So I have an interesting question which I have been mulling over for a while. One of the situations I've looked into as a possibility for the game I run involves several assumptions about firewall.
First off Firewall is very much a 'need to know only' group, with a cell like structure and a number of routers controlling various groups of proxies on different missions. Even among the 'inner circle' information about what missions are being taken on and to what goal are often not shared to prevent intel leaks. Division of information or whatever it's called.
Because of this it is possible for two or more routers who aren't in direct communication to send proxy teams out on missions in response to similar perceived x-threats.
Also, routers and proxies have different methods of going about said mission, one team may be given orders to retrieve the mcguffin intact for study, while another group may be told to destroy it. This would likely lead to the two teams being in direct conflict with one another.
So my question is thus: How do firewall members recognize one another? Is there a method for these two teams to identify one another as firewall agents in the field so they can solve the issue without a firefight and someone having to ask their router for a new morph? Or is it simply the winning team gets back to base and finds out another team, that oddly matches the description of a group they faced, was killed in the same area at the same time as they were in a firefight, and the router controlling that group put out a warning for a group matching their description as a possible target?
"Oops, that was us... well.. guess we're the better team... sorry?"
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Game & narrative designer in training
"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin