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What is "Fate?"

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Steel Accord Steel Accord's picture
What is "Fate?"
Forgive me for my naivety. I'm a new member of the forum and would really like to get into this game, as it speaks to me on many levels. However, I am unfamiliar with Fate. Is it a new sourcebook, or a specific setting for the game in the vein of Greyhawk or Planescape for DnD?
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
zombiak zombiak's picture
In general, Fate is a
In general, Fate is a universal set of game mechanics, which can be easily adapted to use in any setting. EP Fate is going to be a sourcebook focusing on the adaptation of Fate mechanics to fit the EP setting. In other words, if you dislike the current game mechanics (rolling d100 for tests, rolling d10 for damage, character description using Aptitudes and Skills measured from 0 to 100 etc) and you would like to try something else, then the sourcebook will present you a way to do so. Fate uses its own version of six-sided dice and is pretty fast and non-obtrusive. In comparison, the original EP system is more oldschool and precise. For example, where Eclipse Phase uses many skills (Beam Weapons, Kinetic Weapons, Seeker Weapons etc.), Fate would use the 'Shoot' skill. Same with damage - where EP counts every single damage point and every single wound, stress point or trauma, Fate has a maximum of four 'Physical Stress' or 'Mental Stress' points. This is how the basic Fate system works, anyway; the conversion will probably add some new skills in order to reflect the specifics of the EP setting, but the number of skills will still probably be reduced greatly. Less number crunching, but also less precision. Some people simply don't like counting every hit point or every bullet in their gun. Some dislike long and precise character creation - they want to describe their character with a few basic aspects and be ready to go. Fate mechanic is for them. If you like the EP mechanic as-is, you don't need to buy the sourcebook. If you think that EP is a bit too rules-heavy for you, then you might want to give it a try. That's it, basically.
Steel Accord Steel Accord's picture
Thanks
I actually kind of like the descriptive character creation process. I haven't played the game itself yet, but that streamlined damage system actually sounds pretty good.
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
Ryan Macklin Ryan Macklin's picture
Fate is...free
The best answer to your question would be to take a look at Fate Core System, which is pay-what-you-want at: http://rpg.drivethrustuff.com/product/114903/Fate-Core-System Also, there's Fate Accelerated (which isn't covered in the conversion guide, though frankly it doesn't need to be): http://rpg.drivethrustuff.com/product/114902/Fate-Accelerated-Edition - Ryan
Ryan Macklin ryanmacklin.com | @RyanMacklin
jackgraham jackgraham's picture
Fate is going to be one way
Fate is going to be one way for people who love our setting but aren't enthused about the complexity of the rules to enjoy the EPverse. We love our grognards! But we also want people who'd like a more lightweight system to be able to get in there & enjoy themselves. It's also a pretty sweet system if you're into the players having as much agency as the GM in shaping the world. Fate provides a lot of permission for players to say, "Here's a fact about the game world!" and have it be so -- in play. If you've got a really restless, creative group of players, this is a great thing. At the same time, Fate's system moderates the inventiveness of the players. No one can run away with the show by throwing out something totally broken -- but everyone has a chance to throw ideas into the pot. Rob & I have been working with Ryan on preserving the feel of EP in terms of the aspects of the EPverse that the Fate conversion will model. At the same time, though, EP Fate will have a very different feel in play than EP Core. Core, like its FASA ancestors, tends to reward a lot of careful planning and cautious maneuvering as teams of PCs work toward their goals, and it supports this with a lot of high-resolution rules and what Ryan calls "gear porn." :) EP Fate, by contrast, will probably, being a Fate game, tend to reward spontaneity and on-the-spot invention a lot more. So, two very different modes of play. But both windows onto the same universe and kinds of stories.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Axiomatic Axiomatic's picture
jackgraham wrote:Core, like
jackgraham wrote:
Core, like its FASA ancestors, tends to reward a lot of careful planning and cautious maneuvering as teams of PCs work toward their goals, and it supports this with a lot of high-resolution rules and what Ryan calls "gear porn." :) EP Fate, by contrast, will probably, being a Fate game, tend to reward spontaneity and on-the-spot invention a lot more.
FATE tends to reward retroactive careful planning. Instead of planning ahead of time, you spend a fate point to go "Luckly, I planned for this exact eventuality."
Thorn Plutonius Thorn Plutonius's picture
I'm coming late to this Fate
I'm coming late to this Fate EP idea. At first read, I find myself wondering if maybe the better approach would be to adapt the setting to Mindjammer, Sarah Newton's Fate Core-based trans-human sci-fi game. I've been reading through both EP and M. I think her team have already done the heavy lifting as far as morphing Fate for this flavor of sci fi adventure story co-creation. I also understand the thrill of doing the work for the sake of doing the work.