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Armour for novacrabs

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MAD Crab MAD Crab's picture
Armour for novacrabs
Poking through the rule books, I have noticed that the Carapace Armour that the Novacrab starts out with specifies that it doesn't stack with worn armour. While I can see why a Novacrab might not be able to wear any kind of humanoid armour, doesn't this mean that it's pretty much impossible to increase the armour value of the crab? I guess there are a couple of armour mods that would help, but it seems odd that what amounts to a modified human can be better protected than a morph described as "popular for bodyguard and security work."
thebluespectre thebluespectre's picture
Cheapness!
I figure the reason the Nova Crab has non-stacking armor is that it is designed to be part of a practical security force "out of the box"; enough armor to stop a punch, huge claws to tear through enemy armor, the ability to ignore toxic atmosphere (or NO atmosphere, for that matter), A naturally menacing appearance, and a puppet sock so your security force doesn't even have to risk their life. The Nova Crab is the iMac of security morphs; not much to customize, but practical enough that casual users don't need to. EDIT: Actually, now that I think of it, how the hell does a Nova Crab wield weapons at ALL? The illustrations in the EP books give them these awkward looking totally vertical claws that are totally not designed to manipulate complex machinery.
"Still and transfixed, the el/ ectric sheep are dreaming of your face..." -Talk Shows on Mute
dsbinla dsbinla's picture
Weapon Mounts?
I would have to check the rules on weapon mounts, but if you take a couple of those and the Smart Manipulators gear from Rimward (191) you can have all the guns your malevolent heart desires. Or charge in with both claws and a half dozen shock batons/cyberclaws/etc. (Actually, a quick question on the manipulators- could you make cyberclaws with the shock/eelware attachment? If you can make a stun baton, if only makes sense you can get the ever-popular shockclaws)
ORCACommander ORCACommander's picture
I shall now ride Mad Crab and
I shall now ride Mad Crab and use him like a tank so the party can have vehicle mounted weapons on a more mobile platform
dsbinla dsbinla's picture
TankCrab
They talk up the Fenris in Rimward, but a bunch of novacrabs with multi-seeker launchers on their back, hard wired into their back, would be far more awesome.
thebluespectre thebluespectre's picture
Novacrabs are pods, not
Novacrabs are pods, not synths. It would be AWESOME to have a crab covered in missile pods, but that would have to be Seeker Armbands, not implants. I guess they hold guns with their little mandibles?
"Still and transfixed, the el/ ectric sheep are dreaming of your face..." -Talk Shows on Mute
Erulastant Erulastant's picture
thebluespectre wrote:
thebluespectre wrote:
EDIT: Actually, now that I think of it, how the hell does a Nova Crab wield weapons at ALL? The illustrations in the EP books give them these awkward looking totally vertical claws that are totally not designed to manipulate complex machinery.
Quote:
Novacrabs feature...dexterous manipulatory digits on their fifth set of limbs
-Core pg 142
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
dsbinla dsbinla's picture
Weapon Implants and Biomorphs
I honestly have always thought the restriction of weapon mounts to synthmorphs a rather nonsensical design choice. If you consider some of the larger, vehicle-equivalent pods and biomorphs, such as the Surya, Neo-Cetacean, and Novacrab, having weapon mounts makes more sense than trying to jury-rig arms that can hold weaponry commensurate with their size. Instead, smaller manipulators for fine activities and smart material mounts for weapons make security biomorphs more viable- you do not need to deal with your Novacrab wearing security guard getting chewed up by a case with a rifle at 200 yards because all the Novacrab can return fire with is the light pistol it can barely hold properly. A cyberware weapon mount is now headcanon for me- maybe making concealed weapon mounts for biomorphs more expensive due to masking the weapons properly, but it was always strange to me that biomorphs would not have weapon mounts at all.
Urthdigger Urthdigger's picture
dsbinla wrote:A cyberware
dsbinla wrote:
A cyberware weapon mount is now headcanon for me
I think a cyberware weapon mount would literally be headcanon for me :P
ORCACommander ORCACommander's picture
the problem is you can not
the problem is you can not add any large caliber kinetic weaponry. This is because the recoil would literally cause it to be ripped away form the flesh. and mounting to a skeletal system would only succeed in massively dislocating the bones or breaking them. something with a carapace could probably hold a larger caliber kinetic weapon than a fleshy counterpart but after a certain size would have the same problem. Laser weapons i can see being used as they have no recoil. only question is how do they store the batteries. Armor with the nova crab is essentially a design limitation. No one has been able to come up with an armor system that adequality covers the morphs vulnerabilities with maximum coverage.
MAD Crab MAD Crab's picture
Tank-crab
dsbinla, Multi-seeker walking tank is pretty much what I expect my character to look like. Seeker building protean nanoswarm for extra fun! I'm quite sure I can talk up a jury rigged mount to my GM - it's slightly bizarre to have godlike hardware skills and be unable to use duct tape. I can see why there might be restrictions for a lot of moprhs, but if we step back from the game for a moment it's just really weird. Novacrabs have better base armor than the arachnid syth, and equivalent stats everywhere else. They're biological sure, but they're pretty much tanks. And for the armour, it again seems weird that you can't just stack an extra set of plate on top. Sure there's gaps, but bipedal morphs get bonuses for carrying a riot shield...
Erulastant Erulastant's picture
ORCACommander wrote:the
ORCACommander wrote:
the problem is you can not add any large caliber kinetic weaponry. This is because the recoil would literally cause it to be ripped away form the flesh. and mounting to a skeletal system would only succeed in massively dislocating the bones or breaking them. something with a carapace could probably hold a larger caliber kinetic weapon than a fleshy counterpart but after a certain size would have the same problem. Laser weapons i can see being used as they have no recoil. only question is how do they store the batteries. Armor with the nova crab is essentially a design limitation. No one has been able to come up with an armor system that adequality covers the morphs vulnerabilities with maximum coverage.
Lasers do actually have recoil, though it would be negligible on the scale of personnel weapons.
You, too, were made by humans. The methods used were just cruder, imprecise. I guess that explains a lot.
thebluespectre thebluespectre's picture
Well,
You CAN put the crab in a Hardsuit or something that has armor higher than its natural carapace, it just won't stack… which means it will get the 15e/15k and no more. The reasoning for that, I suppose, is that anything capable of punching through the shell is going to tear through any armor that's lesser than 11/11.
"Still and transfixed, the el/ ectric sheep are dreaming of your face..." -Talk Shows on Mute
Chernoborg Chernoborg's picture
So, after much reviewing of
So, after much reviewing of rules it seems that layering over hard armors ( carapace, robotic enhanced armor) is the issue at hand. With soft armors a large part of their stopping power is derived from the deformation of the subject beneath the armor to dissipate the kinetic energy. A hard shell under soft armor is pretty much still getting the full brunt of impact. A hard layer over hard armor should be doable , but the penalty you take in doing so (core,pg. 194) may cancel the benefits. Shields and helmets are accessories and not subject to the layering rules! For adding weapon mounts... maybe just buy some cyberlimb plusses and hold the weapons ? In the old Cyberpunk RPG weapon mounts on a cyberlimb were an option and I don't see why not here, just no vehicle mounted stuff! The novacrab in the core book (pg. 276) has something that looks like a hand on the first set of limbs after the big claws...I... I have no idea what the crab in Transhuman uses to grab stuff!
Current Status: Highly Distracted building Gatecrashing systems in Universe Sandbox!
MAD Crab MAD Crab's picture
I guess that does make a
I guess that does make a certain amount of sense for the armours. I can't help but laugh at the idea of putting a helmet on a novacrab, though! Hmm. Wonder if you can carry multiple riot shields? I'm not really worried about the weapon mount things. I'm not trying to be too ridiculous about that, so I'm fairly sure my GM will let it slide. If nothing else, my crab design has sticky feet, and launchers are smartlinked. No grasping needed!