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Roles for Neo-Corvids?

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Kojak Kojak's picture
Roles for Neo-Corvids?
If a player wants to play as a neo-corvid, what sort of roles are they likely to excel at? Recon seems obvious, but is there anything else? The sourcebooks have been surprisingly unhelpful on this point, at least in terms of what I could find (maybe I missed something?).
"I wonder if in some weird Freudian way, Kojak was sucking on his own head." - Steve Webster on Kojak's lollipop
UnitOmega UnitOmega's picture
He excels at whatever he
He excels at whatever he excels as. As an uplift he was either made for a purpose (even if that purpose is just "research") or possibly generated just for the hell of it. EP doesn't pigeonhole based on origin, the Ego can be whatever it wants. That being said, the Corvid Uplift background does offer bonuses to Perception, Navigation and Scrounging (and also has the Hoarder trait) which would be good for a scout. But the generic Uplift background is +20 to two knowledge skills. Sky's the limit, they can do whatever. Neo-Avians seem to be described as pilots, usually. It's probably the +10 REF their morphs get. EDIT: So, in short, your core skills in a Neo-Avian morph are probably gonna be Fray, Free Fall, Gunnery, Investigation, Navigation, Perception, Pilot, Scrounging, Art and Language. Plus you have a floating +5. You could throw that into COG and build anybody's dream of a pilot/drone operator, scout, surveillance/detective or computer tech.
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jKaiser jKaiser's picture
In-universe, neo-avians in
In-universe, neo-avians in general have brain patterns that give them an edge in three dimensional spatial processing, a reputation for gregariousness, and a penchant for linguistics. Neo-corvids also have a reputation for being thieves (and the frequency of the "Hoarder" trait in their background gives that stereotype some truth). Building off UnitOmega's first point, your player(?) may want to consider where the character's from. Neo-corvids who are released lab specimens, inner system citizens (for a given value of "citizen" depending on hab law), escapees, or other first-generation uplifts are likely to be much more focused in their skillset and/or neuropatterns than outer system or second- or third-generation (i.e. born naturally to other uplifts rather than grown/born for a lab). The latter category are just as in command of their destiny as any other sapient ego. Another note, if they stick with their original body or one patterned after it, such as a blackbird, if given a choice they're probably going to favor habs with open space, like domes, cylinders, and spheres. Clusters are a (literal) pain in the wing to get around sometimes.