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Forum Game: Mix-And-Match Matchups

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bibliophile20 bibliophile20's picture
Forum Game: Mix-And-Match Matchups
Okay, new experiment time: Forum games. :) Let's do a bit of community building, shall we? This one is an oldy-but-goody, and usually results in a great deal of fun all around when well managed and done with good humor. The rules are simple: The person starting the thread posts a matchup between two or more characters from different works of fiction. Specifying battlefield conditions are acceptable, so long as they are not horribly biased towards one party or another. The next person replies with who would win in that matchup, gives their reasonings as to why, and then proposes their own matchup for the next poster to reply to. EDIT: Two other rules: if you don't know the characters involved, let it go and wait; another matchup will come soon enough. Alternatively, go read/play/watch the source material (sayeth the local book-lover ^_^ ) If a matchup isn't responded to within, oh, say, 48 hours, it's null and void; feel free to propose a new matchup at that point. Note that this is all meant in good humor, so accusations of fandom heresy should be kept brief and in the spirit of fun. (also, one other rule: Any matchup featuring Batman should specify which version, and comes with the assumption that he has not had more time to prepare than he typically does in the course of a "normal" day) So, first matchup: I'm in a supersoldier mood. Who would win: Halo's Master Chief (as of Halo 4), vs. Commander Shepherd (end of Mass Effect 2), vs. Ciaphas Cain (HERO OF THE IMPERIUM! Warhammer 40k). Feel free to give them squaddies if it'll keep things interesting. :)

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

ShadowDragon8685 ShadowDragon8685's picture
Commander Shepard wins.
Commander Shepard wins. Ciaphas Cain loses by default because he doesn't have regenerating shields, and his squaddies are the weakest-equipped because the Imperium is technophobic. The Master Chief can put up a hell of a struggle, especially if he has ODST jump troops as his backup, but Shepard will win in the end for the reason that she has everything the Chief has (regenerating energy shields and a comparable weapons array) as well as the power abilities that the Chief doesn't have; additionally, her backup, all named heroes, have their own regenerating shields, and power abilities, and the Master Chief's nameless backup have, at most, regenerating shields, if they're ODST Jump Troops, or nothing but guns and guts if they're nameless marines. My match-up: Starscream, Megatron, Alice, Demolisher, and Barricade (as of the 2007-launched Bayverse movies) versus Sgt. Schlock, of [i]Schlock Mercenary[/i], with the equipment, kit, and squad he had with him when they deployed into Aina-Afa as of the [i]Broken Wind[/i] arc, as well as Para Ventura, Tailor, and Kevyn Andreyson. The terrain is an enclosed underground habitat, an excessively large cavern. At most, it's sixty meters tall, and is full of enormous buildings and streets sized for and occupied by large vehicles, with architecture, people and vehicles appropriate for the Schlockiverse. The exterior walls of the cavern are made of post-trans-uranic alloys which neither side's weapons are heavy enough to destroy. Decepticons can scan and superficially copy Schlockiverse vehicles but they cannot copy PTUs physically, nor can they activate superficially-appearing annie plants. The Schlockiverse crew doesn't start off with the ability to detect Energon signatures, but the location does include laboratories and fabrication facillities which both sides may make use of; additionally, neutrino scans can detect "annie plants" which aren't annie plants. Both sides' RoE requires them to limit civilian casualties; the Toughs because they're not assholes, the Decepticons because if they kill too many civilians, a Battleplate will arrive, scrape the lithosphere away from the artificial cavern they're fighting in, and crush them all into neutronium. That also happens anyway if they spend any significant amount of time un-transformed: hit and fade is the order of the day.
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Darn_the_Vargr Darn_the_Vargr's picture
2 out of 3
Commander Shepard. Maybe not generic (Soldier) Shepard, but the variations where Shepard is a biotic would be hard to defeat, seeing as how they can manipulate physics and gravity and all that. Plus regenerating shields and excellent combat sense and a diverse, hardened, unique squad would see them winning most outcomes. Master Chief is simply a soldier that can take a fair beating. I don't think I need to write what would happen is a sole swordsman charged Shepard... (Kai Leng, ha) Ciaphas might fair well against Shepard if Shepard was not well-equipped; he has been thrown into deadly combat situations, but ranged vs. melee doesn't usually end well. Shepard also had omitools, which would allow them to immediately adopt greater melee capabilities. Next matchup: Adam Jensen vs. Captain Jack Harkness vs. Mal Reynolds
"You think that of Me? I! Am the ONE WHO KNOCKS!"
bibliophile20 bibliophile20's picture
@ShadowDragon
@ShadowDragon Schlock's team wins, because they fight as a unit, while the Decepticons fight as individual warriors. Furthermore, Schlock's team has the advantage of mostly using ranged weapons, while Decepticons will often stick to melee range, especially when transformed. Add in sensors and fast-thinking AIs that can pick the not-annie-plants, as well as a robotics expert in Para, and the Decepticons will quickly find themselves flushed out once Tagon realizes what he's up against, which will take an encounter or two. @Darn the Vargr Depends on the circumstances. Adam is a better fighter, Jack is unkillable, and Mal is savvy and capable of thinking on his feet. I'd like to say Adam, because of his enhancements and tactical thinking, while Jack is too likely to try and hit on Mal and/or Adam and be taken out of the fight early by the less honorable pair, whereupon it's pretty much a game of rocket tag between Adam and Mal. Probably Adam wins, because he's more stealthy than Mal, and trained solider going up against trained SWAT cop means that the winner is whoever gets the drop on the other one first. Next matchup: Harry Dresden (Dresden Files, as of Cold Days), Kvothe (Kingkiller Chronicles, end of book 2), October Daye (Seanan McGuire's October Daye series), Imperial Auditor Miles Vorkosigan (Vorkosigan Saga) and Tali'Zorah vas Normandy (Mass Effect 3) vs. Aztechnology (Shadowrun). Their goal: bring the megacorp down. Harry and October have access to the Nevernever and the Summerlands, respectively. Miles has various underworld contacts and favors. Tali has her hacking abilities and a sufficient supply of dextro food.

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

Darn_the_Vargr Darn_the_Vargr's picture
Awesome pawsum
Hah, I love your take on the Jensen-Jack-Mal one!
"You think that of Me? I! Am the ONE WHO KNOCKS!"
ShadowDragon8685 ShadowDragon8685's picture
bibliophile20 wrote:
bibliophile20 wrote:
@ShadowDragon Schlock's team wins, because they fight as a unit, while the Decepticons fight as individual warriors. Furthermore, Schlock's team has the advantage of mostly using ranged weapons, while Decepticons will often stick to melee range, especially when transformed. Add in sensors and fast-thinking AIs that can pick the not-annie-plants, as well as a robotics expert in Para, and the Decepticons will quickly find themselves flushed out once Tagon realizes what he's up against, which will take an encounter or two.
*whistle* Foul, ten yard penalty. Neither Kaff Tagon nor his father, Karl Tagon, were in Sgt. Schlock's deployment team as of that mission, nor were they stated to be in the unit. You've got the weakest senior officer in the leadership position (Kevyn Andreyson,) while the most experienced leader in the unit (Sgt. Murtaugh, formerly Major Murtaugh,) is the most junior NCO deployed. In the middle is Lt. Ebbernoth, striking a balance between inexperience and experience, and also striking a balance between not-being-in-a-position-to-give-orders-to-everybody and being-in-a-position-to-give-orders-to-someone-more-experienced-than-him. I expected leadership problems with them. (Then again, I also expect leadership problems from the Decepticons, especially in the form of Starscream either trying to backstab Megatron at an opportune moment in order to seize command, or trying to flee the engagement area owing to his abject cowardice.)
Quote:
Next matchup: Harry Dresden (Dresden Files, as of Cold Days), Kvothe (Kingkiller Chronicles, end of book 2), October Daye (Seanan McGuire's October Daye series), Imperial Auditor Miles Vorkosigan (Vorkosigan Saga) and Tali'Zorah vas Normandy (Mass Effect 3) vs. Aztechnology (Shadowrun). Their goal: bring the megacorp down. Harry and October have access to the Nevernever and the Summerlands, respectively. Miles has various underworld contacts and favors. Tali has her hacking abilities and a sufficient supply of dextro food.
Depends. Are we talking SR 3, or SR 4? If it's SR 3 or below, I don't believe they have any chance whatsoever. I don't really know who Dresden, Kvothe, Daye, or Vorkosigian are, but they're only four guys, and I'm pretty sure they're four individual asskickers. That might let them survive a few engagements, right up until Aztechnology gets ripshit pissed and breaks out the Initiated-Ten-Times Blood Mage circle. Then they all die. If it's SR 4, then the wireless Matrix, inherent weakness of the security thereof, and the burgeoning nanotechnology field will let Tali'Zorah force-multiply [i]logarithmically[/i], much like Para Ventura would be able to. The built-in computers in her suit and her Omni-Tool are light-years more advanced than anything SR4 has to offer; literally the only thing that can offer meaningful battle to her on an electronic front would be a technomancer, which Aztechnology is not known for employing many of. Black IC would be a laughing joke to her, since she wouldn't be using full-sim VR, and the hostile non-Black IC wouldn't be able to touch her suit's systems. The only defense against her, electronically, other than a technomancer, would be a system shutdown. Meanwhile, anything that isn't shut down she can suborn, including combat drones, factories, nanofabrication facillities, etcetera. She's also not just any old hacker, she's a Quarian Engineer, possibly one of the most talented. It won't take her long to start a hard takeoff of improving nanofabrication. If she can source more Element Zero, she'll soon by fielding legions of drones with personal shields and nanite self-destruct systems to prevent AZT and the other Megas (whose attention these shenanigans [i]will[/i] catch,) from catching on. Plus, as of SR4, ritual magic and blood magic got nerfed kind of hard. Or, well, debuffed from their previous heights. The question then becomes whether the badass squad can successfully hide Tali from Aztechnology (who will be after her to kill her,) the other Megas (who will be after her to capture her, or possibly employ her in Horizon's case,) and the Great Dragons (who will be after her to capture her or kill her to prevent her from falling into anyone else's claws,) and Shadowrunners (who will be being hired in record numbers by the aforementioned parties, as well as various oddball groups, to capture or kill her,) long enough to persecute this war of annihilation. I don't give them great odds, honestly, but I'd give them a fighting chance in SR4. At the end of the whole Reaper thing, Tali's going to be equivalent to about a 2,500 experience Prime Runner, and is going to have maxxed dice pools in Long Arms (shotguns,) and most technically-related skills. The equipment advantage bestowed by her ridiculously-advanced space gear is going to be insane; for Matrix actions, she's going to be regularly throwing 30-ish dice on everything she does. Only a TM and Sprites can offer a meaningful resistance in the Matrix. That is, of course, all in SR 4, and predicated on the weakly-secured wireless Matrix and the advancing nanotechnology In SR 3 or below, or SR 5, not a ghost of a chance, not unless Tali's resources include the ability to comm Joker for a pickup and a strafing run from the SR-2 Normandy. Which, they don't. :) Next matchup: Dr. McNinja (of... Dr. McNinja) Vs. Duke Nukem (as of the beginning of Duke Nukem Forever.) The Duke's only weapons are his gold-plated M1911 (and ten spare magazines of ammunition,) and his Mighty Foot, but he has a tallboy of beer, a full bottle of Nukem Rx steroids, and a HoloDuke. Dr. McNinja has all the Doctoring and Ninja gear he normally carries, including his stethoscope-garrote, prescription pad, inkpens, shuriken, sai, kunai, hypodermic syringes, and a tanto blade, but no heavier weaponry. The battlefield is a vast strip mall in Cumberland, Maryland, including a particularly large and well-appointed iron-man gymnasium, several large and well-stocked pharmacies, one liquor store, and one attached restaurant that can serve alcohol. Duke retains his massive star appeal and can get fans to help him, but once it gets out that he's out to kill the literal hometown hero, this turns into a liability because any resident of Cumberland (about 1/3 people in the mall,) will actively seek to inform on his location and whereabouts to Dr. McNinja, and attempt to sabotage anything Duke asks them to do. Neither Duke nor Dr. McNinja can call upon any of their allies (or enemies) during this fight; Dr. McNinja's family and friends are away in Japan dealing with ninja ghosts (yes, even Judy,) and his enemies are all sitting this one out lest they wind up causing Duke Nukem and Dr. McNinja to forge a truce in the name of kicking their asses.The same is true of Duke's enemies, who have enough problems with the roid rager going after them for trying to steal Earth's babes, and don't need to piss off a clan of Ninjas to boot, and Duke's army allies can't intervene in a fight between him and another American citizen. Additionally, the Cumberland, MD, police department aren't stupid enough to try and arrest Duke; if a panic starts, they'll barricade the mall and wait for the National Guard to deploy or for Dr. McNinja to prevail, whichever comes first.
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Lorsa Lorsa's picture
I just wanted to offer a
I just wanted to offer a different opinion on the vs. Aztechnology thing. It is basically the ultimate shadowrun team and despite it being a megacorp I do think they would eventually manage to bring it down. All you need is a perfect plan and I have no doubt that Kvothe and Miles would find it together. As it refers to Duke Nukem and Dr. Ninja, even though I've only read a bit of the comics I'll have to go with the Doctor. My first thought was with Duke because he's a badass but then I remembered how much Forever sucks as a game and most likely our dear Duke will just go and paint the walls with poo or something. Maybe drink himself to death at the liqour store. So I'm going to choose Dr. Ninja because 1) he's a bloody ninja and 2) Duke Nukem Forever sucked balls and not in a good way. ------------------------ Since I only want to mention stuff that I know for a battle (and not too many) I narrowed this down to a 4 person free for all. We have EDI (the shelll not the ship) from ME3, Cameron Phillips from Sarah Connor Chronicles, Rommie from Andromeda (again the shell not the ship) and Motoko Kusanagi from Ghost in the Shell battling it out in a desolate forest location on a random planet without any civilazation. Battle of the cyborgs!
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bibliophile20 bibliophile20's picture
Reviving this thread with a
Reviving this thread with a new matchup: Hmm... Okay, setting is one of those garbage heap worlds, where they dump broken spacecraft. Let's drop a dozen of each of the following with no tools onto the planet and see who manages to escape and/or conquer the others first: Star Fleet engineers (Star Trek) Ork Mekboyz (Warhammer 40k) Quarians (Mass Effect) Sparks (Girl Genius)

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

Steel Accord Steel Accord's picture
Orkz
Star Fleet's engineer corps. are good, the Quarians maybe a close second, Sparks is worth at least two engineers, but frankly the Orkz have this at the word go. Most of their technology already looks like it was fashioned from the wrecks of monster truck rallies and Metallica stage props. The Quarians can fashion many parts and jury rigs in a pinch, but not quickly enough to make a difference. Star Fleet, forget it! They're good at what they do, but this is a whole other ball game. We're not talking about fixing a damaged hi-tech ship with equally hi-tech tools used in unconventional ways. We're talking about building a working ship from a broken off piece of a hull, a busted pip-boy, and a go-kart battery. "Golf kart!" "Shut up!" ~ ~ ~ ~ ~ ~ How about John Carter of Mars vs. Conan the Barbarian? The setup is Mars, both men have the advantage of the lesser gravity granting them greater agility. (Although Carter would be more experienced with handling and using it.) Neither have their allies, it's just them. Carter might have a gun, but upon Conan drawing his sword, he would not use it as according to the honor system of Barsoom. Who wins?
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
ORCACommander ORCACommander's picture
not exactly a tough one like
not exactly a tough one like the others since i am only unfamiliar with a single entity :P I am taking the objective of this would to not be planet bound anymore Star trek engineers would shortly starve to death since they don't know how to do anything without at least a tricorder. Now Sparks being alone would come into second to last because of the whole requirement of having to sleep and being 1 person now the orks and quarians. here is a tough call. Orks by their nature will just get anything to work if they believe it enough or are stupid enough to not know its broken. meanwhile the quarians would find themselves in a paradise of spare parts. Ultimately i am going to have to say the orks win because i think the quarians would not have a terrible motivation to get off planet and their enviro suits would be getting punctured left and right and the orks would really want to get off this dust ball and get to apocalypse for some rousing combat. Now for my contributions. A mash up of some of the greatest fleet admirals of all time. The conditions: A high velocity asteroid field. Their force composition can only be of medium sized in tonnage. The Players: Admiral Honor Harrington <- max size of vessel Battlecruiser Grand Admiral Thrawn <- nothing larger than a standard star destroyer Captain Sheriden Admiral Naismith Ender Wiggin <- No Dr. Device you can have him use anyone else's tech though Admiral Hacket <- here i am not restricting out the dreadnought class on the subject of the dresden team. Dresden is the winter knight of Mab Queen of Air and Darkness- Queen of Winter- Queen of the unseelie Fae. Warden of Demon Reach. he is a powerhouse of magic. not so good with subtlety but if you need something blown up its easily done. also about going with rules sets for power levels of magic is a bad idea. i know SR has this whole ebb and flow of magic idea but with these mash ups its better to stick with fluff rather than game mechanics
bibliophile20 bibliophile20's picture
Honor wins by a landslide,
Honor wins by a landslide, although Hackett gives her a headache, given that his ships can hop in and out of FTL--but they're gnats buzzing a giant. Their missiles and kinetic weapons will tickle an Honorverse sidewall, and will be laughed at by the gravitic wedge. Sheridan's nukes pale in comparison to the Honorverse nukes that shoot lasers, and his ships have too short an effective attack range to be able to harm Honor's ships. Thrawn, while debatably her equal or marginal superior as a tactician, is hobbled by tech imbalance; ImpStars are slower, have inferior fire control and firepower, and weaker shielding, and their fighters are tasty things to be vaporized by graser fire. Miles has some chance at winning if he has a chance to open a comm channel and start talking, but in a head to head fight, the Dendarii fleet could be wiped out by an Honorverse LAC, much less a battlecruiser. Ender, depending on whose tech he gets, has a fighting chance, but, arguably, he and Honor are equals in skill, and she has significantly more battle experience than he does. Honorverse battlecruisers, just by virtue of their tech, win. They have longer attack ranges, especially with Apollo, better shielding, better stand-off ranges, and generally deadlier weaponry at every attack range. The one area where they're weaker in is acceleration and top speed, with Mass Effect ships being able to dance rings around them, but against everyone else, their maximum and effective attack ranges start inside Honor's short range fire arcs. This is, of course, the danger of being written by one of the few sci-fi authors who truly has a sense of scale--and for Bujold, while she has a sense of scale, the tech isn't the interesting or well-fleshed out part of her universe, it's the people, but the few glimpses we get of fleet actions (The Vor Game) indicate that they have a maximum effective range of a few hundred or few thousand kilometers. ------ John Carter vs. Conan: Really, it comes down to who screws up first, as they're relatively equals in bladework. As for who that is, Conan isn't used to the lower gravity, while John is, so it's likely that his reflexes and footwork will betray him first, meaning that John will have the upper hand. ------ Next matchup: Harry Dresden (Dresden Files, as of Turn Coat) Buffy Summers (Buffy The Vampire Slayer) Mercy Thompson (Mercedes Thompson) We have a team of vampire hunters; the vampires are the usual mix; we have Buffyverse, Thompsonverse, and Dresdenverse versions (including Red, White and Black Courts), all loose in the cities. Who gets the most kills?

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

ORCACommander ORCACommander's picture
Ya the tech disparity is a
Ya the tech disparity is a bit of a problem and i was hoping to combat it by keep ship scale down. I was thinking the asteroid fields could nerf the missiles somewhat. finite ammo as well. As for sidewalls. well they are capable of stopping small particles at near light velocities but out right kinetic slugs has never been brought up. with sheridan i was thinking the white star fleet and the destroyers that surpassed it
ShadowDragon8685 ShadowDragon8685's picture
I wouldn't bet against the
I wouldn't bet against the Empire in that fight, especially if this is Thrawn with unrestricted access to all of the Empire's best vehicles smaller than an Imperial-II class Star Destroyer. Things like TIE Phantoms and TIE Defenders. Things that Wedge Antillies will tell you are flat-out superior to the X-Wing in every conceivable way, and that if the Empire had actually produced them in quantity, the Rebellion would have lost. Especially the Phantoms, since they're packing cloaking devices. Not to mention smaller ships. Thrawn isn't going to commit his ImpStar II's to a fight alone. He's not Tarkin, he's not an idiot. He also has hyperspace drives and he knows how to use them. (Or the Sun Crusher, or even just one of its torpedoes. If he has a Sun Crusher torpedo, he wins by pinning the other guys down in the system until its too late, and hyperspacing out and leaving them all to eat supernova.) See, this is why when I make match-ups like this, I take care to specify things like that.
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ORCACommander ORCACommander's picture
mm Nova bombs. Did not know
mm Nova bombs. Did not know those were in the imperial inventory. that is the big problem with SW. so much expanded universe its kinda impossible to keep track of how much tech there is. and I said fleet admirals for a reason. I thought it would be implicit that they would have a full squadron at their command including support units :P
Erulastant Erulastant's picture
Sufficient stealth to hide
Sufficient stealth to hide from Star Wars Rebels is not necessarily sufficient stealth to hide from Manticoran recon drones. Especially given that nobody in SW ever seems to bother with stealth systems except as a secret weapon, so nobody bothers with worrying about stealth detection. Oddly enough, even the Sun Crusher might not take out Harrington and Ender (Assuming he's using Honorverse tech). Nobody's exactly [i]tested[/i] whether or not a supernova would break through a wedge. Probably so, but you never know. Anyways, I thought "No Superweapons" was sort of implicit when Ender lost his doctors. Now, nothing larger than a battlecruiser rules out any LAC support for Honor, but she has inertial compensators which make her [i]battlecruisers[/i] more mobile (in realspace) than anyone else's [i]fighters[/i]. Add to that the fact that, with the exception of Ender, nobody can get through a manticoran sidewall, and the relatively short ranges of the opposition, they'd have to be practically [i]inside[/i] the wedge to do any damage. So, in other words, to cause any real damage, an enemy ship would have to be literally right on top of her ship to be able to hit it, and not only will her ships be firing during the whole approach--They can run away. Sheridan's nukes could take out a sidewall if they landed a direct hit. Odds of that are slim, of course (Though funnily enough his lower tech works slightly in his favor here--His missiles don't use wedges, which means they'll be a lot harder to spot at range than Honor's used to. And they won't be as vulnerable to countermissiles, because there will be no wedge fratricide. Of course, honor's ships can still outrun them, and they're slow enough that PD lasers will wipe them out easily.) Incidentally, an asteroid field isn't going to do much. Those things are never anywhere near as dense as depicted in movies. Assuming we level the tech playing field (And everyone's equally familiar with the tech.) then things get more interesting. -I'd cross off Miles right off the bat. He's good at talking and clever tactically, but his strong point is really infiltration and boot-on-the-ground squadron tactics, not massive space battles. -Honestly, I'm tempted to cross of Thrawn as well. He's unmatched in the Star Wars universe, but, uh, that's not saying much. At any rate, he hasn't really had the practice and combat hardening that the others have faced (I will hold to the position that he hasn't ever faced a truly competent opponent, wheras Hackett went up against superintelligences, Sheridan was at war with the Vorlons, Shadows, AND earthgov all at once, Honor's gone toe-to-toe with just about everyone on Haven's A-List, and Ender singlehandedly commanded every single battle in a war of all-against-all.) -Both Sheridan and Thrawn draw a lot of their strength from their ability to motivate others. Sure, they're all inspiring, but Sheridan and Thrawn were the ones who effectively held together nations with their personality. And for them, (Sheridan especially) THAT was what made them significant. Marking off those three, we're left with Harrington, Wiggin, and Hackett. Harrington and Hackett both have more experience than Wiggin, and his was all against a single enemy. So it's down to either Harrington or Hackett. Hard to give a clear call between them, as we don't actually get to see much of Hackett's command capabilities (We just tend to assume he's pretty damn good to be where he is, despite his two major fleet engagements ending in absolute disaster.) I guess I'd go with Honor, because while Hackett is (presumably) an exceptionally talented human, Honor is an exceptionally talented superhuman. (Honorverse humans have gone through quite a bit more genegineering than their Mass Effect counterparts.) On top of that, Honor is considered to be near the top--Let's call it one of the top ten commanders--[i]in the entire galaxy[/i] which by the time of the HH books is a hell of a lot more populated with humans than it is in the Mass Effect timeline. Even if Hackett is top one of his time, statistically, the best one out of ten or twenty billion is going to be a fair bit lower than the tenth best out of a couple hundred trillion.
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
ShadowDragon8685 ShadowDragon8685's picture
ORCACommander wrote:mm Nova
ORCACommander wrote:
mm Nova bombs. Did not know those were in the imperial inventory. that is the big problem with SW. so much expanded universe its kinda impossible to keep track of how much tech there is.
It was an Imperial super-weapon. If we're giving Thrawn no limits beyond "Imperial technology" and "smaller than an Imperial-II class Star Destroyer," they count. And frankly, Thrawn would be a wiser man than the idiots who built it into a highly unique [i]starfighter[/i]: He'd distribute the damn things amongst his capital ship's ordnance stores.
Quote:
And I said fleet admirals for a reason. I thought it would be implicit that they would have a full squadron at their command including support units :P
Aye, but it's the Star Wars EU. With only the restraints "Imperial tech" and "Nothing larger than an ImpStar Deuce," That can be mined for a [i]lot[/i] of nifty ships and ordnance. Like nova bombs, TIE Phantoms, and TIE Defenders. Arguably Torpedo Spheres, depending upon which measurement you're going by, both for the sphere and the Impstar II. I also have to wonder how good the Honorverse's personal combat tech is, because when they're not being made into clowns by ewoks and Jedi Knights, Imperial Stormtroopers are actually kind of badass. All the fleet combat capability in the galaxy does you no good if the other guy can hyperspace in to knife-fighting ranges, collapse your shields with a fast broadside (or worse, get there before you know you need to have shields up,) and suddenly you've got boarding pods full of stormtroopers and war-droids flooding your decks.
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ORCACommander ORCACommander's picture
HHverse personal body armor
HHverse personal body armor is pretty bad ass. I've gotten the impression that a marine's skinsuit could stop a barret .50 caliber round. they also have a bay of power armor which can be equipped with plasma weaponry to kinetic. But in a ship corridor environment i must admit that those marauders would probably be more liability than asset unless unless they want to use their less lethal weaponry. one of the books does mention a specific side arm designed for boarding actions to not damage sensitive equipment but i do not know if it comes in mecha size. I'll grant that Imperial storm troopers probably have armor on par with hhv battlesteel. Shadow what would you say is the rough equivalent of a honorverse battlecruiser if not a star destroyer? Also infantry combat weapons: http://honorverse.wikia.com/wiki/Category:Infantry_Weapons_Technology http://honorverse.wikia.com/wiki/Infantry_Weapons_Technology I put miles in thinking he might be able to focus different factions against each other. I guess if i wanted to restrict honor's range abilities i should of put this in orbit of a planet Weber may have a sense of scale but he had to admit that to get the ranges he does would require power generation orders of magnitude than that of our entire planet's output at this point :P eru i would say SW stealth systems are very sophisticated since they can also hide from visual Actually weber has made it a point of how completely ineffective point defense is once there is no drive emissions to track so apart from EW sheriden's nukes would hit every single time and nuclear ordnance is pretty damned effective at burning out sidewall generators
Erulastant Erulastant's picture
ORCACommander wrote:
ORCACommander wrote:
eru i would say SW stealth systems are very sophisticated since they can also hide from visual
Which would be an impressive boon, if anybody outside of the SW universe used [i]visual[/i] for space combat.
ORCACommander wrote:
Actually weber has made it a point of how completely ineffective point defense is once there is no drive emissions to track so apart from EW sheriden's nukes would hit every single time and nuclear ordnance is pretty damned effective at burning out sidewall generators
The only times I can recall this being relevant were surprise attacks, and the missiles had additional stealth systems. Plain old nuke with no stealth and a big-ass chemical rocket? If Honorverse crews are looking for them, they'll find them. Maybe at a closer range than they'd prefer, but their piddling speed combined with the fact that they're contact nukes should still make it a trifling task for the laser clusters. (And even if not, once Honor's ships picked up that there were inbound chem-rocket nukes, if the PD solutions are too tricky, the ships could always just move out of the missile's engagement envelope. Remember, everything else is ridiculously slow in comparison to Honorverse ships.)
ShadowDragon8685 wrote:
when they're not being made into clowns by ewoks and Jedi Knights, Imperial Stormtroopers are actually kind of badass
Leaving the mystical superbeings aside, losing to ewoks is [i]pretty fucking embarrassing[/i]. On Basalisk Station (The first Honorverse book) features a similar situation--A small number of marines and planetary security against a very, very large number of angry natives. It did not go the way of Endor.
Quote:
All the fleet combat capability in the galaxy does you no good if the other guy can hyperspace in to knife-fighting ranges, collapse your shields with a fast broadside (or worse, get there before you know you need to have shields up,) and suddenly you've got boarding pods full of stormtroopers and war-droids flooding your decks.
I didn't think SW microjumping was that precise? I seem to recall Thrawn having to specifically use Interdictors to allow other ships that level of precision in their microjumps. Even so, if sidewalls are up, I don't think Thrawn's broadsides would bring them down. IIRC, they are a sort of probabilistic passive defense. Individual attacks might get through, but the sidewall as a whole is going to remain up in most cases (Direct hit from a nuclear or shot to the sidewall generator aside). Even if not, Honor can just roll ship, and if Thrawn's ship is in SW knife-fighting range... That could end very, very badly for them.
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
MAD Crab MAD Crab's picture
Everybody seems to be
Everybody seems to be discounting Ender a bit. The Dr Devices were one of his advantages; his others were how well he could understand his enemy, and the thoroughness with which he crushed them. He's also the only contestant who actually seemed to think in three dimensions - the rest just fought on a plane like they were recreating medieval battles.
Quote:
Next matchup: Harry Dresden (Dresden Files, as of Turn Coat) Buffy Summers (Buffy The Vampire Slayer) Mercy Thompson (Mercedes Thompson)
I'm going to assume that this is a fight with no backup. And Harry wins, hands down. Buffy gets axed pretty damn quick. Her powers make her a combat monster, it cannot be denied. But Harry and Mercy are both very pragmatic about combat - why not bring a handgun to a magic fight? - and Buffy always goes for hand-to-hand combat. Harry and Mercy are also very used to fighting above their weight class, so super speed and the ability to punch through a brick wall isn't really going to cut it. Harry vs Mercy would end pretty quickly too. Harry Dresden is, for lack of a better term, a magical monster. With his coat he's rather impact and puncture resistant, he's got his shield charm and the ability to throw a punch that could flip a car thanks to his rings. Oh yes, and when he goes into a building there's even odds on whether it will be standing when he leaves... Generally they're burning. Sometimes they just explode. Mercy can turn into a coyote, and do some rather nonspecific magical things. Generally more plot related than combat related, if I recall. For the next fight, let's try pitting Lord Vetinari against Pham Nuwen. Make sure you describe the tools they'd use!
ShadowDragon8685 ShadowDragon8685's picture
MAD Crab, Bibliophile
MAD Crab, Bibliophile specifically stated that it wasn't a death-match between Buffy, Harry and Mercy. It was a body count competition; IE, who can rack up the most bloodsuckers permanently annihilated before sun-up.
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DrewDavis DrewDavis's picture
Still, it brings up a good
Still, it brings up a good point. Buffy is at a disadvantage in this scenario. Yeah, Buffy has what are essentially superpowers, but one of the points the series makes is the Scoobies are more important to her success then her slayer abilities. Without the team she's likely to die quickly like the rest of the slayers through history. On the other hand if we give her Willow she's pretty much guaranteed to win this one so... there's that.
ORCACommander ORCACommander's picture
i dunno if we take out the
i dunno if we take out the need to hold back collateral damage dresden could go on a very nice rampage. Anyone else remember when she took out bianca's court?
MAD Crab MAD Crab's picture
Yesh, how did I miss that?
Yesh, how did I miss that? Hmm. If we go for body count competition, things get more complicated. I still feel ok discounting Mercy, I don't recall her being one for the large body counts. If we are simply counting in-universe mooks, I guess maybe Buffy could win? She seems to have an inexhastable supply of baby vampires to stake. If we're going for number of casualties each could cause at once, I'm going to stick with Dresden. The whole 'buildings disappear' thing and all. @Drew if you're going to give Buffy Willow, you need to give Harry the Archive. Or at least Ebenezar.
DrewDavis DrewDavis's picture
Yeah, thinking about it
Yeah, thinking about it adding the Scoobies is just going to escalate things, and quickly. Best to stick to the original scenario. Speaking of escalating quickly: Cheradenine Zakalwe vs. Takeshi Kovacs Takeshi is a mercenary fighting for the U.N. Protectorate against a rebellious colony. Zak is, of course, the ringer sent in by the Culture to make sure that rebellion ends in the Culture's favor. Both have a squad of highly trained soldiers backing them. Both have equiv tech (The Culture is trying to stay clean, as usual), both can scrounge equipment from their respective forces. The Scenario starts planet side in squad level combat but can go just about anywhere from there.
ORCACommander ORCACommander's picture
Hold on drew we still have
Hold on drew we still have one above you but i can't resolve it as i got no clue who therey are except possibly they torture people
MAD Crab wrote:
For the next fight, let's try pitting Lord Vetinari against Pham Nuwen. Make sure you describe the tools they'd use!
MAD Crab MAD Crab's picture
Ha, no. Well, yes I suppose,
Ha, no. Well, yes I suppose, but they're both leaders of fictional civilizations who trade instead of fight. They are both also the kind of people who are entirely willing to make sure the other side plays fair by assassination.