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Biomorph Ethnicity

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Bursting Eagern... Bursting Eagerness Soul's picture
Biomorph Ethnicity
For biomorphs that are grown and not born, how is ethnicity determined? For custom jobs, it would obviously be to buyer specifications, but what about others? Would it be based on local ego demographics?
In other words, firing off a laser with a sufficient TWR for the recoil to be noticeable would require a post-miracle-tech laser weighing less than a disposable plastic spoon and powerful enough to shoot down Death Stars? -- ShadowDragon8685
fafromnice fafromnice's picture
I will say : prejudice of the
I will say : prejudice of the designer if such thing still exists

What do you mean a butterfly cause this ? How a butterfly can cause an enviromental system overload on the other side of a 10 000 egos habitat ?

ORCACommander ORCACommander's picture
i would say available gene
i would say available gene stock is your starting point but if you vary to much outside it you would have greater and more difficult biosculpting to accomplish
jKaiser jKaiser's picture
Depends, I imagine. If you're
Depends, I imagine. If you're working with heritage genes, then you have your ethnic stock predetermined, plus or minus gene splicing for this reason or that. Otherwise, I'd imagine it's based on what's available through genetic samples and what your budget is for retroviruses. I get the impression that such things are available, but by no means cheap and subject to caveat emptor. Given the sheer malleability of genetics through all the tech in EP, I get the feeling that ethnicity has become more about fashion than culture, at least in the richer areas. Biochauvanism seems to have taken the baton from the sort of racism/prejudice we have today. That said, based on the art, it seems like new ethnic clades are popping up, if the red skin all the rusters and martians seem to favor. Amongst the glitter blocs, conversely, I can just see the fashionistas modifying their looks to suit a particular style, having the equivalent of prissy hairdressers with racks and racks of little genetic vials on display and oh, a little bit of Sami would suit that look so perfectly, darling, and maybe just a touch of something a bit more Mediterranean for the jaw... That's actually a bit of serious values dissonance, writing that. It feels outright objectifying or racist from our standpoint, but in the culture of EP, it's probably not that far off. I mean, who cares what color your skin is as long as there's no seams in it or metal under it, right?
Bursting Eagern... Bursting Eagerness Soul's picture
jKaiser wrote:I mean, who
jKaiser wrote:
I mean, who cares what color your skin is as long as there's no seams in it or metal under it, right?
After all, Your Body is a Shell. Change It. In fluff, I only really see what we consider racism on Luna, Mars, and some on Titan.
In other words, firing off a laser with a sufficient TWR for the recoil to be noticeable would require a post-miracle-tech laser weighing less than a disposable plastic spoon and powerful enough to shoot down Death Stars? -- ShadowDragon8685
jKaiser jKaiser's picture
Given the way those areas,
Given the way those areas, Luna in particular, are written, probably, yeah.
UnitOmega UnitOmega's picture
I imagine that Luna isn't
I imagine that Luna isn't "racist" the way you see people who are racist in say, the US, but due to their traditionalism or still strong stances on national/ethnic culture identity their prejudices (when they don't just all get along because thank whatever we aren't clankers) it's probably much more about your cultural or ethnic background than your "race". You don't hear a lot of "grumble grumble [skin color]" but stuff like "You can't trust the Chinese" or "He's Pakistani, of course he [X]", or "You can't be friends with [Ethnic Group Y], their people and ours have been at war for 500 years" and other such broad sweeping commentary of various levels of offensiveness. Now, ethnic phenotypes/genotypes may be part of that struggle, but it's probably more about the identity than the physical embodiment. Mars is probably similar, especially in small settlements in the outback, but their Cities have a lot of non-Mars immigrants living together, lots of whom are Re-Instantiated or otherwise not in birth bodies which may muddle the whole thing. In some places they may be less likely to cluster up and instead kind of melt together to form weird subcultures and neighborhood with elements of multiple cultures. Though, I could easily see some extreme militant Barsoomian groups with a rallying cry of "Red or Dead".
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kindalas kindalas's picture
I think that many of the
I think that many of the common morphs have "ethnic" varieties. Many are because that current model is based off of a specific set of ethnospecific genetics. However there is a large group of "ethnic" models that are the equivalent to blackface/yellowface/raceface/etc except that many people who identify with those ethnic groups have adopted those models as their own. For example the Splicer and Exalt morphs have many varieties of every ethic variety available for purchase. However higher end morphs like the Menton or Olympian would have most ethnic groups covered and fake versions of the rest. The highest end morphs may all be made up of fake ethnic templates. On another note I am not a fan of red skinned Martians. So when I run games it is actually a racist trope that pops up all over the planetary consortium's media feeds when they show Martian "rednecks".
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jKaiser jKaiser's picture
(Posting while in a food coma
(Posting while in a food coma and slightly inebriated, apologies if any of this is a bit unintelligible) While I agree, as long as the Alpiner Bikini isn't confirmed canon, I'll take crimson skin as compromise. The thing that occurs to me is where breeding rights/licences come in. I could see that being a whol 'nother kettle of fish, especially in places with stated eugenics goals like the PC. At that point, any ethnographic predictions towards this or that trait overlapping with the realities of cost of care, etc. could result in some very uncomfortable topics. While I personally see this view as extremely backwards, there's a sizable population today that still sees biologically reproducing as superior to adoption, and I could see a lot of people having issues with caveats with their breeding licence mandating X, Y, and Z genetic tweaking. Especially if they're opting for natural birth versus an exowomb, the proponents of which probably make up a large group of those who would dislike habitat authorities dictating whether they can have a child and under what conditions. And that's assuming actual prejudice doesn't get in the way. UnitOmega had a good point about it being more of ethnocentricity than actual biological racism, but hatred's never been known to be terribly rational. It wouldn't be hard for a corrupt station authority to deny those people rights ostensibly on grounds of a purported genetic problem and twist the system to ensure that the only way they could have children is if they agree to submit them to extensive gene therapy to "correct" the problem. Deposing someone like that could be a pretty interesting game, especially with genehackers in the party.
kindalas kindalas's picture
Regarding the Alpiner
Rob had stated somewhere on the forums that there was the intent of the PS+ team to replace the alpiner bikini picture with something more not terrible. But then real life, or saturday morning cartoons or something got in the way. This is my slap dash fix I made in MS paint and inkscape. [URL=http://imgur.com/B7KCxGV.png][IMG]http://i.imgur.com/B7KCxGV.png[/IMG][/...
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Bursting Eagern... Bursting Eagerness Soul's picture
kindalas wrote:I think that
kindalas wrote:
I think that many of the common morphs have "ethnic" varieties.
That's the assumption that I was working from. My original question was more "who decides which 'ethnic models' get made and how many?", but all of this has brought up other things. I wouldn't have thought of Olympians/Mentons/Remades/etc having limited variety, for example.
In other words, firing off a laser with a sufficient TWR for the recoil to be noticeable would require a post-miracle-tech laser weighing less than a disposable plastic spoon and powerful enough to shoot down Death Stars? -- ShadowDragon8685
kindalas kindalas's picture
Bursting Eagerness Soul wrote
Bursting Eagerness Soul wrote:
who decides which 'ethnic models' get made and how many?
I think in the inner system it is marketing teams. So if the habitat/city/colony/area/place has an XXXXX population group then those groups would be marketed too. In the outer system I can see it going both ways. Either everyone and anything is covered or there is one look and people are pressured to leave their ethnic labels behind along with their older economic models and power structures. I think Titan is like the second option. First because they have been decanting just under 16,000 biomorphs a day for a decade. Second because of in book mentions that everyone looks the same. And third because of that passive aggressive you will adopt our Nordic culture of quaint however then hell we are kind of attitude they have. But I also think that because of mentions of the popularity of body-sculpting to overcome that everyone looks the same no one gets a rep hit for looking different. They just get the hit for acting different.
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ShadowDragon8685 ShadowDragon8685's picture
IMG, the Bikini Alpiner
IMG, the Bikini Alpiner actually made a cameo appearance, and I treat Rusters as defaulting to various shades of red.
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UnitOmega UnitOmega's picture
Yeah, as a personal sucker
Yeah, as a personal sucker for Planetary Romance, I'm firmly in the "Rusters (and some other Mars-adapted morphs) are red" camp. Especially when skindyes are so very cheap. I mean, in some sections of the system, it's probably popular to be green, purple or blue or something. Which may or may not be relevant to this discussion.
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jKaiser jKaiser's picture
I'm rather tempted to take a
I'm rather tempted to take a crack at a redesign of that morph myself now. Hmm. A thought occurred to me that the "default" ethnicity for most lines of splicers might not even be any that properly exist per se today. Given the benefits of genetic diversity, I imagine a lot of "baseline" splicers look rather like various averaged faces. Ethnicity would then be more cheaply and simply achieved largely as a matter of cosmetics, biosculpting and skindyes. For things like pods, I imagine the faces are even more averaged to the point of almost looking stylized in some models. Probably like how you can buy generic models and rigs for 3D animation and modeling, it's a lot less work to just licence the thing and upload it to your machines. As for the particulars...in universe, you could probably have some decently complex systems for why genetic line X is more common than genetic line Y, probably a lot to do with marketing. As a GM, I'd say just pick it out of a hat.
ThatWhichNeverWas ThatWhichNeverWas's picture
EP Skin Colour = RL Shirt Colour.
My picture of things has largely coencided with jKaiser's. Okay, flats and old-model splicers may have an ethnicity as we think of things, but in my head the vast majority of biomorphs are explicitly designed to be easily customizable, such as by having the epidermis have a bare-bones version of the chameleon skin augmentation instead of being a specific colour, reconfigurable facial bones and a "passive" sex-switch. You still need a Vat to make large-scale changes, but all it really "does" is activate and monitor innate functions. Beyond that, morph genetics/design has essentially replaced ethnicity. Rusters are red because it's a marketing gimmick by the designers, who've set it in the "factory settings". As for pods... they don't have faces. Faces are [s]sold[/s] grown seperately.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
jKaiser jKaiser's picture
So, pods are like synths with
So, pods are like synths with cheap synthetic masks in your game?
thepedant thepedant's picture
I assumed that you could buy
I assumed that you could buy morphs in whatever ethnic "phenotype" (how something looks) that you wanted; the number of genes needed to swap around skin color or other ethnic features are basically trivial. It might cost slightly more than the base, which might have a particular ethnic look, but if you want a West African or Central Asian phenotypic bouncer morph, it's probably available for just a couple thousand credits more, at most.
Zarpaulus Zarpaulus's picture
If nothing else Bodysculpting
If nothing else Bodysculpting can change your ethnic looks in a few hours and cheaply, if your habitat even uses money. Possibly the genes too but not sure that should matter in an age of biomods and designer babies.
Scottbert Scottbert's picture
Zarpaulus wrote:If nothing
Zarpaulus wrote:
If nothing else Bodysculpting can change your ethnic looks in a few hours and cheaply, if your habitat even uses money. Possibly the genes too but not sure that should matter in an age of biomods and designer babies.
Indeed. For mass-market morphs, the appearance they're born with doesn't really matter. The manufacturers and resellers would have healing vats on site and will happily customize a morph's appearance to your tastes for a small fee. Of course, if you want the appearance to breed true, you'll need a genehacker's help, and that will be substancially more difficult and expensive... As far as appearance goes, though, that doesn't really matter because if it bothers you that much you can have a computer merge the parents' features and bodysculpt the child to match that, and the kid may choose their own appearance when they're old enough to care anyway. Being able to afford genehacking and claim your looks are 'natural' might be some sort of status symbol, though. Obviously, high-end morphs that are themselves status symbols are a different matter -- you want everyone to know you have one, so you stick with the default appearance (or bodysculpt your splicer to try and look like one.) Here, what ethnicities are available might actually matter.
ThatWhichNeverWas ThatWhichNeverWas's picture
Pod hardware conflicts are a bitch.
jKaiser wrote:
So, pods are like synths with cheap synthetic masks in your game?
More Frankenstein-esque assemblages of independently grown, genetically distinct limbs and organs. In my version, buying a new pod is like buying a computer today; retailers sell specific sets, whilst more independant producers allow you to specify the exact models of limbs and organs you want your Pod to have. When creating the “head”, the manufacturer assembles a skull around the brain, and then attaches the face you ordered from their catalog.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
ORCACommander ORCACommander's picture
to adda more horror feel the
to add a more horror feel the shadier dealers might literally take the face from "stock" put ito n your order than send that stock into a healing vat for 30 minutes
Scottbert Scottbert's picture
I wonder if pods having
I wonder if pods having preconstructed faces really makes sense? I guess it depends on the GM. My own assumption would be that, since the combined parts are going to be spending time in the healing vat anyway getting assembled into a pod, the vat can customize the face and appearance at the same time. It's already got to pretty up the seams where the parts are joined anyway (either to hide them completely, or to make the clean, doll-like 'seams' of the iconic pod), may as well do this too. Of course, as with any other morph appearance customization, I imagine customers can choose from a number of pregenerated faces or create their own. Maybe it's like making a character for a western RPG?
prototyper prototyper's picture
Slightly Off-Topic ....
Great work with the Alpiner. Is there any chance that you could do the same thing to make the Remade NOT purple? Failing that, is there an illustration of Said Remade somewhere that isn't purple that you could refer me to? Thank You.
kindalas kindalas's picture
Off-topic
Does this work for you? I just pulled some blue and red out in Gimp 2 [url=http://i.imgur.com/2VTr7iZ.png][img]http://i.imgur.com/2VTr7iZ.png[/img]...
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prototyper prototyper's picture
That's Awesome!!
Most Excellent. +5 i-rep to you!! Now, if you could just slip that in to the production files for the next edition and the available PDF ...... (lol) .....
ThatWhichNeverWas ThatWhichNeverWas's picture
Now do a purple Aquanaut!
Kickass Remade! Very nicely done.
Scottbert wrote:
My own assumption would be that, since the combined parts are going to be spending time in the healing vat anyway getting assembled into a pod, the vat can customize the face and appearance at the same time. It's already got to pretty up the seams where the parts are joined anyway (either to hide them completely, or to make the clean, doll-like 'seams' of the iconic pod), may as well do this too.
In my version, it's simple expediency. Attaching a ready-made face is easier, quicker and requires less energy than modifying one, and so is cheaper and doesn't require a "full" healing vat. As an aside, I have pod-lines being a legal restriction, to prevent them being fraudulently passed-off as biomorphs. Otherwise you might put your new morph in a healing vat with the wrong settings, and you come back to find its full to bursting with livers.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
jKaiser jKaiser's picture
I'm going to get this out of
I'm going to get this out of the way and straight up admit that pods are probably my favorite aspect of character creation. But then I've always had a fascination with artificial humans. I've been thinking about how pods would work, partially due to a backburner design project to introduce a DIY pod model that you could grow and assemble with just a standard maker and fabber (as you might imagine, they've got...issues. And mechanically I'm having to break a lot of rules to make them as inferior and cheap as I'm imagining, but I digress). Pods are basically meatware stitched together with cybernetics, and while newer lines post-Fall are likely a bit more aesthetically pleasing, this has informed how I imagine they work and how the most primitive, early proto-pods were. The high-wear body parts, like knees and major joints, are able to be swapped out with procedures that blur the line between surgery and disassembly, with the cybernetics more or less serving to facilitate this sort of swap-in-swap-out body. At least in some models; other lines blur the line between "artificially grown/assembled human body" and "case/synth with a synthetic mask." As far as faces go, it probably depends tremendously on the particular model line, but slap-on faces are a little hard to swallow for me, given how interconnected all the muscles of the face are with the skull, and those muscles are in large part what gives our faces their shapes. More likely heads would be one modular part, with generic faces whose musculature has been committee-designed. (This is where the question of what's cheaper, artificially-grown natural muscle or electroresponsive synthetic fibers, comes in, since that informs both what pods are like under the skin and how much they need to eat, etc.) One of the challenges I've run into as a designer is that the popular look of splitting the body up in sections is rather unrealistic: our muscular systems are incredibly interconnected and interwoven. The archetypal cyber-arm is a good illustration of this, in that in order to get much in the way of proper functionality, you have to replace/augment/integrate everything from the pectorals to the serratus to all the muscles of the back and neck to some degree. Seamlines are a little tricky to justify for this reason (though they look damn cool, so that works for me). More likely you'd either have the aforementioned cybernetic frame supporting a cheaply-grown set of meatware parts, or you'd have bodies with modular parts, with the side effect of them looking strange when they move thanks to the changes in the muscular system to accommodate the swap-out design. That could actually be a good optional for pods mechanically, trade off of uncanny valley in exchange for a bonus to repair/healing to represent variant takes on the design.
ShadowDragon8685 ShadowDragon8685's picture
ThatWhichNeverWas wrote:As an
ThatWhichNeverWas wrote:
As an aside, I have pod-lines being a legal restriction, to prevent them being fraudulently passed-off as biomorphs. Otherwise you might put your new morph in a healing vat with the wrong settings, and you come back to find its full to bursting with livers.
I would assume that any healing tank is loaded with a healing tank AI that can tell the difference between a pod and a biomorph and send up a huge red flag if the morph put into it isn't what it was expecting.
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ThatWhichNeverWas ThatWhichNeverWas's picture
Faces are purely subjective!
jKaiser wrote:
As far as faces go, it probably depends tremendously on the particular model line, but slap-on faces are a little hard to swallow for me, given how interconnected all the muscles of the face are with the skull, and those muscles are in large part what gives our faces their shapes.
Define slap-on. I'd consider the muscles and bone-protuberances part of the face to be attached, not the "proto-skull" they're attached to.
jKaiser wrote:
One of the challenges I've run into as a designer is that the popular look of splitting the body up in sections is rather unrealistic: our muscular systems are incredibly interconnected and interwoven. The archetypal cyber-arm is a good illustration of this, in that in order to get much in the way of proper functionality, you have to replace/augment/integrate everything from the pectorals to the serratus to all the muscles of the back and neck to some degree. Seamlines are a little tricky to justify for this reason (though they look damn cool, so that works for me)..
Again, the "section" doesn't have to end at the seam. It's easier to picture if you imagine an arm also having bone-connectors and spikes of muscle extending from the "end", and gaps for similar connectors from the shoulder. Likewise, a muscle may be attached to a limb on one end but have a hook-like structure on the other, or what would be one muscle could be two with pair of interlocking plates to connect them, or they could mesh together like velcro.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
Urthdigger Urthdigger's picture
For those of you who do not
For those of you who do not know me, I'm a tad obsessed with pods. Well, one pod in particular, but still. The way I see it, the seams aren't real seams. Maybe once, long ago, when pods were put together like Frankenstein's Monster, but nowadays it likely makes more sense to grow the entire outer shell together rather than piece it together. If anything, it's likely internal organs that are made synthetic, outside of any parts modified beyond human (or sciurid.) Heck, I'm fairly certain the books mention one can biosculpt it away, and the company logo, but it's highly illegal to do so. What this tells me is that the seams are likely there for aesthetics while making it quite clear what you are and who you belong to. I wouldn't be surprised if different companies have their seams in different locations to make their brand recognizeable even with the logo covered. On a related note, something I ought to do, and I wish more pod players did, is establish what aesthetic effects their company has on them. I've toyed with the thought that Rocky's morph supplier placed seams to look like a plush doll... Probably not one you'd want to give a kid, but a plush nonetheless.
kindalas kindalas's picture
Off topic
jKaiser wrote:
Pods are basically meatware stitched together with cybernetics, and while newer lines post-Fall are likely a bit more aesthetically pleasing, this has informed how I imagine they work and how the most primitive, early proto-pods were.
Completely off topic but I went to highschool with that artist. He was massively talented way back in grade 9.
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jKaiser jKaiser's picture
ThatWhichNeverWas wrote:
ThatWhichNeverWas wrote:
Define slap-on. I'd consider the muscles and bone-protuberances part of the face to be attached, not the "proto-skull" they're attached to. ... Again, the "section" doesn't have to end at the seam. It's easier to picture if you imagine an arm also having bone-connectors and spikes of muscle extending from the "end", and gaps for similar connectors from the shoulder. Likewise, a muscle may be attached to a limb on one end but have a hook-like structure on the other, or what would be one muscle could be two with pair of interlocking plates to connect them, or they could mesh together like velcro.
Looking at this and looking over my old sketchbooks for facial anatomy, I could see that, I suppose, though you'd have to account for the muscles in the neck and elsewhere that connect and play into expressions. Though I suppose you could have a face "plate," something like a less ridiculous version of what happens to a certain character in Equilibrium, sword optional. As for the second part, yeah, I had a similar thought shortly after I posted last. It's still a complicated concept for certain areas (joints being the most likely parts to switch out), such as the hip joint in particular. I guess it comes down to whether or not your pod model is meant to be taken to the doctor, or the mechanic for the nebulous "routine maintenance." And that probably plays into the social stigma, similar to how humiliating it must be to have any synthmorph with the Lemon trait; imagine having to endure people's stares on the way to the doc as the skin on your arm crawls in a really inhuman fashion because you went too long between maintenance and your cybernetic nervous system hit a glitch.
Urthdigger wrote:
What this tells me is that the seams are likely there for aesthetics while making it quite clear what you are and who you belong to. I wouldn't be surprised if different companies have their seams in different locations to make their brand recognizeable even with the logo covered. On a related note, something I ought to do, and I wish more pod players did, is establish what aesthetic effects their company has on them. I've toyed with the thought that Rocky's morph supplier placed seams to look like a plush doll... Probably not one you'd want to give a kid, but a plush nonetheless.
I did something like that in one game for a character who sleeved into a pleasure pod. Came up with the idea that it was a "Silky" model pod with big obnoxious pink hearts on the shoulder and hip and the brand inscribed on the opposite side of each. It was inspired by a short story, author and title I can't recall at the moment (in a recent Mad Scientist-themed anthology) that featured a "very Japanese" sort of secure containment ball to protect a sleeping infant, complete with happy/sad cartoon faces in holo for the status indicator. It definitely left no ambiguity as to what kind of pod it was.
uwtartarus uwtartarus's picture
Urthdigger wrote:For those of
Urthdigger wrote:
For those of you who do not know me, I'm a tad obsessed with pods. Well, one pod in particular, but still. The way I see it, the seams aren't real seams. Maybe once, long ago, when pods were put together like Frankenstein's Monster, but nowadays it likely makes more sense to grow the entire outer shell together rather than piece it together. If anything, it's likely internal organs that are made synthetic, outside of any parts modified beyond human (or sciurid.) Heck, I'm fairly certain the books mention one can biosculpt it away, and the company logo, but it's highly illegal to do so. What this tells me is that the seams are likely there for aesthetics while making it quite clear what you are and who you belong to. I wouldn't be surprised if different companies have their seams in different locations to make their brand recognizeable even with the logo covered. On a related note, something I ought to do, and I wish more pod players did, is establish what aesthetic effects their company has on them. I've toyed with the thought that Rocky's morph supplier placed seams to look like a plush doll... Probably not one you'd want to give a kid, but a plush nonetheless.
I had a player who had his character sleeved in an Ayah morph that was painted white with a huge red cross on their face, as they were a convicted felon/serial killer who was psychosurgically modified to serve as a combat medic in dangerous gatecrasher ops to atone for his killing. Just one example of pod players making efforts to describe their morph aesthetics. Still too many of my players are new to the game and haven't gotten into it yet. But I for one am interested in how they describe how their morph's aesthetics differ from the norm or comply with norms.
Exhuman, and Humanitarian.
Bursting Eagern... Bursting Eagerness Soul's picture
Damn!
This is not the type of discussion that I was originally expecting, but it's sure-as-hell interesting! I'm a fan of pods myself, but I hadn't really stopped to consider the brand/model aesthetics of them. Serious food for thought.
In other words, firing off a laser with a sufficient TWR for the recoil to be noticeable would require a post-miracle-tech laser weighing less than a disposable plastic spoon and powerful enough to shoot down Death Stars? -- ShadowDragon8685
ThatWhichNeverWas ThatWhichNeverWas's picture
You have no-one to blame but yourself :D
jKaiser wrote:
Looking at this and looking over my old sketchbooks for facial anatomy, I could see that, I suppose, though you'd have to account for the muscles in the neck and elsewhere that connect and play into expressions. Though I suppose you could have a face "plate," something like a less ridiculous version of what happens to a certain character in Equilibrium, sword optional.
Oooh, nice image. I can think of two options for the neck muscles. Either have them as as part of the face plate, and introduce elastic tissue into the cheeks and a cartilage hinge to the mandible to allow the “plate” to be folded into place then set in place, or have the neck muscles connect to the face, meaning that morph model will only accept faces compatible with that arrangement. In any case, I think you understand where I'm coming from – not, “that won't work because the anatomy is wrong” but rather “what changes do I have to make to the anatomy for it to work” :D
ShadowDragon8685 wrote:
I would assume that any healing tank is loaded with a healing tank AI that can tell the difference between a pod and a biomorph and send up a huge red flag if the morph put into it isn't what it was expecting.
Reasonable, but not an absolute. Once you consider that aftermarket bioware implants might not share the same genetics as the morph they're in, and the possible effects of contagions, nanoweapons, shrapnel and so on, what a morph “is” and “should be” isn't nearly so clear. If the AI is expecting a sylph but gets a pleasure pod, without any other information, it's reasonable to assume that the response would be “Holy shit! This sylph is full of foreign implants and the genetics are screwed! Is this supposed to be a pod? No, the mesh ID is for a sylph (remember; Fraud). Okay, the liver seems to be the closest to what I've got on file, I'll trash the rest and use the liver as the template. Initiate Healing Process! LiverLiver[size=8]LiverLiver[/size][size=6]LiverLiver[/size][size=4]LiverLiver[/size] ...”
Urthdigger wrote:
On a related note, something I ought to do, and I wish more pod players did, is establish what aesthetic effects their company has on them. I've toyed with the thought that Rocky's morph supplier placed seams to look like a plush doll... Probably not one you'd want to give a kid, but a plush nonetheless.
Rocky plushies. The mind boggles. Well, I suppose there'd be a market in more... adult... toystores. In any case, this is (kinda) the reason I love pods. As I've touched upon on other threads, I am all about “dat Juxtaposition”. Characters, factions, monsters... whatever I create, there's always some sort of duality about them – the moral psychopath, monsters born of beauty, that sort of thing – and pods are perfect for this. They're ostensibly living creatures, but they're manufactured and use the “robot servant” design space, so you can use design elements usually assigned to robotic entities and vehicles. On the most simple level, this can be simple aesthetics – a novacrab with “Eat At Joe's” on the side, pleasure pods with “neon” bioluminescence, or a pod-part store where right arms hang in the window like chickens at a butcher's, but it goes so much further than that. For example, we might give a robotic maid an inbuilt viewscreen (So retro!), so that it can act as a TV. This wouldn't be anything really special in itself, but if you replace the image in your mind's eye with a person who can act as a viewscreen... the dissonance is simply delightful. How about if your waiter/waitress has plate warmers built into their hands, or your IT guy has screwdriver fingernails? I really hope if there's ever a new edition that this'll be played up by allowing pods to use both robotic enhancements as well as bioware.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
Bursting Eagern... Bursting Eagerness Soul's picture
ThatWhichNeverWas wrote:I
ThatWhichNeverWas wrote:
I really hope if there's ever a new edition that this'll be played up by allowing pods to use both robotic enhancements as well as bioware.
I would allow it within reason in this edition. Like, no industrial armor, but maybe a small weapon mount or something.
In other words, firing off a laser with a sufficient TWR for the recoil to be noticeable would require a post-miracle-tech laser weighing less than a disposable plastic spoon and powerful enough to shoot down Death Stars? -- ShadowDragon8685
jKaiser jKaiser's picture
Bursting Eagerness Soul wrote
Bursting Eagerness Soul wrote:
ThatWhichNeverWas wrote:
I really hope if there's ever a new edition that this'll be played up by allowing pods to use both robotic enhancements as well as bioware.
I would allow it within reason in this edition. Like, no industrial armor, but maybe a small weapon mount or something.
I'd hypothetically allow it, but the social penalties wouldn't be spared if pods and cybernetic limbs are already seen as a bit of faux pas
jackgraham jackgraham's picture
kindalas wrote:Rob had stated
kindalas wrote:
Rob had stated somewhere on the forums that there was the intent of the PS+ team to replace the alpiner bikini picture with something more not terrible. But then real life, or saturday morning cartoons or something got in the way. This is my slap dash fix I made in MS paint and inkscape. [URL=http://imgur.com/B7KCxGV.png][IMG]http://i.imgur.com/B7KCxGV.png[/IMG][/...
Man, we were just talking about that, and I almost feel like we could run with your version. :)
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ThatWhichNeverWas ThatWhichNeverWas's picture
Just out of curiousity...
Bursting Eagerness Soul wrote:
I would allow it within reason in this edition. Like, no industrial armor, but maybe a small weapon mount or something.
Why restrict armor? I mean, I get not allowing stuff like swarm composition (because WTF), but how is industrial armor conceptually different than carapace armor? To be clear, I'm not complaining, just curious. To be completely honest, in a 2e I'd hope that +armor augmentations are unified. Actually, I'd hope to dispense with the current categories altogether as anything more than flavor text, and just give augments an identifier at the end of the description saying what types of morph can use it.
jKaiser wrote:
I'd hypothetically allow it, but the social penalties wouldn't be spared if pods and cybernetic limbs are already seen as a bit of faux pas
If I were to actually run with this, it'd just fold it all into general pod prejudice anyway - cybernetic limbs are unpopular because they make you look like a pod.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
kindalas kindalas's picture
jackgraham wrote:kindalas
jackgraham wrote:
kindalas wrote:
Rob had stated somewhere on the forums that there was the intent of the PS+ team to replace the alpiner bikini picture with something more not terrible. But then real life, or saturday morning cartoons or something got in the way. This is my slap dash fix I made in MS paint and inkscape. [URL=http://imgur.com/B7KCxGV.png][IMG]http://i.imgur.com/B7KCxGV.png[/IMG][/...
Man, we were just talking about that, and I almost feel like we could run with your version. :)
Go for it. But since all I did was put an inkscape layer on top of the image I extracted from the MRG after manually deleting the belly button. You might want to send it to a proper artist and say something more like this and less like that.
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jKaiser jKaiser's picture
I'd be willing to take a
I'd be willing to take a crack at it.
Bursting Eagern... Bursting Eagerness Soul's picture
ThatWhichNeverWas wrote
ThatWhichNeverWas wrote:
Bursting Eagerness Soul wrote:
I would allow it within reason in this edition. Like, no industrial armor, but maybe a small weapon mount or something.
Why restrict armor? I mean, I get not allowing stuff like swarm composition (because WTF), but how is industrial armor conceptually different than carapace armor? To be clear, I'm not complaining, just curious. To be completely honest, in a 2e I'd hope that +armor augmentations are unified. Actually, I'd hope to dispense with the current categories altogether as anything more than flavor text, and just give augments an identifier at the end of the description saying what types of morph can use it.
I see it as the difference between a crab shell and having plate armor fused to your skin. The shell/carapace is something that is an inherent part of the morph and has (ideally) been well integrated into the genetics. The armor is something that is covering fleshy bits that shrink and grow and sweat and discard skin cells and do all the nasty biological stuff that we don't care about because we can clean it off. With a pod, you would probably be able to use carapace armor for the bio parts and industrial armor for the mechanical, but that would really emphasize the whole Social Stigma (Pod) thing. Also, I agree with you on the armor aug simplification thing.
ThatWhichNeverWas wrote:
jKaiser wrote:
I'd hypothetically allow it, but the social penalties wouldn't be spared if pods and cybernetic limbs are already seen as a bit of faux pas
If I were to actually run with this, it'd just fold it all into general pod prejudice anyway - cybernetic limbs are unpopular because they make you look like a pod.
That... makes surprising amounts of sense. However, there is already a prejudice against people with prosthetics, because they (the prosthetics) represent a certain loss of capability that most people fear. That will likely get better as prosthetic technology progresses (see http://youtu.be/jA8inmHhx8c), but cyberlimbs would probably have a remnant of that prejudice attached to them.
In other words, firing off a laser with a sufficient TWR for the recoil to be noticeable would require a post-miracle-tech laser weighing less than a disposable plastic spoon and powerful enough to shoot down Death Stars? -- ShadowDragon8685