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What role has the ETI and TITANs, if any, played in your games?

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Noble Pigeon Noble Pigeon's picture
What role has the ETI and TITANs, if any, played in your games?
So the last time I asked about the ETI here and humanity making direct (hostile) contact with them, the general response was a bunch of cheesy metaphors, such as "we are to the ETI as a drop of water is to a giant flock of seagulls", or "We are an insignificant particle of dust in a metric ton of sand," etc. etc. blah blah blah. Forgive me for being a bit outspoken here, but it seems like it's utterly taboo in much of the Eclipse Phase fanbase for the ETI to be anything more than distant boogeymen. Which I can understand, since they play heavily on Lovecraftian horror, ie humans are insignificant specks of dust. But that kind of horror just never appealed to me, so while I liked the idea of a non-benevolent Type II-III civilization on the Kardashev scale, I was kinda dissapointed there wasn't more concrete info on them other than "let the GM fill in the details". The TITANs, meanwhile, are also distant threats, but their legacy is much more felt by humanity as a whole. We've fought them and we lost most of our race to them. But I've never heard of any campaign where actual TITANs are encountered rather than their remnant forces, which is odd considering that you're far more likely to encounter actual TITANs than you are anything from the ETI. Again I can see why they're not directly utilized since I know that their sudden disappearance plays a lot on the "where did they go and why?" trope, which creeps me out much more than the ETI's cosmic horror feel. So a different question here: Have you ever used (as a GM) or seen (as a player) the ETI as anything other than the cosmically distant creators of the exsurgent virus? Also, have the TITANs ever played a direct role in your games, even as small as a single finale encounter?
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
Decivre Decivre's picture
Noble Pigeon wrote:So the
Noble Pigeon wrote:
So the last time I asked about the ETI here and humanity making direct (hostile) contact with them, the general response was a bunch of cheesy metaphors, such as "we are to the ETI as a drop of water is to a giant flock of seagulls", or "We are an insignificant particle of dust in a metric ton of sand," etc. etc. blah blah blah. Forgive me for being a bit outspoken here, but it seems like it's utterly taboo in much of the Eclipse Phase fanbase for the ETI to be anything more than distant boogeymen. Which I can understand, since they play heavily on Lovecraftian horror, ie humans are insignificant specks of dust. But that kind of horror just never appealed to me, so while I liked the idea of a non-benevolent Type II-III civilization on the Kardashev scale, I was kinda dissapointed there wasn't more concrete info on them other than "let the GM fill in the details".
Fine and good, but note that this is the genre that Eclipse Phase is trying to fill. Being disappointed because Eclipse Phase has Lovecraftian themes would be like hating Exalted for being "too much like anime". If you hate the goal, then you are running in direct conflict with the game's intention.
Noble Pigeon wrote:
The TITANs, meanwhile, are also distant threats, but their legacy is much more felt by humanity as a whole. We've fought them and we lost most of our race to them. But I've never heard of any campaign where actual TITANs are encountered rather than their remnant forces, which is odd considering that you're far more likely to encounter actual TITANs than you are anything from the ETI. Again I can see why they're not directly utilized since I know that their sudden disappearance plays a lot on the "where did they go and why?" trope, which creeps me out much more than the ETI's cosmic horror feel. So a different question here: Have you ever used (as a GM) or seen (as a player) the ETI as anything other than the cosmically distant creators of the exsurgent virus? Also, have the TITANs ever played a direct role in your games, even as small as a single finale encounter?
Actually, I have mentioned in several threads that I had a campaign running where the twist at the end of two months of games was the playgroup discovering that the ETI [i]was the exsurgent virus[/i]. As for the TITANs, I haven't had a chance to use one in a game, but I did use a delta/gamma fork of one as an antagonist for a while.
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Noble Pigeon Noble Pigeon's picture
Decivre wrote:
Decivre wrote:
Fine and good, but note that this is the genre that Eclipse Phase is trying to fill. Being disappointed because Eclipse Phase has Lovecraftian themes would be like hating Exalted for being "too much like anime". If you hate the goal, then you are running in direct conflict with the game's intention.
I know that's the endgoal, but I also understand that nothing says I can't modify or get rid of said themes. It's not that I absolutely "hate" it; that's too strong a word for it. It just doesn't appeal to me is all. The cosmic horror themes, luckily, aren't prevalent enough to where if you ignore them or don't play on them the game suffers for it.
Quote:
Actually, I have mentioned in several threads that I had a campaign running where the twist at the end of two months of games was the playgroup discovering that the ETI [i]was the exsurgent virus[/i]. As for the TITANs, I haven't had a chance to use one in a game, but I did use a delta/gamma fork of one as an antagonist for a while.
That [i]is[/i] a pretty sweet twist, even for players that knows about the secrets of the setting. How did they discover what they were?
"Don't believe everything you read on the Internet.” -Abraham Lincoln, State of the Union address
Decivre Decivre's picture
Noble Pigeon wrote:I know
Noble Pigeon wrote:
I know that's the endgoal, but I also understand that nothing says I can't modify or get rid of said themes. It's not that I absolutely "hate" it; that's too strong a word for it. It just doesn't appeal to me is all. The cosmic horror themes, luckily, aren't prevalent enough to where if you ignore them or don't play on them the game suffers for it.
Yeah. One of the campaign's I ran was heavily inspired by Ghost in the Shell, and didn't even involve Exsurgents. It's pretty easy to excise those components of the game. All you have to do is portray the setting as though your characters are never where the infection is.
Noble Pigeon wrote:
That [i]is[/i] a pretty sweet twist, even for players that knows about the secrets of the setting. How did they discover what they were?
One of the strains informed them. It turned out that not every strain was hostile to humanity, including the one they were conversing with. Just an overwhelming majority of them.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Arenamontanus Arenamontanus's picture
I have actually so far not
I have actually so far not used either ETI or TITANs directly in any of my campaigns. They are part of the big backdrop, and that is enough. One exception might have been a PC coming into contact with something alien when gatecrashing. He was programming the gate directly by hand using his fractal digits and a bluebox emulator running in his cyberbrain (it was pretty desperate) and began experiencing odd things - including an apparently impossible but day saving event ("did he just save us through a retrocausal action?!"). At the climax of the campaign it became pretty clear that there was some kind of alien intelligence in the gate system (and quite possibly now inside his brain). Whether this was ETI or something else was never clear. If ETI were on a scale a few plucky transhumans or trans-aliens could thwart, then they would have been thwarted eons ago (I actually have a poster analyzing this issue in detail at the SETI section of the UK National Astronomy Meeting - I promise to try to turn it into an adventure as I publish the full paper). They are by definition on top of the galactic food chain, something that is on par with the best the galaxy has produced across billions of years. But the relevant question is how an individual interaction might go: what is the power and understanding differential between them and us? The problem of making this gameable is that a transhuman setting implicitly assumes that individuals can become very enhanced and powerful, and that there is no near-human ultimate limit. Hence ETI and TITAN agents might be arbitrarily powerful, and the whole plotting problem resides in explaining why this particular entity at least in one respect is on par with the players. This is by no means impossible, but it requires a bit of thought.
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Decivre Decivre's picture
Arenamontanus wrote:I have
Arenamontanus wrote:
I have actually so far not used either ETI or TITANs directly in any of my campaigns. They are part of the big backdrop, and that is enough. One exception might have been a PC coming into contact with something alien when gatecrashing. He was programming the gate directly by hand using his fractal digits and a bluebox emulator running in his cyberbrain (it was pretty desperate) and began experiencing odd things - including an apparently impossible but day saving event ("did he just save us through a retrocausal action?!"). At the climax of the campaign it became pretty clear that there was some kind of alien intelligence in the gate system (and quite possibly now inside his brain). Whether this was ETI or something else was never clear. If ETI were on a scale a few plucky transhumans or trans-aliens could thwart, then they would have been thwarted eons ago (I actually have a poster analyzing this issue in detail at the SETI section of the UK National Astronomy Meeting - I promise to try to turn it into an adventure as I publish the full paper). They are by definition on top of the galactic food chain, something that is on par with the best the galaxy has produced across billions of years. But the relevant question is how an individual interaction might go: what is the power and understanding differential between them and us? The problem of making this gameable is that a transhuman setting implicitly assumes that individuals can become very enhanced and powerful, and that there is no near-human ultimate limit. Hence ETI and TITAN agents might be arbitrarily powerful, and the whole plotting problem resides in explaining why this particular entity at least in one respect is on par with the players. This is by no means impossible, but it requires a bit of thought.
I tend not to treat most ETI/TITAN encounters as direct or overt actions against humans. As you said, any ETI or TITAN that decides to try and wipe us out is virtually guaranteed to win. Instead, I tend to work under the presumption that humanity aren't either the ETI or TITANs targets, and deal with humanity's efforts to simply stay out of the way as they trample on through. In this case, Firewall's purposes when it comes to ETI and TITANs tend to be more about damage control, cleaning up the aftermath, and hiding the truth from the public. These entities are more like acts of god than counterable antagonists. As for exsurgent threats, I like to think that not everything the virus produces is a success. The exsurgent virus is a rapidly-evolving entity, one that probably produces a multitude of strains over a short period of time. And much like anything that evolves, not everything is better than its predecessors. You sometimes get virus strains that are full on intelligence abortions, completely flawed in execution and function. Or sometimes you simply have a strain that does not properly interact with a target that it infects. Either way, the end result is something that is mad rather than enlightened, flawed rather than perfected, and confused rather than focused. These are the things that Firewall usually fights. Not TITAN death machines, but the defects from the post-singularity tech factory. Other threats they might fight and win against are outdated TITAN weaponry (many of the things you find on Earth and within most TQZs fall under that umbrella in my games), TITAN experiments (most of which are probably the post-singularity equivalent of "feral"), and other such lesser entities. I work under the presumption that humanity is still way under the radar for the ETI to care. Like humans to ants, the ETI and TITANs might wreak most of ther havoc upon us without ever realizing that we are present. A nanotech plague is the equivalent of us stepping on an ant trail, a loose TITAN weapon the equivalent of a sneeze. Our survival pretty much relies on existing well below anything they might care to notice. And maybe that is the [i]true[/i] purpose behind Firewall.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Panoptic Panoptic's picture
I see the exsurgent virus as
I see the exsurgent virus as an automated defense, the first and simplest. A species as old as the ETI have not survived that long by relying on a single defense, even an adaptable one. The pandora gates, well, they are an easy way to keep track of the lesser species who cannot help but use the convenient FTL travel.
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nerol-1 nerol-1's picture
I'm writing a campaign against a TITAN
I'm writing a campaign where the PC will have a TITAN as enemy but no ETI this time, I prefer to keep them for the next campaign :-) In my mind, the TITAN tried to "improve" humans to make them closer to the ETI. Unfortunately, they did not ask the opinion of humanity and they did it in a way humans didn't like at all: stealing egos to create huge super human hive minds, manipulating their body to create community entity and stuff like that. With this in my mind, I changed the the mistery about Iapetus. The matrioska brain was made with an organic tissue generated by the bodies of the 200,000 refuees who dissapeared there. Their egos are inside the tissue and were mixed toghether and modified. At the moment they are not able to compute anymore and are completely crazy. The strange art pieces are that appear sometimes in the walls, are "memories" of the single egos who tried to run away and turn back into a single entity. Now, back to the TITAN. In this story, a TITAN is experimenting on human phisical bodies and makes these experiments workship it. The Seed IA sent some agents in the Solar system to obtain some artifacts or part of dead TITANS. The agents are less than a Delta forks, compare to the TITAN itself, but still comparable to a super AGI. One of these TITAN fork starts to develop the desidere to experiment by itself on mixing and adding egos, not bodies, and here comes the PC. So my Sentinells will fight what they think is a TITAN to find instead it's just a a part of it. Maybe the TITAN AGI will rebel against the Alpha TITAN and will ask the PC to free it and help it to kill the alpha (something like Silent Winter in Neuromancer). In the end the fork will try to betray the Sentinel, of course. Ciao
il NeRo www.sentinellefirewall.blogspot.it The blog about the adventures of 4 Italian Sentinels