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Pod brains, why?

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uwtartarus uwtartarus's picture
Pod brains, why?
So biomorphs have full brains (unless modded to have a cyberbrain), this is advantageous because they are immune to hacking and damage from Scorcher programs. Downside is that backing up takes an hour. Synthmorphs almost always use cyberbrains (biocore being a weird exception), the advantage is that forking and uploading only takes a few seconds (3 or 6, whatever is an Action turn/phase). The downside is that they are vulnerable to Scorchers. Either can use drugs thanks to narcoalgorithms. But pods are the weird part. They are mostly cybernetic brain parts. They come with cyberbrains but also use meat-brain bits too. So they are vulnerable to Scorchers, and also take half an hour to upload (twice as fast as a biomorph, x600 or x300 slower than full Cyberbrain-using Synthmorphs). There is no advantage! Because cyberbrains can be installed into biomorphs, why are pods not just completed with a cyberbrain? Do the meat-brain parts of a Pod prevent the -10 Integration/Alienation penalty for "Synthetic morph"? A meager penalty at best. Also would that penalty apply to Biomorphs with Cyberbrains, but not with Biocore (or other Synthmorphs with meat-brains)? Any one have any insight on this puzzle? What am I missing?
Exhuman, and Humanitarian.
jKaiser jKaiser's picture
Given that pods are grown
Given that pods are grown rather than built (well, more the former than the latter) it's a matter of cost efficiency to retard the natural brain's growth and install cybernetics to allow control. Pods were originally meant to be AI-driven meatware, so the parts of the brains that are left are likely all those that handle the involuntary functions of the body, nerual connections, and so on, and since it's a natural part of the body to grow with the head, might as well, it's cheaper. The cyberware is for the higher functions; without them, the body is still alive, but vegetative. As for no advantage...well, yeah. It goes further than the brain, really. That's why there's a social stigma. Outside of a few who find the cybernetic/body blend appealing (like yours truly), they're generally seen as second-best at everything at best. They're less authentic than true biomorphs, need regular maintenance, and, until recently, were exclusively made to be devices rather than bodies, essentially cheap self-healing laborers (worker pods), or programmable bodies for services where you want both warm flesh and AI obedience (toddler care, sex work, etc.). They're typically branded and mass produced like synthmorphs, which is unappealing. But they're second fiddle to synthmorphs in situations where you'd benefit from artificial bodies, too, since they aren't as durable, easily modified, or environmentally flexible. You can throw a stock model synth into a lot more environments and expect it to work well than you can even a high-quality pod. And pods have all the biological failings. They need to eat, sleep, defecate, etc. which synths don't, baring a mask. I think the advantage pods do have is that they're ubiquitous and generally cheap compared to their biomorph equivalent. And in habitats where synthmorphs are discriminated against, they may be the only real option you have if you can't get a proper biomorph. But with that cheapness comes the worst of both worlds, like you spotted.
ORCACommander ORCACommander's picture
pods are supposed to have the
pods are supposed to have the worst of both worlds being half assed designs to be incredibly cheap to manufacture :P as for the -10 i am thinking that ism ore do with the higher quantity of meat bits not necessarily brain meatbits
UnitOmega UnitOmega's picture
I'm pretty sure the Pod brain
I'm pretty sure the Pod brain function has nothing to do with Resleeving or security components. It stems back to one simple fact: Pods were never originally meant for Transhuman use. Okay, maybe some of the more exotic ones, but the point of fact is that the original intent with Pods was as AI-driven drones. It boils to a couple of key points: 1. An ALI cannot inhabit an organic humanoid brain. They lack the necessary "peripheral" support that an AGI does. Thus, to use a morph, AI need a Cyberbrain. 2. Brains are probably the most complex element to grow when producing a biomorph. A pod take 6 month to assemble from scratch, a full-blown biomorph takes 3 years of growth acceleration. Even if the brain itself isn't a big hunk of this time, turn around on Pods is much quicker over all. If you just hollowed out the skull cavity and slapped in a cyberbrain (assuming you can do this without growing the morph to maturity in the first place), you'd still have a lot longer. Now, The issue of "half-cyberbrain" seems unusual. This would seem at odds with the nature of the Cyberbrain et al. as an augmentation. I've also only ever seen mention of it outside of the short line at the end of Resleeving. It doesn't seem consistent with how cyberbrains are described, since I would assume that a cyberbrain is a cyberbrain. That being said, I for one don't think there must always be some kind of "advantage" to the Pod over the other two morph types. Typically Pods are considered to be a cheap alternative to biomorphs which lack the uncanny valley and complete cyberization drawbacks of a Synth. Since they weren't originally intended for humans, I can see how this works out. It's supposed to be a body that an AI can use to accomplish tasks with skill for the Transhumans without freaking them out, and only later have they found a lot of use for transgenic creations.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
uwtartarus uwtartarus's picture
Fair points. Especially the
Fair points. Especially the historical context of "these are biological devices for ALI to operate." But Cyberbrains come standard with Pods, and only cost Moderate as an extra, so why not scoop out the biobrain bits left in Pods, install a Cyberbrain and make it far more useful? "Pods are cheap and easy to make." is a legitimate answer though.
Exhuman, and Humanitarian.
UnitOmega UnitOmega's picture
I'll be honest, the half
I'll be honest, the half-cyberbrain thing is confusing as hell. It doesn't really match up with how I've perceived cyberbrains to be treated previously. If I had to guess, I'd say it's a holdover from a time when Cybebrains weren't as sophisticated, and thus had a harder time regulating the autonomic functions of biologicals, like jkaiser said. There's no logical reason you couldn't just go cyberbrain now, though, considering cyberbrain variants of Biomorphs exist and otherwise I feel like Cyberbrain A is Cyberbrain A. And possibly Cyberbrain B is Cyberbrain A.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
jKaiser jKaiser's picture
I get the feeling pods have
I get the feeling pods have outgrown the original planned niche they had in the core book. I could see houseruling top-of-the-line pods, like shapers, to be designed with modern tech and full anticipation of ego habitation in mind. Something like the Steel and Galatea morphs, objectively better than the cheaper, common morphs, but still subject to the prejudice, of course. Though I don't know if the "upgrade" would be full cyberbrain, full biobrain or some sort of synthetic graymatter. I don't recall if there was anything stopping pods from having a brainbox or any reason you can't buy a standard cyberbrain as an aftermarket mod, though either one does a number on the "cheaper" advantage.
Pyrite Pyrite's picture
Is there some aspect of
Is there some aspect of sensation or experience or expression that cyberbrains are lacking in? This seems implied by a lot of things, but other aspects of the setting seem to contradict that.
'No language is justly studied merely as an aid to other purposes. It will in fact better serve other purposes, philological or historical, when it is studied for love, for itself.' --J.R.R. Tolkien
SquireNed SquireNed's picture
Pyrite wrote:Is there some
Pyrite wrote:
Is there some aspect of sensation or experience or expression that cyberbrains are lacking in? This seems implied by a lot of things, but other aspects of the setting seem to contradict that.
Not necessarily that you wouldn't get from pods. The most part of the difference seems to come from different morphs and different patterns; for instance, someone with heavy bioweave losing some sensation outside hands and other sensitive areas. Synthmorphs function differently, being a bit of a mindscrew. In addition, they may not be built with the same sensation (pain sucks compared to a damage readout), though stimulation to the cyberbrain may replace those. I'm potentially off canon by a bit.
UnitOmega UnitOmega's picture
Well, it is mentioned many,
Well, it is mentioned many, many places that the field of Cyberbrain emulation is one constantly evolving and being tweaked. Similar to how morph bonuses are being pushed, the emulation state has to be sufficient. Touch based feed back isn't too hard to do, but can be complex to get right. Same with sight using lenses, not having a fully expressive face, or different types of articulation. All of this is factors in the actual cyberbrain state itself which count toward stuff like the -10 to resleeve and other things. So if they have insufficient capability really depends on what you get. Galateas, for instance, have huge strides in the social aspects of brain emulation and translating expressions into a chameleonic skin pattern on the faceplate, but are very expensive. Now, if you're in a Pod, this is a little different. Parts of you are in-organic, but other areas aren't. I imagine sections of skin in certain regions over the synthetic endoskeleton components are probably very common, and if Pods do have some organic central nervous elements, then their feedback would be much more organic even if translated to the Cyberbrain. Similarly, if you buy a Cyberbrain for your biomorph, I would assume you find one which mimics the capabilities of your extant morph. Though that'd be a good houserule if you ever wanted to change around a floating +5.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
jKaiser jKaiser's picture
Given pleasure pods, I don't
Given pleasure pods, I don't think there's much of a problem with sensory perception in a pod. If anything, they might be slightly better than baseline biomorph, depending on the model. Though the mention of faces got me thinking. I don't believe that a century and a half from now we will have any problem with face or body emulation when we're getting pretty damn close to that now after only a few decades of attempts. And I wonder if that's where the -10 comes from: pods are so generic and down-to-a-science baseline that there's less to get used to when you first open your eyes and start moving. It might not feel like you but it's still flesh and blood and doesn't feel like someone else.
UnitOmega UnitOmega's picture
It's partially a design
It's partially a design choice, I think. Synths and Steel morphs have complete facial articulation support, but because they have mass producable robot faces, they come across as slightly creepy or off-putting. A case has no Uncanny Valley, because it has a blank, non-expressive face. Thinks like Galateas and even Spheres do not have Uncanny Valley because they use a very finely tuned system which converts the natural brain impulses (well, emulated ones) into expressions with the finest detail onto a pattern of colored lights.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
jKaiser jKaiser's picture
I honestly imagined cases
I honestly imagined cases looking more like Sonny from I,Robot. Or that one Bjork music video. I mean, if we have a vacsuit that can turn into a goassamer ball gown on command, I think we can rig up a convincing face. It's not that many muscles, really.
GenUGenics GenUGenics's picture
I agree:
I agree:
Pyrite wrote:
Is there some aspect of sensation or experience or expression that cyberbrains are lacking in? This seems implied by a lot of things, but other aspects of the setting seem to contradict that.
Unless the angst against "the clanking masses" is purely made-up hokum and the bigoted artifice of snobs, there has to be something a little diminishing, a lesser or frightening transhumanist experience, in being sleeved in something other than a biomorph. Just because a pod is employed as a warm-bodied sex worker BTW doesn't mean the sex worker enjoys the work, any more than RW arm candy is required to enjoy the ride.
jKaiser jKaiser's picture
The enjoyment of the sleeved
The enjoyment of the sleeved ego or AI has no bearing on the tactile senses of the pod. If you're running a pod off an AI, you need that thing to be highly responsive to feed the right information to the AI's programming. A diminished sense of touch would have diminished results elsewhere. And pods are grown from biomorph basics. There's no reason to change anything except implant the necessary cybernetics for assembly and operation. I can't imagine that implanting artificial nerves is any cheaper than just working with what grows normally, and you can probably push genetic tweaking further in pods than biomorphs, either due to planned obsolecence or by banking on the cybernetics and maintenance to handle the problems with overclocking the flesh. Besides, there have to be plenty of brothels where the client sleeves into the pleasure pod to experience other configurations, and there's no reason for a brothel to not turn to XPorn for additional income. Having a diminished sensory suite makes no sense unless you're dealing with a shit knockoff model...which admittedly, is damn likely in much of the system.
GenUGenics GenUGenics's picture
jKaiser wrote:I don't believe
jKaiser wrote:
I don't believe that a century and a half from now we will have any problem with face or body emulation when we're getting pretty damn close to that now after only a few decades of attempts.
I've done some reading on the uncanny valley, and it doesn't appear to be an easily solved problem. The human brain adjusts to and learns to perceive differences it was unable to perceive in earlier iterations. Our bigoted brains get better and better at perceiving smaller and smaller differences. It's why cutting-edge film FX that just blew people away originally—Ghostbusters, for example—look terribly cheesy and dated today. Our brains have gotten used to seeing much better... which will also look cheesy and dated a few years hence. It's why totally immersive 3D may never arrive. It's like Zeno's tortoise, where you are moving in increments to a goal but never quite arrive. If it is important for future transhumans to feel superior by being able to perceive the subtle differences between the authentic and the copied, they will be motivated and trained to perceive it.
SquireNed SquireNed's picture
GenUGenics wrote:I agree:
GenUGenics wrote:
I agree:
Pyrite wrote:
Is there some aspect of sensation or experience or expression that cyberbrains are lacking in? This seems implied by a lot of things, but other aspects of the setting seem to contradict that.
Unless the angst against "the clanking masses" is purely made-up hokum and the bigoted artifice of snobs, there has to be something a little diminishing, a lesser or frightening transhumanist experience, in being sleeved in something other than a biomorph. Just because a pod is employed as a warm-bodied sex worker BTW doesn't mean the sex worker enjoys the work, any more than RW arm candy is required to enjoy the ride.
A lot of the clanking masses phenomenon likely stems from the fact that clanking masses remind people a lot of TITANs and some of the less pleasant natures of transhuman development, the same way that people tend to ignore homeless people because they don't want to confront the actual unpleasant nature of society. Likewise, pods have a stigma attached to them; it's almost like showing up to a formal dinner in cargo pants and an anarchy-circle tank top, or at the very least under-dressing for social engagements. They're not part of proper transhuman society. That's even before we get into the question of things like pleasure pods, where they are associated with behavior that many consider unsavory.
jKaiser jKaiser's picture
True points, but that's where
True points, but that's where design and aesthetics come in. You don't need your case's face to be a 1:1 perfect copy of a human face, it can just be akin to this: ( Okay, scratch that example: I had an image from Bjork's music video I mentioned, but Bjork's admittedly creepier than I recalled. Think more like the Kara short film from a few years ago, before her face...grows.) That's sufficiently human to relate to and identify with in a way a flat face wouldn't, but stylized and other enough to fall outside the uncanny valley. What's more, this is more of a material science problem than anything to do with the animation, and if you're not going for 1:1, you can abstract the materials into anything that folds and creases similarly to skin, and it's in your best interest to have not be exactly like skin to make sure it steps out of the valley. With metamaterials being what they are in EP, that would be child's play. And Pods don't have this problem because their faces and flesh are human, while a Remade does because its features are just outside human norms enough. Admittedly, this does kinda draw into question why some more deliberately stylized morphs, like the Steel, have the Uncanny Valley trait, but given the politics behind that, they may not be going for human emulation.
uwtartarus uwtartarus's picture
GenUGenics wrote:Unless the
GenUGenics wrote:
Unless the angst against "the clanking masses" is purely made-up hokum and the bigoted artifice of snobs, there has to be something a little diminishing, a lesser or frightening transhumanist experience, in being sleeved in something other than a biomorph. Just because a pod is employed as a warm-bodied sex worker BTW doesn't mean the sex worker enjoys the work, any more than RW arm candy is required to enjoy the ride.
Non-canonical I think, but RPPR's Know Evil campaign added a bit of fluff about how sleeving children-egos into synthmorphs is a touchy subject because they'll develop weird mental anomalies in regards to facial recognition/expression.
GenUGenics wrote:
I've done some reading on the uncanny valley, and it doesn't appear to be an easily solved problem. The human brain adjusts to and learns to perceive differences it was unable to perceive in earlier iterations. Our bigoted brains get better and better at perceiving smaller and smaller differences.
Capgras Delusion (http://en.wikipedia.org/wiki/Capgras_delusion) and Prosopagnosia (http://en.wikipedia.org/wiki/Prosopagnosia) are both really interesting failures to recognize faces, or affect face perception, which I think the Uncanny Valley relates to. Could Kinesics be used by transhumans to identify whether a person sleeved in a morph is Infolife or Uplift (or associated non-human transhuman)?
Exhuman, and Humanitarian.
GenUGenics GenUGenics's picture
These are all good points
These are all good points. Honestly, trying to get my head around what is implied or subsumed about the morph ecology/economy is one of the more challenging things about EP, because there’s a lot in there that is so contradictory. Not a complaint, but a challenge. I mean, clearly there is a morph shortage in general, and a biomorph shortage in particular, that is baked hard right into the core book... but then you have dozens and dozens of exotics (and more with each release). Getting the morph of your dreams is expensive, except that the cost is rather trivial. There’s a bias against exotics, except there isn’t. I can only conclude that the transhuman condition is in an extreme state of flux AF, and that a lot of the assumptions at AF 10 are falling away and becoming irrelevant exponentially year by year.
jKaiser jKaiser's picture
Well, that's all true.
Well, that's all true. Bear in mind, the books are written with an in-universe bias for the most part, from the POV of Firewall, and seem to have a disproportionate number of autonomists or autonomist-sympathizers, which skews the view toward the relatively well-off few. Most of the system isn't so privalleged, of course, and it's not hard to make comparisons to current South American countries where the rich and connected live with extreme luxury (i.e. designer morphs, personal habitats, intense political power) while the vast majority live so far below them in squalor. I don't really have answers for the crunch disparities other than there's an unseen hidden factor of availability for most morphs other than cases and basic pods. Again, a biomorph takes much, much longer than either of those to grow-- even if it's relatively cheap to do so, morph facilities can only grow so many so fast with any kind of QA, or even with none at all. Just because your lunch is cheap and consistently priced at McDonalds doesn't mean you don't have to stand in line at rush hour, or that Chez Paul down the road isn't serving foi grais for three times what you make in a week, for an analogy.
GenUGenics GenUGenics's picture
Again, true.
Again, true. And like you I tend to see the setting as frighteningly tiered (and perhaps that's one of the biggest threats to the transhumanist future Firewall must ultimately grapple and defeat). I've come to see fabrication tech, for example, as mostly in the hands of elites by design and gangs by default, an enforced and ugly sort of scarcity that is the basis for much misery in the setting (and drama for play)—unfortunate and unnecessary, just like 99% of everything else that has happened in the whole of human experience. But there is also a weird disconnect in Firewall agents running around in covert ops posing as "Just Folks" in morphs that are the equivalent of Ferraris or Lamborghinis. At some point you have to just shrug and go with it.
jKaiser jKaiser's picture
Chalk it up to proxies who
Chalk it up to proxies who know how to do their jobs and a lot of subversive skill, I guess. Most of my players prefer slice of life campaigns that aren't tied to firewall, so I typically impose a CP cost limit on morphs and have them roll networking or some other skill to see if they manage even something akin to a splicer, but that's just my game style
uwtartarus uwtartarus's picture
Rarity of morph!! the
Rarity of morph!! the "running around in covert ops posing as "Just Folks" in morphs that are the equivalent of Ferraris or Lamborghinis." is actually a really good point! I need to throw small complications in regards to every day life for the Sentinels, as their ability to hide among the masses is made difficult by their GSP-less Martian variant Olympian and Menton morphs.
Exhuman, and Humanitarian.
UnitOmega UnitOmega's picture
Oh hey, this thread started
Oh hey, this thread started going places while I was checking out the new XCOM Long War beta.
Quote:
there has to be something a little diminishing, a lesser or frightening transhumanist experience, in being sleeved in something other than a biomorph.
They cover this hear and there, talking a lot about cyberbrains and even infomorphs, that the state of being purely digitized is unusual and can be uncomfortable to many people, and there's probably an unpleasant association with the nature of Fall-era uploading. Combine with the fact that most people in Synths are sleeved into things like Cases and regular Synthmorphs, one can assume there's a certain amount of mentality "drift" or sensational absence to the mass produced synthmorphs. You spend too long in a low-rent tin can, it eats at your comfort level. Simple stuff like not having a heart beat or lungs or eyeballs. Your capabilities are similar, but the feed back isn't the same. Some find is disconcerting.
Quote:
Likewise, pods have a stigma attached to them; it's almost like showing up to a formal dinner in cargo pants and an anarchy-circle tank top, or at the very least under-dressing for social engagements.
Strictly speaking, I think in some parts of the system showing up in a Pod is basically like showing up dressed like the [i]help[/i]. It's not just gauche or casual, it can be interpreted as a strong economic statement of "I am a lower-class serf". Pleasure pods can compound this, some people going "Oh hey look, a walking sex toy". It was only ~11 years ago Pods were all AIs ready to serve and even after they tend to be utilized by Indentures under contract.
Quote:
With metamaterials being what they are in EP, that would be child's play. (and other face stuff)
Honestly, Cases are basically built as cheap as they can, and still actually run a Transhuman Ego. This is their one real merit, you can make a bunch of them for low cost. You start upping the cost with a more complex face system with fancy smart materials? Probably gonna not be as cost competitive as a Basic Pod anymore. Would alter the whole system, and the Hypercorps probably aren't keen on major market shakeups.
Quote:
Admittedly, this does kinda draw into question why some more deliberately stylized morphs, like the Steel, have the Uncanny Valley trait, but given the politics behind that, they may not be going for human emulation.
Well, for starters, in a mechanical sense, Uncanny Valley isn't that bad. It's a -10 for all social skill tests with Humans, because you're slightly off-putting. You'll find that Social Stigma (Clanking Masses) (with a max penalty of -30) far more damning in some circles. The Steel is Uncanny because it has a shockingly good facial expression system for the user, but in terms of outward hardware the morph itself is clearly non-human. I think the idea is that because it's basically [i]too[/i] good, humans often find it unnerving to look at a completely expressive face which is just articulated metal, no skin or anything. You can fix it pretty easy by getting masked. I'd also wager that GenUGenetics is right, and that Humans of EP are very good at seeing those minute differences in the nature of the face, especially considering many of them might be used to AI pods in service roles until recently.
Quote:
Non-canonical I think, but RPPR's Know Evil campaign added a bit of fluff about how sleeving children-egos into synthmorphs is a touchy subject because they'll develop weird mental anomalies in regards to facial recognition/expression.
A fair assumption. If you're a kid case and all your family is cases and you have a blank robot face, picking up on things is hard. Synthmorphs employ a -10 penalty to Kinesics, that's rough on a kid. Plus, you'd either have to keep upsizing the body, or deal with whatever weird developmental problems you get from plugging a child ego into a full-size body.
Quote:
Could Kinesics be used by transhumans to identify whether a person sleeved in a morph is Infolife or Uplift (or associated non-human transhuman)?
I believe it can, but it's hard. But yes, most Infolife and Uplifts would have slightly different body language and response queues that a skilled person could ready. As for the stuff on Morph scarcity, the thing to consider is that most of EP is written to be a Firewall game, and so first and foremost, Morphs are specialized equipment that the Org can take decent pains to obtain for you. As a Sentinel, anyway, you have much more diverse access to bodies than most people. The second is that Firewall leans autonomist (due to structure and history), and in the AA, the morph situation is probably slightly different. They have smaller space, but also smaller population who thus clamor for less individual resources. And because they don't have monolithic corporations, their morph "marketplace" is probably much more competitive and diversified. So while their over-all production capacity is limited, they probably produce more variety as economically as possible because they're all about morpholgical freedom. Average Joe on Mars is in his corp-bought Ruster and likes it, or else.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
ThatWhichNeverWas ThatWhichNeverWas's picture
Not really backed up by cannon, but...
jKaiser wrote:
I honestly imagined cases looking more like Sonny from I,Robot.
IMO, Sonny is a Synth, this is a case, and this is a Steel. I've touched on this before, but in my headcannon sense resolution isn't the problem with being in a Sythmorph or pod, but rather the lack of implicit subtext. Take smell for example - when you smell bacon frying, it smells really "good" and your mouth waters, and when you smell rotten eggs it smells "bad" - there is an instinctive aversion. If you're in a Synthmorph, those responses are completely absent - neither smell evokes any reaction whatsoever. Now imagine that for all your senses - you feel no arousal from seeing someone who "should" be very attractive, nor disgust from wading through sewage. You still have the potential for those feelings, and know they should be there... but they aren't. All those little pleasures that make life enjoyable are simply absent. Pods are better, but there's still a disconnect - the reactions aren't quite right. If you're in a pleasure pod, then every sensation you feel has a frission of pleasure to it - even where there really shouldn't be. Going a bit off into the wild here, but I really think that pods should combine both the strengths and weaknesses of Biomorphs and synths; they can use drugs and narcoalgorythms, both programs and async powers, and can attach both bioware and robotic enhancements, but they have none of the innate advantage of synthmorphs and lack the good attribute bonuses of Biomorphs. A while back I was also considering creating new resleeving rules and reworking morph costs, til i realised what a pain in the ass that would be. Essentially, for a given set of morph traits and augmentations, a Biomorph would be more expensive but easier to sleeve into, Synths would be hard to sleeve into but cheap, and Pods would (again) land in the middle.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
jKaiser jKaiser's picture
ThatWhichNeverWas wrote:
ThatWhichNeverWas wrote:
Take smell for example - when you smell bacon frying, it smells really "good" and your mouth waters, and when you smell rotten eggs it smells "bad" - there is an instinctive aversion. If you're in a Synthmorph, those responses are completely absent - neither smell evokes any reaction whatsoever. Now imagine that for all your senses - you feel no arousal from seeing someone who "should" be very attractive, nor disgust from wading through sewage. You still have the potential for those feelings, and know they should be there... but they aren't. All those little pleasures that make life enjoyable are simply absent.
That's a really good way to put it. Considering you need to succeed a perception check to notice injury in a synthmorph, it makes a lot of sense...and now that I think about that, that alone might be why pods are preferable for some manual labor. Imagine if you fail to notice -- and your coworkers fail to notice -- some damage on your synthetic body just before you go to support some heavy, expensive machine without realizing your arm isn't responding correctly. That lack of a response could cost you and your employer a lot of money.
ThatWhichNeverWas wrote:
Pods are better, but there's still a disconnect - the reactions aren't quite right. If you're in a pleasure pod, then every sensation you feel has a frission of pleasure to it - even where there really shouldn't be.
I actually had a Changeling (Onyx Path/White Wolf's Changeling: the Lost) with something like a stronger version of that, intended to be a deconstruction of the stereotypical porn star who had been rewired so that any kind of affection, kindness, or other pleasure was instinctively sexual and arousing. Poor thing ended up being an extreme recluse because of how socially broken and awkward this made her in reality. A faulty or crudely modified pod would be a very hard sleeve if you're right.
Noble Pigeon Noble Pigeon's picture
wait, I thought synthmorphs
wait, I thought synthmorphs had pain receptors, but turning them off is where you need to make a perception test to notice damage? This thread makes me wonder if I should treat syntmorphs as exotic for the purposes of resleeving, ie. a -30 to alienation and integration tests. The only ways around this is if you're an AGI or if you take a 10 CP trait that only makes it a -10 or nothing.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
jKaiser jKaiser's picture
Ah, you're right.
Ah, you're right. Pain Filter. Synthmorphs can filter out their pain receptors, so that they are unhampered by wounds or physical damage. This allows them to ignore the –10 modi er from 1 wound (see Wound Effects, p. 207), but they suffer –30 on any tactile-based Perception Tests and will not even notice they have been damaged unless they succeed in a (modi ed) Perception Test. This implies that synthmorphs have to have some kind of lattice of sensors under their outer shell to provide full-body pain sense in the first place, too, though most probably only have a reasonable sense of touch beyond "contact/no contact" in places like the hands. As an employer, that's a question. Do you forbid turning pain off because doing so can cause unintended negligent damage, do you enforce it staying off so your workers don't get distracted by minor bumps and dings, or how do you come about an effective middle ground, if you even bother doing so? As for making them exotic, I'd argue against that. Exotic morphs based on the examples are the ones that fall outside of humanoid norms in terms of actual configuration. A case might be metal and polymer and feel weird or limiting, but if you instinctively go to curl up in the fetal position and cover your head with your arms, it responds like you'd expect. That's not how an arachnoid or sphere morph would behave, and that's a lot harder to get used to.
Noble Pigeon Noble Pigeon's picture
jKaiser wrote:
jKaiser wrote:
As for making them exotic, I'd argue against that. Exotic morphs based on the examples are the ones that fall outside of humanoid norms in terms of actual configuration. A case might be metal and polymer and feel weird or limiting, but if you instinctively go to curl up in the fetal position and cover your head with your arms, it responds like you'd expect. That's not how an arachnoid or sphere morph would behave, and that's a lot harder to get used to.
Well how I see it, humans have been in meat bodies for their entire span of existence until very, very recently. Being sleeved in a robot is the exact opposite of that and would, I think, slowly degrade a person's ego, and the only way to stem it is to "sleep" while your muse does repairs on your consciousness. Sure, you can simulate things like eating, or sex, or any of that kinda stuff, but it's [i]not the same[/i]. Being in a humanoid synthmorph would probably make things worse, since it's almost as if you're mocking your own primal instincts to be sleeved in flesh, not silicon and tubes. Pods, at least, can physically feel everything a person can (although as I pointed out synthmorphs do have pain receptors). That, and 90% of humanity was just wiped out by machines. There's not gonna be a lot of people, except the desperate, or those making a point (sleeving into a synthmorph to support rights for the clanking masses on Luna, for example), or or those in the know about the fine details of the Fall who will say "well civilization was brought to its knees by machines and I probably lost friends and family in the Fall, I am therefore mentally prepared to sleeve myself into one". On the other hand I do think there'd be people, whether they be humans or uplifts, who are more mentally flexible when it comes to synthmorphs and can easily adapt to them, ie a Positive Trait. Particularly exotic synthmorphs would only be at a half penalty (-15) for them. Still working on how to balance this out so it's not set in stone yet.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
uwtartarus uwtartarus's picture
Noble Pigeon wrote:Sure, you
Noble Pigeon wrote:
Sure, you can simulate things like eating, or sex, or any of that kinda stuff, but it's [i]not the same[/i]. Being in a humanoid synthmorph would probably make things worse, since it's almost as if you're mocking your own primal instincts to be sleeved in flesh, not silicon and tubes. Pods, at least, can physically feel everything a person can (although as I pointed out synthmorphs do have pain receptors).
GitS had people who had been cyberized (fully or partly) react poorly to the bland "cyborg" food that they ate, some felt it was an awful imitation that mocked their loss of 'humanity'.
Exhuman, and Humanitarian.
ThatWhichNeverWas ThatWhichNeverWas's picture
Addicted To Workahol.
Pain isn't just pain; Pain asymbolia is a condition where pain is perceived, but without the suffering or sense of threat which makes one avoid it. A synthmorph who has been damaged may be in utter agony, and just keep on workin'.
jKaiser wrote:
I actually had a Changeling (Onyx Path/White Wolf's Changeling: the Lost) with something like a stronger version of that, intended to be a deconstruction of the stereotypical porn star who had been rewired so that any kind of affection, kindness, or other pleasure was instinctively sexual and arousing. Poor thing ended up being an extreme recluse because of how socially broken and awkward this made her in reality. A faulty or crudely modified pod would be a very hard sleeve if you're right.
Neat character :D If I were to ever attempt to express this in-game, I'd probably express it as a tendency towards certain types of neurological disorders and/or addictions; a Firewall agent in a Pleasure Pod who gets a disorder after fighting Exsurgents may gain a Sex Addiction as a method of self-affirmation, whilst one in a Vacuum Pod would perhaps develop a Gravity-Phobia.
Noble Pigeon wrote:
Being sleeved in a robot is the exact opposite of that and would, I think, slowly degrade a person's ego, and the only way to stem it is to "sleep" while your muse does repairs on your consciousness.
Could you expand on what you mean by "degrade"?
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
Noble Pigeon Noble Pigeon's picture
ThatWhichNeverWas wrote:
ThatWhichNeverWas wrote:
Could you expand on what you mean by "degrade"?
Psychological damage on your ego. Frayed from the completely unnatural experience of being in an entirely synthetic body.
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
jKaiser jKaiser's picture
Would you impose the same on
Would you impose the same on infomorphs, out of curiosity?
Noble Pigeon Noble Pigeon's picture
That's a good question. I'd
That's a good question. I'd say yes in most situations, but staying for an extended amount of time in simulspaces that replicates reality almost 100% perfectly wouldn't be as jarring, especially if you were unaware that it was a simulspace. I'm not sure if the "sleep" time would be two hours or four hours, although for those people who have adapted themselves to synth and info bodies they wouldn't require it like people already do in the setting as written. One thing I'm confused about, and I think a bit off-topic, is how accelerated simulspaces messes with people, and how mechanically it can break the game. If it takes a week for a certain psychosurgery technique, what exactly is stopping the psychosurgeon from just using time dilation to shorten an subjective week into objective minutes or hours?
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
UnitOmega UnitOmega's picture
Nothing, really. This is why
Nothing, really. This is why most Psychosurgery is done with Simulspace, as far as I know. The thing is that while Time Dilation is great to get stuff done, but if you spend too much time doing it, I assume you'll flip your shit. It says 60x is the highest they can do regularly "safely". There's also the fact that doing lots of software acceleration probably should be hardware intensive. Simulspace already is supposed to use hardwired lines, so doing acceleration probably requires dedicated simulspace hardware you wont always have access to. Not to mention, even if it takes hours, those are still hours you're effectively comatose IRL. It would be bad, for say, an enemy agent to knock down the door of your safehouse while everybody is in therapy.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
jKaiser jKaiser's picture
Transhuman talks a lot about
Transhuman talks a lot about how infolife works, with sleep and such not being necessary but infolifers still adhering to a split up schedule to combat boredom and accommodate sleeved folk they have to work and interact with. I can see that being a hard thing to get used to unless you've lived most of your life in a hibernoid, though. I think time acceleration itself is mostly harmless, but if you've ever woken up from a nap utterly unsure what time it is and felt off the rest of the day, I imagine the negative effects are an amplification of that. I think a lot of people are cautious about it, both because it likely requires more resources to run and because of high-profile disasters like Futura.* It also begs the question of how one oversees the process, and if the psychologist or whatever other profession is in the time-acceleration...do they charge by the subjective hour or the objective one? *In my take on it, part of the issue with Futura wasn't the time acceleration but the psychological effects of raising children entirely in simulation. That seems like a guaranteed way to force a solipsistic, even psychopathic mindset.
UnitOmega UnitOmega's picture
The Futura project also had
The Futura project also had other problems, in that the time acceleration made proper behavioral correction difficult. Due to the time lag for inside/outside, Cognite directives would often enforce harsh punishments hours or days of subjective time after the fact. Most people I hear say this is not a smart way to go about things, from a behavioral perspective. I'm also a proponent of the theory that after becoming Asyncs, the Lost started suffering from a form of Morph Fever due to their entire existence being on simulspace servers. This would not go well with whatever strange mindsets or behavior patterns they were developing from living virtual lives.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
jKaiser jKaiser's picture
Weren't they sleeved in their
Weren't they sleeved in their futuras the whole time? Wouldn't that buffer against Morph Fever, even if they spend all their time in simulspace?
UnitOmega UnitOmega's picture
Normally, it does, since it's
Normally, it does, since it's the lack of biological components in the CNS which drives an Async up the wall. But look at it this way, you're a developing Async. Not only are you developing in terms of Async abilities, potentially, but your brain is also physically developing at an accelerated rate. But you're stuck in a simulspace. Your whole existence is in a virtual space which is not designed to emulate your abilities. It's like having an arm you can't move but know is there. This is why I say a version of Morph Fever. It's not strictly the same, but there's still got to be a weird disconnect for nascent Asyncs who are also still developing physically and cognitively for the entirety of their lives in Simulspace. This does actually kind of bring us back on topic. Pods can be sleeved by Asyncs without Morph Fever, though their abilities are much weaker without actual neurons.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
otohime1978 otohime1978's picture
Pods and Asyncs
Which begs to question: how much of a complete central nervous system is needed for an async to feel completely at home? How much of it is brain? Pods have some form of spinal chord, and, I am assuming, potentially part of the brain stem, or at least enough of a brain stem to regulate respiratory and cardiac systems? Or does the biological CNS end at the spinal chord and go straight into a cyberbrain? Do async powers work off of the spinal chord alone? If one scooped out the little lizard brain (assuming that even existed) on top of the spinal chord and replaced the whole thing with a full cyberbrain, would asyncs get Morph Fever? Or are cyberbrains structurally similar enough to an actual human brain to manifest async powers? Could one make a better pod for asyncs by letting the CNS develop further into having a mamalian, human like up to limbic brain, and instead of letting a neocortex grow, augment it with a cybercortex like they do with smart dogs? Or are pod cyberbrains exactly that: an artificial neocortex? A lot of rambling here, I'm sorry.
[size=6][i]...your vision / a homunculus on borrowed time Katya Bio: http://eclipsephase.com/comment/46253#comment-46253
jKaiser jKaiser's picture
Given the comments in the
Given the comments in the Biocore entry in the MRG, a biological brain (or whatever's covered in the brainbox augment) is all that's needed for asyncs. And at least one finds the result...appealing, to be blunt. Honestly, that's a little scary from some points of view. At least in Mass Effect, biotics needed an eezo-infused nervous system to enact their abilities. Presumably a biotic brainjar would be restricted in power. But an async could, in theory, exist just as a brainbox and be able to affect the outside world. Though how "touch" works without a nervous system/biological tissue...uh...I dunno.
UnitOmega UnitOmega's picture
I'd have to double-check, but
I'd have to double-check, but doesn't a Brain Boxed synth take the same large penalties and additional strain damage a Pod does? Or was that to target a pod...? I distinctly recall a downside to attempting to sleeve into a partially biological morph with a Cyberbrain, but the details elude me. Based on how, for example, you can target a Pod, I would say that Morph Fever arises from the Disconnect between CNS and the Peripheral, or even the disconnect from the Ego pattern and the physical body. Watts-MacLeod lives in the neurons, it restructures the brain which is why Asyncs gain Mental Disorders. This data is part of the Ego, this is why it moves from body to body. Current Cyberbrain technology can copy these altered neural pathways, but without some part of the complete system (central or even peripheral) being organic, the Async can't actually utilize them. As, say, a pure information state, that would mean that literal parts of the Async's consciousness are not "running" properly unless placed in the right hardware (technically wetware) environment. This hardware end has to also exist in the "target". Something like "Thought Browse" for instance basically works to turn the Async into a wetware computer with hacking capability. By establishing a direct link, nerves to nerves, it can read and interpret brainwave data directly. Thus, I would wonder if Pods can be targeted not just because they say, have a tube of cloned spinal tissue, but also because at some point there are real nerve cells which the Async can interface with. Otherwise it's like the Async is trying to talk with a modern Windows computer using an old DOS box. This is kind of spinning off into an interaction of Asyncs and Cybernetics, but that's kind of relevant still, I suppose. Now I need to check if Zoosemiotics applies to xenolife or just animals derived from Terran biology.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
ORCACommander ORCACommander's picture
psi epsilons i would say can
psi epsilons i would say can by the touch requirements but otherwise brains in a box i think would be very limited in psi
UnitOmega UnitOmega's picture
Psi Epsilon is a different
Psi Epsilon is a different level of the Psi phenomenon anyway. It doesn't emerge from the WML strain we're familiar with. I'd say, since in Epsilon you can even target and be in a cyberbrain, that though the TITAN or ETI's advanced technological knowledge, the Epsilon level viruses are able to overcome the current emulation limitations of Transhumanity and actually allow the Async sections to proc even in a digital environment.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
jKaiser jKaiser's picture
Except that it's questionable
Except that it's questionable if resleeving causes any actual, physical changes outside the brain itself. If it does, this would be much, much more noticable during the resleeving process, and the RAW contradicts that. It's very hard to detect asyncs, and you need to know what you're looking for in the first place. And resleeving only affects the brain, specifically the higher functioning thought processes, or else resleeving into a fundamentally different body with different neural connections, like an octomorph with its distributed intelligence, would result in an async without any powers, or with fundamentally altered powers. With the RAW, a Lost resleeving into an octomorph suffers no morph fever, which mandates that the effects of Watts-MacLeod must be soley in the elements of the brain affected by upload/resleeve. Ergo, a brainbox, which allows for a fundamentally identical-to-biomorph resleeve despite being a synthetic body, must allow async abilities. It's possible that async sleights work on subjective perception, that "touch" is almost a psychosomatic requirement caused by the warped perceptions of the corrupted brain. This makes a certain amount of sense, given that asyncs are a love letter to Lovecraft, whose heroes invariably were acting on stimuli that made perfect sense to them but none at all to those outside their specific situation.
UnitOmega UnitOmega's picture
This is actually why I
This is actually why I thought of my question about Zoosemiotics. And while the wording is vague, I'd wager it's intended to apply with situations with terran biology, removing negative modifiers to use Psi Sleights on animals which are non-sapient or semi-sapient. So to me, my current theory is that it may be related to the physical biology itself. Clearly, there is an interaction between biological components, and it's easiest if both the peripheral and central systems are biological, but can be done if some components are. The discussion is about to change, of course, as I have just looked into the rules. First and foremost, Asyncs experience Morph Fever in Pods, Synthmorphs or Informorph states. And while in a Pod, Sleights are possible but generate x2 strain and take a -30 penalty. The game also suggests elements of the Async's ego pattern are quantum entangled or auto-entangle when instanced, which would make digital emulation complex because they wouldn't have that affect. Additionally, all Asyncs take an extra derangement for 1 day whenever they resleeve, regardless of circumstances, given they need to adjust. I'd wager that Morph Fever does not occur in the Brain Box, but it probably has similar limitations to the Pod, though these do not seem elaborate on. It could just be that having all the right bioware components handy does it. I've always felt that normally Touch is necessary not as a kind of somatic crutch but because in general WML Asyncs are too weak to bend the laws of physics, thus if they want to move a lot of information they need the equivalent of a direct link, or at least a relatively close jump - nervous system to nervous system.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
jKaiser jKaiser's picture
Given the divide between Psi
Given the divide between Psi-chi and Psi-gamma sleights, you think it might be a result of the meme-virus? Given the former being primarily self-focused, the latter might be a latent, recombinant virus that, post-resleeve, needs to reconfigure the nerve-analogues for the brain to work, and thus the derangement period? If so, that's a terrifying implication for any async trying to avoid detection, because they'd leave a footprint in any morph they sleeve into. Begs the question, and this is likely to be an axiom differing from game to game, can asyncs sleeved into brainboxes without mesh inserts or any other form of wireless communication still enact sleights? By the RAW they can, but it's not unreasonable to houserule that they can't, which implies a lot for how Watts-MacLeod works. EDIT: I meant, in the first paragraph, to explain the derangement in the context of having Psi-gamma, despite both categories (and Epsilon, for that matter) requiring the derangement period. I'm not about to dictate how an exovirus works, but it's possible that lesser exposure (chi) still triggers the latent need to reconfigure to accommodate the viral vector post-resleeving despite immediate lack of ability to do so.
otohime1978 otohime1978's picture
Sleeving between an uplift
Sleeving between an uplift octomorph and a human type intelligence gets into the really odd, squick portion of eclipse phase. The neurological systems between the invertebrate distributed and vertebrate centralized are so different, there would have to be very heavy ego editing to get them to work. It'd basically be almost a delta-fork. Although, I am making major assumptions about the uplift process. Anyways, I digress. Pods seem to generally be a better choice for quality of life over any synthmorph from what I've read in the sourcebooks. You can at least modify the seams out so its passable as a biomorph at initial glance if you don't broadcast your morph type, and the person looking at you doesn't have a t-ray system. They cost slightly more than most synthmorphs, but the quality of life differences in a transhuman friendly habitat is worth it for most people, I would assume.
[size=6][i]...your vision / a homunculus on borrowed time Katya Bio: http://eclipsephase.com/comment/46253#comment-46253
jKaiser jKaiser's picture
otohime1978 wrote:Sleeving
otohime1978 wrote:
Sleeving between an uplift octomorph and a human type intelligence gets into the really odd, squick portion of eclipse phase. The neurological systems between the invertebrate distributed and vertebrate centralized are so different, there would have to be very heavy ego editing to get them to work. It'd basically be almost a delta-fork. Although, I am making major assumptions about the uplift process.
Not an unreasonable assumption, but from reading Transhuman, it seems that octopus uplifts are almost more human than octopus by necessity, else sleeving into a humanoid morph would impose the same problems. Arguably cetacean uplifts or avian uplifts would suffer similar but lesser impairments. Imagine having legs when your native form has nothing but a spinal column ending in flukes, and then having to walk. Nothing skillsoft wouldn't cover, but if that meant having to live as a lesser fork, it would be a hard choice between that and taking a loan out for cybernetic augmentation of your current morph. And from what I can glean from the books, octomorphs contain secondary AI that runs the autonomous section of the distributed intelligence if there's no neural network in place for the dominant ego. Sort of like training wheels, not strictly necessary, but most bikes have the ability to add them and might even ship with them. ALternative options include a subconscious prototcol, wherein the neural receptors of the tentacles enact the subconscious thoughts of the ego as best possible (awkward in plenty of situations but possibly advantageous in a fight), or simple deadlimb, where the octomorph acts as a 1:1 replacement for the humanoid ego where four of the arms simply trail behind, lacking conscious input. All dependent on the particular model, of course.
otohime1978 wrote:
Anyways, I digress. Pods seem to generally be a better choice for quality of life over any synthmorph from what I've read in the sourcebooks. You can at least modify the seams out so its passable as a biomorph at initial glance if you don't broadcast your morph type, and the person looking at you doesn't have a t-ray system. They cost slightly more than most synthmorphs, but the quality of life differences in a transhuman friendly habitat is worth it for most people, I would assume.
The seams are coverable in some cases, though that's ultimately up to the particular GRM and habitat law. In plenty of both, it's either impossible or impractically expensive (and why not show your working-class pride?) I personally tend to houserule that they're coverable in theory but need to eventually be exposed to some extent for the routine maintenance, to the point that anyone sleeve into a low-end pod usually stops bothering after half a year or so unless they're really determined to pass off as a bio. It's sort of like the battery case seams in some electronics. You eventually need to cede aesthetics for function. And that assumes that the pod doesn't rely on endoskeletal servos for animation, since you're not fooling anyone in that case. That said, as a strong lover of pods in general, I only hope they become more accepted in the system, and as a GM, that more players explore their potential. To me at least, they're the biggest nugget of pure cyberpunk in the game.
uwtartarus uwtartarus's picture
Quick question: do you need
Quick question: do you need an Ego Bridge to upload out of or into a Cyberbrain? I can't recall off hand.
Exhuman, and Humanitarian.

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