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Infomorph habitats probably aren't free

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pobox522rlyeh pobox522rlyeh's picture
Infomorph habitats probably aren't free
One of the ideas that the game-world seems to be based upon is that there is little downside to being "killed" because you simply lose your body, and even if you don't have the money for another body you can simply move around as an infomorph. That doesn't really make sense economically speaking though, because somebody has to pay for bandwidth, and as a recorded brain on the net you are taking up harddrive space... somewhere. Logically speaking it wouldn't be much money. You wouldn't be spending as much as you would if you still had a body had to feed and clothe it, but it's still an expense. What that logically means is that a lot of these infomorphs that are wandering around are constantly looking for ways to pay for their upkeep, if not buy a body. "Data mining" would likely be the common activity, since it doesn't require a body. (They would be paid to do complication information searches, or maybe to manipulate/add new data.) Unfortunately, since there are a huge number of people who are limited to this sort of work, it would likely become a very poorly paid sort of work. Millions of people all competing for thousands of jobs means they will be paid poorly. Today in our world, a lot of work is outsourced outside of the United States when it can be performed more cheaply elsewhere, so people in developing countries tend to do lots of work in textiles. Perhaps in the world of eclipse phase, data mining has become a job that only infomorphs will do. Perhaps they work for years, saving up their credits so they can finally get a body and get some other sort of better paying work. Think of it as the "company store" that victimized miners in Colorado in the 20s. The miners were paid for their work, but sometimes their income was less then their rent and food in a given month. So in effect, they were slaves, even though in theory they had certain rights. In effect, we've made a sort of of lower economic class, and people would fear losing their body because their income would be devastated, and they might become trapped as an infomorph for years. I wonder what the slang would become for people like this.
"That which is not dead can eternal lie, and with strange aeons even death may die..."
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
Security is a common place where infomorph employment/servitude occurs. Infomorphs are often used in place of the AI that normally runs a locations computerized security system. In fact, Infomorphs can be used in almost every scenario where an AI can be alternatively used. I'd imagine that a number of them don't get paid, however... likely working as indentured servants to some bigger payoff later (like a body). Believe it or not, however, infomorphs are not seen as the lowest class. Rather, it's those who have sold themselves to service in hypercorp sweatshops, all for simply getting a very cheap synthmorph body. They are known as the clanking masses, and they permeate the poorest of the poor in the Eclipse Phase universe. It's for this reason that so many who are infomorphs choose not to get bodies at all, and would rather stay nonphysical rather than become members of the new slave class.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
pobox522rlyeh pobox522rlyeh's picture
Re: Infomorph habitats probably aren't free
That makes a lot of sense. I guess whether which fate would be worse (life in service in a cheap metal body, versus relative freedom with no body) would really be a matter of opinion. Someone who existed as an infomorph and saved up money for one of the more valuable body types would be under some pressure to upgrade their income as soon as they finally obtain one. Some people would have the self-discipline to wait longer and save more money, and others wouldn't.
"That which is not dead can eternal lie, and with strange aeons even death may die..."
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
pobox522rlyeh wrote:
That makes a lot of sense. I guess whether which fate would be worse (life in service in a cheap metal body, versus relative freedom with no body) would really be a matter of opinion. Someone who existed as an infomorph and saved up money for one of the more valuable body types would be under some pressure to upgrade their income as soon as they finally obtain one. Some people would have the self-discipline to wait longer and save more money, and others wouldn't.
Just because someone is an infomorph does not necessarily mean he will have low income. It all depends on what he does with his time. For instance, I can imagine that there are probably a number of wealthy infomorphs which have built vidgame companies, simulspace theme parks, or even made a living as software or AI programmers. Maybe he writes nanofabrication blueprints for a living. Hell, a very mercenary infomorph might make a living as a for-hire hacker. None of these activities require a body, and all of them have the potential to be lucrative.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
pobox522rlyeh pobox522rlyeh's picture
Re: Infomorph habitats probably aren't free
I'm sure there are infomorphs that would make a good living. You have to wonder about all the people who made a living as say, dockworkers, farmers and the like though, and then ended up as an infomorph after the fall. A lot of these people simply wouldn't be able to make the crossover into the sort of technical jobs that someone could perform as an infomorph. Really, there is no guarantee that any given person will have technical skills at all, or even be computer literate. I'm guessing people in that position would have a hell of a time adapting, since they literally could have been living a fairly low-tech existence one day and then become an infomorph the next. I'm guessing there are a lot of people out there with all sorts of psychological disorders. Fortunately, I suppose an infomorph psychologist could still do his job without a body.
"That which is not dead can eternal lie, and with strange aeons even death may die..."
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
pobox522rlyeh wrote:
I'm sure there are infomorphs that would make a good living. You have to wonder about all the people who made a living as say, dockworkers, farmers and the like though, and then ended up as an infomorph after the fall. A lot of these people simply wouldn't be able to make the crossover into the sort of technical jobs that someone could perform as an infomorph. Really, there is no guarantee that any given person will have technical skills at all, or even be computer literate. I'm guessing people in that position would have a hell of a time adapting, since they literally could have been living a fairly low-tech existence one day and then become an infomorph the next. I'm guessing there are a lot of people out there with all sorts of psychological disorders. Fortunately, I suppose an infomorph psychologist could still do his job without a body.
It might be a problem at first, but humans are fairly adaptive, and I'm sure these people would eventually get used to a virtual existence. Those blue-collar workers incapable of making the transition likely volunteered to join the clanking masses.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Quincey Forder Quincey Forder's picture
Re: Infomorph habitats probably aren't free
pobox522rlyeh wrote:
I'm sure there are infomorphs that would make a good living. You have to wonder about all the people who made a living as say, dockworkers, farmers and the like though, and then ended up as an infomorph after the fall. A lot of these people simply wouldn't be able to make the crossover into the sort of technical jobs that someone could perform as an infomorph. Really, there is no guarantee that any given person will have technical skills at all, or even be computer literate.
I think it might depend on the habitat hosting the informorph populations. the poor digital plebes would get cheap servers with (comparatively) low bandwith and outdated antivirus and firewalls with more holes than a Gruyère cheese. the more talented would get transfered to better server in better habitat by farcasting, with much better bandwith, better firewalls and antivirus
Quote:
Fortunately, I suppose an infomorph psychologist could still do his job without a body.
They would be the best suited for psychosurgery got a question, a bit like Matrix? Are the Informorph always aware they're just infomorph, or could they be made to believe they're somewhere and something else? Imagine a malignent Mercurial AGI keeping millions of informorph inslaved and unaware they're inslaved, believing they live in a time and place where such things as sleeving, morphs and AGI are unknown. Since the money they're paid in doesn't actually exist, the AGI keeps all the money for him or herself, and the people couldn't afford to go anywhere outside, even if they found out the truth
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Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
Quincey Forder wrote:
I think it might depend on the habitat hosting the informorph populations. the poor digital plebes would get cheap servers with (comparatively) low bandwith and outdated antivirus and firewalls with more holes than a Gruyère cheese. the more talented would get transfered to better server in better habitat by farcasting, with much better bandwith, better firewalls and antivirus
That is a possibility, though I think it fair to note that bandwidth is no longer a real issue in this setting. Even the slowest bandwidth in the EP universe is likely to be ridiculously fast.
Quincey Forder wrote:
They would be the best suited for psychosurgery
It could also be well suited for normal therapy. A simulspace therapy center could be created, which looks and feels in every way like a real therapist's office or psychiatric ward.
Quincey Forder wrote:
got a question, a bit like Matrix? Are the Informorph always aware they're just infomorph, or could they be made to believe they're somewhere and something else? Imagine a malignent Mercurial AGI keeping millions of informorph inslaved and unaware they're inslaved, believing they live in a time and place where such things as sleeving, morphs and AGI are unknown. Since the money they're paid in doesn't actually exist, the AGI keeps all the money for him or herself, and the people couldn't afford to go anywhere outside, even if they found out the truth
No, infomorphs do not necessarily know they are infomorphs. While most do because they are immediately presented with a digital reality which makes it very obvious that they aren't in the real world, it is very possible for someone to be loaded into a simulspace as they awaken... leaving them potentially unaware of their virtual state, because simulspaces can be as realistic as the creator desires. In fact, I've got a campaign setting essentially built as a mix between I Have No Mouth and I Must Scream, The Prisoner, and The Matrix. In it, my three players are subject to horrors that you can't even imagine. Whenever they die, they awaken shortly afterwards back at the "field", which is what they have labeled the meadow they are placed in just before horrible crap starts happening to them again. Little do they know that it all is a simulspace, which is being ran by an unknown entity with them being used as guinea pigs.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
Re: Infomorph habitats probably aren't free
If infomorph habitats really were free, then they would fill up completely very soon. It only takes one crazy in the solar system who thinks the world is better with more of him, and we would all be spammed. Obviously there exist costs, even in the rep economy: getting nice computing nodes that can run a whole ego without any lags and glitches, with high bandwidth to the rest of the mesh and no intrusive software will require making some people happy with you. There are no doubt little virtual nooks and crannies where less fortunate egos survive, struggling with buggy operating software, lags, viruses and those occasional blackouts when the habitat cooling system seizes their computing node to run a calculation. Robin Hanson has done a seriously scary and interesting paper on the economics of uploads (I have mentioned it lots of times already, but it is IMHO important both in EP and the real world) where he points out (using fairly standard economics) that if skilled people can copy themselves you get 1) lots of economic growth since there are now more people doing services, and the number will be increasing proportional to the amount of computer power (Moore's law is assumed to apply; it is enough that *some* people like to fork to get lots of forks), and 2) the average wages of the forks will approach the cost of running them. So in this scenario you get an enormous class of low-wage infomorphs that is constantly swelling, inside an economy booming. If you happen to have a rare skill you can make a lot of money but you have to be on the guard of price-dumping by your forks. I think EP is approaching this, but at a fairly moderate rate. The computational resources appear to be growing slowly due to fears of allowing Seeds to take root. In outer system rep economies the above economic logic is softened (but not abolished) so the process might take longer than in the inner system. The infugees are to a large degree this software underclass, but massive forking is not yet standard. Hypercorps are already planning for the inevitable, and Consortium politicians are considering the best way of handling an infomorph population boom. I'm actually writing up "copyrations" right now, companies composed of lots of forks of an individual working together (like Pax Familia, but legit). Imagine the lawyer firm "Me, myself and I" composed of copies of one fairly standard lawyer who uses alpha forks to do various legal tasks. Afterwards they are merged into one of the "partner forks" or just deleted (after all, this particular lawyer might be entirely OK with this). If needed he can call up a hundred copies to do work: the costs of growing up and training as a lawyer gets divided by the enormous amount of billable hours he can get. Sure, there are better lawyers around than this firm, but it is hard to beat their price.
Extropian
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
I'd imagine that there would likely be a policing organization for infomorph habitats that regulates forking. For instance, I should think that something like a brainwave scan could be done to an infomorph, which could then be cross-checked against other BWSs for forking. Permits would likely be necessary to purchase in order to allow such things. If the location is reputation-based, then a certain limit based on reputation would likely be implemented instead. Violators would be forcibly merged, and potentially even be put in digital isolation (locking their system out of the rest of the habitat network, as a form of jail).
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
Re: Infomorph habitats probably aren't free
Decivre wrote:
I'd imagine that there would likely be a policing organization for infomorph habitats that regulates forking. For instance, I should think that something like a brainwave scan could be done to an infomorph, which could then be cross-checked against other BWSs for forking. Permits would likely be necessary to purchase in order to allow such things. If the location is reputation-based, then a certain limit based on reputation would likely be implemented instead. Violators would be forcibly merged, and potentially even be put in digital isolation (locking their system out of the rest of the habitat network, as a form of jail).
It all depends on what forking is regarded as. Is it like reproduction, divorce (both forks get half the possessions), online work or something else? Different societies will reach very different positions. To make matters messier, beta forks are pretty good workers too and are supposedly OK in even more polities. I think the main limit in the inner system is citizenship: forking of citizens means that one of them needs to get a new citizenship ID, and the government can hence intervene and delay/regulate depending on views. Most likely the regulations tend to keep the official forking rate under control, although what that rate is will be dependent on ideology and economy. As you said, in the outer system reputation matters. It might be easy to create new forks, but if you don't have a high reputation they are regarded as software spam. Forking is a also serious cause of reputation inflation. A high-rep individual who forks will have "created" a lot of extra rep. This might not be a serious *direct* problem since reputation is not directly transferable like credits. But the two forks can in principle go off and independently get two high-rep services independently and the merge back, now the lucky recipient of twice as much as they would otherwise had been able to get. This suggests that new economy societies might want to keep this kind of shenanigans down. As I see EP, the fun is just starting. Forking and merging are *massively* destabilizing technologies, and there are lots of munchkin NPCs out there discovering any loophole in their local legal or economical system right now. In a few years time the EPverse will look utterly alien due to things like this. 9 out of 10 Planetary Consortium citizens will be copies of Mr Lee, the widely forked workaholic lawyer from Singapore...
Extropian
anth anth's picture
Re: Infomorph habitats probably aren't free
Arenamontanus wrote:
Forking is a also serious cause of reputation inflation. A high-rep individual who forks will have "created" a lot of extra rep. This might not be a serious *direct* problem since reputation is not directly transferable like credits. But the two forks can in principle go off and independently get two high-rep services independently and the merge back, now the lucky recipient of twice as much as they would otherwise had been able to get.
As rep scores are updated in real time I think that if two forks tried that using the same identity to get a favour the second would find that as a favour had already been used there is a wait for it to refresh. If they were to get the timing so exactly the same they were able to get two favours, or if there were a mesh outage so updates got delayed, then as soon as the rest of the network realised this one of the favours would be treated as burning rep. If it seemed like a deliberate attempt to deceive the affect on rep could be much worse.
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
Arenamontanus wrote:
It all depends on what forking is regarded as. Is it like reproduction, divorce (both forks get half the possessions), online work or something else? Different societies will reach very different positions. To make matters messier, beta forks are pretty good workers too and are supposedly OK in even more polities. I think the main limit in the inner system is citizenship: forking of citizens means that one of them needs to get a new citizenship ID, and the government can hence intervene and delay/regulate depending on views. Most likely the regulations tend to keep the official forking rate under control, although what that rate is will be dependent on ideology and economy. As you said, in the outer system reputation matters. It might be easy to create new forks, but if you don't have a high reputation they are regarded as software spam. Forking is a also serious cause of reputation inflation. A high-rep individual who forks will have "created" a lot of extra rep. This might not be a serious *direct* problem since reputation is not directly transferable like credits. But the two forks can in principle go off and independently get two high-rep services independently and the merge back, now the lucky recipient of twice as much as they would otherwise had been able to get. This suggests that new economy societies might want to keep this kind of shenanigans down. As I see EP, the fun is just starting. Forking and merging are *massively* destabilizing technologies, and there are lots of munchkin NPCs out there discovering any loophole in their local legal or economical system right now. In a few years time the EPverse will look utterly alien due to things like this. 9 out of 10 Planetary Consortium citizens will be copies of Mr Lee, the widely forked workaholic lawyer from Singapore...
Forking technology is a bit of a double-edged sword. Since forks can diverge gradually more and more from the original ego, this can be to the original ego's detriment. Two ego copies doing the same work in the same region may become business rivals, and either is potentially capable of identity theft if they so choose. For that matter, there are other issues, like if two forks fall in love with the same person and refuse to merge or share (very possible, since forks will almost definitely have similar tastes). That said, forking is likely to be best used for the purpose of allowing someone to be in many places at the same time. I'd imagine that the majority of people (or even AGIs and uplifts) would not like the idea of other copies of themselves running around. It might be an interesting experiment, but doubts and suspicions will crop up. However, if an expectation of merging is present, then forking fulfills a role similar to nanofabrication. Much like how nanofabrication creates a material post-scarcity scenario, forking creates a time post-scarcity scenario in which people can literally create as much time as they desire to do the things they need to do.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
Re: Infomorph habitats probably aren't free
Ah, fork jealousy sounds like a great plot idea! Fork 1 and 2 loves their wife, but can't help hating each other for it. Mr Lee's surviving grandson at first thought it was fun to get so much attention from grandfather x 10, but now find the thousands of copies of his grandfather somewhat troubling...
Decivre wrote:
Much like how nanofabrication creates a material post-scarcity scenario, forking creates a time post-scarcity scenario in which people can literally create as much time as they desire to do the things they need to do.
Well expressed. In a sense it is also a skill post-scarcity scenario: imagine being able to hire/become a thousand people working on a project (such as developing a piece of software) for a very low cost.
Extropian
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
Arenamontanus wrote:
Ah, fork jealousy sounds like a great plot idea! Fork 1 and 2 loves their wife, but can't help hating each other for it. Mr Lee's surviving grandson at first thought it was fun to get so much attention from grandfather x 10, but now find the thousands of copies of his grandfather somewhat troubling...
Actually, one of my games had something similar happen, but not so much jealousy as stalking. A narcissist created a beta fork of himself who left for a long time, and then returned to stalk the original ego because it was madly in love with him (it couldn't love itself because it only considered itself to be part of a beautiful whole). It resulted in a very amusing side-mission for my players to keep him safe from... himself....
Arenamontanus wrote:
Well expressed. In a sense it is also a skill post-scarcity scenario: imagine being able to hire/become a thousand people working on a project (such as developing a piece of software) for a very low cost.
I still consider that to be part and parcel to time post-scarcity: training an employee takes time and money (which is, by extension, also translatable into time), and training a thousand employees is far more time-consuming than training one employee and copying him a thousand times.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
King Shere King Shere's picture
Re: Infomorph habitats probably aren't free
Yes I can see several situations where forks become bitter enemies, quarreling, competing and undercutting each other. Especially divergent forks. As well as philosophical views & psychological motivations for such enemity. [b]Evil hates Evil[/b] A person that struggles to constrain himself from certain behaviors. This person would get angry when others isn't restraining the same, or fail in doing it. Often due to internal self-hate or a dislike (or aspiration) of certain aspects of him/her/it-self. Like the psychological projection deference mechanism, but the despised behavior isn't projected into innocent others - its identified in other "guilty". Such a individual wouldn't get along well with its fork copies. "If I follow the law (though I hate it & sometimes fail in following it), then at least I expect that others be severely punished when they break it." "Evil knows evil" "I despise my own weaknesses and that same weaknesses in others" "I dont trust myself, so I wouldn't trust a copy of me" "I expect some of my copies to rat the rest of us out, thats why I should be the one to rat them out."
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
King Shere wrote:
Yes I can see several situations where forks become bitter enemies, quarreling, competing and undercutting each other. Especially divergent forks. As well as philosophical views & psychological motivations for such enemity. [b]Evil hates Evil[/b] A person that struggles to constrain himself from certain behaviors. This person would get angry when others isn't restraining the same, or fail in doing it. Often due to internal self-hate or a dislike (or aspiration) of certain aspects of him/her/it-self. Like the psychological projection deference mechanism, but the despised behavior isn't projected into innocent others - its identified in other "guilty". Such a individual wouldn't get along well with its fork copies. "If I follow the law (though I hate it & sometimes fail in following it), then at least I expect that others be severely punished when they break it." "Evil knows evil" "I despise my own weaknesses and that same weaknesses in others" "I dont trust myself, so I wouldn't trust a copy of me" "I expect some of my copies to rat the rest of us out, thats why I should be the one to rat them out."
I think the more integral reason for it is to defend one's sense of unique identity... or what I would call the "Highlander syndrome". People in our time do a lot to try and stand out from the crowd, and show that they themselves are their own person. People tend not to like being imitated, or to feel like just another member of the crowd. Anything that threatens their feeling of being their own person can be perceived as a threat. In this sense, forks are the greatest threat to such people's sense of identity, being perfect copies and living evidence of a person's non-uniqueness. Such a presence can very well stir up angry, even perhaps murderous desires in a person who simply wants to prove that they are a special snowflake once again.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
nick012000 nick012000's picture
Re: Infomorph habitats probably aren't free
Decivre wrote:
Forking technology is a bit of a double-edged sword. Since forks can diverge gradually more and more from the original ego, this can be to the original ego's detriment. Two ego copies doing the same work in the same region may become business rivals, and either is potentially capable of identity theft if they so choose. For that matter, there are other issues, like if two forks fall in love with the same person and refuse to merge or share (very possible, since forks will almost definitely have similar tastes).
Heh. Reminds me of Gav from Schlock Mercenary; he winds up cloning himself a billion times over with an alien teleporter device, and one of him eventually winds up complaining that he can't get into a relationship with any leggy blondes since they're all already taken by another one of him or had already broken up with him.

+1 r-Rep , +1 @-rep

pobox522rlyeh pobox522rlyeh's picture
Re: Infomorph habitats probably aren't free
I think the one really constant limit on forking from habitat to habitat, comes down to bandwidth and computer time usage. Somebody is going to have to pay for it, and even if a given habitat doesn't mind, expense always matters. The question is, just how much resources are needed to hold all the contents of the human brain? I'm betting it's an awful lot actually. I read a paper which I can unfortunately no longer find describing the complexity of the brain compared to a computer, and a modern computer certainly loses badly, if you include every fork and neuron. Essentially, every time a fork is created your going to have to pay for it, and your going to have to decide if any of those forks get any of your resources. It's something that is completely ignored in the core rules, infomorph computer usage, and that is unfortunate because it should be an awfully big issue. Not just because of realism, but because of internal game balance. Without keeping track of fork bandwidth/hardware requirement, there is no limitation on forks. And there should be such a limitation. The thing that would be amusing to me would be the person who assumes that a copy of himself would act in the way he wants, but doesn't take for granted the fact that his fork might not actually like him. I suspect it would be similar to the way brothers do or don't get along. They have so very much in common, but are competing for the same resources. The original creates a fork to do something. He gets to live in a body in a nice apartment, but all the fork has is a little slot in a computer, and he may not even have access to the modifications and software he wants. Most forks would come to hate the original, I would think.
"That which is not dead can eternal lie, and with strange aeons even death may die..."
King Shere King Shere's picture
Re: Infomorph habitats probably aren't free
Not all of the brain needs to be "emulated", Much of the brains system would irrelevant in another body, Just becasue our scientist today dont know how to seperate the body from the mind & how much of its system that must remain, doesn't mean that EP scientist doesnt. I imagine that they would discard irrelevant parts of a brains "body operating systems" . Making the ego file size (data wise) lesser than a total brain emulation file. Even though the ego no longer is in a whole brain -its undamaged (despite distilled). Unless something went wrong -of course. "bodies" swapped into, would provide the ego with their operative system -making it function inside its new body.
pobox522rlyeh pobox522rlyeh's picture
Re: Infomorph habitats probably aren't free
Yes, not quite all of it... just a few terrabytes. Seriously, all of the data that goes into cognition, the memories of all of our lives... that is a lot of information, a lot. You have to assume that each individual brain is going to require a lot more storage then almost any document we are familiar with today. That's my point. The transhumanism idea is great, but I think people are in such a hurry to assume that new technology will create new opportunities, that they are trying to ignore the very real problems that would come up when they tried to implement all of this. That's weird, because doing so doesn't lead to a very good game. It's the problems that come up that make the game interesting. If there weren't any problem, there wouldn't be any conflict. (In other words no drama, and not much of a story.) It would be a lot of storage, and it would take even more resources to allow those brains to be active and move from one place to another, constantly doing things. In other words, it would cost money.
"That which is not dead can eternal lie, and with strange aeons even death may die..."
Arenamontanus Arenamontanus's picture
Re: Infomorph habitats probably aren't free
I have an appendix in a paper (appendix A) where I list various estimates for the memory storage needs and computing power of the human brain. I think my own bet for a working informoph brain on the order of hundreds to a thousand terabytes, and a computational demand of 10^22 flops for real-time function. Yes, there is a *lot* of storage capacity around in EP. This is why I think less data was erased in The Fall than data lost when indices and other tools for finding *where* it was got messed up.
Extropian
pobox522rlyeh pobox522rlyeh's picture
Re: Infomorph habitats probably aren't free
Arenamontanus wrote:
I have an appendix in a paper (appendix A) where I list various estimates for the memory storage needs and computing power of the human brain. I think my own bet for a working informoph brain on the order of hundreds to a thousand terabytes, and a computational demand of 10^22 flops for real-time function. Yes, there is a *lot* of storage capacity around in EP. This is why I think less data was erased in The Fall than data lost when indices and other tools for finding *where* it was got messed up.
Very true, you have to assume that the ability to store information has increased exponentially in this new era of science. Partly because it's realistic... and because it's absolutely freaking necessary to be able to store millions of infomorphs, at hundreds of terrabytes apiece, and then handle all the computational requirements of all those brains. As it stands now, there is no assumption that anyone in the world is paying anything like "rent." They don't say they aren't, they just refuse to talk about it. That may make sense in terms of keeping the game fluid and fast moving, but it leads to a lot of people to having some really bizarre concepts about how the world works. Eclipse Phase: The game of futuristic horror... in which bodiless immortals happily exist in perpetuem, in fantasy simulations where they live out their fondest dreams without ever worrying about paying the simulation creator, and without ever having a job. Sure, that makes sense. Really dark too.
"That which is not dead can eternal lie, and with strange aeons even death may die..."
King Shere King Shere's picture
Re: Infomorph habitats probably aren't free
Arenamontanus wrote:
I have an appendix in a paper (appendix A) where I list various estimates for the memory storage needs and computing power of the human brain. I think my own bet for a working informoph brain on the order of hundreds to a thousand terabytes, and a computational demand of 10^22 flops for real-time function.
@ Arenamontanus Great paper, good work. Thanks for sending it.
Quote:
In the following, emulation will refer to a 1‐to‐1 model where all relevant properties of a system exist, while a simulation will denote a model where only some properties exist. (page 7)
@ Arenamontanus But your bet "for a working informoph brain" is under the assumption that the whole brain is needed right? Or rather that a whole brain emulation is needed for a person emulation. And that such a emulation cant share its emulated functions with other emulated brains. Right? Well I kinda think (though not a scientist) that the minimum needs to sustain a full "ego" could be achieved with a simulated brain (with the papers definition & but with irrelevant brain systems left out). And that such a simulation file & its information; the minimum information needs for transmitting or storing a full ego. Running the ego, different story.
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Given the complexities and conceptual issues of consciousness we will not examine criteria 6abc, but mainly examine achieving criteria 1‐5.(page 11)
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Neuroscience assumptions Brain‐centeredness: in order to produce accurate behaviour only the brain and some parts of the body need to be simulated, not the entire body. (page 15)
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Table 9: Processing demands (emulation only, human brain) (page 79)
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Table 8: Storage demands (emulation only, human brain) (page 80)
Your paper didn't examine the minimum needs of sustaining, storing, proccesing & sending or a person/ego -since thats within criteria 6 categories. And due to"the complexities and conceptual issues of consciousness". Right? Certainly the "ego" would have needs, and that it expects those systems in the "body" it will inhabit. I see no reason to why The morph couldn't provide the bodily brain functions too. Just as we are unaware of our busy brains ordering our various organs & cells, The ego are also unaware of the same -so its perhaps not contained in some of the brain functions & those order sending systems -though dependent on them, like its other organs. That doesn't mean Egos actually needs to have them, or that many of those functions & signals cant be "shared" or be "phony simulated" inside a server. I mean a infomorph have more in-common with a database sheet, Than a multi-page book in a library, or a database in a computer. In line with that metaphor however, The body & brain would be the expected database for the ego sheet. But databases doesn't need to be exclusive. A ego server running multiple emulations could do so by sharing its database, saving up "index space". Still virtually emulating the various egos body & brain functions; Info morph clients falsely perceiving them-selfs in personalized virtual bodies & separate. Despite residing physically in the same server & sharing some of its computations. In another sense they actually are, since the sheets are still separate. To help the info-morphs to remain sane. I'm sure heartbeats & sense of limbs are emulated in their virtual existence. Perhaps a threatened Ego server, would emulate fear & anger to its inhabitants in the hope of alerting & "motivate" them. Eclipse Phase: The game of futuristic horror... in which bodiless immortals live out their fondest dreams but fearing that their dreams be interrupted & their server crash.
pobox522rlyeh pobox522rlyeh's picture
Re: Infomorph habitats probably aren't free
King Shere wrote:
Eclipse Phase: The game of futuristic horror... in which bodiless immortals live out their fondest dreams but fearing that their dreams be interrupted & their server crash.
If you assume that infomorphs have to work for a living, then that means they aren't living out their fondest dreams anymore. Beyond that, I've just gotten started and I'm sick and tired of hearing that anybody who wants to can go create an army of 100 spikes who will go do anything they want, whenever they want, and it doesn't cost anything. It's a twofer. It doesn't make any sense, and it's a dumb idea for game balance. It should be made very clear up front, that creating spikes of any sort isn't free and can't be done at will. I don't have a problem with the idea of spikes in general, I just have a problem with the idea that they can be made at will, and without consequence. If you start bringing up storage costs and so on, then you begin to assign a price. Besides that, picture this. A man lacking in computer skills rescued from the Fall. He has some money in his account from previous work, so he pays for time in someone's simulspace. In time he's told that he's running out of money. So he decides to get elective psychosurgery to effectively limit his costs, by making a smaller file. He cuts twenty years of his memories permenantly, and maybe loses some of his mental processes and emotional stability as well. Soon even that isn't enough. He's told he needs to get a job, and without marketable skills, the best he can do is go join the clanking masses and spend much of his day in a synthmorph, doing menial work in a body which contributes to his sense of alienation. Perhaps he self-deletes instead. If you can't see how assuming everybody pays rent makes things darker, you just aren't trying. The requirement to make money is what makes the masses desperate. Take that away, and there is no reason for anybody to do anything, and a heck of a lot less drama in the story.
"That which is not dead can eternal lie, and with strange aeons even death may die..."
Arenamontanus Arenamontanus's picture
Re: Infomorph habitats probably aren't free
King Shere wrote:
@ Arenamontanus Great paper, good work. Thanks for sending it.
:-)
Quote:
@ Arenamontanus But your bet "for a working informoph brain" is under the assumption that the whole brain is needed right? Or rather that a whole brain emulation is needed for a person emulation. And that such a emulation cant share its emulated functions with other emulated brains. Right? Well I kinda think (though not a scientist) that the minimum needs to sustain a full "ego" could be achieved with a simulated brain (with the papers definition & but with irrelevant brain systems left out). And that such a simulation file & its information; the minimum information needs for transmitting or storing a full ego. Running the ego, different story.
The border between simulation and emulation for physical systems is more blurry than one might think. The key phrase is "all relevant properties" - an brain only needs so much detail that it produces a (working, recognizable) mind. We don't care about the water flow or heat distribution, unless they somehow affect the mind. A too crude simulation won't give you an ego at all, a slightly too rough simulation just a similar mind (maybe a gamma fork?), a simulation at the right level or deeper exactly the real mind. The problem is that we do not have a good idea right now how much detail that can be left out. Leave out the cerebellum and the ego will have subtle motoric and cognitive deficits. Leave out the spinal cord, and maybe those functions can be run by the morph. Leave out an obscure chemical pathway, or real thermal noise, or use fewer bi8ts to represent synaptic strengths... who knows. Parts of my research is about figuring out ways to determine this. My guess is that the fully developed uploading method will package egos pretty tightly. Most of an ego is after all just a big connectivity matrix.
Quote:
Your paper didn't examine the minimum needs of sustaining, storing, proccesing & sending or a person/ego -since thats within criteria 6 categories. And due to"the complexities and conceptual issues of consciousness". Right?
Yup. However, I believe a level 5 would automatically be a level 6. Asyncs might beg to disagree :-)
Quote:
Certainly the "ego" would have needs, and that it expects those systems in the "body" it will inhabit. I see no reason to why The morph couldn't provide the bodily brain functions too. Just as we are unaware of our busy brains ordering our various organs & cells, The ego are also unaware of the same -so its perhaps not contained in some of the brain functions & those order sending systems -though dependent on them, like its other organs.
The morph would need to supply quite a lot of "body" to get the ego to work. We are strongly affected by blood chemistry (right now my low blood sugar and high ghrelin levels for example indicate a need for brunch, and various brain systems try to redirect my behaviour to this end), and many of our reflexes are tied to the physical properties of our body. According to the somatic marker hypothesis much of our feelings are due to the brain receiving body signals due to other brain systems being in emotional states. All (or at least the most important ones) these details would need to be captured by the morph, even if it is an infomorph. Otherwise the poor infomorph will be suffering from feelings of asphyxiation (not enough air, and he cannot breathe in!), persisting hunger or fullness (bad stomach simulation) and maybe emotional problems (no adrenalin and bodily response). This might be nice detail for less nice morphs actually: they have faulty somatics. And people with great SOM are able to ignore bad interfaces, or work around them.
Quote:
A ego server running multiple emulations could do so by sharing its database, saving up "index space". Still virtually emulating the various egos body & brain functions; Info morph clients falsely perceiving them-selfs in personalized virtual bodies & separate. Despite residing physically in the same server & sharing some of its computations. In another sense they actually are, since the sheets are still separate.
Yup. A real egoserver can run thousands or millions within its processors, distinguishable only to the software. The inhabitants live separate lives in separate realities, never thinking of the crowds that literally pass through their brains every nanosecond... until a nasty system crash jumbles the index file ;-)
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Eclipse Phase: The game of futuristic horror... in which bodiless immortals live out their fondest dreams but fearing that their dreams be interrupted & their server crash.
"Don't worry, we will restore you from backup. All you irate customers will soon forget that we ever messed up. Igor, press the reset button!"
Extropian
King Shere King Shere's picture
Re: Infomorph habitats probably aren't free
pobox522rlyeh wrote:
If you assume that infomorphs have to work for a living, then that means they aren't living out their fondest dreams anymore.
Some people love working & commit suicide even when retired. Its possible to work & be happy, But yes, My existence is not my fondest dream. I still enjoy work.
pobox522rlyeh wrote:
It should be made very clear up front, that creating spikes of any sort isn't free and can't be done at will. I don't have a problem with the idea of spikes in general, I just have a problem with the idea that they can be made at will, and without consequence. If you start bringing up storage costs and so on, then you begin to assign a price.
I would rather "hinder" players on the computing power needed (or used), than storage. Data storage starts to become irrelevant in our time, but processors aren't.
pobox522rlyeh wrote:
If you can't see how assuming everybody pays rent makes things darker, you just aren't trying. The requirement to make money is what makes the masses desperate. Take that away, and there is no reason for anybody to do anything, and a heck of a lot less drama in the story.
There was a time of human society when money wasn't invented. 'Plenty of drama in that time, despite that. Quite allot of drama exists in "rich settings" where money has no limits. In EP only 40% of human population lives in the "new economy" of post scarcity" (ep page 62-64) where member citizenship are granted most non scarce resources. As I read that chapter I was wondering if the citizenship had to be "maintained", For example: people loosing citizenship -due to their skillset became obsolete, layoffs & thus no longer considered a "strategic" asset. (With good insurance such fate could be avoided or lessened.) This would make the masses desperate, they need to keep their "value" or contribute in some form or they will be discarded, like yesterdays garbage. Perhaps thats why some dislike the infogee refugees, they fear refugees outclassing them. ------------ edit to respond Arenamontanus, & prevent me double posting.
Arenamontanus wrote:
My guess is that the fully developed uploading method will package egos pretty tightly. Most of an ego is after all just a big connectivity matrix.
Arenamontanus wrote:
I believe a level 5 would automatically be a level 6. Asyncs might beg to disagree
Well I would sort of agree with that too, Level 6 would be in level 5. I also think that Egos could be packed more "tightly" Acquiring level 6 with a Level 5 approach would be catching the fish with a bucket (along with its water), rather than just the fish. And weighing the buckets caught contents.
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
Example: group of people decide to become infomorphs in order to live out the lives they desire in a virtual world. They build a complex computer server system, with several individual processors for each brain emulation, and a larger collection of processors for running the simulspace they will subsist in. They place the computer system into a larger orbiter unit designed to free float within a lagrange point in space. Attached to the orbiter unit is a solar collector, specifically designed to sustain the computer system's power needs while even building up a backup supply of power, should something go wrong. Lastly, a nanobot hive is attached to the whole structure, which uses nanobots to repair and maintain the structure as necessary. Who needs to be paid for this to continue to exist?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
pobox522rlyeh pobox522rlyeh's picture
Re: Infomorph habitats probably aren't free
Since your assuming that the technology is godlike enough to be self-sustaining without labor, that the solar panels don't need to be replaced (beyond something nanobots can deal with), and that nobody will come along and steal anything while everybody is asleep, it can be free. I don't believe it personally, but if you work all day and all night, yes you can kill economics in your imaginary world. I guess I'm the only guy who thinks that having a viable economy actually makes the game better, or makes for a better story. On one level I find some of the ideas by transhumanism interesting, but on the other I think it leads to a strange game, and a lot of people who are essentially killing the drama of the story. The funny thing is, they never explain why they want to. You run your game, I'll run mine. You know, this is a few years after the fall. It isn't supposed to be pretty.
"That which is not dead can eternal lie, and with strange aeons even death may die..."
Extrasolar Angel Extrasolar Angel's picture
Re: Infomorph habitats probably aren't free
Quote:
Example: group of people decide to become infomorphs in order to live out the lives they desire in a virtual world. They build a complex computer server system, with several individual processors for each brain emulation, and a larger collection of processors for running the simulspace they will subsist in. They place the computer system into a larger orbiter unit designed to free float within a lagrange point in space. Attached to the orbiter unit is a solar collector, specifically designed to sustain the computer system's power needs while even building up a backup supply of power, should something go wrong. Lastly, a nanobot hive is attached to the whole structure, which uses nanobots to repair and maintain the structure as necessary. Who needs to be paid for this to continue to exist?
You still need resources to repair damage to the structure-even with nanobots the material can't be sustained forever. You need protection-what's keeping somebody from kidnapping your infomorphs for their own dark reason or exploitation. Plus this seems very risky-you can die, and you will need some external pods to perform larger repairs and so on.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
King Shere King Shere's picture
Re: Infomorph habitats probably aren't free
Self-sufficiency, collective autonomy, Autarky - should exist in EP, as they do exist today. Sustainable living & Self-sufficiency should be especially abundant in space, where waiting for help could be a long long wait.
Quote:
Who needs to be paid for this to continue to exist?
Probably no one, if done correctly. But a "evil" GM would send a "selfproclaimed" landlord with weapons, contracts & "laws" to back its preposterous claims of "tax" & protection-fees. Such encounters ranging from pirates, legitamate corporations, to military. "We have seized this rock (& your server) for the state of Expropriation Corp. We have liberated you. Welcome, to your new life as clankers." :) "Or can you pay your overdue tax?" Lagrange points in space are probably sought after. Industry dislike "squatters" & can expropriate areas. Jovian Junta perhaps charges for certain Jupiter orbits.
Arenamontanus Arenamontanus's picture
Re: Infomorph habitats probably aren't free
Decivre wrote:
Example: group of people decide to become infomorphs in order to live out the lives they desire in a virtual world. ...
Nobody. But it is also a very limited world, a bit like living on a nice self-sufficient tropical island. You will not be interacting economically with the rest of transhumanity, which means that you will not get the latest inventions, artistic creations, insights or news. Sure, you can get whatever is put in the public domain, but it is going to be behind - and many of the things you might really wish for in that external world will be unobtainable. People underestimate the power of being part of an economy. Sure, it is possible to survive on one's own under some circumstances, but having division of labour, economies of scale, comparative advantage and the creativity of millions have a big effect. Brinkers opt out, but the price they pay is that they get left behind - their security is going to be woefully obsolete, their cornucopia machines slow and inefficient, their blueprints and meme-pools shallow and limited. They are safe only as long as nobody decides to attack them, their scientists will usually discover things long after everybody else knows it. I would say living for free comes at a great cost.
Extropian
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
pobox522rlyeh wrote:
Since your assuming that the technology is godlike enough to be self-sustaining without labor, that the solar panels don't need to be replaced (beyond something nanobots can deal with), and that nobody will come along and steal anything while everybody is asleep, it can be free. I don't believe it personally, but if you work all day and all night, yes you can kill economics in your imaginary world. I guess I'm the only guy who thinks that having a viable economy actually makes the game better, or makes for a better story. On one level I find some of the ideas by transhumanism interesting, but on the other I think it leads to a strange game, and a lot of people who are essentially killing the drama of the story. The funny thing is, they never explain why they want to. You run your game, I'll run mine. You know, this is a few years after the fall. It isn't supposed to be pretty.
Remember that roleplaying is a hard juggle between game design, storytelling, and providing a simulated world and setting. While unfeasible economics may seem to be a bad call for game design purposes, in this case it can be integral to providing a conceivable post-scarcity setting. Such things are part of genre and philosophy, and this game was designed to get people thinking about such transhuman concepts. That's the problem with it all; some things that make good game mechanics make bad storytelling elements and simulated world aspects, some things that make good storytelling elements make bad game mechanics and simulated world aspects, and some things that make good simulated world aspects make bad game mechanics and storytelling elements. It's like a nasty balancing act that you can't necessarily win. Besides, this isn't as pretty as scenario as you seem to think it is. When I was studying psychology, I remember observing a patient who was a former drug abuser and chronic victim of depression. She literally drugged herself into a coma, that she only woke up from by sheer luck months later. After waking up, she had more severe bouts of depression, and desired to be put back into her coma, where she felt she was most happy. In that sense, such a scenario would be similar; a group of people consider the real life to be so depressing, so bleak, that they shut themselves into a fabricated dream world and refuse to face the reality around them. How is that a "pretty" scenario? To that end, I can see plenty of story concepts: [list][*]One of the citizens of this dreamworld is tired of it and wants to leave, but the rest of the inhabitants refuse because their leaving risks changing their happy lives. [*]It is discovered that someone of great importance to Firewall (a former proxy, a scientist with knowledge of an important breakthrough technology in the fight to reclaim Earth, a man with the access codes to the Planetary Consortium's main station) lives in the infomorph habitat, and they must be extracted to utilize their talents. Unfortunately, they don't wish to comply, and would rather stay out of the real world's affairs. The sentinels have to convince them that they can't run away from the problems of the system. [*]Exsurgent outbreak threatens the habitat, and sentinels must get them out of harm's way despite their lack of desire to leave or even fight.[/list] Don't write something off because it seems bad for gameplay or poor for storyline [i]at first glance[/i].
Extrasolar Angel wrote:
You still need resources to repair damage to the structure-even with nanobots the material can't be sustained forever. You need protection-what's keeping somebody from kidnapping your infomorphs for their own dark reason or exploitation. Plus this seems very risky-you can die, and you will need some external pods to perform larger repairs and so on.
We aren't talking about sustaining it forever... nothing can be sustained forever. Eventually the sun will die, and they will be screwed, but 4 billion years is a long time to enjoy heaven. That said, the resources could be acquired with some ingenuity. If the habitat is at a Lagrange point, it is likely that there will be neighboring trojans, which could be utilized for any needed resources. Moreover, damaged components could be deconstructed and reconstructed as functional components, with little need for extra material. A single space-capable synthmorph on the habitat could be used to travel about to gather what little materials they may need from neighboring trojans, while maintaining its charge on the same solar panels that power the habitat itself. As for claiming that it's infeasible to run such a system because malicious people might threaten them and they have no means of protecting themselves, that's not necessarily true. AI-guided beam weapon turrets could be used to protect such a habitat, as could, synthmorphs which are recharged by the habitat's solar cells. All without need for the inhabitants to do any continued effort after the creation of their little world. They may still very well be at risk, but so are people who live in a world where they do work to sustain themselves within an economy... it doesn't invalidate their existence, does it?
King Shere wrote:
Probably no one, if done correctly. But a "evil" GM would send a "selfproclaimed" landlord with weapons, contracts & "laws" to back its preposterous claims of "tax" & protection-fees. Such encounters ranging from pirates, legitamate corporations, to military. "We have seized this rock (& your server) for the state of Expropriation Corp. We have liberated you. Welcome, to your new life as clankers." :) "Or can you pay your overdue tax?" Lagrange points in space are probably sought after. Industry dislike "squatters" & can expropriate areas. Jovian Junta perhaps charges for certain Jupiter orbits.
That's an equally valid argument against outer system reputation economies. By that logic, autonomist governments can't exist, because landlords will come and tax people who don't have money. :D
Arenamontanus wrote:
Nobody. But it is also a very limited world, a bit like living on a nice self-sufficient tropical island. You will not be interacting economically with the rest of transhumanity, which means that you will not get the latest inventions, artistic creations, insights or news. Sure, you can get whatever is put in the public domain, but it is going to be behind - and many of the things you might really wish for in that external world will be unobtainable. People underestimate the power of being part of an economy. Sure, it is possible to survive on one's own under some circumstances, but having division of labour, economies of scale, comparative advantage and the creativity of millions have a big effect. Brinkers opt out, but the price they pay is that they get left behind - their security is going to be woefully obsolete, their cornucopia machines slow and inefficient, their blueprints and meme-pools shallow and limited. They are safe only as long as nobody decides to attack them, their scientists will usually discover things long after everybody else knows it. I would say living for free comes at a great cost.
To be fair, there are plenty of people who lives such lives and still must work for a living. Groups like the amish have many people who never travel beyond the reaches of their village, and even many city-people never leave their own city... even on occasion their neighborhood, should it be sufficiently large. In that sense, these virtual people could very well be less constrained than you or I, if they produce a simulated world that's big enough. To that end, a programmable virtual world could supply them with whatever their hearts desire. Even realistically unattainable things can be achieved in a world that is only virtual in existence. As for technological breakthroughs, not much will be needed by this habitat. More efficient solar cells, better processors, more effective defensive laser turrets, more efficient nanobots and maybe new maintenance AI. Other technologies are completely useless to them. Even so, if these people are living a fully sustained internal reality with no knowledge of the outside world, then the latest technological breakthrough is useless to them. Hell, even if they had external communication with reality, it may be a non-issue to them. "Dude, the Planetary Consortium just released a new plasma engine that goes double the speed of any other plasma core out there." "What is that? 0.1g of acceleration? I pilot the Starship Enterprise when I'm bored. I break the speed of light a few hundred times over. Too bad you can't do that in your world, meat sack!" I agree that living free comes at a great cost, but living at a price comes with a great cost as well. Everyone pays in their own way, whether it's by working their entire lives or forever living with no effect on reality trapped in a computer-generated dream world of your own making.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Extrasolar Angel Extrasolar Angel's picture
Re: Infomorph habitats probably aren't free
Quote:
If the habitat is at a Lagrange point
As noted by others such location is a very valuable real estate in Solar System.
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it is likely that there will be neighboring trojans, which could be utilized for any needed resources.
Claimed by other habitats, factions who have at their disposal more resources due to more active behaviour.
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Moreover, damaged components could be deconstructed and reconstructed as functional components, with little need for extra material.
Let's just agree to disagree on that one.
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A single space-capable synthmorph on the habitat could be used to travel about to gather what little materials they may need from neighboring trojans, while maintaining its charge on the same solar panels that power the habitat itself.
See points above plus he would be vulnerable to foreign attack.
Quote:
AI-guided beam weapon turrets could be used to protect such a habitat, as could, synthmorphs which are recharged by the habitat's solar cells.
Without contact with outside world they would be outdated in both software an hardware by say-4-5 years?
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
King Shere King Shere's picture
Re: Infomorph habitats probably aren't free
Extrasolar Angel wrote:
Quote:
AI-guided beam weapon turrets could be used to protect such a habitat, as could, synthmorphs which are recharged by the habitat's solar cells.
Without contact with outside world they would be outdated in both software an hardware by say-4-5 years?
[/quote] [b]First of all, Security through "rarity" & obscurity[/b]. Something which becomes less known, also becomes less vulnerable. Outdated technology is often forgotten & obscure. [b]Second, outdated can get the job done too[/b]. . Dont underestimate the effectiveness of bows, crossbows or Greek fire.
Psyfer wrote:
[i]In the thread (weapons & customizations[/i]) Oh, and for those wondering about the value of chemical-energy weapons in the 22nd century, remember the two things weapon buyers look for: a) Will it kill the other guy? b) Is it cheap? A lot of very promising weapon systems have been abandoned because the existing platforms fulfilled these above requirements, For example, the Cheyenne and Comanche helicopter gunships and the various planned replacements for the M-16. Sure, lasers and plasma cannon may be potent, but if the old-fashoned slug-thrower can still do the job, it will still be there, and probably at a much more cost-effective price then it's higher-tech counterparts.
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
Extrasolar Angel wrote:
As noted by others such location is a very valuable real estate in Solar System.
Your point? So it's very valuable. There's also plenty of room out there. Outer space isn't as cramped as you're implying.
Extrasolar Angel wrote:
Claimed by other habitats, factions who have at their disposal more resources due to more active behaviour.
Not many groups are going to have access to massive amounts of resources. Scum barges are relatively compact habitats where groups of people live with the little resources they save while scrounging. Are they somehow screwed as well?
Extrasolar Angel wrote:
Let's just agree to disagree on that one.
You'd have to show me how it is infeasible. If I take a damaged motherboard and add a tiny bit more silicon, I can probably rebuild that motherboard perfectly as it originally was.
Extrasolar Angel wrote:
See points above plus he would be vulnerable to foreign attack.
You're also foreign to vulnerable attack. Everyone is vulnerable to foreign attack. Is your life not feasible?
Extrasolar Angel wrote:
Without contact with outside world they would be outdated in both software an hardware by say-4-5 years?
So what? The amish live fine in our time, and they are way more outdated than that. I'm pretty sure they are vulnerable to foreign attack as well. Why haven't they died off?
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
The Doctor The Doctor's picture
Re: Infomorph habitats probably aren't free
Arenamontanus wrote:
In a sense it is also a skill post-scarcity scenario: imagine being able to hire/become a thousand people working on a project (such as developing a piece of software) for a very low cost.
*looks at the work wiki and sighs* "No sleep 'till Brooklyn," as the Beastie Boys once said. On the flip side, it is also possible that certain hypercorps will require that employees fork themselves repeatedly so that they can complete software development projects in a much shorter period of time. Perhaps one will begin working on true unityware to create hiveminds of the same person. Where that goes would be up to the GM.
nick012000 nick012000's picture
Re: Infomorph habitats probably aren't free
Arenamontanus wrote:
The problem is that we do not have a good idea right now how much detail that can be left out. Leave out the cerebellum and the ego will have subtle motoric and cognitive deficits. Leave out the spinal cord, and maybe those functions can be run by the morph. Leave out an obscure chemical pathway, or real thermal noise, or use fewer bi8ts to represent synaptic strengths... who knows. Parts of my research is about figuring out ways to determine this.
I didn't know you worked for the Dark Side of AI research, Arenamontanus. :p

+1 r-Rep , +1 @-rep

Arenamontanus Arenamontanus's picture
Re: Infomorph habitats probably aren't free
nick012000 wrote:
I didn't know you worked for the Dark Side of AI research, Arenamontanus. :p
I am the resident evil scientist of our institute. Somebody has to come up with doomsday weapons or try to figure out how to disrupt humanity-saving efforts. :-)
Extropian
Extrasolar Angel Extrasolar Angel's picture
Re: Infomorph habitats probably aren't free
Well it is obvious you have your own vision of how things are. Since it is a fun game and setting, let us not spoil it by fighting over who is correct as to how the imagined setting looks like really. I do not subscribe to your point of view, and will point out my reasons for which influence the look of the setting:
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Your point? So it's very valuable. There's also plenty of room out there. Outer space isn't as cramped as you're implying.
Being valuable means heavy communication-while there is a plenty of space, it could turn out that with spheres of traffic, safety zones, it would be quite reduced. Also heavy traffic brings lots of opportunities for outside interference.
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Scum barges are relatively compact habitats where groups of people live with the little resources they save while scrounging. Are they somehow screwed as well?
They provided several services and are in contact with outside world. Completely different from "splendid isolation you propose".
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If I take a damaged motherboard and add a tiny bit more silicon, I can probably rebuild that motherboard perfectly as it originally was.
Eventually the materials will run out. Rebuilding also requires energy and programming resources.
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So what? The amish live fine in our time, and they are way more outdated than that. I'm pretty sure they are vulnerable to foreign attack as well. Why haven't they died off?
This was already explained-they have the comfort of living inside a well developed technological civilization that protects them. Similiar religious communities in Russia were wiped out by both Stalin and Nazi invasion during WW2. By this point, it is obvious that our and other people's visions of how infomorph habitats look like are apart. Neither side is going to convice the other to change its opinion on that, so I would prefere if we would just show our take on the setting rather then try to convince others to change their views :) Infomorph habitats like you presented them could be possible in short term to me, but the long term dangers outweight the potential benefits.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Decivre Decivre's picture
Re: Infomorph habitats probably aren't free
Extrasolar Angel wrote:
Being valuable means heavy communication-while there is a plenty of space, it could turn out that with spheres of traffic, safety zones, it would be quite reduced. Also heavy traffic brings lots of opportunities for outside interference.
You are still HUGELY underestimating the amount of space out there. The area that the Jupiter trojans encompass fills out about the 30 to 90 degree axiom relative to the orbit of the planet, on both sides. That's a space 800 million kilometers long, on each sides of the planet... and totals an amount of actual space that dwarfs the totality of Earth a few million times over. That's just two trojan orbits, and there are many more (there are 5 lagrange points for every planet and moon, and you can set up any number of habitats in each).
Extrasolar Angel wrote:
They provided several services and are in contact with outside world. Completely different from "splendid isolation you propose".
Not all of them are. In fact, there are a number of ways to sustain yourself indefinitely in space, without the need for society or trade. The hard suit is one such device in the core book that is purchasable by players.
Extrasolar Angel wrote:
Eventually the materials will run out. Rebuilding also requires energy and programming resources.
Programming resources are interesting in that once you are provided with code, you may use it indefinitely as many times as you like. Once they have the blueprints for the habitat, they have no need for further code. As for materials, there was a reason I recommended placing such a habitat in a trojan region, where automated machines could gather from nearby asteroids. Energy can easily be provided by the Sun.
Extrasolar Angel wrote:
This was already explained-they have the comfort of living inside a well developed technological civilization that protects them. Similiar religious communities in Russia were wiped out by both Stalin and Nazi invasion during WW2.
Which, again, is an argument that hostile entities render existence moot. Eclipse Phase is a setting where godlike AI have already ripped humanity asunder. By your logic, everyone is doomed because the human race has nowhere near the technological capabilities of anything else out there. You are right that this habitat will largely only subsist until something greater wants to destroy it... but that is equally valid when describing everything, including a society with a functioning economy.
Extrasolar Angel wrote:
By this point, it is obvious that our and other people's visions of how infomorph habitats look like are apart. Neither side is going to convice the other to change its opinion on that, so I would prefere if we would just show our take on the setting rather then try to convince others to change their views :) Infomorph habitats like you presented them could be possible in short term to me, but the long term dangers outweight the potential benefits.
I don't see how. The potential benefits are that a person gets to live out their dream world without want or need, if they so choose. The long-term dangers are no more or less dramatic than what everybody else faces. Think about it in context: your choices are "live in a paradise, and risk being killed one day", or "labor your entire life, and risk being killed one day". Are you honestly telling me that the latter is more ideal?
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