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Agency

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andyaiken andyaiken's picture
Agency
We're very very close to releasing our EP character generation app, and rather than spam this forum with updates we thought we'd put a couple of screenshots up on a blog: http://firewallagency.wordpress.com/ Let us know what you think / what you want to see / how you'd like it to work etc etc Andy
Darn_the_Vargr Darn_the_Vargr's picture
Hey, do you guys take
Hey, do you guys take donations? If it's released for free, I'd much rather at least throw, say, $20 bucks to you guys, cause from what I've seen this looks pretty cool. If you're implementing lifepath, then I'd give you a thousand kudos, cause that's gotta be one bitch of a programming task! Anyways, I'm not sure if it's me, but it seems like I can't find a page detailing the program. How will it take to future releases? We know there's one more book coming out for Firewall, but I would hope these developers would give us lots more stuff! Basically, will you do patches like Redigit does for Terraria? Even without big content updates, how do you plan to patch issues we may find with the program? What features does it have? How will it handle saving character sheets? Is there a feature to generate random PCs/NPCs? I'll stop there. Those are a few chunks to nom on, lol.
"You think that of Me? I! Am the ONE WHO KNOCKS!"
glimmer glimmer's picture
Darn, one of the other devs
Darn, one of the other devs of the app here; I'll answer your questions to the best of my ability: - If I understand the Creative Commons licensing correctly, we're not allowed to charge for the app. I'm not sure how that affects donations. However, (and I'm sure I speak for Andy here too), I'm humbled that you'd offer to do that. - Lifepath is on the roadmap, but it won't be in our preview release, we've got packages working and I'm working on adding gear items behind the scenes. - The website went live today, we'll be adding more in the run-up to the preview release. - We're currently aware of Firewall, Argonauts and Zone Stalkers books coming out. To be honest, we're expecting nothing more than gear updates here, but I might be pleasantly surprised! All our data is read in from external data files, so we can issue an app update to add those. - As for reporting bugs, support and UI feedback, we're still working on that, but we'll have something in place for the preview release. - Random PC generation is in, at the moment it does a random walk through the packages. Characters can be saved to a custom .ep file format, and we're working on printable support too. We are going to be doing printable sleights sheets too, so asyncs don't have to flick back and forth through the source book! We'll keep you updated! :)
Darn_the_Vargr Darn_the_Vargr's picture
Woot woot!
Hey guys, that's some awesome info! I appreciate the response and I'll be looking forward to the release :3 Keep rocking!
"You think that of Me? I! Am the ONE WHO KNOCKS!"
jasonbrisbane jasonbrisbane's picture
Good Luck!
Good Luck! Good Luck with the apps guys! Looks good!
Regards, Jason Brisbane
andyaiken andyaiken's picture
Download is live
Hi folks, Just a quick note to say that you can now download Agency - please let us know what you think! http://firewallagency.wordpress.com/
Erulastant Erulastant's picture
Are you planning at some
Are you planning at some point to add the original character creation process? (Background/faction/skills instead of packages)
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
andyaiken andyaiken's picture
Yes
Yes, that's on our roadmap.
TheGrue TheGrue's picture
Crash
Agency crashes on launch. .NET framework is installed. Problem details follow.
Quote:
Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: agency.exe Problem Signature 02: 1.0.5278.25467 Problem Signature 03: 539c5777 Problem Signature 04: mscorlib Problem Signature 05: 4.0.30319.18444 Problem Signature 06: 52717edc Problem Signature 07: 442a Problem Signature 08: ce Problem Signature 09: System.IO.FileNotFoundException OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 4105 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal.
andyaiken andyaiken's picture
crash
Have you extracted all the files? Attempting to run the app from the zip file might cause that error.
TheGrue TheGrue's picture
andyaiken wrote:Have you
Yes, the files are fully extracted. Just to be sure I redownloaded a second copy of the archive, in case the first was corrupted during transfer. No luck there either.
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal.
TheGrue TheGrue's picture
Had a thought
Seconds after that last post, I had the thought to try extracting the archive with WinRAR instead of Windows' built-in unzip. For some reason, it now seems to work.
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal.
TheGrue TheGrue's picture
Rep bug?
Found a bug, maybe? The Networker customization package sets one rep score to 100, but after locking it in the Character Generation tab shows an error; "The character's [rep name] (100) cannot be raised above 80". EDIT: This is more of a documentation thing, but why does the generation tab want me to "swap an active skill for a Knowledge skill" after I've selected 10PP worth of packages?
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal.
FuzzySadist FuzzySadist's picture
Couple of things
First off, awesome program. I like the normal character generation for PCs, but for NPC's this is awesome! Couple of things... 1) Are you eventually going to add Implant options to the Morphs? 2) Is there a way to edit the Gear lists? 3) Can you include a character sheet option that lists the basic game effect of gear/implants/traits? Like: Math Boost: Instantly perform math problems. Apply a +30 mod on tests involving math calculations. 4) Same with weapons/armor.... Basic damage or AV would be nice if possible :) Thanks!
andyaiken andyaiken's picture
Replies!
TheGrue wrote:
The Networker customization package sets one rep score to 100, but after locking it in the Character Generation tab shows an error; "The character's [rep name] (100) cannot be raised above 80".
Not a bug - those are the rules for character generation. That package should really give you, say, +50 to two networks, but it doesn't.
TheGrue wrote:
EDIT: This is more of a documentation thing, but why does the generation tab want me to "swap an active skill for a Knowledge skill" after I've selected 10PP worth of packages?
It's following the rules as laid out in Transhuman - maybe you had a customisation package that requires you to do that.
FuzzySadist wrote:
Are you eventually going to add Implant options to the Morphs?
Yes, you'll be able to edit morphs and create custom morphs.
FuzzySadist wrote:
Is there a way to edit the Gear lists?
There will be shortly.
FuzzySadist wrote:
Can you include a character sheet option that lists the basic game effect of gear/implants/traits? Like: Math Boost: Instantly perform math problems. Apply a +30 mod on tests involving math calculations.
You can do this if you want to print out the character - that's one of the print options. I'll look into making this a main-screen option.
FuzzySadist wrote:
Same with weapons/armor.... Basic damage or AV would be nice if possible :)
Yeah we can add that! No problem.
TheGrue TheGrue's picture
Socially Graceless
The negative trait Socially Graceless costs 10CP, rather than -10CP. EDIT: Seems it's not just that one. I went through the negative traits list as far as the I's - every negative trait from Transhuman costs CP, rather than gives bonus. Near as I can tell, negative traits from other sourcebooks work correctly.
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal.
Jaberwo Jaberwo's picture
Pretty! I hope the
Pretty! I hope the possibilities to change everything in detail will be in there soon, my new group could really use this.
andyaiken andyaiken's picture
TheGrue wrote:every negative
TheGrue wrote:
every negative trait from Transhuman costs CP, rather than gives bonus.
We'll sort that out, thanks for spotting it!
andyaiken andyaiken's picture
Jaberwo wrote:Pretty! I hope
Jaberwo wrote:
Pretty! I hope the possibilities to change everything in detail will be in there soon, my new group could really use this.
Yes - very soon.
FuzzySadist FuzzySadist's picture
Psi Sleights...
... don't appear to be costing anything.
glimmer glimmer's picture
Thanks for pointing out some
Thanks for pointing out some of the data entry issues with regards to sleights and traits. I'll get those fixed up right away.
FuzzySadist FuzzySadist's picture
No problem :) Glad to help
No problem :) Glad to help in any way I can :)
lets adapt lets adapt's picture
It seems that randomly
It seems that randomly generated characters always end up with Whole Body Apoptosis as a morph trait!
TheGrue TheGrue's picture
Progress
Any progress on this? Download link in the OP still has Transhuman negative traits costing CP rather than giving bonus.
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal.
glimmer glimmer's picture
Life got a bit in the way I'm
Life got a bit in the way I'm afraid (new job...), but we have fixed most of the bugs reported by users and I'm working towards putting together a new preview build soon. I'd like to give the Morph Recognition Guide a once-over before the next preview, to make sure we're consistent with that.
TheGrue TheGrue's picture
Data files
FWIW I don't believe the Morph Recognition Guide has any brand-new content, it's just a compilation of all the morphs that have been published so far. If Agency has morphs from every sourcebook, updated to reflect errata, then there shouldn't be anything that needs changing. As for the other thing - I hand-edited a copy of traits.json to have the correct negative trait CP values. With your permission, I'd like to make it available for other users to download via Google drive. I realize that the trait CP values are something you've probably already corrected, but I'm sure there are users out there who would appreciate even this small correction to tide them over till the next official build. Can the current public build read equipment and augments from a data file? If so, I'd be more than happy to lend a hand typing up gear.
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal.
glimmer glimmer's picture
I'll make a new preview build
I'll make a new preview build (just containing our bugfixes) and post back with a link. I think for now I'll turn off random character generation and fix it properly for the preview after the next preview. We haven't yet added the functionality to read in gear from an external file (mainly because I'm wrangling over the exact structure of the data we expect). I have all the of the gear accessible in CSV form (I basically took the files from http://itsmax.net/pub/EclipsePhase/data/ and have modified it to add stuff added since their last update), I just need to go through and convert it.
TheGrue TheGrue's picture
News?
Bump. Just wondering if you guys have had a chance to work on this recently.
Thermonuclear Banana Split - A not-really-weekly Eclipse Phase campaign journal.
Bursting Eagern... Bursting Eagerness Soul's picture
Lost: Masked Normalcy
The Lost: Masked Normalcy package is missing its ego traits, sleights, and disorders.
In other words, firing off a laser with a sufficient TWR for the recoil to be noticeable would require a post-miracle-tech laser weighing less than a disposable plastic spoon and powerful enough to shoot down Death Stars? -- ShadowDragon8685
whitespace551 whitespace551's picture
Compatibility report
I can almost run this on Wine/Mono on Linux - except for this error, which apparently has something to do with setting file associations in the registry: [ERROR] FATAL UNHANDLED EXCEPTION: System.NullReferenceException: Object reference not set to an instance of an object at Utils.RegistryHelper.SetAssociation (System.String extension, System.String description, System.String executable) [0x00000] in :0 at Agency.Program.Main (System.String[] args) [0x00000] in :0 I'd really appreciate a way to turn that off with a config switch in a text file or something. Or you can send me a debug version so I can send you more detailed troubleshooting information. I know you're not maintaining it for non-Windows systems, but this is important enough to me that I am willing to do the legwork. Thanks in advance!
Bursting Eagern... Bursting Eagerness Soul's picture
Variable CP
If you are still working on this, it would be nice to be able to adjust the starting CP for a character.
In other words, firing off a laser with a sufficient TWR for the recoil to be noticeable would require a post-miracle-tech laser weighing less than a disposable plastic spoon and powerful enough to shoot down Death Stars? -- ShadowDragon8685
SquireNed SquireNed's picture
Any updates? Alternatively,
Any updates? Alternatively, any news on a download mirror? I've lost my copy to oblivion and the site isn't working.
135mya 135mya's picture
Took the words right out of my mouth
I have the binary but it works about as well as Well, it doesn't.
GenehackedGynoid GenehackedGynoid's picture
Yeah, an Agency mirror would be nice
I've been looking to try this one too. I have not been able to find a working download link for anything other than the binary.
SquireNed SquireNed's picture
Found it on an old SSD.
GenehackedGynoid GenehackedGynoid's picture
Thank you for posting that
Thank you for posting that mirrored copy!