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Need some GMing advice. My players, please stay out!

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ShadowDragon8685 ShadowDragon8685's picture
Need some GMing advice. My players, please stay out!
[h1]My Players Turn Back![/h1] If you're one of my players, you should [b]STOP READING ALREADY AND GO DO SOMETHING ELSE[/b]. Like click on [url=www.google.com]this link,[/url] to find something else to do, or [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/HomePage]this link[/url] or [url=http://www.cracked.com/]this one[/url] or [url=http://www.badassoftheweek.com/]this one[/url] to kill hours of your lives, or [url=http://www.nyan.cat/]this one[/url] to get a tune stuck in their head for [i]days[/i].
Spoiler: Highlight to view
I've always wanted to write a paragraph like that.
[h1]Background on my game[/h1] Okay, so! First, some background, some brief stuff my players have done in the near past. They went to Mars, or were already on Mars, to investigate the disappearance of a Firewall asset. In the early game, my older players (imported from my Star Wars game,) kept dropping out because they weren't into the setting, so I said their characters kept being compromised/going missing. They managed to make a lot of enemies in a very short amount of time. The Shui Fong and Oversight [i]both[/i] want to get their hands on one of their egoes, because she was [i]very public[/i] about the NEFARIOUS DEEDS she did. (The Autonomist Alliance, OTOH, hailed her as a hero. She got a Gold Star! "Abolitionist hero" and "Villain" are entirely matters of perspective.) Along the way, they were introduced to a Barsoomian shot-caller named Alec Parker (I SO ORIGINAL! Someday, they're going to meet a spaceship engineer named Arthur Asimov,) were entrusted by being allowed to visit and make use of a SEEEEEEEKRET Autonomist-founded body bank/black clinic, incinerated a bunch of TITAN war-nannies with an FAE, and got away with a quarter-gram of fullerened anti-uranium in a shell sized to be fired out of a decently sized, but man-portable, mass driver. (The total yield would be 10.86Kt, effective yield (accounting for the energy which escapes as neutrinos and doesn't do much of anything,) about 7 or so. So enough to put a goodly sized hole in a city.) They didn't keep the weapon, thankfully. It's being sent off to a Firewall research lab. Anyway, after doing all of this in an [i]amazingly[/i] short amount of time, Jake Carter (Of MARS! 9(No, not JACK Carter. (Nor Jon Carter.))) [i]strongly advised[/i] that they get their asses off Mars, because they made some powerful enemies, Oversight and the Shui Fong among them, as well as at least one and possibly two other groups who are as-yet unknown to them. So, they got their asses off Mars, to the [i]Get Your Ass to Mars[/i] swarm. (The players who went MIA mysteriously were said to have executed their own independent exit strategies.) This is home turf for several of my players. Anyway, there they are, and after an only-slightly-contrived instance when several of them wound up at loggerheads over what to do with a man who was fleeing from hypercorporate life who had been found to have held and authorized indenture contracts in the past, all retired to a bar & grill on the ship and had lunch and got to know one another. (An NPC the old players like was going to airlock him without spacing him, inject his corpse with medichines to keep it from expiring, slurp his ego out of his stack and send him riding a beam back to Mars, one of the new players, who met the man in an individual session concerning his (the player's character's) missing wife, was adamant that that was literally only happening over his dead body. The "want to airlock him" crowd backed down.) Anyway, that about sums it up, and if you're one of my players, you HAVE BEEN WARNED! [h1]The problem I now face.[/h1] So! The last game I ran was basically a search for Violet Perdido ([i]Sunward[/i], Elysium write-up's author; she wound up on the Swarm too,) that got arc-welded to the second half of [i]Mind the WMD[/i]. My original plan was for my players to find Violet, and then be tasked with scrambling to provide arms, armor, and equipment for the incoming premade protagonists of [i]Mind the WMD[/i], but they managed to bollocks that up entirely by being in the middle of [i]burning down the black kettle they were beaming into[/i] when they arrived. So they had to improvise. (See above: re: using a Barsoomian-affiliated Anarchist-run body bank that's very, very secret.) They faced the Triads, they narrowly avoided facing the cops. They faced (unbeknownst to them, though not for much longer and if you're one of my players REALLY STOP READING NOW SPOILERS AHEAD,) the Night Cartel and a "group" of radical posthumanists composed entirely of altered forks of one guy, who wanted the nanoswarm to study and try to reverse engineer for advantages for themseves. This time, I'm thinking something different. No enemies who will willingly engage in them overt conflict. Masterful hackers. Brilliant social engineers. Sabotuers. Infolifes. [i]Assholes[/i], in other words. Going up against these guys should be like going up against Aiden Pearce. If you're not 100% on your ball, you're going to find seemingly innocuous parts of your environment exploding next to you. The eyes will always be on you, but you have no idea who's controlling them. They won't engage in open combat until you're already bleeding and almost dead, or you corner them. Basically, a group of Shadowrunners, only they haven't got the troll combat monster and the blaster battlemage that most such groups feature. (Note to self: stat up a Troll biomorph.) Anyway, these guys are on the Swarm to perform NEFARIOUS DEEDS. Mostly, they're there to make money by ego-hunting people that other folks will pay good for. They aren't in it for the politics, they've simply decided that the Swarm is a good place to rake in the money by cashing in the egoes of people who are worth money. This is going to bring them into conflict with my players. One of my players is worth a goodly sum of money to the Shui Fong. Their i-Rep will take a dive if they get forknapped and captured, because then Jake will have to arrange for an Erasure squad to hit the Shui Fong's metaphorical mountain, put holes in all the officers, put a gun to the mountain master's head and explain to him in no uncertain terms that he's pissing off one of those large and deadly powers in the dark that his little criminal organization does not need as an enemy. And that's problematic, and then they have to have a Vector cover it up if the Tong looks into who hit them, making it look like they pissed off Oversight or Project Ozma or something. So that would not be ideal, nope. Moreover, some of my players (that one who's valuable in and of herself,) have taken upon themselves the duty of generally securing the fleet, so if folks start turning up with their backups erased and stacks popped, they'll have to investigate. To drive it home, some NPCs they're connected to are also going to be targets: Jon Carter (the recent expatriate from hypercorporatism,) recently met someone on the Swarm, after that whole "FUCKHEAD wanted to airlock him" incident. She's been flying with the Swarm for the last eight years, but before that she was a Consortium security bigwig. [i]Very[/i] big, in fact; as in, her biometric authorization was required for the release of nuclear warheads on Quarian big. There are still people in the Consortium who very much want to know what happened to her, and are willing to pay very good money for her to be returned. FUCKHEAD is himself wanted, because he very publicly took place in the same attack on the Shui Fong hotel, same as the player. The tong is willing to pay good money for the opportunity of killing him with a myriad of swords, then resleeving him and killing him with five thunderbolts. The rest of the kill-team that hit them with my players are also very wanted, for exactly that reason, though none so much as Laowai (my player) or FUCKHEAD. While the players were at the black clinic, they met a small family of Martians who were there while their daughter was given a full gene-fix treatment. She was in a bad way, because her parents were both GRM-locked Rusters produced by different companies, so her morph was made of fail, and the companies considered her existence an unauthorized derivative product and when asked for help, told the parents that they'd have to stump up an exorbitant fee, and should be thankful that they'd let their daughter continue to exist on the morph at all, rather than demanding she be desleeved and the morph destroyed. After she went into the healing vat a cripple and came out healthy and whole, the parents decided to go for a spin as well. Because fuck GRM, that's why. Anyway, this whole thing was done out of (a) primarily humanitarian concerns, but (b) secondarily, to raise support for the Movement among the less-far-flung communities of Rusters who had closer ties to the corps. Unfortunately, someone in their home habitat ratted them out, and Oversight was waiting at their home. Fortunately, the Movement figured this out before they were even out of the clinic. They laid it out and were about to suggest new names and faces, but then their man inside Overwatch indicated that Overwatch was [i]really[/i] hot to get their mitts on these people, and the plan changed to "Getting them off Mars." Fortunately, the Scum were more than happy to smuggle them off for a small material donation. Unfortunately, the assholes are going to be more than happy to grab them, or a fork of them, to collect the reward for the information about the black clinic. The key to this, I think, is denying the players any opportunity to pin down a target and just kill them. The answer to "Why don't ya just shoot the bastard!" should range from "because I can't FIND him!" to "because he doesn't exist as a physical entity!" The way I see it, the Assholes should be at least four in number. 1: The Point Man. When push comes to push, [i]someone[/i] has to have sticky magboots on the deckplates. That's this guy. He's as armored as he can be without standing out, he's well-armed without being obviously well-armed. He uses all the cheapest tricks available - stunner first to immobilize, etcetera, as well as being a competent hacker in his own right. Basically, fighting this asshole should be like fighting an evil Aiden Pearce. Ideally (from his PoV,) you'll literally never even see him, the only time he touches you is to pop your stack and inject you with nannies that scramble your brain whilst still leaving it a viable morph. Even on his own, he uses cameras, he avoids standing out, he changes everything about himself frequently, and he can make shit explode next to you, whilst in a corridor on the other side of the barge. 2: The Hacker. If the Point Man is a good hacker, The Hacker is an infolife mastermind. If the Point Man is an asshole about using all the physical dirty tricks, the Hacker is using most of the electronic ones - Speed 3 and the most advanced eidolon that can be bought or stolen off the black market. The only ones the Hacker won't use are the ones based around multiply forking, because the Hacker can't get along with itself. The hacker is in charge of maintaining the Assholes' VPN, doing info research, long-term intrusions and the like, and if need be will attempt to destroy/corrupt/hack/delete enemy infomorphs. 3: The Tech. I'm thinking a Swarmanoid morph for this one, or else a Mimic. This one is very good at getting into places even most Scum can't go - maintenance ducts, vents, the outside of ships, etcetera - as well as hiding. Very stealthy, very assholeish. When things need a physical override, the tech is there. When things need to be sabotaged, the tech is there. You get the picture. 4: The Social Engineer. The Asshole's Face is very good at setting up fake identities and maintaining them. Consequently, the Assholes can count on having cover IDs with high @-Rep scores, so they not only don't stand out, they actually look like they're on the good guys' side. The Social Engineer is also very good at manipulating people and events, so that people who attempt to take down the assholes will find the Assholes protected by the very people they plan to, or are, victimizing. The Social Engineer also burns identities that need to be burned, and uses favors and money to cover for the rest of the team. Ideally, these guys should be capital-T Trouble. They're here to turn a profit by screwing with the [i]Get Your Ass to Mars[/i] Swarm, and there's a lot of money to be made by screwing them, ranging from the petty pranks that other Swarms would pay good money to see played on them, to the murderously ruinous sabotage that certain hypercorps would pay to have happen. (For instance, two of the barges in my GYAtM are actually small-ish asteroid habitats which they basically stole from Fa Jing. Fa Jing wants payback, and would love to see, for instance, the nuclear reactors on the uranium-rich asteroid which is microwave beaming power to the other ships go supercritical, or to see the beehive which is such a virulent hotbed of anti-hypercorp aggression explode.) And of course, there's the boring-but-steady work which is kidnapping people's stacks, either to get at the seekrets inside before dumping them, beaming them back to people who very much want to have a copy of them to torture or extract secrets from, or even occasionally to return a wanted criminal to see justice. Albiet their own form of justice. Sometimes. They're not picky. If there's credits on offer, they'll work for anyone, from the ID Crew to the Titanian Commonwealth. I'm fairly sure I can build these Assholes. What I'm not 100% on is the tactics they use. I don't just want to handwave things for the sake of "You're not supposed to be able to find them yet," and then have my players later go "But what I did TOTALLY should have found him, given what we now know!" I seek advice from more experienced gamemasters. And non-GMs who feel they have useful input. And really, anyone who isn't one of my players. :)
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Lorsa Lorsa's picture
This could definitely make
This could definitely make for an interesting adventure SD. Please allow me to add some thoughts into the mix. However, I am going to start with the four individuals in question. For adventures such as these, I think it's important to have rather well-defined adversaries as their personalities might help you figure out their tactics and also how to beat them. So without knowing much about the background or organisation they work for (if any), here's how I would define them. Note that the names are how they know each other, not any aliases used on the swarm. 1. Magnus Ljungberg, a former Scandinavian who fell out of the military before the Fall due to "personality issues" and started to be more and more involved in heavy crime. After the Fall he's shred the last remnants of conscience and will do just about anything. While very professional, he has some mean tendencies and can often resort to using more violence than necessary because hurting people is the last remaining pleasure he has in life. I would have him sleeved into a Liquid Silver Steel Morph unless Synthetic shells are uncommon on the barge in which case a Ghost with Skinflex should do the trick. 2. Sweeper. Attempts to get any real name or history ouf of him by his team-mates have decidendly failed. At those times when he did give out pieces of his past, the stories have always been different and/or contradictory. The only thing they are sure about is it's a he. The truth is that Sweeper is the result of an experimental forking procedure where 2-3 good hackers figured that by combining their egos (and thus skills) they would become an unbeatable hacker. As such, Sweeper dislikes forking both because he fears loosing even more memory when merging but also because deep down he doesn't [i]really[/i] know which of the personalities are in control and he fears that by forking, he would become someone else (which may not like the old him). Add to that a general paranoid streak and a borderline Borderline personality disorder (yes it is not a typo) and it's easy to see that while being a hacker genius, Sweeper is somewhat unstable. I would probably place him in a Ghostrider module in Magnus as default location. 3. Park Mi Kyong, an original space colonist with parental origins in South Korea. Despite having well-balanced parents that raised her to be a decent human being, the actions taken by the hypercorps (later Planetary Consortium), the destruction of her habitat and death of her family as well as the other atrocities taking place during the Fall quickly turned this somewhat naive idealist into a "every woman for herself" realist. It's obvious to her that playing nice only turns you into the beating dog of those that aren't and is dead set on being on top of the pecking order. She is a hard-core perfectionalist, very intelligent and arrogant, and she quickly becomes very irritated with people who don't live up to her high standards or screws up a perfectly laid out plan (even if "screwing up" just means being 5 minutes late). I would place her in a Smart Swarm as I feel it's the best of both Swarmanoid and Mimic. 4. Simone Moreau, another person with unknown origin. She claims to be french and that she has gotten her education both from government spy agencies and the criminal underworld on Earth pre-Fall. What really is true to the (although only one) story she has told her fellow co-workers is uncertain but the fact remains that she's one of the best con-artists in the world, with social graces and ability to fit into any group that are almost unmatched. She can speak well over ten languages fluently and seems to have contacts everywhere (which isn't necessarily true but she's very good at making things [i]seem[/i] one way or the other). While loathing to be sleeved in synthetic morphs, she has no problems adapting to almost any biomorph, male or female alike (although many uplift morphs makes her uncomfortable too). Unlike Sweeper she has no problems with forking and actually likes working with herself (and she always tries to merge at the end or even during the mission if its extended). Her largest problems is that she is decidendly over-confident and has a soft spot for drugs and sex, the latter preferably with herself. I would have her sleeved into 3-5 morphs with different identities so to be able to work the crowd from many different angles. --- Ops! Look at the time! I need to make a very important phonecall now but after this somewhat unnecessary description of the four Assholes (since you didn't ask for that, but I really like to come up with NPCs) I will make sure to post some ideas of how they should proceed and some story ideas. To be continued later today!
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ShadowDragon8685 ShadowDragon8685's picture
Organization?
Organization? None. These guys are freelancers. Basically Shadowrunners with the Sixth World filed off. They're on the swarm because they (a) wanted a change of scenery from Mars (it was getting hot, they were making some powerful enemies doing work for powerful people's enemies, and though they weren't in any way compromised, they decided to leave the now planet before their choices were strictly limited to "leave the planet," "go way underground," or "get captured," and (b) the Get Your Ass to Mars swarm represents in and of itself a very rich environment of fungible egoes, with some side gigs of sabotage. As such, their loyalty is solely to the party paying the bill. They won't do anything too particularly squicky themselves, but if the carnage is kept at a distance, or someone else is doing it, they'll facilitate it, if the price is right. For example, they won't assassinate a child. But sabotaging a habitat such that children will almost certainly be killed in the ensuing chaos, they'll do, if the price is high enough. They won't torture anyone, but they will hand over someone to be tortured. The more innocent of wrongdoing the target is, the higher the price they want before they consider the job. Thanks for the suggestions re: the Assholes. I'm not sure I'll use any of them (though Simone is [u]very[/u] tempting,) but reminding me about the Smart Swarm morph was really helpful. I'm interested in things like... What sort of operational procedures these Assholes might follow. It's a Scum swarm: how do you get a Scummer sufficiently alone that you can subdue him/her/it/they/them, pop their stack, scramble their brains, and walk away without being traced? What sort of fall-back or contingency plans should they have? What sort of failure modes might their operations have, what sort of exit strategies might they have in place? What sort of pressures might they bring to bear if they get caught, with what sort of bargaining chips might they attempt to negotiate their safe passage away if they get caught and captured? Moreover, I want these guys to use the environment masterfully. What kind of long-term intrusion into the systems would they need to have to, for instance, run down a corridor, dare someone to follow them, and then blow up a conduit junction box when their pursuer is right next to it? (Fully expecting my players to add that to their list of tools when and if they capture these guys. That might be a bargaining chip right there.) Would they have needed to do an extensive examination of the kind of hardware in use on the Swarm and pre-build exploits that trigger specific functions across a wide range of hardware and the like, for instance? Thanks, though. Any input is helpful.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Lorsa Lorsa's picture
Yes yes, I know personality
Yes yes, I know personality of the Assholes weren't what you were asking for. It was just so fun to come up with and what I really wanted to do was to show that you need them to be persons not just stats or effects. Define them by who they are not what they can do. Alright so, on to working procedure. First off you need to think about this from a roleplaying standpoint. For all my talk of basing the tactics on their personalities, the foremost question should be "[i]how do I make an interesting problem/situation out of this[/i]". Since the Assholes are on the scum swarm for a change of scenery and temporary dissapearance I have a feeling they aren't going to look at this as a permanent place to set up shop. More likely they'll get what they want and get out and if the swarm explodes once they're out that just means Fa Jing is happy right? So it seems to me that creating chaos is what they really want to do. I don't think it would take very long for a good hacker and techie to understand and infilitrate the systems and place small traps or devices that can short-circuit various electronics around the swarm. So you can definitely use traps almost wherever you want (just remember that there needs to be a way for the PCs to find pre-made traps if they make an effort, otherwise it's no fun at all). It seems to me that the best course of action would be to create tension and conflict in the swarm. Start with the various habitat systems, create a problem somewhere, say at an outer airlock and rig it so that when two swum techs come where to fix it, it blows up in their faces and one of them gets their morph destroyed or lost in space or something. Then use the social engineer to cast blame on one of the technitations or the other (or both) and accuse them of incompetence. After 3-4 of similar issues happening in the span of say two weeks there could be enough strain and distrust among the habitat tech-workers for the Asshole technie to be able to somewhat freely fiddle with the various stuff on the station without interference. Then they could move on to stealing an ego from someone and leaving the body to be found later. By using some planted evidence, fake spime footage or fake vitness reports (by our trusted social engineer) they could easily cast the blame one someone else (especially if the person killed was unliked by someone else). After that they could destroy someone's morph and blame it on the person who has always been jealous on the victim for their [insert cool body modification here]. Using a few such incidents and a general negative rumour spreading it would be possible to put the swarm into a state of chaos and mistrust. That's when the next phase of their plan starts; to look for those egos that are actually worth something. If the players or their close friend/NPCs are the real target, they'll start going after them, otherwise they'll just look for others on the swarm and use the chaos to target them more easily. Regardless of which, it is even possible the social engineer of the Assholes might blame it all on the PCs. The troubles didn't start until they came aboard right? How much does the scum [i]really[/i] know about them? Perhaps this one cool anti-hypercorp action was just staged to make them trusted and be brought aboard / accepted by the swarm? Use the social engineer to turn people against the PCs and then they might get attacked by regular dudes from the swarm. Once they have very few friends and has fought off some other people, the Assholes will swoop in and make their attempt to grab the PCs. I think that's about how I would set up the scenario. As for exit strategy there are only really two ways; either physically getting off swarm with a shuttle or ego-casting. If the swarm has multiple ships they might try to hijack one of the smaller and faster ones for example, or steal a shuttle pearked somewhere in the swarm (if they have those). The other way would be to have hidden some form of neutrino emitter/farcaster (a larger form of the implant) somewhere on the ship and load up all their own egos and the ones they want to take with them for a giant information transmission towards their base (wherever that may be). It's even possible to combine both these exit strategies (hiding the neutrino emitter on the shuttle). However, if everything goes right and enough chaos ensures AND they can blame it on the PCs, perhaps once they've taken them down things will go back to normal and noone on the swarm will ever suspect the Assholes and they can safely depart at the next swarm stop without anyone suspecting them of anything. ------ To try and answer your specific questions; I don't think it's very difficult to get a scummer sufficiently alone, depending on who the scummer is. Habitat technitians probably go out alone on multiple occassions, and even scum might feel a need to be alone from time to time. There's also the seductive approach, not all sex has to be done in public after all. If you're just after anyone who might be alone finding targets won't be hard. It'll be slightly harder if you're after someone specific, but I'm sure that on a scum swarm there's plenty of unpopular corridors you could have people walk through for one reason or another. I imagine that if they get caught the best way would be the hold the entire swarm hostage. By planting some hacks or devices they could rig it (or at least [i]say[/i] they've rigged it) to explode unless a certain input is being sent every [insert time-frame here] or perhaps hiding one of their egos as an infomorph to set things off if needed. They can even use a few smaller rigged devices or hacks to showcase their abilities if the scummer don't believe them. That way you could probably force the scum swarm to agree to just sending them away rather than deleting them outright. There's also the "blame it on the hypercorps" or "we know of a hypercorp plan to destroy you" but I feel those won't be as good as simple blackmail. Like I said before, rigging the station with hacks and small devices shouldn't be too hard. I'm not an expert in that area, but I doubt a scum swarm is the epitome of mesh security or has perfect control of all the habitat systems. Just make sure that if any PC is good at hacking or the right hardware they could go look for these hacks and devices and might be able to find them. If they don't you can probably just assume they (the Assholes) have placed stuff wherever you feel it would be cool to have them. I just realised you might be asking what if the Assholes get cought by the players. Since I don't know your players very well I have no idea what sort of leverage might work on them. Perhaps the Assholes try to say it was nothing personal and offer to do a job for the PCs instead or help them out or teach them some skills. ----- One important thing is that while the Assholes work on their first step of the plan (creating dissidence in the swarm) you need to distract the players. Have maybe 2-3 unrelated (or maybe one of them related) stuff happening that keeps their mind occupied elsewhere and mention the first habitat failures / incidents as background information (among some other "this is what is going on at the swarm" info). That way the players will be unprepared when the higher gear sets in but yet have heard clues to the events and can thus think "damn, why didn't we see [i]that[/i] coming". Or maybe they will immediately jump on your casually mentioned incidents and then that's all good and well! But if you distract them well enough they probably won't. So what kind of stuff do I mean by distractions? Well, those are your average "side-quests" in computer RPGs. I have no idea what kind of scum swarm this is supposed to be or what sort of stuff your players enjoy but I'll try to give a few suggestions anyway. The important thing is that the players feel they're just experiencing "daily life on the swarm" and that nothing weird is happening at all. The few incidents of malfunctioning hab systems and killed workers aren't [i]really[/i] important. A few ideas: - A competition! Nothing distracts players like a good competition. Since they're a large group you might want to have it being team battle some sort. Maybe enclosed space shootouts like a real-life FPS game where equipment is given to the teams right before they need to head into the course. Winning conditions could be given at the start of the game as well, like capture the flag, infiltrate the opponent base with one player, kill one specific opponent (and you won't know which in your team is targeted) or simply kill all of them. Could be a tournament (maybe play out two games and hand-wave the ones in-between) and the prize is a cool morph! - Perhaps one scummer asks them for help to get back his/hers favorite sex toy (which is a real person) that has been "stolen" by someone else on the barge. Clearly this other person is keeping the sex toy hostage because there's just NO WAY he/she would want to be with them! Just because scum are anarchist doesn't mean they don't fight with each other. Obviously though, the sex toy is there on his/her own accord but the person asking for help might not believe it, perhaps claiming he/she must have been brainwashed and asking the PCs to help. - They are new, so maybe they're asked to do some shitty or dangerous jobs that could trigger environmental hazards that they have to deal with. - Find and capture the lost Swarm Cat(s)! - Maybe they get asked to join on a drug / XP delivery mission and it turns out the client doesn't want to pay the stupid scum and attacks them. - Have them join a large "let's try each other's morphs" party and then it just happens that one person doesn't want to return a PCs morph. - There could get randomly attacked by some people immersed in an AR game or on a petal trip. I think you are better at coming up with these small side quests yourself. But by having a few to distract them you can make the Asshole story all the more intriguing.
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ORCACommander ORCACommander's picture
I think a good question to
I think a good question to ask is why are these assholes working together? i get the feeling that anyone of them would prefer to be an independent operator. what keeps them glued together and what could be used to dissolve that bond If lorsa asked this in second wall of text i apologize. i can only digest one per hour :P EDIT: currently digesting Wall of Text Number 2
Quote:
I imagine that if they get caught the best way would be the hold the entire swarm hostage.
please god no. I had to deal with this once in a campaign. villains had a full network of golden eye satellites around the world and we cornered them in a heavily fortified tower. with no covert entry options available we lost
Quote:
- Find and capture the lost Swarm Cat(s)!
Lorsa do you play Dwarf Fortress by chance?
Lorsa Lorsa's picture
ORCACommander wrote:please
ORCACommander wrote:
please god no. I had to deal with this once in a campaign. villains had a full network of golden eye satellites around the world and we cornered them in a heavily fortified tower. with no covert entry options available we lost
Well, I didn't necessarily mean that they actually [i]have[/i] all those things in place to blow up the swarm or whatever, but they could certainly [i]say[/i] that they do. I was thinking along the lines of what would be a good "just-in-case" strategy for the Assholes, not necessarily what would be good for the game.
ORCACommander wrote:
Lorsa do you play Dwarf Fortress by chance?
Actually I don't. I've been told on a few occassions that it's really good so maybe I should?
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ORCACommander ORCACommander's picture
fair enough. Also if you want
fair enough. Also if you want to talk DF and would like some help when you first foray into it (note new version slated for release in the next month) look me up on ircs://irc.freenode.org:7000/#dwarffortress if i am not online don't worry there is a great asylum's worth of folks on there who have been at it longer than i Another thing for shadow and something i am unfortunately poor with, Come up with a name for the group of assholes. A lot can be said about a groups motivation in how they brand themselves
uwtartarus uwtartarus's picture
Lots going on here.
Interesting stuff though. Need some time to think about it, but in the meantime, hope you don't mind if I crib the bit about ruster parents with a forbidden patent infringing child full of genetic fail. That has some serious emotional pathos. Gotta sic that on my traditionist lunar hypercorp investigator and see how he runs with something like that.
Exhuman, and Humanitarian.
ShadowDragon8685 ShadowDragon8685's picture
Remember to play up the corps
Remember to play up the corps' [i]magnanimity[/i]: they [b]could[/b] demand that the unauthorized derivative product be [i]destroyed[/i], but they're willing to grant a limited license to its existence, but won't allow for any genetic services or alterations unless and until they're [i]both[/i] paid a full genetic license for the offshoot product.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Lorsa Lorsa's picture
So what's the verdict SD? Did
So what's the verdict SD? Did I manage to be of any help at all? Are there more questions you have and can you point out what you don't like in case you want more advice?
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ShadowDragon8685 ShadowDragon8685's picture
Lorsa, I'm using Simone. Not
Lorsa, I'm using Simone. Not necessarily exactly as you came up with her, but, shall we say, "Heavily influenced by." The others, well... I'll see. First I'm trying to get the social engineer down, I figure she's by far the most experienced of the group.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Lorsa Lorsa's picture
ShadowDragon8685 wrote:Lorsa,
ShadowDragon8685 wrote:
Lorsa, I'm using Simone. Not necessarily exactly as you came up with her, but, shall we say, "Heavily influenced by." The others, well... I'll see. First I'm trying to get the social engineer down, I figure she's by far the most experienced of the group.
I was more thinking if the second post of "slowly start chaos and blame it on the PCs" was of any help. :) Admittedly these things are hard since I don't know your group but if you felt I could spark some ideas but need more I could help you with more / other thoughts from my confused mind!
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