One thing I always want to see when I play in a game or run a game is a single place that I can say is home for the characters. Somewhere that the players can set down some roots and have a home, have some regular contacts they meet with, and a chance to shape their own environment. To that end, I was wondering if I can interest everyone in building a habitat that can be used for exactly this purpose.
I suggest we build Extropia. Sunward won't have it included and I don't want to wait until the Outer Rim book. Extropia would be perfect for this kind of project based on the nature of the habitat. I might have a great idea for an NPC that runs a security company, but someone else might too. In Extropia, both could and should exist as competition for each other. The habitat is as large as some of the largest cities on Earth today so has tons of room for our creations. Heck, depending on how we approach this, we might be able to just slip in everything we design into whatever they come out with for Extropia in the Outer Rim book!
I've been thinking a little bit about NPC design and it seems to me a standardized statblock will have to be worked out. Perhaps filled out PDF character sheets? It'd certainly cover everything but I wonder if it might be too much information for ease of game play. I was toying with the idea of each NPC having a Solarchive entry that players could search for when looking up the NPCS. Also, I really like the idea of including an entry on each character for "Their price". Extropia is all about buying, selling, and contracts, so this could be what they want most, something they'd be willing to do just about anything to get.
Anyone want in on this project?
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Building Extropia
Sun, 2010-02-07 14:33
#1
Building Extropia
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