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Entropia Universe vs Eclipse Phase

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Gnothi_Sauton Gnothi_Sauton's picture
Entropia Universe vs Eclipse Phase
I have been playing Entropia Universe (http://www.entropiauniverse.com/) for a couple of weeks in an attempt to nourish my urge for science fiction. There are other MMORPG out there like EVE-online. What I found out about Entropia is that it is very inconclusive in many ways. The technology level is what is to be expected from a Sci-fi setting; Spaceships, plasmaguns, nanotechnology, etc. BUT, and this is a big but, there is no effect on the social or economic systems what so ever. New players are treated almost like indentures and re-instantiated Fall refugees and the veterans are like Hyperelite. The economic system is comparable with that on Extropia, but there is no escape from it. One can't just say "Screw this, I am going to Titan!" It striked my mind that it would be so nice if there was a MMORPG like the world of Eclipse Phase. Or better; if there was a MMORPG based on Eclipse Phase. Who of us wouldn't want to be a recycling janitor at the Titan Autonomous University's basement? :) What would be the obstacles to achieve something like this except for the money (which could be founded by a Kickstarter project)? What are the opinions of the writers? Stay constructive; I know there always are some who wants to tell how much they hate MMORPG.
Lorsa Lorsa's picture
I don't hate MMO's, I played
I don't hate MMO's, I played WoW for 5 years, but I would much rather see a well written TV-series based on Eclipse Phase than a game. While I am sure it would be possible, the MMO market is a full of not-very-successfull stories and unless you funnel a TON of money into it, it will never be good.
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Gnothi_Sauton Gnothi_Sauton's picture
Lorsa wrote:... but I would
Lorsa wrote:
... but I would much rather see a well written TV-series based on Eclipse Phase than a game.
That would be (also) awsome. It has been a while since there was a good sci-fi TV-series, in my humble opinion.
DivineWrath DivineWrath's picture
I don't like MMOs, but I'm
I don't like MMOs, but I'm not going to get into details and derail things. I'm going to assume that you said single player computer game. I like single player computer games. I believe that there would be 2 big details that you would need to resolve in creating an Eclipse Phase computer game. First is the license for the game. You might be able to negotiate for a license or something. Keep in mind that the devs current attitudes is to make it possible for all players to download the game for free and distribute it however they please. You can buy a digital copy or download a free copy from one of their blogs (I forget where) and then make them available to millions through bit torrent. You should expect them to put unusual requirements on any license you get. Maybe they would expect you to make the game itself free to download or something, with the option to buy if they like it. The second issue is... well... developing the game. This game is actually quite different from what you would expect in other games. An average person from Eclipse Phase would have mind interface machines like Basic Mesh Inserts. This gives them mind machine interface, which allows them to control machines with thought, it effectively makes electronic the sixth sense of transhumans, they have xp mode, etc. They even have AI assistants called Muses which handle a lot of personal business. That is just one detail alone. Another detail is the habitats, like big rotating habitats or microgravity habitats. Overall, this game would be a really difficult setting to portray. Games with real space physics are rare for a reason. I've tried to come up with ideas with an Eclipse Phase computer game. I think that it would be best to limit the area to a single habitat instead of having the Firewall agent(s) being beamed around where ever the trouble seems to be. Creating a game engine that can produce an actual rotating habitat might be a lot of work by itself (enough for a single game). Including stuff to create a beehive habitat or other habitats might be too much to do with the first game.
Gnothi_Sauton Gnothi_Sauton's picture
Yes, the license is one thing
Yes, the license is one thing. I don't really want to speculate in that and leave that to the developers to answer. It would be sad though if that would be the thing that put a game to a halt since Eclipse Phase is such a fantastic world portray and that I think would be much appreciated of many. Entropia Universe IS free to play. It is volunteer to deposit real world money in to the game and that is how the sustain and maintain the game. Many players work in the game to gather money. I would just love to play an indentured Fall evacuee who works his as* of to get a one-way-ticket to the outer rim. :) Eclipse Phase would, in my opinion, not be "one of many". It would be something new and fresh and have potential to grow the whole time. New worlds could be introduced easily as they become "discovered" by the gatecrashers. Without knowing anything about coding and game-development I can't see that making the game a reality would be a problem. Entropia Universe has many of the features that are in Eclipse Phase: * Revival: Entropia has revival-stations but there is no in-game explanation why one is "brought back to life". In an Eclipse Phase setting it would be perfectly logic to be revived in an resleeving facility after a confirmed death. If one has the Rep och Cred one can get a new body. "Sorry, your Rep- and Cred-account is too low to get a physical body. The only option is to become an Infomorph." * Augmented Reality: Easy. Most games use this already by showing health-bars, ammo, etc. New equipment could add more info on the HUD. * XP, Virtual worlds: Why not make virtual worlds in the Virtual Eclipse Phase? Would be a new thing when it comes to MMORPG. One just switch to a recording of a another player and do playback. * Muse: And advanced game AI that one can instruct things to do by scripts. It could tell one when interesting things is happening or give advice about what to do. Even give skill-bonus in-game. * Physics: Can't it be done with the settings in the game-engine? Most games can alter gravity and other physics. Entropia Universe uses 2 (CryEngine: http://mycryengine.com/) an it makes a very good job. Maybe I am just naive in my lack of skills in coding, but that doesn't restrict my imagination on the other hand. :) The problem as I see it is not the game itself, it can be done. The problem is to get a players to act according to a set of ideas in a faction and stay loyal to those ideals and not change in a moment just because it seemed most profitable. "Of course I am an Anarchist! Now give that free Plasma-cannon." PvP (Player vs Player) could cause some great problems because of a players lack of maturity.
GreyBrother GreyBrother's picture
Sandbox MMO? Yes. Themepark
Sandbox MMO? Yes. Themepark MMO ala WoW? Hell naw! Found it disappointing that Star Citizen plays the "No Transhumans allowed" card....
Gnothi_Sauton Gnothi_Sauton's picture
Explain to me what those two
Explain to me what those two terms "Sandbox MMO" and "Themepark MMO" means, please? I took a look at Sat Citizen and it reminds me in theme about EVE. Imagine if the picked up the Transhuman card and played it...
CodeBreaker CodeBreaker's picture
A Sandbox MMO is one that
A Sandbox MMO is one that gives you an environment, some tools, a few toys and expects the players to, generally make their own fun. Any events tend to be player driven, and usually involve player vs. player interaction. That doesn't necessarily mean actual PvP combat, but rather competition between players. A good example of a Sandbox MMO would be EvE Online. A Themepark MMO is one that has set pieces (the equivalent of rides in a theme park) that the developers expect players to go through. Outside of those set pieces there is generally very little to do, with most external experiences basically being a method for improving how you will perform while within those set pieces. The most obvious example of a Themepark MMO would be World of Warcraft, which encapsulates this ideal to the highest level.
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Dolfdude Dolfdude's picture
Eclipse Phase computer game?
In an attempt to restart the above thread, I'd like to ask the Eclipse Phase forum members how they would feel about the possibility of a community developed and donation based MMORPG? Obviously this would be a huge project, requiring a volunteer-based team and some form of initial funding (via Kickstarter, etc), but I'd like to hear if there's any interest... Maybe a few of us could form a focus group and start chipping away at making this a reality one day?
The Vela supernova remnant (also called Gum 16) is a supernova remnant in the southern constellation Vela. Its source supernova exploded approximately 11,000-12,300 years ago.
GreyBrother GreyBrother's picture
It wouldn't work sadly. To
It wouldn't work sadly. To develop (and keep running) an MMO would cost more money than the EP community (or even the transhuman community) would/could bring up. Then again, Kickstarter is kinda a test of "would people invest in that", but you just have so much ongoing cost with MMOs, that you just can't kickstart it and keep it alive with subscription based-models. And free 2 play has to be very well designed to keep it viable too. I feel its a bit out of scope and too niche.
Alan Wiggs Alan Wiggs's picture
A different tack
While an MMO, for the aforementioned reasons, would be super hard to do, what about something like Minecraft or even Starbound, which provides for a big sandbox and is totally user-controlled. I'm not big into the Minecraft scene but I know there are tons of mods, custom servers, etc. Has anyone experimented with a space-sim of this nature? Go out into the dark, build a hab, deal with radiation, resource collection, etc. Have one group build an anarchist collective on the far side of Saturn, another a Barsoomian group scrabbling out an existence on Mars, a third a social club on a Venusian aerostat. Sure, there's not the persistent background world, but the right set of tools could give you the chance to make a character and "egocast" to other servers, maybe. Totally speculative, IANAD (I am not a developer)
Tyrnis Tyrnis's picture
While it's not multiplayer, I
While it's not multiplayer, I don't think it would be all that hard to put together a mod for Shadowrun Returns with an EP feel to it. Restoring from backup can definitely be done...resleeving would be the tricky part.
Micah_Hakubi Micah_Hakubi's picture
You know what format would be
You know what format would be excellent to utilize for an Eclipse Phase game? Roguelike. Granted, the interface would be text-majority, but I've atleast played with the concept of a Roguelike EP game where you start off as an ex-indenture in a Case Morph and work your way up to a Reaper while exploring some of the more dungeon-like locations in the EP universe(Elysium, Earth, ect, ect...)
ORCACommander ORCACommander's picture
well strictly any c-rpg and
well strictly any c-rpg and rogue like would work but rogue does not really apply because ep unless you are jovian does not have perma death personally i think c-rpg would be the best format
thebluespectre thebluespectre's picture
For some reason
I always imagined an Eclipse Phase fan game as being lo-res, 16 bit at the most, and side-scrolling. I am not sure why.
"Still and transfixed, the el/ ectric sheep are dreaming of your face..." -Talk Shows on Mute
Lilith Lilith's picture
Man...
That just plucks at my nostalgia strings.
ShadowDragon8685 ShadowDragon8685's picture
I once considered how an
I once considered how an Eclipse Phase game would start... You'd start off from the point of view of your standard-issue space marine on a shuttle about to do a hostile boarding action on a space habitat which has been overtaken by dangerous, radical lunatics, who practice all kinds of illegal, dangerous and soul-destroying body modifications. Your team are some of the finest soldiers remaining after the fall of Earth, the last defenders of the last bastion of true humanity. Your job: Lead a squad of veteran space marines with the most honed skills and the finest augmentations modern science can safely install in the human body in storming the habitat, fighting your way to the heart of it with a nuclear device, and getting out alive before it blows. [b]Kill the freaks.[/b] This proceeds as normal, introduces the player to microgravity combat, familiarizes them with the interface, etcetera, while the player gets to shoot things which are freakishly described and horrific sounding. Then they get to the heart of the habitat, you're about to set the nuke, when the player character is seized by a tentacled disk that strikes from the shadows, hauled before two red-glowing eyes, then summarily executed by a shot from a chassis-mounted rifle. The viewpoint then switches. The player takes control of the reaper. Their mission briefing is replaced with an entirely different one: X Years ago, which was Y yeas after the Fall of Earth, the oppressed, indentured workers on this habitat, yourself among them, rose up and exiled the corporate owners of the station. You declared your autonomy, declared the habitat an Anarcho-Collectivist safe-haven, and since then you've lived peacefully, floating freely in the orbit of wherever you're orbiting, contributing to the research and development of technology which keeps transhumanity alive and thriving. You've been many things, a man, a woman, a hermaphrodite, a sexless synthetic; an artist, a habitat technician, an author; and now, a defender of your people. Your people have embraced the transhuman technologies of resleeving, adopting new bodies to suit new circumstances. You were chosen to sleeve into one of the very few high-profile combat morphs your habitat constructed, the deadly and powerful [i]Reaper[/i], a smart-material synthetic shell with a plethora of sensors, even more movement modes, with four tentacles, and four weapons built into the shell. Your [i]home is under attack[/i] by dangerous, radical bio-conservative lunatics who aim to kill you; the venerable, the children, the men, the women, the nontraditionally-gendered, the biomorph, synthmorph, and infomorph alike. You must defend your home. Disarm the bomb, then [b]kill their morphs![/b] If you're lucky, they have cortical stacks you can extract so you can send them home again.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
ORCACommander ORCACommander's picture
So a Syndicate nuke round in
So a Syndicate nuke round in space station 13?
ShadowDragon8685 ShadowDragon8685's picture
ORCACommander wrote:So a
ORCACommander wrote:
So a Syndicate nuke round in space station 13?
*Snerk* Oh, that brings back memories. Ahhh, goonstation. And before that, /tg/station.... Oh god! The POO! THE POO IN THE HALLS! THE POO IN THE SHOWER! THE BUTTBOTS, OH GOD, THE BUTTBOTS! ARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH! *shudder*
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
ORCACommander ORCACommander's picture
I'm still on /tg/
I'm still on /tg/ *hums cuban pete* ss13 is truly the microcosm of a failed anarchist habitat isn't it?
ShadowDragon8685 ShadowDragon8685's picture
Not really.
Not really. ss13 is a hierarchical situation that very rapidly turns into the kind of anarchy which hypercorporate dogs imagine EP anarchy is, because of the rampant paranoia.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
ORCACommander ORCACommander's picture
I think the hierarchy is not
I think the hierarchy is not well off. people take the jobs they want not necessarily what they are skilled to do or have the authority too has getting all access is not that hard
ShadowDragon8685 ShadowDragon8685's picture
ORCACommander wrote:I think
ORCACommander wrote:
I think the hierarchy is not well off. People take the jobs they want not necessarily what they are skilled to do or have the authority too has getting all access is not that hard.
The three most powerful positions on the station are, in order, the Head of Personnel, the Head of Security, and the Captain. (Quartermaster comes fourth.) I liked HoP and Quartermaster the most. In my experience, though granted this was quite some time ago, before I got myself banned from /tg/station, an alliance between the HoP and QM was practically impossible to overcome if they had the time to get anything rolling. Get the miners and medical staff going with them, and overthrow is basically an at-will proposition, and if the engineering and Glorious Atmosia throw their lot in as well, the only reason the Captain and Security will still be around is because the Magnanimous Alliance permits it to be so.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]