I have some question about the equipment matter.
So I have a ship, with a fusion engine(with whatever fuel EP fusion engines uses) and a fabber inside the ship so people can use schematics to make on their way to missions(or to repair things inside the ship) the question is:
How limited is a fabber to make equipment?
A fabber its supposed to have a limit with the materials involved, but an EP weapons has a ton of materials starting from the shock gel to the batteries and electronics and the ammo, and if I make a printed weapon, do I have a quality limit? I mean, there has to be a difference between a full cornucopia and a fabber in this matter, and the weapon just pops up or just its parts?
Im wondering this, because if I have infosec at over 9000 I can pirate every single schematic I want and just wait for the fabber to do it for me, then whats the point of having hardware: armorer skill? Or almost any hardware: anything if I can pirate the solution.
And is there a difference between open-source equipment and private equipment? As I understand from EP there is no difference, but that would mean, by the nature of anarchism, that everyone can have an armor at the only cost of the materials involved, not money or reputation.
Note: Another question, is kids in EP have enhaced bodies wen they born in the exowombs? Or to preserve them from things like the futura their bodies are flats?
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DIY equipment
Sat, 2014-05-10 14:33
#1
DIY equipment
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