Welcome! These forums will be deactivated by the end of this year. The conversation continues in a new morph over on Discord! Please join us there for a more active conversation and the occasional opportunity to ask developers questions directly! Go to the PS+ Discord Server.

Plasma Swords

31 posts / 0 new
Last post
geckopirateship geckopirateship's picture
Plasma Swords
So Firewall adds stats for plasma swords, and my immediate reaction was RULES OF NATURE! And they run when the sun comes up, With their lives on the line ALIVE! For a while, NO CHOICE! Gotta follow the laws of the wild! ALIVE! With their lives on the line. NO CHOICE! Out here only the strong survive! Seriously, they're pretty cool (I debated for a while whether to go with that or a Star Wars reference). So, any other ideas on how they'd work in various situations/variants of them, etc?
23 Liminal Blossom Punctures the Heart of the Unrepentant, Deliciously
ShadowDragon8685 ShadowDragon8685's picture
Well, the first and obvious
Well, the first and obvious variant of them is the plasma-sabre staff, which has two plasma swords attached to the ends of an approximately hip-length pole, and it counts as dual-wielding if you use it, but needs both hands.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
branford branford's picture
I would imagine that any self
I would imagine that any self-respecting Firewall agent would only use a combo plasma sword / particle beam bolter.
Trappedinwikipedia Trappedinwikipedia's picture
Well, they're going to have
Well, they're going to have some interesting effects on nearby magnetic objects. Pulling small unsecured ones into the blade, violently pulling themselves to large ones, etc. The "blade" is also probably quite fragile compared to fancy solid-matter blades in EP, which makes disruption of the blade by thick or large objects a real danger. Holding it is probably the second worst place to be when its containment fails, so that's scary. Near as I can tell the only people who are probably going to use one with gusto are Purifiers who really want to be able to go RULES OF NATURE on TITAN warbots, everyone else uses them more like a scary death hacksaw, pretty gingerly and carefully. I think its kind of weird that the plasma hacksaw is Blades, while the monowire garrote is exotic. A tiny, weaponized magnetic field which makes MRIs looks like nothing should probably be harder learn to use than a physical weapon. Maybe that's just exotic weapon skills being phased out more, which is a good thing for the system.
branford branford's picture
Trappedinwikipedia wrote:Well
Trappedinwikipedia wrote:
Well, they're going to have some interesting effects on nearby magnetic objects. Pulling small unsecured ones into the blade, violently pulling themselves to large ones, etc. The "blade" is also probably quite fragile compared to fancy solid-matter blades in EP, which makes disruption of the blade by thick or large objects a real danger. Holding it is probably the second worst place to be when its containment fails, so that's scary. Near as I can tell the only people who are probably going to use one with gusto are Purifiers who really want to be able to go RULES OF NATURE on TITAN warbots, everyone else uses them more like a scary death hacksaw, pretty gingerly and carefully. I think its kind of weird that the plasma hacksaw is Blades, while the monowire garrote is exotic. A tiny, weaponized magnetic field which makes MRIs looks like nothing should probably be harder learn to use than a physical weapon. Maybe that's just exotic weapon skills being phased out more, which is a good thing for the system.
I think there might be a suite of async powers that permit one to use a plasma sword with greater safety and efficiency . . . :) [Warning: Use of a plasma sword against beings claiming to be your father is dangerous and will void the warranty]
ORCACommander ORCACommander's picture
(No subject)
TheGrue TheGrue's picture
branford wrote:I would
branford wrote:
I would imagine that any self-respecting Firewall agent would only use a combo plasma sword / particle beam bolter.
Ah yes, the Space Bayonette. I'd go combo plasma sword/plasma rifle myself. Seems like it's be much simpler to merge them into one weapon.
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal.
ThatWhichNeverWas ThatWhichNeverWas's picture
Awesomely stupid. Stupidly awesome.
geckopirateship wrote:
So Firewall adds stats for plasma swords, and my immediate reaction was RULES OF NATURE! And they run when the sun comes up, With their lives on the line ALIVE! For a while, NO CHOICE! Gotta follow the laws of the wild! ALIVE! With their lives on the line. NO CHOICE! Out here only the strong survive! Seriously, they're pretty cool (I debated for a while whether to go with that or a Star Wars reference). So, any other ideas on how they'd work in various situations/variants of them, etc?
Wow, my mind went somewhere completely different. In any case, how about attaching one to the end of a smartmaterial "whip"? Or replace the static magnetic loop with a rotating one! With Hooks on it! Plasma Chainsaw!! Oh, or attach them to vector-thrust enabled Creepies and Jam them! One for Each Hand!!
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
FrivolousVector FrivolousVector's picture
ThatWhichNeverWas wrote:
ThatWhichNeverWas wrote:
In any case, how about attaching one to the end of a smartmaterial "whip"? Or replace the static magnetic loop with a rotating one! With Hooks on it! Plasma Chainsaw!! Oh, or attach them to vector-thrust enabled Creepies and Jam them! One for Each Hand!!
This organic pleases me. Looking at the actual stats, you are still better off with good Somatics and a standard sword. At least in the first printing, your strength does not provide bonus damage which is somewhat disappointing. That said, this is the only melee weapon that is always at full effectiveness no matter what morph you are sleeved into (hands assumed).
Sudo drop your weapon.
UnitOmega UnitOmega's picture
Actually (having done some
Actually (having done some damage calculations), even without the SOM bonus, the Plasma Sword (which, seriously guys, it's the Beam Katana) out paces all other blades except when you use the Vibroblade's special quality. A Monofilament sword is 2d10+2+DB, and the maximum possible DB is +4 (40 hard cap on Aptitudes). I'd say is was deliberate, but I think using the Plasma Cutter stats just work out that way. The real disadvantage to the Plasma Sword is that A( it's high, where as all other blades are [Low], so it's more expensive to acquire or longer to assemble, and B( given it's nature, a Critical Failure with one would probably be very BAD. Under normal circumstances, you're better with the ol' double Monofilament swords on the cheap, but it's good that the Plasma Sword exists for situations where you just need more AP as a melee build.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
FrivolousVector FrivolousVector's picture
Working off of old (faulty)
Working off of old (faulty) memory, there's still a few things that you can do to improve melee damage that I would assume do not work with the P-S. Like Pneumatic Limbs. So what I meant to say is "it's awesome because it's consistent damage, its unfortunate that it's so expensive, but a truly dedicated build can still outpace it" Also, I think the dedicated Unarmed build still wins, but it's finally a close race instead of a "haha, sucker" one.
Sudo drop your weapon.
uwtartarus uwtartarus's picture
UnitOmega wrote:Actually
UnitOmega wrote:
Actually (having done some damage calculations), even without the SOM bonus, the Plasma Sword (which, seriously guys, it's the Beam Katana) out paces all other blades except when you use the Vibroblade's special quality. A Monofilament sword is 2d10+2+DB, and the maximum possible DB is +4 (40 hard cap on Aptitudes). I'd say is was deliberate, but I think using the Plasma Cutter stats just work out that way. The real disadvantage to the Plasma Sword is that A( it's high, where as all other blades are [Low], so it's more expensive to acquire or longer to assemble, and B( given it's nature, a Critical Failure with one would probably be very BAD. Under normal circumstances, you're better with the ol' double Monofilament swords on the cheap, but it's good that the Plasma Sword exists for situations where you just need more AP as a melee build.
And with the myriad non-wound (wounds are easy to negate) ways to reduce your skill number (poisons, shock, overload grenades, traumas, etc.) the chances of critical fails increase to dangerous levels.
Exhuman, and Humanitarian.
UnitOmega UnitOmega's picture
Unarmed would be at most 2d10
Unarmed would be at most 2d10+4 (and with, like, -2 AP from a Battlesuit), and I assume you logically cannot stack effects like Pneumatic/Crasher Suit/Battlesuit and probably also can't actually use unarmed weapons in conjunction with the suit-type things. The only serious contender is the Hyperdense which unless my notes are out of date is +3d10 to Unarmed, with -5 AP. But that's an Expensive exoskeleton system. Considering I see no provision that the Plasma Sword is two-handed, you're still pretty good dual-wielding swords for that +1d10 damage and +10 Fray, since I'm pretty sure unarmed weapons don't count as wielding multiple weapons. And with a Plasma Sword, that's much more solid AP which is what melee really needs to be a contender with shit like Warbots running around.
Quote:
And with the myriad non-wound (wounds are easy to negate) ways to reduce your skill number (poisons, shock, overload grenades, traumas, etc.) the chances of critical fails increase to dangerous levels.
Eh, the actual [i]Critical[/i] failure chances aren't too crazy, it's still only on doubles. Each -10 would be like, what, 1% more chance to roll a Crit which is also a failure.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
uwtartarus uwtartarus's picture
UnitOmega wrote:Quote:And
UnitOmega wrote:
Quote:
And with the myriad non-wound (wounds are easy to negate) ways to reduce your skill number (poisons, shock, overload grenades, traumas, etc.) the chances of critical fails increase to dangerous levels.
Eh, the actual [i]Critical[/i] failure chances aren't too crazy, it's still only on doubles. Each -10 would be like, what, 1% more chance to roll a Crit which is also a failure.
Sure, mathematically, but I certainly wouldn't want to risk it. Crits seem* to happen far too often to wield a potential plasma grenade at point blank range. Even Plasma Rifles aren't so dangerous to self. *Some sort of observer bias.
Exhuman, and Humanitarian.
TheGrue TheGrue's picture
UnitOmega wrote:Unarmed would
UnitOmega wrote:
Unarmed would be at most 2d10+4 (and with, like, -2 AP from a Battlesuit), and I assume you logically cannot stack effects like Pneumatic/Crasher Suit/Battlesuit and probably also can't actually use unarmed weapons in conjunction with the suit-type things. The only serious contender is the Hyperdense which unless my notes are out of date is +3d10 to Unarmed, with -5 AP. But that's an Expensive exoskeleton system.
I could see stacking a Crasher Suit with Pneumatics, but I agree re: the battlesuit - though I don't see why a battlesuit could not itself be fitted with the Pneumatic Limbs augment. Leaving that speculation aside, maximum Unarmed damage without shenanigans would actually be 3d10+9; Cyberclaws are 1d10+3 and use the Unarmed skill, Pneumatic Limbs add 1d10, and attacking with two melee weapons adds another 1d10. SOM 40 adds 4, and being sleeved in a synthmorph adds another 2.
Quote:
Considering I see no provision that the Plasma Sword is two-handed, you're still pretty good dual-wielding swords for that +1d10 damage and +10 Fray, since I'm pretty sure unarmed weapons don't count as wielding multiple weapons.
Maybe, but given how magnetic fields work I would not want to be the one swinging two of them around. >_>
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal.
UnitOmega UnitOmega's picture
Quote:Maybe, but given how
Quote:
Maybe, but given how magnetic fields work I would not want to be the one swinging two of them around. >_>
Listen, I never said using plasma swords wasn't [i]crazy[/i]. It's just the best anti-Exsurgent (or other serious business threat) bang for your blades buck. There's a reason why normally only Jedi use lightsabers (besides just it being cool), it's because they have psychic powers which actually mean they can handle swinging around a relatively weightless "bar" of plasma.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
FrivolousVector FrivolousVector's picture
TheGrue wrote:UnitOmega wrote
TheGrue wrote:
UnitOmega wrote:
Unarmed would be at most 2d10+4 (and with, like, -2 AP from a Battlesuit), and I assume you logically cannot stack effects like Pneumatic/Crasher Suit/Battlesuit and probably also can't actually use unarmed weapons in conjunction with the suit-type things. The only serious contender is the Hyperdense which unless my notes are out of date is +3d10 to Unarmed, with -5 AP. But that's an Expensive exoskeleton system.
Leaving that speculation aside, maximum Unarmed damage without shenanigans would actually be 3d10+9; Cyberclaws are 1d10+3 and use the Unarmed skill, Pneumatic Limbs add 1d10, and attacking with two melee weapons adds another 1d10. SOM 40 adds 4, and being sleeved in a synthmorph adds another 2.
(shrug) It doesn't say anywhere in the rules that you can't stack the Pneumatic Limbs mod with an exoskeleton. I've had the idea approved by at least three GMs, but it always comes down to what *your* GM says. But I am glad you were thorough. I didn't even have to find my old character sheet. The only caveat/addendum I'd make is that Extra Limbs can further boost both Unarmed or Melee damage by turning dual wielding into poly-wielding (again, approval for octopus blenders falls to *your* GM). Ultimately *I* don't think that ridonkulous melee stacking is the most broken thing I've seen players try to do. I had a player in one of our forum games on rpol try to legitimize jamming (piloting, dang they need a better word) seeker launchers so she could fire as many attacks as she had Speed + Ambidexterity + Mesh Actions + extra limbs + .... So the idea of a min/maxer making a thermonuclear fist character is perfectly ok, as long as they understand 2 things: Their first egocast turns them into wiffle bats, and punching out cthulhu usually only gets you eaten first.
Quote:
Considering I see no provision that the Plasma Sword is two-handed, you're still pretty good dual-wielding swords for that +1d10 damage and +10 Fray, since I'm pretty sure unarmed weapons don't count as wielding multiple weapons.
Yeah, just have a knife in your off-hand. Also, according to the rules melee dual-wielding is a combined attack, and not treated as 2-weapon fighting, so you don't even need ambidexterity.
Sudo drop your weapon.
UnitOmega UnitOmega's picture
Well, borrowing from some of
Well, borrowing from some of the stuff I learned in my brief stint with d20 games (which, I guess, technically applies in EP too) is not to stack bonuses of the same type. To me, especially since they're pretty comperable, the Pneumatic Limbs (which only applies to robots anyway) and the Battlesuit are roughly the same thing. It's an augmentation which gives you more physical force. But when you're encased in a sealed combat exoskeleton, I have a hard time feeling like you can apply both your personal body strength attachment and the enhancing effect of the exo. Now, if you install Pneumatic into an Exoskeleton, that's probably a different can of worms. Same as I would look at you funny if you tried to use your Cyberclaws while encased inside a sealed, hardened combat exoskeleton.
Quote:
Speed + Ambidexterity + Mesh Actions + extra limbs + ....
I do not even. How does ambidexterity apply when you're using a computer to fire a gun, anyway? Though, of course, extra speed with ranged attacks was always kind of weird. I guess RoF must be digitally capped in the transhuman future.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
jKaiser jKaiser's picture
FrivolousVector wrote:Yeah,
FrivolousVector wrote:
Yeah, just have a knife in your off-hand. Also, according to the rules melee dual-wielding is a combined attack, and not treated as 2-weapon fighting, so you don't even need ambidexterity.
I just want to comment that, as an Arnis practitioner, I was very happy to see they did it that way rather than all the bizarre disadvantages you usually see in RPGs. I do have one question, though. Plasma being what it is, what's it do with regards to oxygen consumption/interaction? I dunno about you guys, but I'm not too keen on a weapon that might make it hard to breathe, or that a quick life-support hack could turn into a bomb through hyperoxygenation of a room.
UnitOmega UnitOmega's picture
Well, the magnetic
Well, the magnetic containment should keep the plasma itself from interacting too strongly with the environment unless you happen to be placing it in direct contact with something. I'm also not sure the plasma reaction actually requires oxygen. It's not a combustion reaction, it's just exciting the molecules to reach an extremely high energy state. If there's nothing combustible getting too close to the plasma sword the waste heat/excess radiation probably won't blow anything up. Again, until you roll 99 and accidentally slip a magnet and the thing pops like a Plasmaburst grenade.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
ShadowDragon8685 ShadowDragon8685's picture
FrivolousVector wrote:So the
FrivolousVector wrote:
So the idea of a min/maxer making a thermonuclear fist character is perfectly ok, as long as they understand 2 things: Their first egocast turns them into wiffle bats, and punching out cthulhu usually only gets you eaten first.
[url=https://youtu.be/m7RosIoQisA?t=8s]I can't resist.[/url]
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
ORCACommander ORCACommander's picture
UnitOmega wrote:Well, the
UnitOmega wrote:
Well, the magnetic containment should keep the plasma itself from interacting too strongly with the environment unless you happen to be placing it in direct contact with something. I'm also not sure the plasma reaction actually requires oxygen. It's not a combustion reaction, it's just exciting the molecules to reach an extremely high energy state. If there's nothing combustible getting too close to the plasma sword the waste heat/excess radiation probably won't blow anything up. Again, until you roll 99 and accidentally slip a magnet and the thing pops like a Plasmaburst grenade.
I dunno plasma is a fickle thing and weird. we have created plasma barriers for atmo containment you put your hand through without burning yourself.
jKaiser jKaiser's picture
I'm not military or anything,
I'm not military or anything, but after a long, long career as a martial artist and self defense instructor, I just don't see the benefits outweighing the risks of a plasma sword. In fairness, I haven't gotten Firewall yet, but with Lightsabers (*pushes up nerd professor glasses*) the reason Jedi used them was part tradition, but mostly because the Force gave them precognition and gave them enough time to put the saber in the path of oncoming blaster fire. Actually using a lightsaber is weird because of the weightlessness and gyroscopic effect, but nothing a mundie can't learn to do with practice. It's just that unless you can use the thing to counter the most common weapons in the galaxy, there's not much point. If I want to slice up a bastard, I'm going to pick the option with the most flexibility and utility too. Sure a plasma blade might cut through my shape-memory machete, but I'm not going to explode if someone hikes up the O2 in the room or worry if I get too close to an electromagnet. And you can't really use a plasma blade for a lot of the things you can use a physical blade for, like operating screws, eating dinner, or sharpening as a way to pass time and calm nerves, to reference Mara Jade. Personally, if I'm resorting to a blade of any sort, it better be the most reliable tool in my arsenal, which means raw simplicity to me, at least.
UnitOmega UnitOmega's picture
That is a fair and reasoned
That is a fair and reasoned perspective. The Plasma Sword seems to exist mostly for non-reasonable circumstances, like a 20/20 80 DUR Warbot puts his tentacles all up in your grill and you really wish you had some more armor penetration, because a normal, mundane Flex cutter (even if you have two) at -1 AP and 2d10+6~ DV is an average of effectively 18, which means unless you're luck your weapon ain't gonna do shit. (Meanwhile, the Plasma Sword [with an off-hand knife] does an effective average of 30ish. It's not great, but it's better. And you can reasonably make Called Shot/Sunder attempts on those tentacles!)
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
kowalzcky kowalzcky's picture
I can see the plasma sword
I can see the plasma sword being popular between the general public, I´m pretty sure that ALOT of movies made on Mars will feature action heroes/villians using them because it looks cool, like the .44 magnun or the desert eagle .50 they are not practical but they are famous and "very cool". Just imagine the meme generated by a movie with villian(its a consortion movie) beinga neo octopus ninja wielding eight plasma swords at the same time jumping and doing acrobatic stuff on micrograv......its like katanas in the 80´s and 90´s they will be everywhere! I believe they have their use, rules aside, becacuse if you are forced to go close combat with an exurgent, at least it will help you to not get splattered with contagious blood or fluids, just because of that it will have a place on players arsenal..... On the other hand I cant wait to be "cruel" if the player are reckless with them. I like the idea of an exploding room because the oxigen saturation is too high, as I used to do in other games when all the players run with hand cannons liike the dessert eagle and inist on dual weild them just because the rules tecnically allow it, "ohh you got a critical failure......well you just broke both of your wrist, or the gun jumps to your face and brokes you nose and jaw...blind and mute for a few turns
ThatWhichNeverWas ThatWhichNeverWas's picture
Almost as dangerous to the target as the wielder.
To paraphrase Darths and Droids 776 and 777: "Rule One of using a Plasma sword: Try not to cut off any limbs. This is way harder than it sounds. ... It's like carrying a Shark. Tied to a Bear." To be slightly more serious, I doubt that selfcumcision is too great a risk thanks to the device AI, which can shut off the glowy-burny bit. Also, in my mind the AP and flat damage aren't nearly as interesting as the fact that, as a plasma weapon, they have better damage vs swarms and amorphous targets.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
thebluespectre thebluespectre's picture
Parallel evolution
A year or so ago I had started up a more tame version of this that emitted a Beam Pulser, and had a two-handed handle; the fluff was that it was a gardening tool invented by the irresponsibly rich, and ran off of Exotic Weapons [Scythe]. Let's be honest, I was trying to replicate the Blood Berry here…
"Still and transfixed, the el/ ectric sheep are dreaming of your face..." -Talk Shows on Mute
ORCACommander ORCACommander's picture
ThatWhichNeverWas wrote:To be
ThatWhichNeverWas wrote:
To be slightly more serious, I doubt that [b]selfcumcision[/b] is too great a risk thanks to the device AI, .
I read that as self circumcision but then upon rereading it that was not a mutually exclusive conclusion.
jKaiser jKaiser's picture
Thinking about it more, I
Thinking about it more, I could see these things being added to one's kit mainly as an entry tool. Lighter and more compact than a bunch of shaped charges and beats a plasma cutter in a fight if something nasty is behind that door. Or wall, really.
UnitOmega UnitOmega's picture
It is basically a hacksaw,
It is basically a hacksaw, only made of PLASMA, and with a sword-grip.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
jKaiser jKaiser's picture
I'm imagining a beefier
I'm imagining a beefier version of this personally. A standard straight hilt is a pretty poor shape for controlled, consistent cutting, so getting a bit of an angle in there helps. And, since the blade is weightless, there's no reason not to use a grip that gives you the most point control possible. Seems like a nice hybrid between the two use profiles.