive to pump waste heat into the atmosphere, so as an aside there's probably a pretty competitive green industry movement. Or Red industry movement. Clean systems that still aid in terraforming as a side benefit. The books specifically mention souks, which strikes me that marketplaces are huge elements of public space. Again, I don't think one should overplay nanofabrication - traditional shopping is unlikely to go anywhere, though the souks are probably like something of a blend of a middle eastern souk (And a lot of this depends on how extensive FRM is in your version of the setting) with something like a swap meet and community forum in person. And near those are going to be the permanent installations of society, bars, taverns, coffeeshops, restaurants, and clubs, all of which probably need to be a bit bigger than in the modern day because of the aforementioned increasingly public lifestyle. The service industry if anything is going to be even bigger in EP than today, far more diverse and fiercely competitive to stay ahead of the maker catalogues and provide [em]experiences[/em] as much as products. And of course, bigger service installations like that require bigger kitchens, bathrooms, and all those other aspects of life that we don't tend to think too much on in sci-fi but would still be there and probably where we'd have the most appreciated upgrades if we could time travel ahead and enjoy them. And, of course, parks and recreation spots would be everywhere. Partly to combat the psychological problems of living in a dome (admittedly less a problem on Mars than Titan, but still) and partially because if what I'm reading in Sunward is any indication, domes are as competitive as hypercorps about brand recognition and providing memorable experiences. Hell, most of the domes are probably either owned by or effectively run by hypercorps, and with the loss of centralized business offices, the whole municipal area that isn't communally run becomes your new office parks. And we already have some pretty snazzy examples of that on this planet. EDIT: just had a thought. Public nanofab installations...probably look a lot like modern laundromats.
uwtartarus uwtartarus's picture
I described the coffin
I described the coffin/capsule hotels in Valles-New Shanghai as having public fabbers for fresh paper clothing and a sort of automat (1940s!) for the traditional Continental Breakfast.
Exhuman, and Humanitarian.
MrWigggles MrWigggles's picture
Automats are pretty
Automats are pretty interesting idea, actually. Like, I dont think a restaurant would exist in EP really... or well... Like I guess they would exist but they would be god damn expensive and a luxury of the hyperelite? Cause they would need to be in this spun torus, I imagine and be very resource intensive.
jKaiser jKaiser's picture
No, that's not really a
No, that's not really a requirement. You don't need gravity to eat or cook, although the books do mention the latter is tricky in micro-g. Certainly not an issue in any gravity where there's a "down" worth a damn, let alone on a planet or moon. Side note, I know what you meant, but spinning a station only requires energy expenditure to start the spin, since any spun habitat will be in a vacuum. And even assuming there aren't supertech metamaterial ball bearings or whatever to keep spinning and nonspinning sections of a given habitat frictionless, that's still just the occasional reaction mass jet to adjust the spin speed.
Trappedinwikipedia Trappedinwikipedia's picture
Restaurants seem to be fairly
Restaurants seem to be fairly common in EP, based on MYE and the Transhuman fiction. MYE has the party meeting in a Korean restaurant outside of Pathfinder City, and Interference features a public tea shop. Assuming that the theory that most food is grown rather than nanofabricated is true (and it seems quite well supported) it would make sense if there were still a number of restaurants left.
jKaiser jKaiser's picture
That reminds me of seeing a
That reminds me of seeing a discussion about 3D printed food among a bunch of chefs, and the consensus seemed to be that the appeal is consistent ingredients, not whole foods printed in one go. I guess it comes down to case by case. If you have particularly good makers, you use those where you can, but natural-grown food both allows for plenty of side benefits (whereas fabbing is purely energy-consuming) and a bit of a both is the most likely case, especially with more complex/energy-dense foods like meats. It's also going to depend on the quality of the 'ponics and dirt farming, though that's more likely an issue with Mars than elsewhere. There has to be an absolute madhouse of botanics innovation going on to adapt more species to Mars' geography/Areoculture* which means probably millions of strains of foodcrops coming and going each year. And they're all going to taste a little different, so the food industry's going to be paying attention for the next fad. There are going to be some highly-paid people in that field, then, balancing "this is more effective at soil development, but that is starting to get some demand in the food market, and we have only so much time and so many resources this quarter..." *From "Ares," not meaning "air-based." Our language has some gaps...
uwtartarus uwtartarus's picture
I wonder how the terroir of
I wonder how the terroir of Mars affects things. Entirely different soil!
Exhuman, and Humanitarian.
ORCACommander ORCACommander's picture
Also restaurants provide a
Also restaurants provide a key thing that no transhuman can really go without, socialization
jKaiser jKaiser's picture
So over the weekend I was in
So over the weekend I was in Chicago for the Hawks game and beerfests at various bars (which I failed to buy tickets for in advance, genius intellect that I am...) and had a moment where I looked around the bar (Moe's Tavern on Milwaukee, if you're curious). Very new, very modern bar. And fucking enormous. Easily a few hundred people there, possibly as many as a thousand given that I had no opportunity to venture far inside or up to the second floor. As were most of the other newer bars I went to that day. While there aren't any places as big or as populous as Chicago in Eclipse Phase (and by that I mean "close enough to chicago to come for cheap, diverse beer," so really about half the state and a good chunk of Indiana), it made me think that there absolutely would be enormous clubs, bars, and such in mature EP cities. Alcohol isn't going anywhere, and you know that's an industry that will resist nanoengineered products kicking and screaming, so there will still be huge distilleries and related locations to keep up with demand. And your basic splicer can party harder than most of us ever could hope to, so that's going to shift demand to things like dance floors and harder drinks too. I also noticed there were a lot of bars all over the place. Nice places, dives, sports bars, sports bars lite, pubs, fiercely Irish pubs, etc. There's precious little information on real estate prices on Mars, etc., but it's pretty hard to lose money or rep when your business is alcohol, so I'd be willing to put money down on there being even higher bars per capita in EP.
Noble Pigeon Noble Pigeon's picture
ORCACommander wrote:Also
ORCACommander wrote:
Also restaurants provide a key thing that no transhuman can really go without, socialization
Yeah, that's what I imagined. It would be mind-numbingly dull from a setting point of view if restaurants and other physical locations where you can socialized simply vanished or became extremely antiquated because of transhuman technologies like the Mesh or nanofabrication. That's why I'd think physical grocery stores would still be a thing, although they'd actually function more like [i]grocery stores[/i], not like Target or Wal-Mart where food is just one thing that people can buy. Those things exist but in smaller, more specialized locations. At least in places like Mars or Titan anyway.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
Trappedinwikipedia Trappedinwikipedia's picture
jKaiser wrote:
jKaiser wrote:
While there aren't any places as big or as populous as Chicago in Eclipse Phase (and by that I mean "close enough to chicago to come for cheap, diverse beer," so really about half the state and a good chunk of Indiana), it made me think that there absolutely would be enormous clubs, bars, and such in mature EP cities.
This isn't really true, Valles-New Shanghai is literally twice the size of Illinois and Indiana combined. Noctis-Qianjiao is a little larger than the Chicago metroplex, Elysium is around the same size. The big cities on Titan are in the same ballpark as Elysium. I think that just further supports your point though. Places like bars and other places to socialize have probably proliferated a lot as the need for other big space users such as warehouses is reduced.
Lazarus Lazarus's picture
UnitOmega wrote:. .
UnitOmega wrote:
. . .Fabricators aren't replicators from Star Trek, so you still need the raw materials to have them produce things. Best way to get raw materials for biologicals is just grow it, unless you happen to be near some organics and volatiles rich asteroids. . .
Actually, growing organics doesn't exactly get you raw materials any more than using a fabricator. Plants don't have some magical ability to create elements. The primary mechanism for growth for a plant is to take CO2 from the air and bond it with hydrogen from water. Most of the other elements that they require tend to come from the soil such as Nitrogen in the form of soil nitrates. In theory these same elements could be used directly by a nanofabricator. You pour the water into the feedstock bin, you add the chemicals you would be putting into the soil (in fact, let's just throw the soil in there), and the machine grabs CO2 out of the air. Plants don't really have the advantage here. Where they do have the advantage though is that they use relatively little energy and run more or less 24/7. I think the bigger difference in nanofabricators and Star Trek replicators isn't that the replicators work ex nihilo but that nanofabricators take way, way longer to work. While the 1 hour per cost category is a gross oversimplification it pretty clearly indicates that when you say 'tea, Earl Grey, hot' you are going to be waiting a good while for the nanofabricator to put it together. There's a reason why you have Makers in a world filled with Fabbers. Makers work by having raw foodstuff hanging around and then on demand mixing up the raw foodstuff to make food. So as an example when you say 'tea, Earl Grey, hot' the Maker combines water with tannins and various other chemicals (chemicals, not elements) based on complex formula and recipes to produce a drink that is almost completely, but not quite, unlike tea. But on the upside it makes it quickly. All of which goes to answer the question 'why grow food?'. Because it is more efficient. While nanofabricators could turn raw elements into food the volume, energy requirements, and/or number of people needed to keep enough machines running to feed a given population is less than that required for simply growing plants and converting them into the materials needed for the Makers.
My artificially intelligent spaceship is psychic. Your argument it invalid.
jKaiser jKaiser's picture
Trappedinwikipedia wrote
Trappedinwikipedia wrote:
jKaiser wrote:
While there aren't any places as big or as populous as Chicago in Eclipse Phase (and by that I mean "close enough to chicago to come for cheap, diverse beer," so really about half the state and a good chunk of Indiana), it made me think that there absolutely would be enormous clubs, bars, and such in mature EP cities.
This isn't really true, Valles-New Shanghai is literally twice the size of Illinois and Indiana combined. Noctis-Qianjiao is a little larger than the Chicago metroplex, Elysium is around the same size. The big cities on Titan are in the same ballpark as Elysium. I think that just further supports your point though. Places like bars and other places to socialize have probably proliferated a lot as the need for other big space users such as warehouses is reduced.
I stand guilty of not double-checking my population estimates. Though the point is ultimately reinforced. Rather an aside, but I wonder how crazy bartending has gotten with the better part of two centuries of low- and microgravity environments to sling drinks in.
uwtartarus uwtartarus's picture
Do places need to be spun for
Do places need to be spun for gravity in order to enjoy drinking classically or is drinking bulbs of beer or whiskey okay? What about the foamy quality of beer? Drinking in microgravity sounds a bit complex, how is that even done?
Exhuman, and Humanitarian.
Kojak Kojak's picture
This is one of those things
This is one of those things that I've long assumed is covered by basic biomods: you can drink foamy or carbonated beverages in micro- or zero-g without it making you nauseous/uncomfortable.
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
uwtartarus uwtartarus's picture
Kojak wrote:This is one of
Kojak wrote:
This is one of those things that I've long assumed is covered by basic biomods: you can drink foamy or carbonated beverages in micro- or zero-g without it making you nauseous/uncomfortable.
Fair point! It does say that Basic Biomods make all of the discomforts of microgravity be a non-issue, though I would imagine that some folks like the nostalgia of beverages in glasses. Still, slightly off-topic.
Exhuman, and Humanitarian.
jKaiser jKaiser's picture
As for the actual mechanics,
As for the actual mechanics, I envision it much like bars on earth, with glass bottles and all the old trappings. It's just that the glass bottles have a bladder and one-way valve/straw inside. Actually, this got me looking up a lot of fun videos, so here, share the bounty: https://www.youtube.com/watch?v=AZx0RIV0wss
uwtartarus uwtartarus's picture
jKaiser wrote:As for the
jKaiser wrote:
As for the actual mechanics, I envision it much like bars on earth, with glass bottles and all the old trappings. It's just that the glass bottles have a bladder and one-way valve/straw inside. Actually, this got me looking up a lot of fun videos, so here, share the bounty: https://www.youtube.com/watch?v=AZx0RIV0wss
Cool!
Exhuman, and Humanitarian.