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Qbits For Comms: How Hard Are They To Make?

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bibliophile20 bibliophile20's picture
Qbits For Comms: How Hard Are They To Make?
Question for the campaign I'm running; how hard is it to manufacture your own QE comm q-bits? Are we talking cottage-industry level, major infrastructure that has high output, what? Basically, if a group out gatecrashing (and has since gotten lost and cut off from transhumanity) wanted to start making their own QE comm q-bits for communication between the group while on different planets, is the infrastructure needed for them to do so on the order of "decently large building, but within the capabilities of a science-focused gatecrashing team" or "megascale supercollider"? Or somewhere inbetween? Given the costs of the reservoirs, I'm leaning more towards the latter interpretation--that the output of Q-bits for QE comms comes from a small number of high-energy industrial zones that have reasonably high outputs enough to supply the demand for QE communications, rather than being something that any science lab in Solsys can crank out, with the infrastructure for those industrial zones being rather pricy. Thoughts? Specifically looking for dissenting opinions with good objections--I really don't like saying no to my players, but I need a really good reason to say "yes, you can have this capability"

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

Kremlin K.O.A. Kremlin K.O.A.'s picture
I wouldn't be saying "no." I
I wouldn't be saying "no." I would go with, "yes, but..." The expense for Q-bits seems to come from 3 areas. [list=1] [*]The sheer energy requirement to synchronize them, [*]The rare elements needed to make them out of, and [*]The difficulty and expertise needed to do it successfully.[/list] Way I figure it, you have 1-2 adventure hooks for the elements, another 1 for the energy arrays, and maybe 1 more if they fail their first attempt. More if the ingredients aren't on the world they are currently on.
Erulastant Erulastant's picture
Bibliophile: I don't think
Bibliophile: I don't think any of us were planning on manufacturing Qubits? I think we were just going to siphon off a few more from the linked reservoirs we had. Kremlin: Qubits wouldn't come from rare elements. They'd probably be the electrons from helium atoms. Rarer elements would be no easier to produce qubits from (Probably harder in fact). The energy requirement is also pretty low (A bit below 80 eV per entangled pair, plus whatever is required for containment). Actually, now that I think about it, manufacturing qubits would be pretty straightforward and require little more than helilum and a big capacitor, plus somewhere to put them. Hell, IRL I could probably make some qubits in my basement. (I don't know what I'd do with them once I had them, or be able to store them effectively, but I could [i]make[/i] them). Also, in-universe they aren't really even remotely expensive. IIRC, Qubits are a couple hundred million to the cent.
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
ORCACommander ORCACommander's picture
given a gate crasher's
given a gate crasher's resources they would need a good sized industrial base to support them when it comes to gearing up to get the proper equipment. At the very least you would need clean rooms that put nuclear weapons fabrication to shame :P Difficult to set up and would require large scaling to make efficient.
ShadowDragon8685 ShadowDragon8685's picture
ORCA: Cleanrooms are very,
ORCA: Cleanrooms are very, very easy to come by when you're cruising in space, and from what I know of Bibliophile's campaign, his dudes are gatecrashing mainly through gates anchored to bodies that have an escape velocity you can achieve with a particularly aggressive fart-sneeze. (Fhzneeze?) Anyway... I would say that it's probably not something too hard to do, given the incredible resources that group has at their disposal. Back in the solar system, the real expense of QBits is that you have to get QBits whose mates have been physically shuttled to whomever you want to be talking to, or vice-versa. Since both parties' start points are here, that's a non-issue. If you want a half-way plausable reason to say "it's not going to be very effective," then just say that manufacturing QBits [i]successfully[/i] is hard. Like, for each "QBit Forge" you have going, it successfully manufactures approximately one QBit per minute, amidst billions which either failed to entangle properly or which were then observed and hence, de-entangled. And since each QBit tranmits precisely one bit of data, once, you need a [i]loooooooooot[/i] of them to send messages. The standard QBit factories are enormomassivehugegigantomungorbig factories, where they have literally billions of QBForges running in parallel. But I wouldn't say that, personally, I'd go with the "Sure, knock yourselves out. If you can build and launch a rescue mission that rescues hundreds of thousands of biomorphs and millions upon millions of egoes from an incoming TITAN bushbot using an Orion vessel, you can make your own QE comms."
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Chernoborg Chernoborg's picture
I've been waiting for
I've been waiting for Erulastant to respond, she knows the actual stuff that is the foundation for all our speculating! I agree that in game it can't be all that hard to make as every faction has a ready supply . Indeed, in real life researchers seem to have access without requiring CERN level infrastructure. So at some level they can be made quickly and cheaply. My own thoughts for the in game storage is that there are fullerenes ( I've read a little about quantum dots before my head started to hurt ) on some form of moving medium. So, the return of data tapes - sort of! As none of those are difficult to make in universe I'd say a specialized fabber would do...it just may be time consuming to make the strand for a useful amount of data. Which is almost exactly what Shadowdragon 8685 just said:P . Although I'd check the warranty on your vacsuit in that fart/sneeze scenario!
Current Status: Highly Distracted building Gatecrashing systems in Universe Sandbox!
ShadowDragon8685 ShadowDragon8685's picture
Chernoborg wrote:Which is
Chernoborg wrote:
Which is almost exactly what Shadowdragon 8685 just said:P . Although I'd check the warranty on your vacsuit in that fart/sneeze scenario!
[url=http://www.schlockmercenary.com/2012-11-25]Maxim 25: If the damage you do is covered by a manufacturer's warranty, you didn't do enough damage.[/url]
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Chernoborg Chernoborg's picture
nice!
" And with my last act of this existence, I ding the rep of this goddamn, POS VACSUITS DESIGNER!! "
Current Status: Highly Distracted building Gatecrashing systems in Universe Sandbox!
Erulastant Erulastant's picture
Chernoborg wrote:I've been
ShadowDragon8685 wrote:
Anyway... I would say that it's probably not something too hard to do, given the incredible resources that group has at their disposal. Back in the solar system, the real expense of QBits is that you have to get QBits whose mates have been physically shuttled to whomever you want to be talking to, or vice-versa. Since both parties' start points are here, that's a non-issue. If you want a half-way plausable reason to say "it's not going to be very effective," then just say that manufacturing QBits [i]successfully[/i] is hard. Like, for each "QBit Forge" you have going, it successfully manufactures approximately one QBit per minute, amidst billions which either failed to entangle properly or which were then observed and hence, de-entangled. And since each QBit tranmits precisely one bit of data, once, you need a [i]loooooooooot[/i] of them to send messages. The standard QBit factories are enormomassivehugegigantomungorbig factories, where they have literally billions of QBForges running in parallel.
Actually, come to think of it, shipping costs alone should drive the price of a Qubit reservoir significantly above the price listed in the books. And I'd say the time is probably closer to one every three seconds than one per minute. That's still pretty slow though. Any particular device can only produce one pair at once, which means purely linear economies of scale.
Chernoborg wrote:
I've been waiting for Erulastant to respond, she knows the actual stuff that is the foundation for all our speculating! I agree that in game it can't be all that hard to make as every faction has a ready supply . Indeed, in real life researchers seem to have access without requiring CERN level infrastructure. So at some level they can be made quickly and cheaply.
*blink blink* That was unexpected. Thanks! (: It's always nice to be recognized. I will admit that as one of the qubit-hungry players in question, I'm a bit biased. But, like I said, I could make qubits in my basement (If I was willing to throw a couple thousand dollars at it, which I'm not, because I have no use for a pile of qubits, and I do have uses for a couple thousand dollars). So I'm pretty sure the infrastructure is well within our in-character capabilities. The most likely block for us would be if none of us knew much about the process of qubit creation, but we have a QE reservoir linked back to sol system, so we could call in a favor to get the wikipedia page on qubit manufacture, which should be enough for our engineers and academics to figure something out.
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
ShadowDragon8685 ShadowDragon8685's picture
Erulastant wrote:So I'm
Erulastant wrote:
So I'm pretty sure the infrastructure is well within our in-character capabilities. The most likely block for us would be if none of us knew much about the process of qubit creation, but we have a QE reservoir linked back to sol system, so we could call in a favor to get the wikipedia page on qubit manufacture, which should be enough for our engineers and academics to figure something out.
You don't already have a Portable Solarchive on the topic of applied quantum mechanics? For Shaaaaame. :P I'd not only ask for all that public info, but pull some r-Rep favors and get the hot scoop from some Argonauts to boot. [e]Also, IIRC, QBits and QE comms were [i]not[/i] post-Fall inventions, and you guys have a [i]massive[/i] number of people in cold storage and in cryo-sleep, including scientists of all stripes. You could look into waking some of them up to consult, too.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Erulastant Erulastant's picture
ShadowDragon8685 wrote:
ShadowDragon8685 wrote:
You don't already have a Portable Solarchive on the topic of applied quantum mechanics? For Shaaaaame. :P
You mean chemistry? q:
Quote:
[e]Also, IIRC, QBits and QE comms were [i]not[/i] post-Fall inventions, and you guys have a [i]massive[/i] number of people in cold storage and in cryo-sleep, including scientists of all stripes. You could look into waking some of them up to consult, too.
Qubits are definitely a pre-fall thing, used for quantum computing. I'd have to double-check to be sure about when the first QE comm was made, but it shouldn't matter too much. If we know qubit manufacturing and we know the engineering of a QE comm (We can always take one apart if we need to figure that out, but I think we fabbed a QE comm earlier so I don't think that's necessary) then we should be able to figure out how to produce the right sort of qubits. (I'm still thinking hydrogens with spin-coupled electrons is most likely the standard because it seems like they'd be easy to produce and to store. I would say that the hydrogens are then put in long-chain carbohydrates, except that is completely out of line with the stated mass and volume constraints of the qubit reservoir. ~10 g for 10^23 qubits ~=10^10 small reservoirs)
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
Kremlin K.O.A. Kremlin K.O.A.'s picture
Erulastant wrote:Kremlin:
Erulastant wrote:
Kremlin: Qubits wouldn't come from rare elements. They'd probably be the electrons from helium atoms. Rarer elements would be no easier to produce qubits from (Probably harder in fact). The energy requirement is also pretty low (A bit below 80 eV per entangled pair, plus whatever is required for containment). Actually, now that I think about it, manufacturing qubits would be pretty straightforward and require little more than helilum and a big capacitor, plus somewhere to put them. Hell, IRL I could probably make some qubits in my basement. (I don't know what I'd do with them once I had them, or be able to store them effectively, but I could [i]make[/i] them). Also, in-universe they aren't really even remotely expensive. IIRC, Qubits are a couple hundred million to the cent.
I was thinking the rare elements would be needed for the storage devices. Besides, what makes for a more interesting story?
ORCACommander ORCACommander's picture
well when you get to a
well when you get to a galactic scale elements are not rare in traditional sense. sure the heavier ones are in lower quantity but there is just so much matter in 1 galaxy its astounding and i i have yet to read gatecrashing but i have not seen anything that says pandora gates only serve destinations within the milky way EDIT: these two sources could be useful http://ned.ipac.caltech.edu/level5/Sept04/Henry/frames.html http://en.wikipedia.org/wiki/Abundance_of_the_chemical_elements
MAD Crab MAD Crab's picture
From my understanding of
From my understanding of entanglement, the great challenge is not in making an entangled pair but in keeping them from interacting with anything. Qbit reservoirs are very much "No User Serviceable Parts Inside" devices. And as far as manufacturing goes, the tighter your requirements the harder it is to build the tools necessary. Fun thought experiment - how do you create a straightedge with an arbitrarily small tolerance?
Erulastant Erulastant's picture
It is not so much that you
It is not so much that you have to keep the particles from interacting with [i]anything[/i]. You just have to keep them from interacting with anything that would affect the entangled quantity. For electrons, the simplest way to do this is probably to attach the electron to a proton and make hydrogen. The proton imposes no conditions on the electron spin (Which is the entangled quantity), so the entanglement won't be destroyed unless the entire hydrogen interacts with something. (Specifically forming a covalent bond with another atom. Scratch that polysaccharide idea btw.) An electrically neutral hydrogen is much less reactive than the electron on its own. You...might? be able to build a nice little fullerine box for one. I have no idea how well that would work (Sadly I am not a nanoengineering specialist. Or even a nanoengineering amateur) but I don't think that would require a whole lot of specialized tech in-universe. Party Pooper Answer: You don't. Arbitrarily small implies that you could take a value smaller than planck length (But greater than zero) for your tolerance, and precision at that scale is impossible. Of course, the traditional concept of solid matter stopped applying more than 25 orders of magnitude before that, so I guess this all goes to show that there's a lower bound on straightedge tolerances (And lengths).
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
MAD Crab MAD Crab's picture
Your description of the
Your description of the entangled electron sounds about right, but unless I'm misunderstanding that also means that photons would kill the entanglement. And preventing photons from hitting your Qbits would be... difficult. Actually, I cannot imagine any way to build the things that wouldn't have a steady decay of available Qbits. Maybe there is an answer for the party? You can build your personal Qcomms, but unless you've got a specialist they're going to decay within a day or so. Your Party Pooper answer is true as far as it goes, but you completely skipped the thrust of the question. How do you make more accurate parts from less accurate components? I know of a couple cool tricks, but certainly nothing that can get down to nanotech levels. EDIT: Actually, re-reading my post it's clear that [i][b]I[/b][/i] skipped the thrust of my question. Let me restate it: How can you make an arbitrarily (within reason, not really looking at nanotech here) straight/flat reference without any tools that have higher precision than the flat you are trying to make? If you're aiming for a surface flatness of +/- 1 micron, how do you do it without any tools that have tolerances tighter than 1 micron?
Erulastant Erulastant's picture
Photons shouldn't cause a
Photons shouldn't cause a problem unless they're energetic enough to ionize the hydrogen and the electron gets lost somewhere. That's well into the ultraviolet, which should be avoidable just by keeping the interior of our reservoir dark and cold. I'm pretty sure that thwacking an electron with a photon won't do anything to its spin, and that's the only think we really care about preserving. What are the tricks you know and why don't you think they could be used on a smaller scale?
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
MAD Crab MAD Crab's picture
Hmm, fair enough about the
Hmm, fair enough about the electrons. Still, it's very hard to keep atoms from bonding and breaking up all the time. Equilibrium states are a fact of physics. I still think that Qbits should degrade over time. The one method I know for achieving a higher surface flatness than your tools is an old lensmaking trick. Take three roughly-flat surfaces. Grind surface 1 and surface 2 together until they've lost all their high spots. Then take 1&3 and repeat. Then 2&3. Then 1&2. 1&3. 2&3... Every time you grind two planes together, one will end up concave and one convex. By alternating between three planes you force there to be two similar and one odd plane. When these two grind together you end up with a flatness that is between the two extremes - which happens to be fairly flat. Then you repeat the process again and again, each time getting better. It works really well, but I don't think it's really applicable to atomic scales. Back to point - it's very difficult to do things better than your tools. If you don't already have tools that can trap Qbits in super-isolated conditions, it might be difficult to make them with 'standard' nanotech.