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Relativity in EP

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Count_Zero Count_Zero's picture
Relativity in EP
I'm no scientist (just a high school English teacher) and my understanding of relativity is far from complete or comprehensive, but even with the Pandora gate, does EP ignore relativity. Shouldn't time on the exoplanets and the solar system run differently? This asked purly out of idle curiosity, I don't mean to nit pick the setting.
Armoured Armoured's picture
This is all Nolan's fault
Might this question have to do with Interstellar's different time-speed planets? Its an interesting idea, though unfortunately wrong. For the gravity well of even a supergiant black hole to significantly cause significant time dilation, the planet or ship would have to be skimming the event horizon of it; at such distances spaghettification would occur because the gravity would be different enough at the top and bottom of an astronaut's body to pull them apart. Other planets in the galaxy would be moving at differing speeds due to being at different distances from the center of the galaxy, but despite these speeds being very large, they would not be large enough to be significant. It would be of the order of a few seconds in a year, at most. That said, its possible for the Pandora gates to open into a weird location anyway, because they and the TITANs are literally Sufficiently Advanced Technology = magic. A gate destination which was travelling fast enough (like a rogue planet crossing/leaving the galaxy close to light speed), or something orbiting a black hole at an implausibly close distance would experience time dilation due to relativity.
Count_Zero Count_Zero's picture
Thanks for the explanation
Thanks for the explanation Armoured. I was under the impression that time dilation was caused by vast distances of interstellar space and differing speeds of planetary bodies. I still haven't seen Interstellar, is it worthwhile?
SkepticalCat0_o SkepticalCat0_o's picture
I haven't seen Interstellar
I haven't seen Interstellar either, but according to a thing I read about it this morning http://www.slate.com/blogs/bad_astronomy/2014/11/09/interstellar_followu... Stable orbits with large time dilation effects are possible around fast spinning super-massive black holes. The only time I can think of in Eclipse Phase where this might come up is on Penrose (Gatecrashing p. 120).
Darth Fanboy Darth Fanboy's picture
There are two common sci-fi
There are two common sci-fi situations where you would have relativistic effects that are significant on a human scale (rather than being a difference in the order of milliseconds per year, or even hours per year, of perceived change). The first is, yes, black holes and other super massive and super dense objects. Time will be perceived, from the view of an observer outside a gravity well, as passing more slowly at or towards the bottom of the gravity well. This doesn't crop up much because the gravity in question (putting aside considerations like accretion discs or EM emissions) tends to pulp and/or shred people who are in a position to be significantly influenced. The second is at speeds approaching light speed. Essentially, the very fast thing experiences time more slowly than it's slower counterpart. Of course, it gets hideously complicated when you factor in relative velocities and moving frames of reference, but that's the essence of it. Spaceships in Eclipse Phase are not moving at anything near light speed, and the Gates cheat massively (you don't go at high speed, you skip the intervening space, in true wormhole fashion). Therefore, again at the human scale, time dilation is not really an issue. Also, I really didn't like Interstellar much, for reasons which don't directly pertain to this thread.
nezumi.hebereke nezumi.hebereke's picture
I think your questions have
I think your questions have overall been answered. Given the Mystical Science Magic that's possible here, a location that suffers time dilation is feasible, but it would be a special case. EP does have some issues still with relativity, namely with information and people moving faster than light. Quantum communicators and Pandora Gates both violate relativity. As the saying goes, relativity, FTL, causality, pick two. Strictly speaking, quantum communicators as written should permit characters to effectively send information back in time (and from experience I can tell you, running a game where characters can send messages into the past is very difficult). Pandora Gates are slightly more limited because it's so hard to contact Sol from the second gate location. But if relativity is preserved, using the gates should effectively be moving you into Earth's history. Once someone sets up a giant transmitter to beam messages back to Earth, this detail might become relevant, but otherwise the books haven't detailed the impacts of this, one way or the other.
Erulastant Erulastant's picture
A link between two sol system
A link between two sol system pandora gates controlled entirely by one faction would allow for that faction to time travel easily. They just have to uproot one gate and fly it around a bit at relativistic speeds to get it asynchronous with the other one, then park the loose gate in orbit. Of course, the gates may have some mechanism to prevent such shenanigans. *Sigh* if I ever do find the time to run the game I've been hoping to run, it looks like I'll have to write out the Pandora gates, too. (QE comms are already gone)
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
Killebrew Killebrew's picture
Why exactly would QE comms be
Why exactly would QE comms be gone? Also, as for the Pandora gates, this: http://en.wikipedia.org/wiki/Time_travel#Using_wormholes seems to imply that wouldn't actually work. That effectively they would come out pretty much at the same time they went in instead of coming out behind in time.
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ThatWhichNeverWas ThatWhichNeverWas's picture
All motion is relative to the GM.
I hate Timetravel plots so hard. It's the number one sign that the writer has officially Run Out Of Ideas, followed closely by "Alternate Realities". Just handwave it. If you need a reason, say that any relative velocity that would grant meaningful temporal distortion causes the Q-Bits to untangle, or the Pandora Gate to shut off, or that the possibility of time travel is actually false due to our imperfect understanding of the underlying nature of reality. A favourite is to use Causal Loop Instability/Paradoxes; If you build a machine that would let you go back in time, then either (A) You change nothing, the time loop is stable, (B) you change things so that you no longer need to use the time machine, or (C) you change things so that can't use the time machine. A is vanishingly unlikely, as even quantum effects would need to be identical. Therefore we only need to consider B and C, and it can be taken that there are vastly more examples of C than B. It is therefore statistically likely that C will occur every time. What this means is that although it's possible to create a Time Machine, it's statistically impossible to actually use it. Something will always occur to prevent it. Should the time machine be capable of travelling to a time before it's creation, it's quite likely that the effect if C will be that the time machine prohibits it's own creation. The only place I would possibly allow this stuff is with the ETI, which established a casual loop ensuring it's own creation.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
Erulastant Erulastant's picture
Killebrew wrote:Why exactly
Killebrew wrote:
Why exactly would QE comms be gone? Also, as for the Pandora gates, this: http://en.wikipedia.org/wiki/Time_travel#Using_wormholes seems to imply that wouldn't actually work. That effectively they would come out pretty much at the same time they went in instead of coming out behind in time.
QE comms are gone because everything we know about quantum mechanics tells us that they can't possibly work. (Entanglement can be used to teleport information, but what information is teleported cannot be controlled. So while it's great for generating secure encryption keys, you can't actually send meaningful information across a QE link without some other, slower-than-light communication also being involved.) No, the wikipedia article suggests it can be used for time travel. The nature of the wormhole is such that the two ends are always simultaneous to each other from the frame of someone passing through the wormhole. But they can be made to be not simultaneous in a frame which is outside and stationary with respect to the wormholes. So someone could enter the wormhole whose clock is behind the other in the outside frame, and they would exit the "ahead" wormhole when the "ahead" wormhole's clock was the same as the "behind" clock was at the time of entry. If that's still confusing, I can try to put down a better explanation tomorrow.
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
UnitOmega UnitOmega's picture
Gatecrashing discusses the
Gatecrashing discusses the "wormholes used to (relatively) time travel" issue, with the conclusion being that probably if you actually got up and did all that work to produce that effect with two active Pandora Gates, anything held inside the wormhole would be obliterated by the forces involved, thus rendering the whole exercise pointless. The example on wikipedia is also one of those ones which would only work as far back as you turned it "on", so to speak, if I'm reading it right. (It also does include a theory that you couldn't bump two wormholes close enough to make it work either) Of course, the thing to remember about the Pandora Gates is that they're built by the ETI or under ETI guidance, and the ETI cross the "Sufficiently Advanced" threshold and basically have a more advanced understanding of the nature of the universe than any of use real life humans could possibly have ever. Given that Transhumanity can barely understand how to make the gates perform what is assumed to be their intended purpose, using them to generate a stable time machine is probably outside of their current grasp, and could easily be blocked by the ETI putting in safety measures to prevent the lesser species from mucking about with spacetime.
H-Rep: An EP Homebrew Blog http://ephrep.blogspot.com/
nezumi.hebereke nezumi.hebereke's picture
TWNW, note that your option A
TWNW, note that your option A applies only to the *observed* universe. There's no issue with a time traveler entering into an empty room, for example. The room was unobserved. Presumably, if you're studying stuff like heat signatures or quantum states, we'd find our current information was in fact caused by someone appearing in the empty room, but because the no-traveler reality never existed, we have nothing to compare to. And of course, this is assuming our current observations are 100% accurate. Misremember if the guy at the grocery store had a beard or not? That's space for a time traveler right there.
ThatWhichNeverWas ThatWhichNeverWas's picture
Disclaimer: I am not a physicist.
As much as I like to play with the idea, that's not exactly what unobserved means when discussing quantum effects (afaik). To say a room is unobserved essentially means that what happens inside the room has absolutely zero influence on the universe outside it. In this theoretical room, your time traveler could appear, but he cannot leave, as at that point he has become observed. It's the Dire-Half-Dragon version of the butterfly effect, because any change, no matter how small, gets magnified via recursion. As a simple example, an individual travels in time and appears to change nothing, but a photon from the sun strikes him at an infinitesimally small different angle and bounces of into a wall where it is absorbed, altering the "random" effects of it's constituent atoms. Nothing untoward happens, so the loop iterates, and again the time the random effects are a little different. This goes on and on, theoretically until infinity... until in one iteration the photon hits just right... and every atom in the wall spontaneously reaches it's half life at once, igniting in a nuclear detonation which ruins half the country and alters weather patterns for decades to come... and that final iteration is the one that we perceive.
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
MAD Crab MAD Crab's picture
Remember children, Eschaton
Remember children, Eschaton has only one commandment: Thou shall not violate causality within my historic light cone. Eschaton only has one known response to violating that command, too - blowing up the local star just before you manage the trick.
fafromnice fafromnice's picture
Urf ! my stress point index
Urf ! my stress point index is now off the chart
What do you mean a butterfly cause this ? How a butterfly can cause an enviromental system overload on the other side of a 10 000 egos habitat ?
nezumi.hebereke nezumi.hebereke's picture
I'm not talking about quantum
I'm not talking about quantum mechanics 'unobserved', just plain English. Basically, history is already written--but only the parts of it that are written :) We know what year Hitler was born and died, but we don't know how many time travelers lived in his attic. No one did a study on Hitler's attic to prove that no one was time-traveling through there. So time travel to his attic is still 'possible', while killing him is not. Your time loop isn't internally consistent, so it doesn't work. If I'm reading you correctly, what you've created is a scenario where your time traveler jumps to the past at point 1, hangs out, then jumps into the past at point 1, hangs out, then jumps in the past at ... Which can be easily broken by the person NOT jumping AGAIN to point 1. Or perhaps you're saying the loop creates a different timeline, which creates a different loop and a different timeline, which creates a different loop and a different timeline, etc.? If so, that one is solved by Novikov's self-consistency principle, so it's not an issue.
ThatWhichNeverWas ThatWhichNeverWas's picture
We may have been talking past each other a bit.
I wish I'd known about Novikov's self-consistency principle beforehand. It would have made explaining things so much easier. In any case, the scenario I was considering is based upon 3 assumptions, particularly with a view towards preventing time-travel issues is RPG settings which theoretically allow it. These assumptions are: (1) the Universe is not completely deterministic, (2) there is only one timeline, and (3) Paradoxes are possible, and I used that because that's the only combination of scenarios where an issue can really occur. Let me go into a bit more depth. 1. Most simply, if the universe is deterministic then there is absolutely no problem with time travel, because nothing can ever be changed. Both past and future are set in stone, and the properties of every particle at every moment in space and time are invariable constants. It can be helpful to imagine this universe as a crystal, where each “layer” is the state of the universe in that specific moment. Causality cannot be violated, because it doesn't exist except as a quirk of perception. In this case, there could certainly be time travellers in Hitler's attic. They don't even have to be circumspect, and can do whatever they want, safe in the knowledge they are incapable of altering events in even the tiniest way. Practically, this means that you can deny your players access to time travel even if it exists in the setting, because that denial is self-justifying – the result of their time travel becomes a de-facto requirement for time travel to occur. Imagine your players are in front of a locked vault which needs a code to enter. They decide to use time travel to get through – they will send a message back in time with the code, use it to open the door, and then send that code back to themselves. Satisfied with their plan, they tell their muses to check the mesh for the message... and there's none there. Realizing they may have pushed things too far, they decide that they will set a program to brute-force the code. This will take time and set off alarms, but they once the program's done they can send the code back so that they can open the door immediately, so they can get their work inside over with and concentrate on defending the program. Happy with their alternative, they set everything in motion, and check again for a message. Once again they are disappointed, and resign themselves to doing things the hard way. Later they ask you why it didn't work, and you respond that it didn't work because the fact that they didn't receive the message in each case caused them to alter their plans so that the message was never sent, and never will be. 2. If (1) is true, then the next requirement is that the method of time travel means that the "new timeline" overwrites the old. Otherwise the timelines can be considered separate realities, and nothing in one effects the other. You can send a timetraveler back to kill Hitler, but in your reality he never arrives; essentially all you've done is murder someone. 3. If (1) and (2) are true, then you're subject to the self-consistency principle. However, when you combine that with the butterfly effect, then the universe becomes effectively determinate, allowing the solutions by (1) to apply. To expand, consider the typical example of billiard ball: Imagine we have a time-travel wormhole, and a billiard ball. If the billiard ball's path takes it into the wormhole, it's path when leaving may interfere with it's initial entry, which would result in a paradox. This is impossible, so the ball will never be on that path - it will only be on one where the ball doesn't influence it's "earlier" self, or where the interaction is self-consistant, meaning the interaction moves into the path which causes the interaction. Now, we must consider that the billiard ball has mass, and therefore exerts a gravitational effect on the universe. This means that the path of the billiard ball will always effect it's previous self - non-influential pathways don't exist. Now we consider that the billiard ball may have spin, or may an atom may decay after going through the wormhole which means it must have the same orientation. With every increasing variable, you reduce the amount of possible pathways the ball can take. Sure, the amount will still technically be infinite, but it will be a smaller infinite. Here we get to the key matter - we set the billiard ball at rest in front of the wormhole, and attach it to a device which will accelerate it on a random path when a radioactive atom decays. There are a theoretically infinite number of paths it could take, but the vast majority of those which would lead it through the wormhole are restricted. So, whilst it's theoretically possible for it to assume a self-consistent path through the wormhole, the chance is arbitrarily small. Now apply this to a time traveler, where every particle in his body needs to be on a self-consistent path. In almost all cases, this won't occur - the traveler will never be able to actually enter the wormhole. So, time-travel is only an issue in settings where it's possible to change the past, for example if the time machine essentially "resets" the universe to the point the traveler arrives, and this is what I was talking about in my earlier post. Going back to the billiard example, in this case the billiard ball enters the wormhole and resets the scenario to it's egress point. It alters the path of the "new" ball, which enters the wormhole and resets, and which then alters the path of the next ball into another path, and so on. This will occur again and again until either the ball enters a self-consistent path, or the path prevents the new ball from entering the wormhole - and again the amount of self-consistent paths in minute compared to those where the ball misses the wormhole entirely. So, for an outside observer, the most probable chain of events is that the ball is propelled towards the wormhole, and then another emerges and deflects the original... and this occurs every time. Applied to RPGs, you have the moderately surreal scenario where you can receive messages from the future, or a possible future at any rate, but are completely incapable of sending any into the past. Trippy, isn't it :P
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
eaton eaton's picture
Another possibility...
Charles Stross's Singularity Sky and Iron Sunrise novels explore a universe where gaming relativistic effects is theoretically possible... but deadly, because a transcendent being known as the "Eschaton" reaches back through history using those very mechanisms to smack down anyone who threatens its historic origins. In those novels, the human diaspora was triggered when someone messed with causality using FTL travel, and the Eschaton essentially splattered humanity around the galaxy in small pockets. Each settlement was left with a giant monolith, engraved with the message: I am the Eschaton; I am not your God. I am descended from you, and exist in your future. Thou shalt not violate causality within my historic light cone. Or else. No one really understands what the hell Eschaton is capable of, or what it really is, but it aggressively intervenes to preserve its own emergence. I don't want to assume too much, but it seems that if such things were possible, certain intelligences in the Eclipse Phase universe might have a vested interest in monitoring and preventing their abuse… ADDENDUM: I think my new schtick is posting what other people said, two weeks late. Duh.
nezumi.hebereke nezumi.hebereke's picture
ThatWhichNeverWas wrote:I
ThatWhichNeverWas wrote:
I wish I'd known about Novikov's self-consistency principle beforehand. It would have made explaining things so much easier.
I STRONGLY recommend you pick up Novikov's book. I think you'd really enjoy it.
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1. Most simply, if the universe is deterministic then there is absolutely no problem with time travel, because nothing can ever be changed.
Yep. And reading Novikov (if I remember him correctly and do him justice--both of these may not be true) the universe is deterministic, at least to a greater degree. Causality means that it must be. And this isn't just the past, but the future, since as far as physics is concerned, the only difference between the two is the direction of entropy. You can appear in the past, but it means you MUST time travel. And this is where things get tough on the GM, because usually this means: a) you're predicting the character's actions in the 'past' b) you're forcing the character's actions in the future.
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In this case, there could certainly be time travellers in Hitler's attic. They don't even have to be circumspect, and can do whatever they want, safe in the knowledge they are incapable of altering events in even the tiniest way.
This is where our understandings diverge. The time travelers can do whatever they want, but only because they know whatever they will do has already been done. They know they don't kill Hitler, because their history books say Hitler doesn't die today. They can TRY to kill Hitler, but we know, somehow, they fail (and in fact, they fail even to get their giant Nazi-stomping mecha out of the attic at all). And it goes further. Not only will they fail, but no matter how small the likelihood of a self-consistent failure occuring, that likelihood is actually 100%. The mecha MUST explode the time portal, killing them all and causing a failure. Any other outcome is not self-consistent, and so we know that it didn't happen.
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Practically, this means that you can deny your players access to time travel even if it exists in the setting, because that denial is self-justifying – the result of their time travel becomes a de-facto requirement for time travel to occur.
You can, but you don't have to. Indeed, you can say 'well, you didn't receive the code because it didn't work'. You can just as easily provide the code from the future when they arrive (as long as you know you can twist their arms enough to guarantee they send it back in the future).
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2. If (1) is true, then the next requirement is that the method of time travel means that the "new timeline" overwrites the old. Otherwise the timelines can be considered separate realities, and nothing in one effects the other. You can send a timetraveler back to kill Hitler, but in your reality he never arrives; essentially all you've done is murder someone.
This is multi-world theory. While it is possible, it isn't necessary. Novikov doesn't assume it. However, I will say that, for the sake of conceptualizing this, I found it beneficial. My background is computing, so I imagine this as a time loop. First run through, Hitler survives until 1972. PCs go back in time, bomb Hitler in 1939. Time police go back to prevent that, so the PCs stage a suicide in 1945. The last scenario is self-consistent, so that is the actual reality. But here's the important bit; the other permutations aren't just alternate histories--they fail to exist altogether. There is no reality where Hitler lived to 1972, because he was secretly assassinated in 1945 (via time-travelers).
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Imagine we have a time-travel wormhole, and a billiard ball. If the billiard ball's path takes it into the wormhole, it's path when leaving may interfere with it's initial entry, which would result in a paradox. This is impossible, so the ball will never be on that path - it will only be on one where the ball doesn't influence it's "earlier" self, or where the interaction is self-consistant, meaning the interaction moves into the path which causes the interaction.
Absolutely. It's also important to realize that the billiard ball will only ever be on one path (barring Multi-World, above). Our history books don't give five versions of Hitler's death. Only one occurred, and that will not change. Similarly, the billiard ball can only have (past tense) taken one path, and only will (future) continue to take one path. Yes, it is deterministic.
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Now we consider that the billiard ball may have spin, or may an atom may decay after going through the wormhole which means it must have the same orientation. With every increasing variable, you reduce the amount of possible pathways the ball can take. Sure, the amount will still technically be infinite, but it will be a smaller infinite.
Except the billiard ball will only suffer radioactive decay in one particular way. While this is a weird loop in time, the ball is only going through the wormhole once. It's decay and spin won't be any different from a ball that doesn't go through a wormhole (and as we know, those balls don't explore multiple realities--or if they do, they don't explore more than our time-traveling ball will).
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There are a theoretically infinite number of paths it could take, but the vast majority of those which would lead it through the wormhole are restricted. So, whilst it's theoretically possible for it to assume a self-consistent path through the wormhole, the chance is arbitrarily small.
And at this point I think we're diverging. This isn't a question of 'if anything is not self-consistent, it can't time travel'. It's a case of 'by definition, it is self-consistent--because it's already happened'. If an atomic spin of A can time travel and B can't, and the ball traveled, we KNOW all of the atoms were spinning A. We know it because it time traveled. If the ball will be fired into the wormhole in 2015, we know that when it is fired, all the atoms will spin A (because we saw it come out). You cannot change this fact any more than you can change what you had for breakfast. It is deterministic for us, for the atoms, for everything. Past and future. Stepping out and rerunning the timeline, they will fall into exactly the same pattern again--yes, a one-in-a-billion chance--because we already know that's what they'll do.
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So, time-travel is only an issue in settings where it's possible to change the past, for example if the time machine essentially "resets" the universe to the point the traveler arrives, and this is what I was talking about in my earlier post.
I agree with everything but the 'only' :) But yes, it becomes an issue here. And if you accept paradoxes, it's pretty easy to GM it too. Your players don't send back the code? Paradox, but that's cool. Keep rolling.
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So, for an outside observer, the most probable chain of events is that the ball is propelled towards the wormhole, and then another emerges and deflects the original... and this occurs every time.
I'm a little confused here. A ball is approaching the wormhole. A future ball comes out of the egress wormhole and hits the past ball, preventing it. So where'd the future ball come from? Or is this part of the 'if we accept paradoxes/people have free will' setting? (In which case, absolutely, you're right.)
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Trippy, isn't it :P
YES!! But I love it.
ThatWhichNeverWas ThatWhichNeverWas's picture
If A then B. If not-A then B. Therefore B.
nezumi.hebereke wrote:
I STRONGLY recommend you pick up Novikov's book. I think you'd really enjoy it.
I assume you mean “The River of Time”, in which case Amazon says my copy should arrive before Christmas :D
nezumi.hebereke wrote:
This is where our understandings diverge. The time travelers can do whatever they want, but only because they know whatever they will do has already been done. … Any other outcome is not self-consistent, and so we know that it didn't happen.
This is actually exactly what I was talking about. Sorry I didn't make that clear.
nezumi.hebereke wrote:
You can, but you don't have to. Indeed, you can say 'well, you didn't receive the code because it didn't work'. You can just as easily provide the code from the future when they arrive (as long as you know you can twist their arms enough to guarantee they send it back in the future).
Absolutely. You can use it however you want, you're simply not required to give your players access. There's also a fun little twist you can add to get around arm-twisting; when the message is received at the “past” end of the time-machine, it contains a CC address which directs a copy to the “forward” end. This means the PCs don't send the message – it sends itself :D It's a little bit ex-machina, but can you imagine the looks on your player's faces? Even better if you use it as the reason for the development of a technology, or alien species. Or the Exsurgent virus.
nezumi.hebereke wrote:
This is multi-world theory. … There is no reality where Hitler lived to 1972, because he was secretly assassinated in 1945 (via time-travelers).
This time you've grabbed is the exact opposite of what I meant. :) The scenario implied by persistent timelines isn't the many-worlds theory, but rather the popular fiction take on it, where you have multiple independent universes which resemble each other. In such cases, time-travel as such doesn't occur – you travel to a parallel world which perfectly resembles the past of origin. So your PCs from the 1972 timeline can go back and kill Hitler, but with the knowledge that it's not “their” Hitler.
nezumi.hebereke wrote:
Absolutely. It's also important to realize that the billiard ball will only ever be on one path (barring Multi-World, above). Our history books don't give five versions of Hitler's death. Only one occurred, and that will not change. Similarly, the billiard ball can only have (past tense) taken one path, and only will (future) continue to take one path. Yes, it is deterministic.
But that violates the scenario definition that the universe is non-deterministic :D Like you said, time is symmetrical – so if we can't determine the exact state a particle will be in the future, then we can't exactly determine what state it was in the past either. So if we perform the billiard ball experiment, then afterwards we can look it's end position, but that position will coincide with multiple self-consistent paths. This isn't many-worlds either, as distinct timelines are unnecessary – the past “exists” as a superposition, and the ball will have traveled down all possible paths. “Recorded” history simply narrows down the maximum variance.
nezumi.hebereke wrote:
I'm a little confused here. A ball is approaching the wormhole. A future ball comes out of the egress wormhole and hits the past ball, preventing it. So where'd the future ball come from? Or is this part of the 'if we accept paradoxes/people have free will' setting? (In which case, absolutely, you're right.)
Free Will is unrelated :P Essentially, this is the paradoxes are okay part, generalized due to it applying to multiple possibilities, the most simple of which being “there are laws of physics we don't know about which solve the problem” If the universe is non-deterministic then the “past” wormhole connects to multiple possible futures, so the ball “came” from future which would have occurred, but decayed. It can help to consider the ends of the wormhole as distinct entities, so that the chance of the exit-wormhole “spontaneously” emitting a billiard ball is directly linked to the chance that the original's path would allow it to enter. The many-worlds example you gave would be a variant of this, but again isn't necessary. Alternatively, in a “reset” time machine, you're effectively destroying the universe – the ball enters the wormhole, and during transition the rest of the universe rearranges itself to perfectly resemble how it “was” when it exits. The billiard ball from the “apparent” future is a distinct entity from the one it deflects, and no actual time travel occurs, therefore no paradox. Ultimately, if you can travel to the past, then the chances of you failing to do so approach infinity :P
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
nezumi.hebereke nezumi.hebereke's picture
ThatWhichNeverWas wrote
ThatWhichNeverWas wrote:
nezumi.hebereke wrote:
I STRONGLY recommend you pick up Novikov's book. I think you'd really enjoy it.
I assume you mean “The River of Time”, in which case Amazon says my copy should arrive before Christmas :D
Awesome!! I was trying to do some research on time travel for something and unfortunately it's pretty much a pariah topic in the physics community. The two books I picked up was River of Time and also Kip Thorne's book on black holes (although that one is mostly focused on, understandably, black holes. There's some stuff on time dilation and singularities and such, but nothing on paradoxes.)
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There's also a fun little twist you can add to get around arm-twisting; when the message is received at the “past” end of the time-machine, it contains a CC address which directs a copy to the “forward” end. This means the PCs don't send the message – it sends itself :D
Okay, that is very cute. I am going to need to use that one.
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But that violates the scenario definition that the universe is non-deterministic :D
Okay, now I'm back on board. Yes, my assumption here is that the universe is deterministic, it just has the illusion of determinism due to lack of knowledge--which time travel then removes. If you insist on non-determinism, things do indeed get messy.
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This isn't many-worlds either, as distinct timelines are unnecessary – the past “exists” as a superposition, and the ball will have traveled down all possible paths. “Recorded” history simply narrows down the maximum variance.
Following here, but barely :P So all of these timelines exist as separate timelines, and your PCs just happen to exist in one of them (although thanks to time travel, they may elect to visit a different one). And with that, reading your initial post, I think I'm following. In that setting, yes, you can get messages from A future (not yours specifically, but perhaps like it). And you can send messages back to A past (again, not yours). Due to the fog of time travel, the future messages may be identical to messages that would be sent from your actual future. They may also be totally whacky. But you can't affect your past.
fafromnice fafromnice's picture
http://blog.ed.ted.com/2014
http://blog.ed.ted.com/2014/12/07/quantum-mechanics-101-demystifying-tou... just found this ... my brain cry a little not sure why entanglement can't lead to communication though

What do you mean a butterfly cause this ? How a butterfly can cause an enviromental system overload on the other side of a 10 000 egos habitat ?

ThatWhichNeverWas ThatWhichNeverWas's picture
Science: It's fucked up!
nezumi.hebereke wrote:
Following here, but barely :P So all of these timelines exist as separate timelines, and your PCs just happen to exist in one of them (although thanks to time travel, they may elect to visit a different one). And with that, reading your initial post, I think I'm following. In that setting, yes, you can get messages from A future (not yours specifically, but perhaps like it). And you can send messages back to A past (again, not yours). Due to the fog of time travel, the future messages may be identical to messages that would be sent from your actual future. They may also be totally whacky. But you can't affect your past.
You've pretty much got it :) The “can't affect your past” is a bit off, but I'm not sure I can clear that up without causing more problems :P The only thing I really have to offer at this point is a mental image; The usual visual metaphor for timelines is a series of parallel lines, each of which occasionally splits into 2 new parallel lines. In this last scenario, imagine instead that there are timelines coming up and down diagonally, crossing to create a diamond “mesh”, where each instant in time corresponds to a point where the lines meet/merge.
fafromnice wrote:
http://blog.ed.ted.com/2014/12/07/quantum-mechanics-101-demystifying-tou... just found this ... my brain cry a little not sure why entanglement can't lead to communication though
The pain means it's working :D Usually I can get pretty far before convincing myself that [matter/energy/space/time] doesn't exist, and then I have to go lie down for a bit :P Regarding entanglement, the problem is that whilst the information about an entangled particle is transmitted faster than light, there's no way for the receiver to tell that the particle has been observed, and there's no way to influence the particle to define what's transmitted. In order to use entanglement to meaningfully transmit information, you need a way do distinguish between a particle in a superposition and one that isn't, without collapsing the waveform through observation. Just to be clear, this is trying to find out if something has a value without finding out what that value is. Also known as “Ahhh oh god my precious brainmeats whyyyyy...”
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
nezumi.hebereke nezumi.hebereke's picture
I've had trouble with
I've had trouble with entanglement as well, but mostly because the idea of the waveform; of the particle being in two states simultaneously, is so weird. If you were to bring entanglement up to the macro scale, you'd be pretty bored with it. It's like if I gave you a shoe box with one shoe inside. You open it and find it's a left shoe. You know the box I'm holding has the matching right shoe. You can't transmit data by finding which shoe is in there. Nor do you know if I've opened my box yet. You just know that I have the right shoe. The part it gets weird is, per quantum mechanics, until you open the box, the shoe is both left and right.
nezumi.hebereke nezumi.hebereke's picture
Oh, and I did see
Oh, and I did see Interstellar finally! I was sort of wishing TWNW was around for the after movie discussion :P (edit: And all of my comments were already posted by someone else. Oops.)
ThatWhichNeverWas ThatWhichNeverWas's picture
I remember when I had time/money to watch films. Ahh, memories.
Aww, thanks :) ...I think :P Sadly, because of reasons, I'm going to have to wait until Interstellar comes out on dvd/bluray before getting to see it. Which means I'm going to be moderately lost in any discussions regarding relativity for the next year :( On the other hand, from the scraps I've accrued because I'm on the internet, I suspect what I would have brought to the discussion would have been paroxysms of nerd rage. So maybe it's for the best.
nezumi.hebereke wrote:
I've had trouble with entanglement as well, but mostly because the idea of the waveform; of the particle being in two states simultaneously, is so weird.
Superpositions are actually a lot simpler to understand than they appear. You actually experience them every time you play EP, you just don't notice it :) Whenever you roll a d10, you throw it in the air, and it's value is the number on the topmost facet when it comes to rest on the table. To see the superposition, you simply have to ask is this: What value does the d10 have whilst it's in the air? I'm out of time for now, so I'll continue tomorrow :)
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?
ORCACommander ORCACommander's picture
easy it has no value for its
easy it has no value for its state is that of constant change :P
ThatWhichNeverWas ThatWhichNeverWas's picture
Close enough :p
"All of them" would also have been acceptable :D When you get down to it, it's really a nonsense question. The die only has a value when it's on the table ("observed"). It may seem at first that this has little to do with particles, but particle properties actually work similarly. We say a particle has a charge, for example, because of the effect it has on other particles - they are deflected, attracted, and so on - but until that happens the dice is still in the air. This holds even if we know what the property is "supposed" to be: we may be able to predict the value the d10 will have when it hits the table, but it doesn't actually have that value until it lands. Neat, isn't it :D
In the past we've had to compensate for weaknesses, finding quick solutions that only benefit a few. But what if we never need to feel weak or morally conflicted again?