I've been thinking about writing an adventure or scenario where the players are trapped on a ship as it makes a dive into Saturn to collect hydrogen. A dark, shaking cargo behemoth in the middle of a radioactive maelstrom makes an excellent setting for a horror-filled suspensefest, with the superstructure of the ship squeaking and creaking as it flexes under the pressures outside.
However I don't actually know how gas mining works, and it's not described in either Core or Rimward. The only reference to gas giant mining, and in fact the inspiration for all this, is almost at the end of Gatecrashing. How far down do the ships descend? How long do they stay under? How is gas harvested from the atmosphere? What dangers are present? Would a sleeved crew be required? etc. etc. etc.
Please and thankyou for any input anyone has.
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Gas Giant Mining - How Does It Work?
Tue, 2015-03-10 01:20
#1
Gas Giant Mining - How Does It Work?
Tue, 2015-03-10 01:55
#2
Well, in Rimward there is a
Well, in [i]Rimward[/i] there is a brief mention of Mining Aerostats in the bots section (including stats). They feature "specialized equipment" to gather volatiles and store them in pressurized tanks and have to be either picked up, or shot into space. The Aerostat itself has a passenger capacity of 0-4. This is one of the ways mining is done on Saturn, mentioned in [i]Rimward[/i] under the section "The Turbulent Giant" (p 68). The other is automated fleets of skimmers which kind of precludes the requirement of physical crew. The technology is handwaved, but it involves extraction gear which sucks stuff up and pressurizes it. I assume nanos are involved somehow, this is how transhumans solve most of their problems.
So for your purposes, you'd probably want a lightly loaded, high velocity SLOTV or LLOTV with a very minimal crew (shockingly, just enough for a party and maybe some interesting NPCs) who pop down and pick up filled tanks from Aerostats. Given the possibly volatile and unpredicable nature of Saturn's weather patterns, a physical crew (or at least a crew of Transhumans) would be more viable since you're not a massive fleet, and I could easily see a group operating with physical hands to gaurantee work. Saturn apparently has a lot of electrical discharges going on, you could say this might interfere with wireless teleoperation so having an ego actually riding in a morph means you don't accidentally lose a bot or a control function when an electrical storm comes close unless something takes a direct hit.
As for how deep they go, you'll probably want somebody with a better understanding of planetary science, probably. Rimward just says "upper atmosphere", and I can't find a solid reference on what that level is. Wikipedia says the outer most layers have ammonia clouds, pressures between ~.5 and 2 atm and temperatures betwen a lovely -170 and -110 C. There's a deeper layer with water ice clouds where the pressure gets between ~2.5 and 9 atm and temperatures are a positively balmy ~-90 to -3 C.
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Tue, 2015-03-10 04:30
#3
Well, if you're mining for
Well, if you're mining for gas in Saturn, you're probably going after Helium, and specifically He-3, because it's used in like, all of the fusion reactors.
Saturn is 96% hydrogen, 3% helium, 0.4% methane, 0.01% ammonia (NH[sub]3[/sub]), and 0.01 hydrogen deuteride (HD), and 0.0007% ethane (C[sub]2[/sub]H[sub]6[/sub]).
So, if you're going mining for Saturn's air... There's some important things to note. This atmosphere does [i]not[/i] have an oxidizer. Traditional engines will not keep you aloft here the way they will on Mars or Venus. If you're going to dip down into the air, your loiter time is limited by the velocity you had coming down, unless you've done something truly novel and equipped your spaceplane with electrically-driven propellers.
Secondly, almost everyone automates these things, because Saturnine storms are [b]hellacious[/b]. They rip aerostats apart, a ship has no chance unless it has the option to point its ass down and ignite a very powerful rocket like, [i]now[/i]. So most of the mining aerostats are also largely going to be automated, or mostly-automated.
Of course, there is always room for a transhuman repair crew, batch of scientists, etc, looking into things in the swirling gas.
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Tue, 2015-03-10 06:29
#4
Thanks guys - looks like my
Thanks guys - looks like my original dramatic mental image doesn't reflect what actually happens, so it's back to the drawing board.
Tue, 2015-03-10 07:08
#5
The more I think about it,
The more I think about it, the more I actually like it.
See, I've been thinking: you can build a spaceship with more than one drive system. Specifically, you can build a spaceplane with electrically-driven propellers. Build them out of smart/meta/advancedscifibugaboo materials, and you can get speeds out of them that are literally unheard of today. You'd need to use a more traditional rocket to get back into orbit, though, but that's not a huge problem with Metallic Hydrogen.
See, if you build a spaceplane - that is, a spaceship with a fully-aerodynamic body - then it can sail into the atmosphere of, say, Saturn, start collecting He[sub]3[/sub], and fly around on hyperprops for, well, basically as long as its electricity holds out.
And if it has a fusion engine powered by He[sub]3[/sub], and it can collect faster than it can burn, the loiter time goes to something around "indefinite".
The real problem is, I don't have any idea of the maths involved. It seems like it should work, though, plus there is something awesomely cool about the idea of your spaceplane flying through atmosphere on hyperfast propellers, like something out of a zeerust sci-fi comic.
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Tue, 2015-03-10 08:15
#6
NimbleJack3 wrote:Thanks guys
Well I for one like that dramatic image and i think you shouldn't be afraid of applying rule of cool to fill in gaps in scientific knowledge. Steal shadowdragons idea posted above, throw some NPCs in there, add a bit of necromorphs...uh, exsurgents...badda boom. If one of your players asks why this mining ship isn't automated, slap them with a space roach.
...or just explain that shadowdragons plane(copyright) is outfitted both for scientific surveys and for mining, and these scientists have balls of artificial diamond to be snooping around a dangerous environment.
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Tue, 2015-03-10 08:40
#7
Also tourism. I imagine some
Also tourism. I imagine some people may pull serious rep/creds to go on a saturn-diving run.
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Tue, 2015-03-10 09:21
#8
ShadowDragon's idea sounds
ShadowDragon's idea sounds pretty good. Have a huge spaceplane (I really like the idea!) that dives into the upper atmosphere to harvest He³, stays there for *as long as you need* and then gets back into orbit with a rocket propulsion system.
An other idea could be: The players are (part of?) a repair crew that has to go down to fix something on an aerostat before a huge storm hits. They don't have time to get back into orbit and have to outlast the storm on the aerostat
Tue, 2015-03-10 09:33
#9
My initial idea for the
My initial idea for the player's presence on a ship in Saturn's atmosphere is a firewall-directed hunt for gribblies hiding on a habitable 'island' in one of the most inhospitable places in the solar system. Perhaps the spaceplane fails to surface from their appointed harvest run, so a proxy sends the PCs in a lighter craft to dock with and purge the harvester.
You can't take the usual easy route of opening up all the bulkheads and shooting what's left, as that would destabilize the craft and cause a suspicious loss of equipment. You have to walk inside the ship and ferret out multi-limbed, helium-breathing horrors that stick to ceilings and like to latch onto heads and suffocate prey with He3.
Tue, 2015-03-10 11:52
#10
Claustrophobic, creaking
Claustrophobic, creaking vessel designed for efficient gas mining (not transhuman luxury, go climb in a simulspace!) that is filled with horrifying abominations that lurk... all of this sounds like a delicious scenario seed!
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Tue, 2015-03-10 12:04
#11
Well, as evidenced by the
Well, as evidenced by the cloud holm disaster, there are plenty of groups in the Saturn area willing to experiment. An experimental skimmer or manned multipurpose rig could easily be designed and then "go down" in Saturn. Considering some of the stuff also rumored regarding Saturn/Cloud Holm there could easily be some Alien shit here. Turbofan rigs are how aerostats move around, after all. Since there's a decent amount of competition, the builders of such a ship could be keeping it on the DL because they don't want the competition to spring up and start cornering the market in advanced orbital skimmer technology (because this is the outer system, and everyone will totally steal- I mean Open Source those designs). Since electrical discharge is a big problem in Saturn's storms too, you could even have it have an experimental lightning collector rig which uses the electrical storms to recharge, which would explain it's extended life.
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Tue, 2015-03-10 18:04
#12
ShadowDragon8685 wrote:...
Alternative propulsion method: nuclear thermal jet. Draw atmospheric gasses in through intakes, heat them with a nuclear reactor, dump superheated gasses out the back of your aircraft for thrust. :D
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Tue, 2015-03-10 18:22
#13
TheGrue wrote
A fusion rocket with an air intake on the front? :P
What worries me is the TWR of a fusion rocket - specifically, whether it would have enough to get back into orbit.
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Tue, 2015-03-10 18:38
#14
Strictly speaking, an LLOTV
Strictly speaking, an LLOTV type vehicle (which can be configures as space planes) shouldn't need an oxidizer. They're either hydrogen-oxygen or metallic hydrogen which operates by un-metallic-ing the hydrogen to produce thrust. I'm not sure how the turbofans on the aerostats are supposed to work, but that sounds like developers' problem, not ours.
And since a LV MH LLOTV can hold like, 350 transhumans they can probably haul a lot of gas. MH generates enough thrust to get off Saturn. A fusion rocket does not (going by core's x2 gravity in thrust rule, with Saturn at .91). So a skimmer/cargo vessel would probably be a LLOTV-type frame with probably some serious metamaterials hull and advanced surge protection.
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Tue, 2015-03-10 19:00
#15
I would like to point out
I would like to point out that if all of the morphs in question are equipped with emergency farcasters, you don't have to worry about your entry vehicle being able to escape the gravity well at the end. Everyone who survives just far-casts out and lets their ship fall into the depths.
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Tue, 2015-03-10 19:06
#16
Isn't the whole point of
Isn't the whole point of going down there to come back with a cargo hold full of He3? You're throwing away valuable morphs, too.
Tue, 2015-03-10 19:21
#17
ShadowDragon8685 wrote:A
Similar design, but instead of using the reaction to heat and combust stored propellant you essentially use atmospheric gas as propellant.
TTW ratio for the thermal jet is poorer than a propellant-driven thermal rocket, especially if your propellant is something like metallic hydrogen, but the mechanics are similar enough that you could build a dual-mode nuclear engine that operates as air-breathing(limitless fuel) thermal jet in atmosphere, and high-thrust propellant-driven thermal rocket for breaking orbit.
Granted this is all assumption-driven back-of-the-envelope stuff. The only question is whether you gain more weight by adding a fusion reactor than you'd save by not having to carry two sets of engines. To that end...well, let's just say I'd like to see how Posthuman arrived at the spacecraft propulsion figures given in the Core Book.
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Tue, 2015-03-10 21:07
#18
NimbleJack3 wrote:Isn't the
I wasn't talking about gas mining, I was talking about a firewall op to clear out a gas giant aerostat.
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Tue, 2015-03-10 21:38
#19
In that case, why not simply
In that case, why not simply remote-pilot a bomb into the aerostat instead if you're simply going to let it fall into the depths once you've painstakingly cleaned it out?
Tue, 2015-03-10 21:56
#20
NimbleJack3 wrote:In that
I like the way this guy thinks.
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Tue, 2015-03-10 22:55
#21
It's hardly clever. If you're
It's hardly clever. If you're going to send the aerostat down into Saturn anyway, why bother putting a bunch of morphs on it?
In fact, now that I think about it more, if it's possible to access the aerostat's buoyancy systems remotely you can simply hack in and tell the whole thing to drop. No need to spend money/time on making a bomb.
Tue, 2015-03-10 23:12
#22
Aerostat bouyancy systems
Aerostat bouyancy systems tend to be passive, for just that reason. Aerostats stay bouyant because they're gigantic balloons full of human-breathable atmosphere, suspended in a thick atmosphere (gas giants, Venus,) where that atmosphere, contained inside the structure, floats. Basically, they're Cloud City, but they're not held up by jets or antigravs or anything, just pressure differential and bouyancy principles.
I mean, in THEORY, you could order every airlock on the city to open at once, assuming no mechanical interlocks to prevent just that. The folks aboard would have a lot of time to stop that, though.
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Wed, 2015-03-11 01:30
#23
NimbleJack3 wrote:It's hardly
I meant more the "why send Sentinels when you can send a bomb" approach. +i-Rep
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Wed, 2015-03-11 01:50
#24
Looks like a dark, cramped
Looks like a dark, cramped gribblie-hunt in a listing aerostat is the order of the day. I was hoping for a dramatic scene where the hypothetical gas harvesting freighter goes dark to dip into Saturn, but you can't win them all. Thanks for the help, guys.
Wed, 2015-03-11 05:42
#25
NimbleJack3 wrote:Looks like
Oh, but you could totally have that if you wanted to. It is pretty damn great as an idea.
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Wed, 2015-03-11 11:27
#26
Heh. I, uh... I got taken by
Heh. I, uh... I got taken by a strange mood. [url=https://docs.google.com/document/d/1qzYS44O_vMqH5GaRpENwOHnWSSxLnA8ixnol... Dippers.[/url]
[h1]Gas Dippers[/h1]
[b]Inspired by NimbleJack3[/b]
Most people who know anything about the topic (or, indeed, have their muses look up the topic,) can tell you that there are generally two schools of thoughts as regards extracting and utilization of the gaseous resources of gas giants such as Uranus, Saturn, and Jupiter.
Those are the “Aerostat” and “Skimmer” schools of thought. In the first school of thought, vast floating platforms, some as big as (and/or intended for use as) cities are left to float in the atmosphere, doing their thing, collecting and compressing the gas they were made to harvest (usually He3), and transferring it to vessels which dock with them (or “land” on them, usually,) and then boost back into orbit.
In the second school of thought, large numbers of small drones, transhuman-sized Cloud Skimmers, dive into the atmosphere of the gas giant, collect their load, and boost back up.
Aerostats have the advantage of scale, and can become habitats in their own right, but have the disadvantage that a major failure destroys everything at once. Drones have the advantage that you can replace any one or few drones with relatively little investment.
There is a third option, however, somewhere between using a swarm of tiny automated drones and building a cloud city. That option is to use a Gas Dipper - a fully-fledged spacecraft in its own right, whose purpose is to descend into the atmosphere of a gas giant, process a lot of He3, and then boost itself back into orbit. Gas dippers can bring back more per trip than dozens of drones can, and have the advantage that being space-ships, they can mount scientific experiments too large or massive for a small cloud skimmer drone, and carry crew and passengers.
Here’s an example of two of them: an old, hypercorporate gas dipper, and a new, Titanian microcorp skimmer.
[h2]V.S. Jupiter[/h2]
So named because this aging vessel was originally designed for use in and around the largest of the solar system’s gas giants, Jupiter was one of the few Russian assets to escape the devastating and decisively short conflict in the Jovian system at the end of the fall. Russian survivors fueled the vessel and burnt out of Jovian orbit, arriving in orbit of Titan. The survivors hoped to push their way into positions of power in the Volkov energy cartel, but found themselves quickly marginalized and their ship under the control of the hypercorp.
Jupiter is a creaky, old, heavy, industrial, thoroughly Russian design. Only nominally aerodynamic, it’s largely an unpressurized shell containing processing equipment and storage tanks, with pressurized catwalks to access vital systems and bays, and a capacious crew section up front. The ship is known to creak ominously as it descends into the atmosphere of Saturn, though with generous use of smart matter and a few strategic braces, the risk of a breach is allegedly negligible. The ship has two and a half drive systems, making for a complicated but versatile ride.
Jupiter’s main drive is a dual-phase, early-model fusion rocket. In exoatmospheric actions it operates much as one would expect, using the incredible heat from a powerful fusion plant - fusing the very same He3 that it harvests from gas giants - to superheat hydrogen (conveniently, also a product of gas giants,) into a super-energetic plasma state, which it then expels for thrust. In atmospheric mode, however, it does much the same thing, except with direct intake air instead of stored reaction mass. This mode of operation needs much more gas than exoatmospheric use, but because gas is an abundant resource even in the upper levels of a gas giant, this is not a problem. As a result, this ‘nuclear thermal jet’ mode of operation allows the Jupiter basically unlimited operation time in a gas giant’s atmosphere. The secondary engine is a simple metallic hydrogen rocket, used to accelerate the Jupiter back up to orbital velocity and to escape from the atmosphere.
Jupiter can be frightening for new passengers or crew, but if you have credits to spend, Volkov is more than happy to have you along, whether you just want to take a tourist flight into the business end of a gas giant, want to conduct scientific experiments, or want to jump out an airlock at a specific place and time without questions being asked. One of Jupiter’s curious graces is her speed - the nuclear thermal jet is capable of pushing the craft to a spectacularly fast speed all on its own, so unlike other dippers like Quicksilver, she can evade a fast-approaching megastorm without resorting to abandoning the atmosphere and burning for orbit.
[h2]C.V. Quicksilver[/h2]
If not for the successful C.V. Quicksilver, Cronos Ventures would likely have sank completely in the wake of the Cloud Holm disaster, instead of limping on as it does.
Quicksilver is a fantastic blend of old and new, greatly resembling a fantastic vessel out of zeerust science-fiction. It’s an enormous, silver-bodied delta-wing spaceplane, sleek and aerodynamic, built with liberal use of metamaterials and smart materials.
Quicksilver was designed not to bull through the clouds, but to soar through them with something approaching majesty. With massive He3-processing and storage tanks located in her gargantuan wings, leaving the main body free for a cockpit at the front and a generous passenger section, ahead of a large, Orbiter-style hold mounted in the middle, able to open enormous doors on the hull both dorsally and ventrally, to allow for deploying a wide variety of payloads, or for modular mission pods (including, if nothing else more pressing is available, another gargantuan He3 storage tank) to be mounted.
Quicksilver can be said to be a gargantuan aircraft first, and a spaceplane second, and this is never more true than when you see her atmospheric engines active. The designers of Quicksilver chose deliberately not to use a dual-phase fusion rocket/thermal jet as was used on Volkov’s Jupiter, and so they looked to the past for a novel alternative: the propellor. Largely forgotten in an age of ionic drives, the Macroscale Skimmer design team at Chronos realized that nobody had ever taken a look at what could be done with a propellor, taking full advantage of modern smart- and metamaterials.
In profile, Quicksilver resembles a toy - two propellors mounted on the aft of each wing in a pusher configuration, each prop stretching from wingtip to wing root. But Quicksilver is the size of a megajumbo jet. Her two props, which deploy out from the wing and retract into the rear surface when not in use, are fully-modern smart materials, capable of withstanding the incredible velocities they’re driven to, and allowing Quicksilver to loiter in the atmosphere of Saturn indefinitely. For exoatmospheric flight and return to orbit, a simple metallic hydrogen rocket suffices.
Quicksilver is capable of flying in Titan’s atmosphere as readily as it flies in that of Jupiter. She’s theoretically capable of landing, if a sufficient runway were built, but owing to the size of the props, landing and take-off under power are challenging. Thanks to the smart material in use, her landing gear can extend far enough, but as yet her trips to Titan have ended as have those her trips to Saturn - with a rocket-powered return to orbit. In theory, she could also land in a glide configuration with her gear at a much shorter, more reasonable length, and even take-off in such a configuration under rocket power from her metallic hydrogen rocket.
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Wed, 2015-03-11 17:26
#27
NimbleJack3 wrote:It's hardly
Maybe Firewall doesn't own the Aerostat, or maybe whoever does own the Aerostat is an ally of Firewall and would prefer not losing their Aerostat if possible. The Firewall proxy both wants to clear out an infection and curry favor with the hypercorp so they can call on them later to get things done when necessary.
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Wed, 2015-03-11 18:00
#28
Interesting thread.
Interesting thread.
I’ll lay out that Uranus might be the better candidate for large scale He-3 mining, given a cost benefit analysis between safety and distance. Uranus has a much more benign atmosphere than Saturn, but—of course—less convenient in distance. Also gives a good reason to tour the outer Outer Solar System.
I'd posit that these stations routinely receive raw materials sufficient to fabber rockets sufficient to lift cargoes into orbit for retrieval and transport. No sense in shipping down complicated parts. A rocket with a cargo payload kicked off one of these stations would have a long way to fall before its engines needed to kick in. Brute force engineering.
Here’s a question—what morphs should be available for the occasional farcast to one of these stations? Are biomorphs useful at all? I’d posit that a few might be in cold storage for the infrequent visit by supervisors and repair crews. What customizations would morphs have?
This is a good situation where PCs 'cast in in morphs they did not design, what you see is what you get, and whose capabilities are predetermined based on projected need.
Wed, 2015-03-11 23:24
#29
Something to also consider is
Something to also consider is a statistic for Crush depth not just the point of no return for having sufficient thrust. you could have a thrust safety margin much greater than the atmospheric pressure bearing down at you.
Another thing to look into is how they build those planes that fly into hurricanes
Sun, 2015-03-22 01:04
#30
Something I've been trying to
Something I've been trying to answer that doesn't deserve its own thread I think: why would spaceships in EP ever have crew sleeved in biomorphs? Whether they be warships or cargo haulers or cloud skimmers?
It's basically way more efficient and safer to have them in synths so you don't need to worry about stuff like like support. Which is kinda disappointing to me since a scenario like Alien would be much less interesting (and less scary honestly) if the whole crew are just egos sleeved in robots. The only answer I've come up with is that we as humans generally prefer meat bodies because we've been living in them for thousands of years, and simulating having food or sex only gets you so far. But of course thats what a filthy, backward Jovian would say...
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Sun, 2015-03-22 01:18
#31
Noble Pigeon wrote:Something
You know what'd even be more efficient than Synths? All infomorphs, and then you can build a ship completely devoid of those pesky big spaces that big morphs need to move around in. You could increase structural integrity [b]and[/b] save mass at the same time, building a smaller, denser ship that only has enough space for the maintenance bots to move around in, and the payload space to do its job.
The thing is, though, people don't generally want to do that. Oh, sure, some certainly do. Processor Loci (page 63. [i]Panopticon[/i],) are basically that, the only difference is that they don't generally have engines. No reason you couldn't have a mobile Processor Locus that's a ship.
But as I said: folks generally don't want to do that. A lot of folks like their biomorphs, and will be damned if they're going to get slurped out of it to be a robot, or an infomorph, for an extended period of time. On the other hand, a lot of folks won't have much of a choice in the matter, and some people genuinely prefer it.
Simple rule of thumb: If the people on the ship are [i]not[/i] either of infolife/synthlife/Lizard Lifestyle enthusiasts, or indentured, the ship will be fully-fledged and have facilities for biological crew/passengers/etc. If they [i]are[/i] any of those things, then the ship may well be, to varying degrees, unsuitable for standard biomorph habitation, ranging from being unpressurized, to being little more than bare metal, to being a processor block attached to payload modules and engines.
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Sun, 2015-03-22 02:03
#32
Hypercorp ships usually do
Hypercorp ships usually do just use infomorphs to save on pesky things like life support or synth maintenance or hollow space within the hull. And you get to delete and re-fork the indenture once they think they're done, too!
Sun, 2015-03-22 02:54
#33
Since I'm not a big fan on
Since I'm not a big fan on giving hypercorps unnecessarily cruel traits (that's for Nine Lives), I'd probably have those kinds of ships be the exception, not the norm. Well that and I'm a huge fan of Alien and its, you know, biomorph crew.
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Sun, 2015-03-22 04:17
#34
its usually more cost effective to have good intentions
Nothing wrong with an infomorph ship. The idea of using actual biological organisms for space trucking is a little extravagant, especially when the machines can be flexable and self repairing.
But using a professional instead of an indenture, and letting it learn from it's experiences... that will get you a better and more efficient crew as time goes on. Better to have a few professionals than dozens of laborers.
If it can be done by a moderately skilled infomorph indenture that can be wiped and reloaded, there is no reason not to just use a synthetic intelligence instead.
There might be some wiping though. maybe crews would edit out the down time, so they only have memory of significant events. Keep a rolling recording of their consciousness, and give the actively running copy access to the last 30 minutes before whatever scheduled event or unscheduled alarm they need to deal with. wipe the rest. No boredom, every day on the job is full of interesting things to do, learn fast without forgetting anything...
That downtime could be spent in a virtuality instead, but why? Why not just crew with a dedicated fork or morph, and whatever productive you'd be doing in the virtuality could instead be done hab-side by someone (perhaps another fork of you) that does not need to worry about crewing the ship at all.
Sun, 2015-03-22 11:51
#35
Well, the question has to do
Well, the question has to do with the configuration of the ship and it's owners. Small ships like LOTVs probably have live crew in synths most of the time. For one thing, they probably need some physical bodies to actually make use of all that "modular interior" stuff, and the second thing is that as a multipurpose ship which can take passengers, you probably need a multipurpose crew who can interact with passengers. And hearing there's some guy jerking off in simulspace flying your space plane of 200+ people might not be comforting, you might prefer being able to see the captain and get a thumbs up, other than a weird emote.
You get into long-range cargo transport, then you probably have people chalking up the concerns. The more space and weight you save, the more efficient you haul, the more money you can make and the more shit you can bring in. If they have a biomorph crew, it's probably a couple of hibernoids and it's because it's not as cost effective to completely refit the system for infomorphs (or even to just pull out all the LS junk) - which I could easily see with older models. With personal transports, again, hauling people, likely to have people.
I also think Biomorphs have a distinct advantage to long-term space flight, they can Hibernate. So they can sleep off the dull chunks of a trip without having to worry about space madness. Now, Infomorphs can probably cope with the boredom okay since they're virtually instanced anyway, but that brings us back up to the above about jerking off in VR, or psychosurgery systems which will drive you space crazy anyway. It's another one of those "if it ain't broke, don't fix it" situations, where transhumanity solved for this problem a while back before they had the ability to do it another way and new ways probably aren't as efficient yet.
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Sun, 2015-03-22 16:02
#36
Another benefit to using
Another benefit to using synth or infomorph crew is for short-distance, high-speed courier routes. You can subject the ship to a much higher impulse during burn if your crew doesn't have fleshy bits that are going to compress.