I just saw this again, and it always makes me facepalm.
[h1]GRAVITY TRANSITION ZONES[/h1]
The widespread use of artificial gravity in space habitats means that characters will often encounter places where the direction of down suddenly changes. In most rotating habitats, the standard design includes an axial zone where spacecraft can dock in microgravity and a carefully designed and marked transition zone (usually an elevator) where people and cargo coming and going from the axial spaceport can orient to local “down” and be standing in the right place when gravity takes effect.
Gravity transitions in rotating habitats are almost always gradual but can be very dangerous if a character encounters them in the wrong place or time. A character cast adrift in the microgravity zone at the axis of a rotating space habitat will slowly drift outward until they begin to encounter gravity, at which point they will fall. How long this takes varies on the size of the habitat. A good rule of thumb is
that for each kilometer of diameter possessed by the habitat, the character has 30 seconds before they begin to fall. If the character was given a good push out from the axis when set adrift, this time should be halved, quartered, or more at the gamemaster’s discretion.
Wait, wait, wait, hold on, [i]what?[/i] You start to [i]fall[/i] because you're drifting from the axis of a rotating habitat towards the bottom?
How, exactly, does that work again? Centripetal force is [b]not[/b] artificial gravity in the sense most science-fiction has artificial gravity. There's no actual gravitational pull holding you down, it's just that you're being spun around an axis. The spin makes you want to fly off, but the fact that there's something solid there lets you not fly away, thus giving you something to push off of, stand up, walk, etcetera.
But that's not going to be applying much, if at all, to the guy who gets set loose at the axial spin zone. The air pressure on him might give him some acceleration, but very little. What's [i]actually[/i] going to happen to him is that he's going to drift outward, very liesurely, towards the hull, whereupon he's going to be turned into a smear by collision with what is (to his frame of reference) a very fast-moving building. Or, if he's very, very lucky, he'll drift towards a solid stripe of hull where there's no buildings, whereupon he's going to hit the hull and start to [i]roll[/i], grinding himself into hamburger as the spin of the station accelerates him and his natural momentum resists it. That might actually be survivable, if he's wearing good enough armor and locks his arms tight around his body.
I think this may need some eratta.
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