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Quick Question on Healing

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jKaiser jKaiser's picture
Quick Question on Healing
I've looked through the books for this but couldn't quite find a good answer, so I'm hoping you guys have a better idea than I do: A minor plot point in an upcoming game will have one of my NPCs lose a leg to shrapnel. They'll manage with a crude cyberlimb at first, since they're not near a proper medical facility, but once they arrive, I need to know roughly how long it would take for the medical to regrow/clone the limb and how long it would take to properly reattach and heal. It doesn't have to be exact, but there's a few ideas I want to try that are contingent on timing. A few details: The character and her organization are Europan traders and haulers, but operate under a very, very strict charter established by the Jovians that allows them to conduct trade between the various moons. (Background of the campaign focuses on the system's instability and politics). So no medichines or access to nanotech aboard their trading ship. The character's sleeved into a stock model bouncer or other micrograv-adapted biomorph without any healing boosts or increased durability. Once on Europa, standard EP-level medical options, so cloning, nanovats, etc. Mostly I need fluff ideas here rather than actual mechanics, though if you could help me translate the mechanics into a narrative, that would be ideal. It's always a bit of a challenge to work out exactly how many points of damage it takes to cause certain injuries in RPGs. And if I'm missing a chart or something in one of the books that addresses this, please point me in the right direction.
SquireNed SquireNed's picture
jKaiser wrote:I've looked
jKaiser wrote:
I've looked through the books for this but couldn't quite find a good answer, so I'm hoping you guys have a better idea than I do: A minor plot point in an upcoming game will have one of my NPCs lose a leg to shrapnel. They'll manage with a crude cyberlimb at first, since they're not near a proper medical facility, but once they arrive, I need to know roughly how long it would take for the medical to regrow/clone the limb and how long it would take to properly reattach and heal. It doesn't have to be exact, but there's a few ideas I want to try that are contingent on timing. A few details: The character and her organization are Europan traders and haulers, but operate under a very, very strict charter established by the Jovians that allows them to conduct trade between the various moons. (Background of the campaign focuses on the system's instability and politics). So no medichines or access to nanotech aboard their trading ship. The character's sleeved into a stock model bouncer or other micrograv-adapted biomorph without any healing boosts or increased durability. Once on Europa, standard EP-level medical options, so cloning, nanovats, etc. Mostly I need fluff ideas here rather than actual mechanics, though if you could help me translate the mechanics into a narrative, that would be ideal. It's always a bit of a challenge to work out exactly how many points of damage it takes to cause certain injuries in RPGs. And if I'm missing a chart or something in one of the books that addresses this, please point me in the right direction.
I typically consider anything greater than the two wound threshold that can knock characters unconscious capable, though not guaranteed, to cause special types of damage (limb damage, TBI, implant dysfunction). I don't think EP has specialized rules for this, though.
Trappedinwikipedia Trappedinwikipedia's picture
Well, they've got basic
Well, they've got basic biomods, which means they'll slowly regrow limbs if left alone for a while. Assuming that transhumans do this about as quickly as regenerative amphibians it should take 1 to 3 months for the limb to grow back on its own. This might complicate wearing a cyberlimb, so it should probably be made of smart matter to move as the limb regrows, or need regular checkups and modifications. There are probably special field replacement cyberlimbs for this use, though the Jovians may ban them for most people if they have smart matter. I'd guess that growing the limb without forced growth techniques would probably take about the same amount of time, with forced growth techniques (probably relying heavily on nanotech) my guess would be several hours (healing vat basically). I use a rule very similar to SquireNed's for handling body damage, its also mostly narrative as I don't want to deal with wound tables any more.
UnitOmega UnitOmega's picture
So, if I'm reading the
So, if I'm reading the healing vat desc right, it's 12 hours to "Restore major lost body parts like arms or legs". If they don't have a full vat set up, assume maybe another few hours in surgery and outpatient stuff. Probably involve rolling the damaged areas up in nanobandages and letting them go at it.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
SquireNed SquireNed's picture
I've added some explicit
I've added some explicit wound rules to AUGC, which will roll out in AUGC 9 (probably later today) if anyone is interested.
jKaiser jKaiser's picture
That works for me. So between
That works for me. So between actual time in the vat, waiting room times, post-op scans and tests, and misc. other accumulated little delays, the character'll probably be out of commission for a day, maybe a day and a half total.
ORCACommander ORCACommander's picture
Do not forget the necessity
Do not forget the necessity of 6 hours of paperwork
SquireNed SquireNed's picture
ORCACommander wrote:Do not
ORCACommander wrote:
Do not forget the necessity of 6 hours of paperwork
Only six? Where do you live, Locus?
ORCACommander ORCACommander's picture
My Muse is a paralegal :P
My Muse is a paralegal :P
FrivolousVector FrivolousVector's picture
What he's not mentioning is
What he's not mentioning is it's 6 hours of paperwork *outside* of the time dilation.
Sudo drop your weapon.