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Eclipsarama

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RickJonzz RickJonzz's picture
Eclipsarama
So I'm pretty new to Eclipse Phase and I wanted to make a bunch of characters to get a hang of the system (so I can sell my gaming group on it). I was going to do Firefly, but I saw the guy who'd already done it better, so I thought... why not Futurama? My initial idea was that the team was a Firewall Cell, the Professor was their Proxy and the "Pandora Express" was just a cover for them. Then I thought it wasn't really a good fit and instead threw away the Firewall connections. Don't get me wrong, they are Gatecrashers, and that is not a job for the faint of heart. These guys have a lot more on the ball than their counterparts onscreen. But Firewall is a meat grinder, and what I was writing was moving the characters so far away from their original conceptions that it was only connected in a "see what I did there" way. So here's the core idea. In the theoretical game, the Professor in an NPC who owns and runs "Pandora Express," a scrappy little Gatecrashing supply company. They're not the guys who go through the gates first and get eaten by exo-threats. Pandora Express takes these guys supplies. Their primary vehicle is a GEV, "The Pandora Express", but it is modified with what is essentially a tow hitch for when they have to haul larger amounts of cargo through gates. Of course, due to nanofabricators and such, they rarely need to haul large cargo. More often, they carry plans or data back and forth through the gates. Additionally, they often ferry unique artifacts back and forth. Professor Herbert Falkenstein (PhD, Mars University) is a Professor of SCIENCE at Mars University. He spent a long time in the public sector at Omnicorp, but a bad experience led him to abandon his career and return to academia. He was one of the initial consultants when the first Pandora gate was discovered, and is considered to be an expert in many fields. However, his cantankerous personality (including his refusal to resleeve into a new body until this one finally breaks down) have diminished his reputation somewhat. He formed Pandora Express as a way to supplement his income and further his experiments. Notes: The Professor has a rival on the faculty of the University of Mars (Professor Vernon Wormwood), and was once in a relationship with Dr. Margaret O'Malley, his former boss at Omnicorp and eventual chairman of the board of the Pathfinder corporation. He is sleeved in a basic synthmorph with only a few basic modifications. Role: The Professor isn't a PC. He's the quest giver NPC. As such, I haven't bothered to give him stats. {Side Note: Certainly Gunter the uplifted monkey and his clone/child are viable side characters. Cubert was slow-grown so probably doesn't have the problems the Lost do. He's a jerk, but he's not psychotic.}
RickJonzz RickJonzz's picture
Paul J. Cook
PAUL J. COOK Backstory: Pre-Fall, Paul lived in the New York Archology, firmly entrenched in the middle class. He had dreams of being a daring space explorer, but lacked the aptitudes for it. Working as a courier, he delivered a package to a Skinthetic facility working on a next generation Hibernoid morph. Due to a mixup, the Skinthetics assumed he was a volunteer for the beta testing. He was backed up, transplanted into the hibernoid, where the morph was placed in stasis, and sent to a satellite where he'd be revived in a decade. During that time, the Fall happened. A few months ago, a salvage vessel heard the "come get me" automated signal and investigated. They picked him up and attempted to sell him into indenture. He escaped and eventually found his way to Mars, where his last living relative, Professor Falkenstein, lives. Falkenstein originally figured to give Cook a harmless desk job at Pandora Express, but on reviewing the bioscans and hearing Cook's story of how he got to Mars, realized there was more to Cook than he appeared. Something happened to Cook while in hibernation. He shows signs of being exposed to the Watts-Macleod Exsurgent virus. However, the only possible time it could have happened was while he was in hibernation, which is a mystery that the Professor wants to solve. Cook does not know of this, and simply thinks that he's lucky. Role on the Team: Paul is something of a generalist, assisted by his uncanny luck. Personality: Paul's a pretty easygoing, happy-go-lucky kind of guy. He's surprisingly adaptable, considering he went from a pre-Fall existence to a dangerous post-Fall career exploring strange new worlds. Of course, that's what he wanted to do all along. Background: Fall Evacuee Faction: Reclaimers Morph: Hibernoid Ego Cognition: 10 Coordination: 15 Intuition: 25 Reflexes: 15 Savvy: 10 Somatics: 15 Willpower: 25 Stats Trauma Threshhold: 9 Lucidity: 50 Insanity Rating: 100 Wound Threshhold: 7 Durability: 35 Death Rating: 53 Moxie: 4 Initiative: 8 Speed: 1 Damage Bonus: 1 Armor: Energy 10 / Kinetic 10 {Light Body Armor} Reputation: @-rep: 20 c-rep: 0 e-rep: 50 f-rep: 20 g-rep: 20 i-rep: 0 r-rep: 20 x-rep: 30 u-rep: 0 Ego Traits: Psi (Level 1), Psi Defense (Level 2), Anomalous Mind (Level 1), Edited Memories (Level 1 - What happened while in hibernation?), Enemy (Level 1 - Who edited his memories), Mental Disorder* (Level 1 - Insomnia, he's afraid of going to sleep and losing all of his friends again) Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Circadian Regulation, Hibernation, Medichines Gear: Ecto, Utilitool, Guardians, Backup, Backup Insurance (mod), Encryption, Facial/Image Recognition, Tactical Networks, Standard Muse, Breadcrumb Positioning, Body Armor (light), Smart Vacsuit (standard), Smart Clothing, Medium Pistol (w/ Smartlink,Safety System, Laser Sight), (500x) Regular SMG Rounds Credits 1000 Skills Academics: Old Earth History: 50 Academics: Xeno-Archeology: 20 Art: Holophone: 65 Deception: 30 Disguise: 25 Fray: 70 Freefall: 15 Freerunning: 70 Hardware: Aerospace: 50 Hardware: Robotics: 35 Infiltration: 15 Interest: Martian Beers: 35 Interest: Television: 65 Interest: Celebrity Gossip: 20 Interfacing: 30 Intimidation: 10 Investigation: 65 Kinesics: 55 Kinetic Weapons: 60 Language: English: 95 Language: Mandarin: 75 Language: German: 50 Medicine: Paramedic: 20 Navigation: 25 Networking: Autonomists: 10 Networking: Criminals: 10 Networking: Ecologists: 65 Networking: Firewall: 10 Networking: Hypercorps: 40 Networking: Media: 10 Networking: Scientists: 40 Networking: Gatecrashers: 30 Networking: Ultimates: 10 Perception: 85 Persuasion: 30 Pilot: Groundcraft: 25 Pilot: Spacecraft: 35 Profession: Courier: 20 Profession: Gatecrasher: 40 Protocol: 10 Research: 10 Scrounging: 35 Unarmed Combat: 50 MUSE: Seymour - Seymour appears as a cheerful talking dog. Whups - Forgot to paste the Motivations... +Reclaimer +Hedonism +Infomorph Rights Whups 2 - Flat Character sheet didn't include the slights. PSI: Ambience Sense, Enhanced Creativity, Instinct, Pattern Recognition, Predictive Boost
Googleshng Googleshng's picture
This is either a wonderfully
This is either a wonderfully terrible or terribly wonderful premise. Either way I'm curious how you'd manage to work Leela in.
RickJonzz RickJonzz's picture
R10T "Riot" Robichaux
R10T "Riot" Robichaux R10T was created by the Go-Nin group for construction work on Luna. However, he quickly discovered it was easier for him to get others to do his job for him instead of working. He supplemented his meager income with petty crimes and grift. However, he ran afoul of the Robot Mafia and rather than let their psychosurgeons reprogram him into a "Remade Man", he decided to kill himself and reload from his "birth backup". By happenstance he ran into Cook who needed help. For reasons Riot can't explain to himself, he helped Cook escape the Moon and get to Mars. The two became best buds. The Professor offered Riot a job at Pandora Express so long as Riot agreed to some loyalty modifications, so he can't betray them. Riot disagreed, but the Professor secretly modded him anyway. Role on the Team: Riot is the team's face man (if the goal is to trick or mislead someone), thief and backup muscle. Personality: Riot is self centered, greedy and egotistical (and some would say those are his good points). But he is a good friend to Cook (usually) and while he doesn't like working, he's usually an asset to the team. Background: Infolife Faction: Anarchist Morph: Synth Motivation: +Wealth +Hedonism +Fame Ego: Cognition: 15 Coordination:15 Intuition: 15 Reflexes: 15 Savvy: 25 Somatics: 20 Willpower: 15 Stats: Trauma Threshhold: 6 Lucidity: 30 Insanity Rating: 60 Wound Threshhold:10 Durability: 50 Death Rating: 100 Moxie: 3 Initiative: 6 Speed: 1 Damage Bonus: 4 Armor: Energy 16 / Kinetic 16 (Industrial Armor) Reputation: @-rep 5 c-rep 0 e-rep 0 f-rep 0 g-rep 40 i-rep 0 x-rep 5 u-rep 0 Ego Traits: Addiction (Gambling) (Level 1), Enemy (Robot Mafia) (Level 1), Modified Behavior (Level 1 - Can't Betray Pandora Express) Morph Traits: Tough (Level 2), Social Stigma, Uncanny Valley Implants: Basic Mesh Inserts, Cortical Stack, Cyberbrain, Enhanced Vision, Muscle Augmentation, T-Ray Emitter, Life Recorder, Access Jacks, Mnemonic Augmentation, Walker, (2x) Hidden Compartment, Telescoping Limbs Gear: Covert Ops Tool, Ecto, Utilitool, Anonymous Account, Backup, Backup Insurance (mod), Fake Ego ID, Encryption, Facial/Image Recognition, Firewall, Tactical Networks, Standard Muse, Repair Spray, Industrial Armor, Shock Baton, Laser Pulser (w/ Smartlink,Safety System) Credits 0 Skills: Academics: Psychology: 50 Animal Handling: 25 Art: Folk Songs: 50 Art: Chef: 35 Beam Weapons: 55 Clubs: 40 Deception: 65 Fray: 55 Freefall: 15 Freerunning: 50 Hardware: Robotics: 30 Impersonation: 25 Infiltration: 70 Interest: Criminal Organizations: 45 Interfacing: 45 Intimidation: 32 Investigation: 15 Kinesics: 55 Kinetic Weapons: 15 Language: English: 85 Language: Mandarin: 15 Language: Spanish: 45 Language: French: 55 Networking: Autonomists: 55 Networking: Criminals: 65 Networking: Ecologists: 25 Networking: Firewall: 25 Networking: Hypercorps: 35 Networking: Media: 25 Networking: Scientists: 25 Networking: Gatecrashers: 25 Networking: Ultimates: 25 Palming: 45 Perception: 35 Persuasion: 55 Pilot: Spacecraft: 25 Profession: Gatecrasher: 25 Profession: Con Schemes: 55 Profession: Smuggling Tricks: 45 Profession: Security Ops: 45 Programming: 35 Protocol: 25 Research: 15 Unarmed Combat: 55 MUSE: "Little Riot" - a smaller version of himself.
thebluespectre thebluespectre's picture
Good, but
Paul has Psi but no sleights? You mentioned that he doesn't know he's asynchronous, yeah, but one or two passive abilities would be that "luck" you were talking about.
"Still and transfixed, the el/ ectric sheep are dreaming of your face..." -Talk Shows on Mute
RickJonzz RickJonzz's picture
Whups. Forgot to paste those
Whups. Forgot to paste those in. Fixed.
RickJonzz RickJonzz's picture
Lila Tortuga
Lila Tortuga Design Notes: Lila was a difficult character to adapt. Certainly, one of the most defining things about her is the whole One Eyed alien/mutant aspect. And I thought about her having an eyepatch or having to get a morph that's defective, but body repairs and morph surgery are so darn cheap that it didn't seem to make much sense in the Eclipse Phase 'verse. Additionally, I thought about her being an Earth escapee, with her parents still on Earth. In the end, I thought her upbringing in the Orphanarium was more important than her mutant origin, so she's just another poor Martian Orphan who has managed to make a really good life for herself that gets upset once she meets Cook and Riot, but then settles back down working for Pandora Express. History: Lila was raised in an orphanarium on Mars. Work was hard to find, but she found a job as a freelance Ego Hunter. The corporation that had purchased Cook's indenture put a bounty on him and she needed the money. However, after capturing him and his new robot pall "Riot", that she was kind of fond of the dork and took the Professor's offer to work for Pandora Express. While Lila is a consummate professional, she has a few soft spots. She tries to help out the orphanarium where she grew up whenever she can. She's also passionate about the Barsoomian Movement. She also has a pet xenoanimal "Cruncher" she found on a Gatecrashing mission. Role: Lila's in the team's leader, largely because she's very competent when it comes to Gatecrashing skills. She's the pilot of the Pandora Express and the best at dishing out violence. Personality: Lila is the boss of things and thankfully nobody else wants to be boss so there's no real conflict there. She's very professional and takes a lot of pride in being the best at whatever it is she does. She's passionate about animals and the environment. Background: Martian Faction: Barsoomian Morph: Premium Ruster Motivations: +Personal Career +Barsoomian Movement +Environmentalism EGO Cognition: 15 Coordination: 15 Intuition: 15 Reflexes: 30 Savvy: 15 Somatics: 25 Willpower: 15 STATS Trauma Threshold: 6 Lucidity: 30 Insanity Rating: 60 Wound Threshold: 7 Durability: 35 Death Rating: 53 Moxie: 3 Initiative: 9 Speed: 1 Damage Bonus: 2 Armor: Energy: 12 Kinetic: 10 {Light Armor} Reputation: @-rep 10 c-rep 10 e-rep 0 f-rep 10 g-rep 20 i-rep 0 r-rep 20 u-rep 0 X-rep 20 Ego Traits:Common Sense (Level 1), Situational Awareness (Level 1) Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Enhanced Hearing, Enhanced Vision, Adrenal Boost, Circadian Regulation, Clean Metabolism, Enhanced Respiration, Muscle Augmentation, Temperature Tolerance, Low Pressure Tolerance, Temperature Cold Tolerance, Medichines Gear: Mission Recorder, Covert Ops Tool, Ecto, Utilitool, Motion Detector, Nanodetectors, Backup, Backup Insurance (mod), Encryption, Facial/Image Recognition, Firewall, Tactical Networks, Tracking, Standard Muse, Body Armor (light) (w/ Fireproofing, Self-Healing), Smart Vacsuit (standard), Shock Gloves, SMG (w/ Smartlink,Safety System, Extended Magazine, Gyromount, Laser Sight, Smart Magazine), Microwave Agonizer (w/ Smartlink,Safety System, Gyromount, Laser Sight, Shock Safety), (100x) Accushot Regular SMG Rounds, (5x) Accushot Frag Grenade Credits: 350 Skills: Academics: Astrobiology: 40 Academics: Xeno-Archeology: 35 Animal Handling: 15 Art: Storytelling: 40 Art: Singing: 30 Beam Weapons: 50 Blades: 25 Climbing: 35 Clubs: 25 Deception: 45 Disguise: 15 Fray: 70 Freefall: 60 Freerunning: 70 Gunnery: 15 Hardware: Aerospace: 48 Hardware: Groundcraft: 15 Impersonation: 15 Infiltration: 35 Interest: Spaceship Models: 40 Interest: Television: 30 Interfacing: 15 Intimidation: 15 Investigation: 55 Kinesics: 35 Kinetic Weapons: 70 Language: English: 85 Language: Mandarin: 50 Language: Japanese: 50 Navigation: 15 Networking: Autonomists: 50 Networking: Criminals: 20 Networking: Ecologists: 15 Networking: Firewall: 15 Networking: Hypercorps: 45 Networking: Media: 15 Networking: Scientists: 15 Networking: Gatecrashers: 35 Networking: Ultimates: 15 Palming: 15 Perception: 50 Persuasion: 35 Pilot: Aircraft: 45 Pilot: Anthroform: 30 Pilot: Exotic Vehicle: 30 Pilot: Groundcraft: 50 Pilot: Spacecraft: 70 Pilot: Watercraft: 30 Profession: Ego Hunter: 55 Profession: Police Procedures: 35 Profession: Gatecrasher: 65 Protocol: 40 Research: 15 Scrounging: 15 Seeker Weapons: 15 Spray Weapons: 15 Swimming: 25 Thrown Weapons: 15 Unarmed Combat: 70
RickJonzz RickJonzz's picture
Amelia Wu, of the Mars Wus
Eclipsearama - Amy Wu, of the Mars Wus Design Notes: Amelia is another character who was hard to poke into. She doesn't have a firm role on the show, so I decided to hook on her science aspect (and, of course, being filthy rich). And since the team would probably run into more scientific issues on the other side of Gates, it'd make sense for them to have her come along more often. Amelia Wu grew up with a dimondium spoon in her mouth. Her parents put the hyper in hyper-elite, and own large chunks of Martian real estate. Amelia wasn't interested in the family business (though the money is nice) and is desperately trying to stave off her parents' desire for her to settle down and have children. Amelia loves science and wants to be a great scientist like Professor Falkenstein. Role: Amelia is the team's scientific expert and alternate face. If the goal is to have someone on their side when everything's over, she talks to them instead of Riot. She's also really REALLY rich, which is a nice thing to be. Background: Hyperelite Faction: Argonaut Morph: Sylph Motivations: +Scientific Advancement +Hedonism -Being What Her Parents Expect Of Her Ego Cognition: 30 Coordination: 10 Intuition: 15 Reflexes: 15 Savvy: 30 Somatics: 10 Willpower: 15 Stats Trauma Threshold: 6 Lucidity: 30 Insanity Rating: 60 Wound Threshold: 7 Durability: 35 Death Rating: 53 Moxie: 3 Initiative: 6 Speed: 1 Damage Bonus: 1 Armor: Energy: 10 Kinetic: 10 {Light Armor} Reputation @-rep 20 c-rep 50 e-rep 20 f-rep 10 g-rep 0 i-rep 0 r-rep 30 u-rep 0 X-rep 20 Ego Traits: Patron (Level 1), Real World Naivete (Level 1) Morph Traits: Striking Looks (Level 1) Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Eidetic Memory, Clean Metabolism, Enhanced Pheromones, Enhanced Respiration, Temperature Tolerance, Life Recorder, Access Jacks, Medichines, Skinlink Gear: Covert Ops Tool, Ecto, Holographic Projectors, Portable Sensor, Utilitool, Passive Hyperspectral Imager, Active Hyperspectral Imager, Desktop Cornucopia Machine, Fabber, Maker (moderate), Backup, Simulspace Subscription, Passive ID Protection, Active ID Protection, Encryption, Facial/Image Recognition, Firewall, Tactical Networks, Standard Muse, Nanobandage, Repair Spray, Smart Clothing, Body Armor (light), Smart Vacsuit (light), Microwave Agonizer (w/ Smartlink,Safety System, Gyromount, Imaging Scope, Laser Sight, Shock Safety), Stunner (w/ Smartlink,Safety System, Arm Slide, Gyromount, Imaging Scope, Laser Sight, Shock Safety) Credits = 13950 Skills Academics: Astrophysics: 65 Academics: Mathematics: 65 Academics: Nanotechnology: 65 Academics: Physics: 75 Academics: Xeno-Archeology: 65 Academics: Astrobiology: 65 Academics: Biology: 65 Beam Weapons: 45 Deception: 35 Fray: 50 Freefall: 25 Freerunning: 45 Hardware: Electronics: 40 Impersonation: 30 Infiltration: 10 Interest: Celebrity Gossip: 30 Interest: Pandora Gates: 40 Interfacing: 30 Intimidation: 30 Investigation: 15 Kinesics: 30 Kinetic Weapons: 10 Language: Mandarin: 85 Language: English: 50 Language: Hindu: 50 Language: Arabic: 50 Medicine: Nanomedicine: 50 Medicine: Paramedic: 50 Medicine: Psychiatry: 35 Networking: Autonomists: 50 Networking: Criminals: 30 Networking: Ecologists: 50 Networking: Firewall: 30 Networking: Hypercorps: 80 Networking: Media: 30 Networking: Scientists: 80 Networking: Gatecrashers: 50 Networking: Ultimates: 30 Perception: 45 Persuasion: 60 Pilot: Spacecraft: 25 Profession: Lab Technician: 50 Profession: Gatecrasher: 50 Programming: 45 Protocol: 60 Research: 60
RickJonzz RickJonzz's picture
Mercury
Design Notes: Adapting Mercury was tricky. The reason I went with him as a Swarmoid AGI was, well, a gag about how good at Limbo he is. Additionally, there's not much backstory to the original character, so I didn't have a lot of hooks for the Eclipse Phase version of it. I also wanted to make him a field operative, but still remain a stay-at-home kind of guy. I suspect Mercury mostly lives in the Pandora Express servers, and the field version is an alpha fork installed in the swarmoid. History: Mercury was created by the Solaris Group as a smart accounting program. After spending a few cycles at one of the major banks in New Shanghai, he was leased to Professor Falkenstein. Falkenstein recognized his skills were not limited to simple accounting and purchased a Swarmoid morph so he could assist the field team as their technical advisor. In addition to being an accountant and occasional field crew, Mercury is married to another AGI, LBBR-A, and they have created a joint fork, Dwight. Role: Mercury is the team's technical expert. He's a very skilled hacker. Background: Infolife Faction: Hypercorp Morph: Swarmanoid Motivations: +Career +Family +AGI Rights Ego Cognition: 20 Coordination: 15 Intuition: 15 Reflexes: 10 Savvy: 15 Somatics: 10 Willpower: 20 Stats Trauma Threshold: 8 Lucidity: 40 Insanity Rating: 80 Wound Threshold: 6 Durability: 30 Death Rating: 60 Moxie: 3 Initiative: 5 Speed: 1/2 Damage Bonus: 3 Armor: None {Swarmoid} Reputation: @-rep 0 c-rep 40 e-rep 0 f-rep 0 g-rep 0 i-rep 0 r-rep 0 u-rep 0 X-rep 10 Ego Traits: Eidetic Memory (Level 1), Math Wiz (Level 1), Information Control (Level 1), Enemy (BRB-DOS), Real World Naivete (Level 1), Social Stigma (Level 1) Implants: Basic Mesh Inserts, Cortical Stack, Cyberbrain, Electrical Sense, Radiation Sense, T-Ray Emitter, Access Jacks, Mnemonic Augmentation, Multitasking, Hopper, Rotorcraft, Walker, Swarm Composition, 360-Degree Vision, Lidar, Nanoscopic Vision, Radar System Gear: Mission Recorder, Engineers, Fixers, Guardians, Saboteurs, Scouts, Anonymous Account, Backup, Backup Insurance (mod), Fake Ego ID, Simulspace Subscription, Passive ID Protection, Active ID Protection, Encryption, Exploit, Facial/Image Recognition, Firewall, Sniffer, Spoof, Tactical Networks, Tracking, Event Reconstruction Software, Probability Mapping, Relationship Mapping, Standard Muse, Automech, Servitor Credits 3450 Skills: Academics: Economics: 60 Academics: Xeno-Archeology: 20 Academics: Computer Science: 70 Animal Handling: 15 Art: Dance: 25 Beam Weapons: 15 Blades: 10 Climbing: 10 Deception: 25 Flight: 20 Fray: 10 Freefall: 10 Freerunning: 10 Hardware: Aerospace: 50 Hardware: Armorer: 50 Hardware: Electronics: 50 Hardware: Industrial: 50 Hardware: Robotics: 50 Impersonation: 15 Infiltration: 15 Infosec: 70 Interfacing: 70 Intimidation: 15 Investigation: 45 Kinesics: 15 Language: Patois: 85 Language: English: 60 Networking: Autonomists: 15 Networking: Criminals: 15 Networking: Ecologists: 15 Networking: Firewall: 15 Networking: Hypercorps: 70 Networking: Media: 15 Networking: Scientists: 15 Networking: Gatecrashers: 35 Networking: Ultimates: 15 Perception: 55 Persuasion: 55 Pilot: Spacecraft: 20 Profession: Accounting: 80 Profession: Lawyer: 50 Profession: Banking: 35 Profession: Gatecrasher: 40 Programming: 70 Protocol: 25 Psychosurgery: 15 Research: 50 Muse: Greensnake. It looks like Clippy, but it's a green snake instead of a paperclip.
RickJonzz RickJonzz's picture
Dr Hindenberg
Design Notes: Hurray for Hindenberg. The hard part really was making a total sad sack / incompetent guy into someone that you'd actually want to have along while Gatecrashing. But, as Mom once said, he's one of the best xenobiologists in the galaxy, it's just that he's not as good with human biology. So while that's reflected in his stats, this version is actually a good doctor for people too. I was thinking of making him another AGI, this one in a arachnoid morph, but it's just so right to make him an uplifted octopus, even if his source material has him as more of a crab with face tentacles. Background: Dr. Hindenberg was created by Somatek to be a doctor for his fellow uplifts. But he wanted to travel and as soon as he could, went to work for Pathfinder as a staff physician on Mars. He met Professor Falkenstein, who was the first human to treat him as a friend. He has remained a close companion to the Professor and happily followed along to Pandora Express. Dr. Hindenberg is an expert in most forms of medicine, though he will admit that he is weakest when it comes to human biology. However, his skill at xenobiology is invaluable to the team. Dr Hinndenberg is the team's biologist / medical expert. He's also the team doctor, of course. Background: Uplift Faction: Mercurial Morph: Octomorph Motivations: +Friendship +Respect +Gluttony Ego Cognition: 25 Coordination: 15 Intuition: 20 Reflexes: 15 Savvy: 15 Somatics: 15 Willpower: 20 Stats Trauma Threshold: 8 Lucidity: 40 Insanity Rating: 80 Wound Threshold: 6 Durability: 30 Death Rating: 45 Moxie: 3 Initiative: 7 Speed: 1 Damage Bonus: 1 Armor: Energy: 7 Kinetic: 7 {Vac-Suit} Reputation: @-rep 20 c-rep 30 e-rep 0 f-rep 0 g-rep 0 i-rep 0 r-rep 10 u-rep 0 X-rep 10 Morph Traits: Innocuous, Limber (Level 1) Implants: Basic Biomods, Basic Mesh Inserts, Cortical Stack, Polarization Vision, Chameleon Skin, Drug Glands: Comfurt, Medichines, Extra Limbs, 360-Degree Vision Gear: Comfurt, Ecto, Tools (kit), Cleaners, Fixers, Guardians, Backup, Backup Insurance (mod), Encryption, Facial/Image Recognition, Tactical Networks, Behavioral Psych, Standard Muse, Technician AI, Nanobandage, Emergency Rations, Healing Pod, Smart Vacsuit (standard), Vibroblade, Vibroblade Credits 900 Skills: Academics: Astrobiology: 65 Academics: Biology: 80 Academics: Biochemistry: 65 Academics: Genetics: 65 Academics: Nanotechnology: 65 Academics: Psychology: 70 Animal Handling: 15 Art: Dance: 30 Blades: 55 Climbing: 35 Deception: 20 Fray: 55 Freefall: 35 Freerunning: 60 Gunnery: 20 Hardware: Implants: 50 Interest: Celebrity Gossip: 30 Interfacing: 25 Investigation: 20 Kinesics: 15 Language: English: 90 Medicine: General Practice: 55 Medicine: Mercurial; Octomorph: 70 Medicine: Mercurial; Neo-Avian: 70 Medicine: Trauma Surgery: 55 Medicine: Mercurial; Neo-Hominids: 60 Networking: Autonomists: 35 Networking: Criminals: 15 Networking: Ecologists: 15 Networking: Firewall: 15 Networking: Hypercorps: 25 Networking: Media: 15 Networking: Scientists: 15 Networking: Gatecrashers: 25 Networking: Ultimates: 15 Perception: 50 Persuasion: 15 Pilot: Spacecraft: 20 Profession: Gatecrasher: 39 Programming: 35 Protocol: 15 Psychosurgery: 50 Research: 35 Scrounging: 20 Swimming: 50 Thrown Weapons: 55 Unarmed Combat: 45 Muse: "What Already?" His muse looks like a crab.
ORCACommander ORCACommander's picture
ok the obvious why not nova
ok the obvious why not nova crab?
RickJonzz RickJonzz's picture
I thought about it, but I
I thought about it, but I thought the personality made more sense as an uplift instead of a pod. If there was some kind of uplift version of the crab, I'd have done it.
Googleshng Googleshng's picture
RickJonzz wrote:Design Notes:
RickJonzz wrote:
Design Notes: Adapting Mercury was tricky. The reason I went with him as a Swarmoid AGI was, well, a gag about how good at Limbo he is.
Slitheroid would also work for that. Or bouncer. Also you clearly aren't done because I don't see Scruffy.
Leetsepeak Leetsepeak's picture
This is simply amazing.
This is simply amazing. Please keep these up, I'm so tempted to sneak them into a game.