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How to deal with Min-maxing?

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Adaptive Radiation Adaptive Radiation's picture
How to deal with Min-maxing?
So I've completed the first session of my EP campaign with an altered version of the Glory adventure. Only two of my four PCs were there, a pseudo-Ultimate badass and an AGI hacker. So when the time came to board the Song Cai Flower, the combat beast was going in by himself (he had the hacker in a ghostrider module). I was able to stop the hacker with the AOK hack, which really scared everyone, but once the entire ship was on them the combat badass was able to take on all twelve people (plus the breeders) by himself thanks to his really high combat skills, speed 4, biter ammo, and wings. Part of this was that he was rolling really well and I was rolling really badly, but I do think that him being able to lone wolf the Song Cai Flower was ridiculous and now I'm worried that I'm not going to be adequately challenge the party (the two who were missing include another combat oriented character and a social skills character). There are a few thing I want to change up that will be making things difficult for them: 1. Biter ammo is going from low to moderate cost (1000 credits). 2. They're going to be going all over the system, so I'm hoping that will dissuade them from spending a lot on their morphs. I'm saying that Firewall will cover their morphs as long as the morph cost is under 50 CP, otherwise the PCs will be paying for the extra CP. They will also have to pay for extra implants. 3. Using police/anarchist militia more. 4. They're in the outer rim so Rep is going to speak a lot more than cash. I'm also going to have them do favors to maintain their rep. 5. Combat encounters are going to be a lot harder. 6. Look over their gear more carefully. What do you guys think of all this? Am I being too harsh with these points?
ORCACommander ORCACommander's picture
number 2 is a sticky point as
number 2 is a sticky point as by default the character only gets 1 free morph. any morphs after that they have to pay for some how some way. I think this should be handled with you outright saying what is available and not available with morphs at the other location sometimes. sure firewall will try and find you something similar to what you have currently or something in the same ballpark of cost but rolling some dice to intro defects or a particular mod not being available might help things. But then again Glory is if the pc's do the research phase properly an Erasure action so gearing them up to Exterminatus levels is not beyond firewalls response parameters. 3. Use them how? 5. good idea just don't go to far in turning it into a wargaming exercise. 6. always always always do this. also if they want something pretty potent damn well make them earn it. character creation is where all pc's become broken. every new character needs to be examined as if it were a contract printed on microfiche. very pretty toys will require background explanation as to why the pc would even have them. during encounters you should not be afraid of developing random obstacles to throw in their way. most often you do this with crit fails but lets say a pc missing it could have them hit some sort of machinery say environmental control panel. this triggers blast doors to trigger splitting the party up or inhibiting their passage forward
Adaptive Radiation Adaptive Radiation's picture
I've thrown in a couple of
I've thrown in a couple of small fights for them to spice things up using guys from the NPC File. They cleaned them up pretty easily so in the future I'm going to be adding in actual police responses to future open fights.
nezumi.hebereke nezumi.hebereke's picture
The potential for min-maxing
The potential for min-maxing is built into the system. You can't remove it without rewriting everything from the ground up, so don't bother. Instead, I'd try this: 1) Explain to your players that they can make uber-powered characters, but in this setting they will never be too weak, so take the opportunity to play CHARACTERS. 2) Your job is to make sure every character is useful somehow. It's easy to make a super character, and also a useless character, so take a hand in chargen and give out some extra points if you need to flesh someone out. 3) Recognize that this isn't D&D. Combat is only as a narrative break from the real plot. I know that's awful; I'm coming from Shadowrun. But this isn't a tactical game. My paradigm for it is it's a game of challenges. With that said ... 4) Combat needs to be a (thinking) challenge. Not difficult, just something they have to think about. Your enemies need to be diverse and smart. Running Continuity, the 'enemy' who has the highest kill count is the friendly ship AI, because he invites everyone to the medical bay for a briefing, then disconnects the bay and launches it into space. There are soooo many ways to kill people in Eclipse Phase, and bullets are so passe. 5) Police/militia does need to play a big role, but not how you're thinking. Your party is looking for an x-threat; something that threatens the survival of transhumanity. If that x-threat gets out, the team failed. If the police seize the x-threat as evidence, the team failed. If the team kills a ton of cops leaving a massive footprint which requires a containment team and a nuke detonation to clean up the evidence, the team failed. Now, is your ultimate trolling around in a reaper morph really going to be able to complete the job without the police dogging his every step? Will he be able to act with discretion, knowing that HIS messing up will result in all of these innocent people getting nuked by an erasure squad? With all that said, the character you need to be afraid of isn't the ultimate; it's the hacker. Keep an eye on that one.
Salrantol Salrantol's picture
Those last comments reminded
Those last comments reminded me of this ( http://actualplay.roleplayingpublicradio.com/2013/01/genre/horror/eclips... ). If you need an outline of things to include to make a combat challenging to a group consisting of multiple combat monsters (admittedly not as much as your Ultimate). Create situations in combat where simply being better at combat is not the characters' priority: vulnerable allies (or innocents or targets needed alive) that need protecting, potential environmental threats that need to be stopped or countered, AR and tacnet hacks that will wreak havoc if not stopped, physical obstacles that impede the PCs but not (in any important way) the enemies. Look for the specific characters' vulnerabilities, then have the enemies target them--every vulnerability they have, thousands of other people have, so it's possible to explain it away. That said, I'm most interested in OP's point #4. Firewall agents usually have to do things on a timetable. When there's an existential threat to transhumanity that needs stopping, waiting six months for your turn on the cornucopia machine is not an option. Firewall ops need rep burns, especially in the outer system. That's just the way of things. A lot of times you need five or six level 4-5 favors to get the job done, and your rep suffers. This is a vulnerability that they can't escape--especially once their rep starts to get a little bit low and they need to run lots of big favors to keep their rep above 60 to get those level 4 favors. One of the ironies of the new economy in Eclipse Phase is that the PCs are the least helped by it--because, unlike everyone else, they have URGENT NEEDS. Play that up. With regards to your #3, remember--the PCs *are* the anarchist militia. A militia is, definitionally, anyone who answers the call. One of my favorite EP moments was when the characters were trying to break into a secure Love & Rage Collective facility (remember, habitat systems tend to be kept secure, no matter how much you love anarchy). The hacker was keeping the cameras occupied while his fork ran a case into the facility (which was open to anyone with 80+ @-rep, because hey, anarchy). A security hacktivist regained camera control just in time to watch the party themselves slag the offending bot before he could get out of the facility with whatever he had stolen (but not, of course, before it had neutrino-transmitted it to the party). Bonus rep for everyone! Anyway, the moral of the story is that using the militia against them can be tricky, because, in a sufficiently anarchistic hab, they *are* the militia. For your #2, one egocast wherein they all end up in rusters past their expiration date should get them not to spend too much in one place. Firewall would generally not splurge on custom morphs for sentinels--the egocast itself is a huge expense. This ties in to #4--if they know a guy on Mars with a reaper just collecting dust, more power to them, but Expensive is a level 5 favor, hope you don't need another one this mission (or the next, or the next, or the next...).
jackgraham jackgraham's picture
Seconded on everyone who
Seconded on everyone who mentioned limits on morph/gear provisioning. For a single PC to solo the entire station, they'd have to be using a heavily customized morph and sick amounts of gear. So how did they get all that stuff out to middle of nowhere Trojans? Unless I accidentally wrote something about Casa Arturo being stocked with combat modified Remade morphs, which I'm pretty sure I didn't. ;) Be careful how you deal with this with this player, though. Sounds like they're really into the gear porn, and players who min/max a really sick combat gear/morph combo and then get shunted into a ruster with a medium pistol can get pretty damned sullen about it. It's often a good idea to warn players in advance that they should invest heavily in their egos, not in their bodies and gear. Letting them shuffle some of their gear points into ego-based but still combat-useful stuff like the Pain Tolerance trait might be diplomatic. Also: The builds on monsters, NPCs, and sample characters in the older books aren't as good as they could be from a power standpoint. We were still learning the system back then, too! If you compare the sample character in Core to those in TH, for example, the TH ones are waaaay tougher on average. If I were writing Glory now, I'd probably stat the mobs much more aggressively in the direction of upping sentinel body count. :)
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Lorsa Lorsa's picture
Eclipse Phase really isn't
Eclipse Phase really isn't the kind of system you should jump into with the idea that you're going to min-max as much as possible. It all breaks down if you do. The Eclipse Phase setting and the rules only work together as long as people make sensible choices when building their characters and getting their gear. If you want a min-max game you should try Shadowrun instead.
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ShadowDragon8685 ShadowDragon8685's picture
I'm confused...
I'm confused... Adaptive, you threw a PC into a situation where he had to be a one-man cleaner crew, because the rest of his team wasn't present or wasn't instantiated and basically got brain-fried. He [i]succeeded[/i], and you're... What? Upset that the party combat monster did exactly what he was built to do: that being to go nuts and kill shit? You would have preferred that he be mercilessly slaughtered because you threw him into an impossible situation and his backup evaporated like smoke for mostly OOC reasons? Even though part of his victory can only be attributed to the random number gods going down on him and giving you the finger simultaneously? Being upset that the combat monster can murder hella mooks is like being upset that the AGI hacker can breeze through most infosec setups like they aren't there, or like being upset that the social monkey can get a Jovian, a Scum, and an Ultimate to the negotiating table and convince them to join forces. There's a time for subtlety and stealth: that's when you're operating somewhere the authorities or what passes for them have basically limitless backup and the level of violence they can escalate to is grossly disproportionate to that the players are capable of fielding. Then there's the time to kick the door in and go Rambo, and the Song Cai Flower is the time to kick the door in and go Rambo. It sounds like he had one monster of a fight on his hands, too, but pulled it off because, well, he didn't really have much alternative.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
bibliophile20 bibliophile20's picture
I just try to make sure that
I just try to make sure that I have plenty of bubblegum available, to offer alternatives. :) Seriously, though, if you feel that a player is over-powered with their character, talk to them and voice your concerns. Work things out between responsible adults and find a happy medium by which everyone is equally unhappy. That's the definition of diplomacy, right? :)

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

ORCACommander ORCACommander's picture
easy there shadow. I am sure
easy there shadow. I am sure he is happy they were able to complete the adventure. he is just concerned that his difficulty curve is a flat plain rather than hill. he thinks a single gunman should have had a tougher time of things and that this one scenario is a foreshadow of things to come especially once the other combat monkey arrives
ShadowDragon8685 ShadowDragon8685's picture
The Song Kai Flower was full
The Song Kai Flower was full of half-baked lunatics anyway, right? It's not like they were going to be using tactics more complicated than "Open door, run in, start shooting." That's the sort of environment in which a supermurderer PC shines. If the enemy start doing things like taking cover, using suppression fire, playing with the environment, and flanking, things get a lot trickier. But hey, if he pulls it off... Then what's the problem? That's what he was designed to do.
Skype and AIM names: Exactly the same as my forum name. [url=http://tinyurl.com/mfcapss]My EP Character Questionnaire[/url] [url=http://tinyurl.com/lbpsb93]Thread for my Questionnaire[/url] [url=http://tinyurl.com/obu5adp]The Five Orange Pips[/url]
Undocking Undocking's picture
Min/maxing is a viable
Min/maxing is a viable strategy, however in EP many first time players spend waaaaaaaay too much on their morphs+gear. I know in my first few character sketches I was thinking about going all out and cramming as much gear as possible until I realized that Firewall does not hire you for your hardware. The body is a shell. They can get better shells if that is why they wanted. They want PCs for their knowledge, talents, ideals and skill sets. Generally, 50 CP tops for blueprints and a morph (a bit more for a hacker due to the programs and AI). When someone hands you a sheet with a 100 CP morph+implants with wings, neurochem and all the whistles you respond: "So, what happens when you don't have your morph?" (you are a waste of flesh, that's what). Tell your players to focus on the soft side: skill numbers, specializations, skill softs, base attributes, blue prints, and programs/AI. You can take all of that with you wherever you go.
Adaptive Radiation wrote:
1. Biter ammo is going from low to moderate cost (1000 credits). 2. They're going to be going all over the system, so I'm hoping that will dissuade them from spending a lot on their morphs. I'm saying that Firewall will cover their morphs as long as the morph cost is under 50 CP, otherwise the PCs will be paying for the extra CP. They will also have to pay for extra implants. 3. Using police/anarchist militia more. 4. They're in the outer rim so Rep is going to speak a lot more than cash. I'm also going to have them do favors to maintain their rep. 5. Combat encounters are going to be a lot harder. 6. Look over their gear more carefully.
1. Why? To punish your player? Make him count his ammo. When he needs more, it takes time to fab. Have opponents that don't care about biter rounds (exsurgents made of a jelly that heal quickly from ballistics, armour that the biter rounds cannot read for their fragment algorithms). Don't do it all the time, but enough to get remind your PCs that their hammer won't work with every problem. 2. That is fair. I would decrease that to 40 CP including Low and Moderate implants, but I'm a meanie. 3. Why? 4. That's how it is out on the fringe. 5. Difficult and hard are different beasts (semantics, but indulge me). Run that same PC through the same Song Cai Flower with all the skills knocked up 10 points and the attributes up 10 points and it becomes an unpassable killing field. That is definitely harder, but requires no skill to overcome. Like amping a shooter from Normal to Hard to Legendary. Nothing changes but their stats. It isn't challenging—it is arduous. Running the Song Cai Flower with predatory Drones and omnipresent Breeders. It becomes much more difficult, more challenging. Instead of working at tasks, they are laying in wait, maybe using Ji in the striking ghost morph running an altered beta fork of Tara Yu to bait the PCs in with pleas for help. The Breeders test the waters as the PCs make their way onto the ship with Ego Sense, and once the combat starts they leap out and Sense Block the sight and touch of the combat machines while delivering psychic stabs. You could trade out psi shield or deep scan for omni awareness or empatic scan to increase the creepy level of the skuttling in the shadows. Perhaps the ten robot drones outside, if disturbed, start spamming baslisik hacks, and the flexbots contain malicious muses that start attacking any Ego's muse that sleeves into them. I hid a breeder and two drones in the recycling vats. When a PC looked into it, the drones grabbed her and the breeder Deep Scanned to find out more about the group before letting her go. Sure the drones died, but the breeder escaped to spread word and it was worth every bit. Remember: Eclipse Phase offers more vectors for conflict than physical, especially in a station. Your badass is a sitting duck without decent infosec or an AI assistant backing him up. A trojan YGBM or Basilisk, which sneaks in when they access some seemingly innocent piece of tech over the mesh or hardline, activiates when a character's heartrate increases to a certain threshold spreading confusion when he/she sprays into the back of her comrade. Spimes in the air intercept their radio transmissions and an antagonist real-time spoofs the information and hacks their brains in the midst of combat or before it. Horrible AR XP clips are replayed over and over whenever the local mesh is viewed or accessed causing trauma. The antagonists have combat morphs as well, and they are using a tacnet with unmanned smartlinked homing seekers firing EMP, smoke, and overload rounds popping out from behind corners to aid in their gurrilla tactics. A nanoswarm running Khaos AI(/beta forks) seeks out mesh inserts and uploads them right into a morph for a deadly conflict within their own head while bullets fly around it. Antagonists with access to the hab shut pressure doors on a PC's limbs, vent atmosphere in compartments, jam utility drones, and turn harmless cleaners into deadly dissassemblers. Your PCs had a cakewalk. It happens. They don't know what real fear is yet. Introduce it slowly. 6. Yes. Ask 'why do you have this?' for every Expensive item on the PC's sheet. That is 20 CP right there.
fellowhoodlum fellowhoodlum's picture
Occassionally I TPK my player
Occassionally I TPK my player characters off-screen and make them re-buy everything while investigating what happened to their previous selves >.>
ORCACommander ORCACommander's picture
fellow that is a bit of a
fellow that is a bit of a dick move. undocking i may be giving lack a bit to much credence but firewall is willing to put you back in a fury morph which is 60 cp iirc? of course the one lack had a slight addiction defect but was otherwise unhindered.
Undocking Undocking's picture
ORCACommander wrote:fellow
ORCACommander wrote:
fellow that is a bit of a dick move. undocking i may be giving lack a bit to much credence but firewall is willing to put you back in a fury morph which is 60 cp iirc? of course the one lack had a slight addiction defect but was otherwise unhindered.
That is quite the dick move. Just tell them to restat their characters. @ORCACommander I think PCs have to earn that sort of treatment. If a fury is even available where they are being resleeved and a PC really wants it, he can use an i-rep favour or prove to the proxy that the fury is the best morph for the job. I think if the enitre party of sentinels goes down to Earth on a long shot to retreive some data and succeeds, they deserve to resleeve into similar morphs/clones after the fact. Even if they fail, I'd give them their morphs back.
jackgraham jackgraham's picture
Oh, and don't forget to call
Oh, and don't forget to call for Stress checks when things get awful. Combat monsters tend to be very vulnerable to SV, especially if they made WIL their dump stat.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
consumerdestroyer consumerdestroyer's picture
I always try to make sure to
I always try to make sure to prep so that there are optimal opportunities for dishing out maximum SV, even if it's at the expense of dishing out DV. If you can only take your ego with you, I want to make sure a) it is taking as many hits as I can dish out and/or b) your memory will be a fragmented mess from all the suicide resleeves with your fellow sentinels standing around awkwardly going, "Uh, you told us...that is, the you that you became before we had to get the you-you from backup...uh...anyway, you said you wouldn't want to...know what happened. But...uh, we finished a mission! And it was...well, it was...we can't tell you. Well, we can, but...you know...anyway, we have another mission! Let's go, eh buddy? Buddy?"
Lorsa Lorsa's picture
jackgraham wrote:Oh, and don
jackgraham wrote:
Oh, and don't forget to call for Stress checks when things get awful. Combat monsters tend to be very vulnerable to SV, especially if they made WIL their dump stat.
I always thought it was quite devious to make WIL almost useless as far as skills go. It means people unused to the setting often go "oh, this aptitude doesn't seem useful at all!" and then ends up paying for it in play. In the new campaign we just started, 3 of the players were more or less completely new to EP, but I managed to convince them of the importance of WIL so now we all have at least 25 as an EGO trait. Despite that, we have already taken some stress a few game sessions in. Luckily though noone has had any trauma.
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DrewDavis DrewDavis's picture
I can't seem to find an online version...
... but if you can get your hands on a copy of Over the Edge by Johnathan Tweet there's a great article about dealing with power gamers in conspiracy games.
Lilith Lilith's picture
WIL
jackgraham wrote:
Oh, and don't forget to call for Stress checks when things get awful. Combat monsters tend to be very vulnerable to SV, especially if they made WIL their dump stat.
It's hilarious because I've had someone call [i]me[/i] a powergamer because I won't make an EP character with less than 20 WIL. Of course, said person was playing an async with like 10 WIL, so ... yeah.
Undocking Undocking's picture
Lilith wrote:
Lilith wrote:
Of course, said person was playing an async with like 10 WIL, so ... yeah.
An async with 10 WIL is just asking to go insane. That is poor character crafting. I prefer to minmax. If I want to make the best spacer pilot I could, why would I waste points in unrelavant skills before making sure I have a great Pilot Spacecraft, or purposefully score a 10 REF. Due to the lifepath and base EP character gen, all PCs will have knowledge skills and a couple active skills that deversify them, and I find it hard to believe anyone who doesn't assign a higher attribute rating based on what role they plan on covering.
ORCACommander ORCACommander's picture
indeed i will optimize a
indeed i will optimize a character for a role but i try not to break them in half
Lilith Lilith's picture
Min-Max
I'm with you, Undocking. Honestly, I feel EP is more conducive to min-maxing; maybe not on the levels of something like Shadowrun, but in general it's better to be a specialist who excels in narrowly-focused areas, rather than trying to be some sort of generalist that does a little of everything. I don't feel that it's bad character design to attempt to excel in one or two areas anymore than I think giving a character 30 WIL is powergaming.
DivineWrath DivineWrath's picture
On some level, there is a
On some level, there is a need to maximize the utility of a character. The number of actions you can do at a given point in time is finite. Maybe you only have an x amount of time to hack a security door before a security guard comes by to take a look. There will be consequences if you can't finish hacking the door fast enough. Likewise, there are times when you are competing against someone else. If you are in a fight against someone, you need to go beat them before they beat you. You are more likely to win if you are good at fighting, than if you are bad at fighting. Maybe you have finite resources. If you only have 5 bullets for your sniper rifle, you can only make 5 shots. Also, if you miss the first shot, your target might start running for cover, making further attempts to shot the target more difficult. The situation favors optimization further if you have team mates to cover the gaps in your skills. With team mates, a hacker doesn't need to be a well trained sniper as someone else could be that. You could push your specializations further because someone else will have you covered. Just don't forget to get some general skills, because there are situations where everyone gets to do something (like in big fights) and team mates who can't do something essentially waste their turns.
consumerdestroyer consumerdestroyer's picture
TITANs and TITAN tech (and,
TITANs and TITAN tech (and, depending on the game and GM, Factors, Factor tech, extrasolar discoveries of long-dead or still-living xenolife/xenotech, etc) are suitably challenging enough that min-max'd PCs will have problems, and some things are going to [b]big time[/b] mess with anyone who hasn't optimized Fray no matter what their other optimizations are. I think, ultimately, the regular everyday threats of the solar system (or even some of the threats of gatecrashing) [i]should[/i] be tackled and easily surmounted by min-max'd sentinels...I mean, Firewall hired them for a reason! That said, part of why that should be the case is that when the [b]big scary shit[/b] comes knocking, it should make the PCs feel as small and insignificant as a flat with an all-5 statline.
ORCACommander ORCACommander's picture
DivineWrath wrote:
DivineWrath wrote:
The situation favors optimization further if you have team mates to cover the gaps in your skills. With team mates, a hacker doesn't need to be a well trained sniper as someone else could be that. You could push your specializations further because someone else will have you covered. Just don't forget to get some general skills, because there are situations where everyone gets to do something (like in big fights) and team mates who can't do something essentially waste their turns.
this is more of a player composition issue i find rather than a character one. my player groups are generally very combat class oriented so the people who branch out into areas besides combat generally do not get to do much
Urthdigger Urthdigger's picture
On the topic of optimizing
On the topic of optimizing versus utility, the way I went around making a character, and indeed how I make a character in most games, is to divide up my various skills into various categories. Some skills are Required skills, such as Fray, having at least one combat skill, perception... basically things that you're likely going to need to check against regardless of your wishes, or things where it's helpful and believable for every party member to make a check for it. The next list is Personal Movement skills. These are skills like Flying, Freerunning, and Climbing, that allow you access to areas you may not normally be able to reach. Where these skills lay depends on the DM: One which doesn't mind splitting the party can have one or two people able to scale a wall and regroup with the others later. One who does have issues with splitting a party will require that either everyone have the skill, or that there's some way for those without to compensate (Flying making up for Climb, riding as an infomorph in a puppet sock, opening up a door immediately on the other side, etc.) in order for you to get any use out of it. In the latter case, you may want to work with your party to make sure everyone has a way to move as a unit. Next is Party skills. These are skills that will likely be required... but only one person actually needs them. Just like how classic RPGs always need at least one healer, you'll likely want at least one hacker, one person good at dealing with people, and so on and so forth. Depending on the scope of your campaign, what's required or not may change (One based around smuggling goods between planets would require Piloting. One relying more on gatecrashing and egocasting not as much). This is something you may want to work with your party on, to make sure every base is covered. Finally, there's the fluff skills. These skills may not be needed. They may not be even useful (Hi there most knowledge skills!) but they add valuable flavor to your character and may have niche uses that may save the day. IMO, fluff skills are what determine if a character is a real character, or just a set of numbers. I've found that, especially if you plan with your party beforehand, you shouldn't have much trouble hitting all the points you need to, as well as add in a few redundancies, and have room left over for fluff.
DivineWrath DivineWrath's picture
I was just reviewing a
I was just reviewing a different RPG, Traveller by Mongoose, and they have something called skill packages (different from the stuff you can find in the Transhuman book). It is basically a group of skills, useful for a type of campaign, that a players can pick skills from and apply to their characters. It exists to ensure that certain party skills are covered. As mentioned above, party skills are skills needed by at least 1 person for a group to be able to do a task well. So if you are really worried about min-maxing to the point where the can't function outside their specialty, perhaps you should offer a party skill package set, and let players take turns picking skills. This would of course require that some packages to be made since none exist yet (or not, depending on how well skill packages from the Transhuman book can be adapted). Either offer them the skills for free, or reduce starting CP and then offer the skill packages to compensate.
Urthdigger Urthdigger's picture
DivineWrath wrote:
DivineWrath wrote:
So if you are really worried about min-maxing to the point where the can't function outside their specialty, perhaps you should offer a party skill package set, and let players take turns picking skills. This would of course require that some packages to be made since none exist yet (or not, depending on how well skill packages from the Transhuman book can be adapted). Either offer them the skills for free, or reduce starting CP and then offer the skill packages to compensate.
I'd probably go for the latter. After all, the thread was started due to concerns that someone was over-powered. It probably wouldn't be very balanced to take someone who's already a killing machine, and make them the party diplomat for free (which, btw, takes a lot of skills if you're covering enough bases. Deception, Persuasion, Intimidation, Kinesics, Protocol, and a few networking skills.)
DivineWrath DivineWrath's picture
@ Urthdigger
@ Urthdigger Well, the stuff from Mongoose Traveller didn't cover all possible bases. Most of these packages had a theme to them, like a starship package which covered many important skills needed by those spent a lot of time on and dealing with starships, or a criminal package to cover skills needed by those up to no good. There is no need to force a team to have all important skills in the game (though making a general party skill package and making it available wouldn't be a bad thing). Creating a team that is defective or highly specialized isn't always a bad thing.
Urthdigger Urthdigger's picture
Still, my point is it may not
Still, my point is it may not be balanced to go "Oh, you're kinda focused into mastery of this one role... here, have a second role entirely for free just because the party will need it." Being defective and not being able to do everything leads to the more exciting sessions in a tabletop RPG, hence why I'm not really for things that change the CP costs of skills in favor of the player. Still, that said, the reason I made my first post is that I understand the mentality that leads to min/maxing. Especially with the very wide skill system that EP has (as opposed to more rigid level systems like D&D), there's that thought that you need to optimize the things you do, otherwise you might be a burden to the party. As an example, the very first character I made didn't have a good fray skill, I underestimated the power of cover, and his only weapon skill was Gunnery. I died in the second round of our first combat encounter. Since then, I've tried to find ways to explain my character being quite good with one weapon or another, even if it doesn't exactly fit my role, just so I can live long enough to be useful.
NewtonPulsifer NewtonPulsifer's picture
EP can get *so* much more
EP can get *so* much more silly than this, though. 20 alpha copies of a character running in 20 [Low] cost bots (creepies, servitors, robomules), all with narcoalgorithmed MRDR and Kick (plus other narcoalgorithm drugs), quad (ambidextrous x3) wielding your favorite [Low] cost weapon Quantity > Quality And it only costs like 25,000 credits+narcoalgorithms, and nothing they bought is hard to get. Since each of the alpha forks have full moxie, they use moxie when rolling psychosurgery to re-merge all the forks to avoid stress. Of course they're on narcoalgorithmed cumfurt, so I guess it doesn't matter.
"I fear all we have done is to awaken a sleeping giant and fill him with a terrible resolve."- Isoroku Yamamoto
consumerdestroyer consumerdestroyer's picture
That's...that's amazing.
That's...that's amazing.
jackgraham jackgraham's picture
I heart that game so much.
I heart that game so much. That, and Unknown Armies. '90s nostalgia. :)
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
jackgraham jackgraham's picture
Oh, y'know, speaking of
Oh, y'know, speaking of Unknown Armies, they have a really interesting sanity system. Bit fiddly, IMO, but an interesting resource if you want to houserule EP or CoC's lucidity/sanity rules to be more fine-grained.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
jackgraham jackgraham's picture
Lilith wrote:jackgraham wrote
Lilith wrote:
jackgraham wrote:
Oh, and don't forget to call for Stress checks when things get awful. Combat monsters tend to be very vulnerable to SV, especially if they made WIL their dump stat.
It's hilarious because I've had someone call [i]me[/i] a powergamer because I won't make an EP character with less than 20 WIL. Of course, said person was playing an async with like 10 WIL, so ... yeah.
You're in good company. My dear compadre & fellow EP writer, Than, does this in every EP game we play. And now we're 75% of the way through Masks of Nyarlathotep, and I still haven't driven his damned investigator insane. His psychotherapeutic/psychosurgical dialogs with other PCs who have lost parts of their marbles make up for it, though.
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
jackgraham jackgraham's picture
Undocking wrote:Lilith wrote:
Undocking wrote:
Lilith wrote:
Of course, said person was playing an async with like 10 WIL, so ... yeah.
An async with 10 WIL is just asking to go insane. That is poor character crafting. I prefer to minmax. If I want to make the best spacer pilot I could, why would I waste points in unrelavant skills before making sure I have a great Pilot Spacecraft, or purposefully score a 10 REF. Due to the lifepath and base EP character gen, all PCs will have knowledge skills and a couple active skills that deversify them, and I find it hard to believe anyone who doesn't assign a higher attribute rating based on what role they plan on covering.
Because you're trying to make the EP version of this character? :)
J A C K   G R A H A M :: Hooray for Earth!   http://eclipsephase.com :: twitter @jackgraham @faketsr :: Google+Jack Graham
Undocking Undocking's picture
jackgraham wrote:
jackgraham wrote:
Because you're trying to make the EP version of this character? :)
I have not seen that picture in ages.
nick012000 nick012000's picture
Heh. This thread reminds me
Heh. This thread reminds me of the the time I made Jetstream Sam as a Lost Generation Extropian mercenary. SOM 20 (40), REF 20 (40), WIL 15 (25), Fray (Wielding Blades) 100, Blades (Swords) 100, Infiltration 60, a Battlesuit Exoskeleton, and a pair of Monofilament Vibrokatanas. In melee he does 4d10+6 damage at turn, and he's got a Fray/Blade parry of 120; at range, he's got an effecting Fray of 70 and a Chameleonic Coating on his suit, so good luck spotting him to begin with.

+1 r-Rep , +1 @-rep

thebluespectre thebluespectre's picture
Hmm?
nick012000 wrote:
Heh. This thread reminds me of the the time I made Jetstream Sam as a Lost Generation Extropian mercenary. SOM 20 (40), REF 20 (40), WIL 15 (25), Fray (Wielding Blades) 100, Blades (Swords) 100, Infiltration 60, a Battlesuit Exoskeleton, and a pair of Monofilament Vibrokatanas. In melee he does 4d10+6 damage at turn, and he's got a Fray/Blade parry of 120; at range, he's got an effecting Fray of 70 and a Chameleonic Coating on his suit, so good luck spotting him to begin with.
Spoiler: Highlight to view
I would have thought Sam was a Flat…
"Still and transfixed, the el/ ectric sheep are dreaming of your face..." -Talk Shows on Mute
nick012000 nick012000's picture
thebluespectre wrote
thebluespectre wrote:
nick012000 wrote:
Heh. This thread reminds me of the the time I made Jetstream Sam as a Lost Generation Extropian mercenary. SOM 20 (40), REF 20 (40), WIL 15 (25), Fray (Wielding Blades) 100, Blades (Swords) 100, Infiltration 60, a Battlesuit Exoskeleton, and a pair of Monofilament Vibrokatanas. In melee he does 4d10+6 damage at turn, and he's got a Fray/Blade parry of 120; at range, he's got an effecting Fray of 70 and a Chameleonic Coating on his suit, so good luck spotting him to begin with.
Spoiler: Highlight to view
I would have thought Sam was a Flat…
Well, compared to all the others who are high-performance combat synths with braincases, he pretty much is. Besides, to pull off the same sorts of stunts that he does in Eclipse Phase, you're pretty much going to need augmentations.

+1 r-Rep , +1 @-rep