So for my campaign I'm going to be making my own strain of the exsurgent virus, called the Pando Virus. The idea behind it is that a TITIAN got a hold of cells from Tanaka and used them to engineer a new virus. The virus first acts as a digital virus and infects all systems that it can slowly and quietly. Once it has the majority of systems under its control, it takes a fabber and starts to create the nanovirus. The nanovirus uses modified Tanakan genetics to transform biomorphs into a menagerie of different xenomorphs that are akin to the zerg or tyranids. My method for creating each xenomorph was to mix and match between two different categories. The first one is the size of the xenomorph and consequently its armor and mobility with smaller creatures being faster and larger creatures being tougher and better armored. The second category is the creatures function in the swarm which is further divided into two other categories, combat and support. Combat xenomorphs run and kill things with either ranged or melee weapons. Support xenomorphs assist the combat creatures through Tanakan spores, psi powers, exsurgent magic, or any combination of the three. Here are a couple of creatures that I have already made:
Canary
COG 5 COO 5 INT 40 REF 40 SAV 5 SOM 5 WIL 10
INIT 10 SPD 3 DUR 20 WT 2 DR 30
Canaries are a chitinous sphere about the size of a cat with four small clawed limbs equidistant from each other on the sphere. Behind it are a set of insect-like wings that allow the sphere to fly. Canaries act as the forward scouts for the Pando virus and exist only to be shot at. Actually killing one is a bit harder thanks to its psi powers, which allows a canary to read the mind of all biomorphs and will know when and how they will try to harm it. While the canary's power on synthmorphs is useless, it is still a hard target to hit thanks to its speed and small size. Transhumans trying to shoot the canary will just be wasting ammo and reveal their positions to other exsurgents.
Skills: Fray 80, Flight 50, Perception 70, Sense 75
Notes: Armor 3/2, 360-degree vision, echolocation, enhanced smell, wings, small size trait, vacuum sealing. All attacks directed at the canary from a biomorph automatically fail. If a biomorph decides to go full psi defense, roll an Opposed Test using the canary's Sense against the biomorph's WILx 3. If the canary wins, it can read the target's mind and if it fails it cannot automatically dodge and rolls Fray like normal.
Sab
COG 15 COO 25 INT 15 REF 20 SAV 5 SOM 20 WIL 30
INIT 7 SPD 2 DUR 35 WT 8 DR 50
Sabs are the size of a human and have 4 arms with the larger top arms having pterodactyl-like wings, prehensile feet, and a long flat tail that acts like a rudder when flying. Sabs are covered in quills that pulse with light like fiber optic cables. Sabs are saboteurs of both transhuman and machine, all thanks to their quills. The quills allow camouflage by changing color and if a quill is inserted into a biomorph, the biomorph can be targeted by psi-gamma powers as though the Sab was touching it (typically uses Scenario). If a quill is inserted into a synth, bot, or vehicle, the exsurgent nanotech of the quill fuses with the electronics of the machine, shutting down the target and preventing it from rebooting. The quill also seems to form a kind of antenna in the machine, though for what is anyone's guess. If subterfuge fails, sabs can use their quills as hand to hand weapons and can even shoot them out at distant targets.
Skills: Climbing 40, Control 70, Exotic Melee (Quills) 65, Exotic Ranged (Quills) 60, Flight 50, Fray 80, Free Fall 50, Freerunning 40, Infiltration 60, Perception 50, Psi Assault 70
Notes: Armor 11/11, 360-Degree Vision, Echolocation, enhanced smell, wings, grip pads, chameleon skin, neurochem 1, medichines, prehensile feet and tail.
Psi: Scenario, Strip Memory/Skill, Onslaught
Quills: -6 AP 1d10+5, If a quill damages a biomorph, the biomorph can be targeted by psi-gamma sleights even though the sab isn't touching it. If a quill damages a synth, bot, or vehicle, roll using a digital virus and if it wins, the target shuts down and cannot be restarted.
So what do you guys think so far? Anything I should change? Any other exsurgents you want to contribute?
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Pando Exsurgent Virus
Sat, 2014-03-15 06:23
#1
Pando Exsurgent Virus
Sat, 2014-03-15 16:36
#2
Sorry, can you give me a
Sorry, can you give me a reference point for Tanaka? I feel like I should recognize it, but the meatblob that is my brain is failing to recall. :/
—
"Don't eat the jelly, that's a protoplasm someone sleeved into."
Sat, 2014-03-15 23:57
#3
Tanaka was one of the
Tanaka was one of the exoplanets, the one that's covered in fungi based organisms. Everything one the planet are also only one of five megaorganism on the planet.
Sun, 2014-03-16 00:05
#4
Aha. Thank you, it slots into
Aha. Thank you, it slots into place now.
Does a heavily infected area start to develop a nanofungal coating, as the Pando viriiform subsumes the surrounding area to generate more significant biomechanical soldiers? (Not directly threatening in itself, but certainly terrifying to try to move through - xenofungal growth squishing underfoot and the ever-present and possibly imaginary threat of spores infiltrating. With motile outgrowths that brush at anything moving, and occasional nanoswarm hives embedded in the fungus like spore pods.)
—
"Don't eat the jelly, that's a protoplasm someone sleeved into."
Sun, 2014-03-16 00:09
#5
Yeah there will be a
Yeah there will be a nanofungal carpet and "plants" growing in heavily infected areas.
Sun, 2014-03-16 10:41
#6
What if this exsurgent virus
What if this exsurgent virus wants to meet up with its megaorganism counterpart? Assuming the TITAN only based Pando on one megaorganism. It could finally bring stability to Tanaka long enough to mount some sort of gatewar on transhumanity. That would be terrifying. You could remove the TITAN aspect and just have an exsurgent virus that mutated in a gatecrasher 'carrier' on Tanaka before spreading itself back in Sol.
Fri, 2014-03-28 09:38
#7
Undocking wrote:What if this
I like this idea, actually - the Pando strain is a wild mutation, rather than a specific ETI or TITAN design, furiously knitting posthuman material with the Tanakan material as it seeks to further the original goal of the probe that set it off.
—
"Don't eat the jelly, that's a protoplasm someone sleeved into."
Fri, 2014-04-04 00:57
#8
This thought did occur to me
This thought did occur to me but the problem is is that none of my players are asyncs so they won't be able to figure out that they're one individual.
Anyway I made some more xenomorphs.
Gazelle
COG 20 COO 30 INT 20 REF 30 SAV 15 SOM 25 WIL 20
INIT 10 SPD 3 DUR 35 WT 7 DR 53
Gazelles are called such because they have an outline similar to a slender, four legged antelope. Though there the similarities end as the creature is covered in smooth navy blue chitin, the head is featureless and ends in a sharp point. Rather than hooves or feet, the legs end in sharp cones, which the gazelle balances on perfectly. When charging, the small hump on the creature unfolds into long mantis-like bladed arms. Gazelles are the front-line skirmishers of Pando and are made to soften up the frontlines for the rest of the swarm. The arms are usually tipped with the Pando equivalent of Twitch.
Movement: 8/40
Skills: Blades 55 Climbing 40, Fray 60, Freerunning 60, Perception 50
Notes: Armor 11/11, Grip Pads, Arm Blades ( 2d10+2 AP -3, tipped with poison (use Twitch)), Echolocation, Enhanced Smell, Does not take the -10 modifier for charging melee attacks.
Jammer
COG 20 COO 30 INT 15 REF 40 SAV 10 SOM 15 WIL 40
INIT 7 SPD 1 DUR 60 WT 12 DR 100
You know those things Sabs plant into synths, bots, and vehicles? Turns out they're interfaces for Jammers to control the shells through their Psi powers. Jammers look like large isopods moving on six trunk-like legs. One Jammer controls around 40 different shells using the remote control rules. They are usually very far from the front and well armored and protected due to their importance to the swarm and they also can't really defend themselves without their bots.
Skills: All Pilot and Ranged Weapon skills at 50, Perception 50, Fray 50, All Melee Weapon attacks at 40
Notes: Armor 16/16, Multi-Tasking, Does not take the -10 modifier for remote control actions, +20 to hit for the large size.
Doppelganger
COG 20 COO 20 INT 35 REF 20 SAV 35 SOM 15 WIL 40
INIT 8 SPD 3 DUR 50 WT 9 DR 85
Doppelgangers are exsurgent terrorists. Normally they look like scythe armed, chitinous exsurgents with gaping mouths of sharp teeth. What makes doppelgangers deadly is their ability to assume human form in 10 minutes as well as assume human identities perfectly by devouring the brain and cortical stack or infected humans will be slowly turned into Doppelgangers a la the haunting nanovirus, though they are perfect at imitating their chosen form. Doppelgangers will often deliberately expose themselves in crowded areas, surprising even the human mind they're using. Doppelgangers will even leave victims alive to spread the meme and terror of Pando. They even have a unique sleight for turning witnesses into meme generators, called KIY or King in Yellow.
Skills: All Skills the original possessed, otherwise Blades 75, Climbing 40, Control 65, Disguise 90 Fray 75, Free Fall 60, Freerunning 60, Impersonation Perfect, Infiltration 70, Psi Assault 60
Sleights: Onslaught, KIY, Strip Memory/Skill
KIY- Active, Complex Action, Touch, Duration Variable, Strain 0, Uses Control. When a transhuman is hit with KIY, they have a 20% chance to contribute to the meme of the swarm. Art skills at greater or equal to 40 add a +10 to this chance, Academics Sociology, Memetics, Social Engineering, etc at greater than or equal to 50 adds a +20. Each trauma adds a +10 per trauma. If they roll under this chance, they are compelled to create some meme a few to help spread the terror of the swarm at the risk of 1d10/2 LUC loss. Psychosurgery rolls to fix the damage roll at a -60 as KIY has fundamentally altered the brain.
Notes: Armor 13/13, Grip Pads, Echolocation, Enhanced Smell, Scythe (AP -6 2d10+4), Chameleon Skin. Devouring and assuming a human identity requires 10 minutes with a helpless human.
So what do you think?
Wed, 2014-04-23 18:54
#9
Adaptive Radiation wrote
Reminds me of J.C.'s The Thing, what is called a "Star Doppelganger" in d20 modern. In particular, the whole entity thing had a vague underlying suggestion that if you were infected, you didn't know you were infected until you were threatened, then you revealed yourself as a shape-shifting abomination. The horrific notion that you are a sleeper agent without even knowing, its pretty scary stuff!
—
Exhuman, and Humanitarian.