How I should handle situation when player wants to transfer his muse to combat drone?
Group gained two broken drones which they shot to pieces after firefight. They are going to repair drone (combining parts from two broken drones and buying missinf drones).
What will be the time frame? What skills need to be used? Are there drawbacks to transfer muse to combat drone?
Another thing that came to my mind...is it possible for muse to take control of drones via mesh?
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Transferring muse to combat drone
Sat, 2014-10-25 04:44
#1
Transferring muse to combat drone
Sat, 2014-10-25 08:35
#2
programming check for the
programming check for the transfer.
Hardware checks for rebuilding the drone
drawbacks the muse is now more vulnerable to hacking i believe
possible but muses are not the most skilled of ai's
Sat, 2014-10-25 09:57
#3
This could possibly be a
This could possibly be a traumatic experience the character as well. Muses are a big part of a transhuman's life. and transferring one to a drone, even temporarily, should cause stress. I'd rate it 1D10\2 sv personally, but use your best judgement.
Sat, 2014-10-25 10:56
#4
DrewDavis: You can fork the
DrewDavis: You can fork the muse into the drone, you don't have to go without. Most people fork their muses fairly frequently, sending a fork with all the critical information missing to faraway habitats to do data searches and what-not.
Anyway, your muse probably doesn't have an appropriate movement skill, nor would it have an appropriate weapon skill, and probably not appropriate skills to use the drone's sensors. Of course, if you're anywhere with access to the unfiltered, uncensored mesh, I'm sure you can get appropriate skillsofts for the muse to use, or (more likely,) a purpose-built AI to drop into your drones.
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Sat, 2014-10-25 14:24
#5
To add to what ShadowDragon
To add to what ShadowDragon said, AI (like Muses) cannot default skills, so without the necessary skillsofts, it'll be completely unable to do anything combat-related at all.
Muses do however have Infosec, so they can be used to hack and take control of drones over the Mesh. Though, again, they lack the skills to make much use of this. At best, if the Muse manages to reprogram the IFF of the drone, it could issue it orders - which would probably involve Profession: Squad Tactics or similar skill.
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Sat, 2014-10-25 16:23
#6
Sending your lifelong buddy
Sending your lifelong buddy/caretaker on a quick errand is a little different then sending that buddy on a combat mission, fork or not. 1D10/2 might be a little harsh, but it's still not something most transhumans are going to be prepared to do and I think it's worth looking at the implications of that act.
Depends on the tone of your own campaign of course, but I wouldn't treat shennanigans with your muse lightly.
Sun, 2014-10-26 20:43
#7
I don't know if I'd go as far
I don't know if I'd go as far as calling for a stress check, but even loading a fork into a drone is very risky. What if someone takes out the drone and then steals a copy of your muse from the wreckage? (We don't have a lot of rules on what happens to the AI in a drone if you trash it, so this is very much a matter of how evil your GM is).
Note that PCs get a standard muse for free, but there's nothing to stop you from taking other types of AIs as muses. Leaving aside the question of whether you'd want a combat drone AI conducting your personal affairs, it'd be legal to take one as a muse.
Another neat trick is that (IIRC), you can install a Cyberbrain into a bot and then run the muse on there, which'd harden it against brain hacking attempts. If you really want to twink it up, I think they can also use Skillware, which lets you fill in some holes (like the combat AI you for some reason chose as your muse having a crappy Research skill). Then you can have a muse that flies around in a bot shell instead of living in your head.
Go this route with a character like the Teilhard Liu sample PC from TH, and you can print a swarm of gun drones that are also empowered to act as your attorneys.
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Mon, 2014-10-27 03:26
#8
Thank you from response. TH =
Thank you from response. TH = Transhuman?
I will see that, and yes. Group is going to buy cyberbrains to combat drone, but they don't want to sleeve to there by themselves.
Mon, 2014-10-27 08:40
#9
jackgraham wrote:I don't know
I would assume that a forked copy of your muse wouldn't include any of your sensitive information like access codes or banking codes or your Eye profile access and what-not, and that it could probably be instructed to delete itself if the drone is damaged beyond repair.
The way I've handled downed synthmorphs before has been thus: if the morph was in my estimation overkilled, then that's it. The cyberbrain is gone, the cortical stack is gone. So if you plan to interrogate someone's stack, don't kill them using any weapon with the word "cannon" in its name.
If the morph was incapacitated or regularly killed, then enough damage was dealt to it to separate the cyberbrain (or dumber robobrain) from the power and systems controls. At this point, the infomorph running on it is shut down, but the cyberbrain itself is still intact and can be fished out and attached to a power supply. When it comes back up, the ego running on it comes back up. It's probably going to want to delete itself if it believes it's been captured, or if its operational ethos lead it to assume it's been captured no matter what. At this point, you need to make an opposed infosec test against it, and it gets a +30 bonus. If you succeed and it fails, you locked it out in time. If you succeed and it succeeds, it deletes itself, but you manage to snag a copy of the running ego into offline storage which you control. If you succeed and it fails, you manage to lock out all avenues of self-deletion, and it is now your bitch.
Of course, it had a possum cache, it will still have power; no access to its own frame's sensors, but it'll probably have mesh access to any assets its side still has in play, and it can decide to self-delete or not as it sees fit, with you likely unable to do anything about it. And if it has a dead-switch, it's going to auto-trigger on frame destruction (or incapacitation, if the installers were sufficiently paranoid,) which will automatically delete the ego and any cortical stack backup it may be carrying.
Hell, why choose? You've got your mesh inserts. You can buy a second set of mesh inserts or a ghostrider module (or both) and have extra AIs (or full egos, in the ghostrider) dwell within your head as well. You can also load the ecto in your helmet with an AI, and the ectos you're wearing as wristbands, etc.
Your inspirational muse can handle your personal affairs, your secondary muse can be loaded with skillsofts to cover gaps in your primary's skill-set or can go dormant to allow your ghostriding ego's own muse to boot up in your head. Your helmet muse can be your own personal tactical advisor, and your right wristband muse can be a combat pilot muse you can throw into any vehicle or drone you need piloted by something loyal to you, while your left wristband muse can be a dedicated infosec specialist.
"I am empowered to prosecute you in a court of law, or on the field of battle. Do you feel lucky, punk?"
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Tue, 2014-10-28 13:46
#10
Why is this not a thing? Tell me this is a thing!
Best. Legal. Drama. Ever.
I would watch the [redacted] out of that.
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