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How often are your players changing bodies?

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Wolfgar Wolfgar's picture
How often are your players changing bodies?
As the title says. I wanted to know how often other people's players are shifting to new morphs for comparison purposes.
bibliophile20 bibliophile20's picture
Depends on the player and
Depends on the player and character. One has been through three bodies in the entire game, and doesn't like moving due to the risk and difficulty (Anomalous Mind trait). Another has been in the same morph the entire game, but will occasionally fork to sleeve into synths to get jobs done when there isn't enough manpower available. A third has been in three morphs as well, and has been my only PC kill (due to his own stupidity; otherwise, my players are very paranoid and cautious). The AGI has had two morphs, a gargoyle and a guard, and swaps back and forth depending on whether they're expecting recon or combat, respectively. Another has been in the same crasher morph the entire game (aside from an egocast home to Venus for a sub rosa chewing out by her hyperelite family, but that happened off-screen). And, finally, my pilot player has been in at least 20 morphs, and it's an unusual session when she doesn't resleeve, preferably into something weird and experimental (she has a motivation that basically amounts to "new bodies, new experiences"). However, I'm running a Gatecrashing campaign, where the usual calculus for travel and movement is turned on its head from the typical EP campaign, so I feel it necessary to include that disclaimer.

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

Undocking Undocking's picture
I played in a gatecrashing
I played in a gatecrashing campaign of 12 sessions where my and another player's character resleeved once after escaping from a station via farcast. My character also beta forked into a synth morph he found on the nearby scum ship, it had 'bitchin van art'. The third PC resleeved after the farcast, and after I shot his head (he was being consumed by a TITAN warmachine, it was a mercy killing). So, two times. Then there was the Lunar Lagrange game we played that dealt with Earth System. We, generally, resleeved once a session, unless our original bodies were near the investiagtion point. My character resleeved twice an adventure: alpha fork went to the mission, then came back and reintigrated. She was the sole occuptant of a tin can station a few tens of thousands of km beyond Luna orbiting Earth. Built up a network of bodies with her handful of mods. Most characters worked out of a specific hab, so there was also the option to rent a shuttle (the combat monkey reaper always wanted to use the shuttles, even though I was the only one who fly the damn things). I ran a game taking place in the outer Fringe (Neptune, Uranus, Pluto, Makemake, Jupiter/Neptune trojans). They would use a spaceship to reach points they couldn't farcast to or make astroid jumps, most of the time they would have to resleeve at the beginning of an adventure. In game, starting from 10 AF, spanned until 30 AF fighting against exsurgents among the frozen bodies. I also ran a game set between Mercury and the Vulcanoids (went to Venus once) where the only resleeves were for deaths, which was about twice per character. They had their own ship, and were freelance miners on Mercury, so there weren't that many pressures to farcast over relatively short distances.
Lorsa Lorsa's picture
My players never switch
My players never switch bodies, no matter how interesting that may be. Their characters sometimes do. :) It differs a lot from campaign to campaign, so it's very hard to give a number. I mean, one character started doing Quick-Sleeve Cage Fighting as a recreational activity, so there was a lot of sleeving going on, although it was mostly for the fights.
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Tantavalist Tantavalist's picture
Thus far, my PCs have managed
Thus far, my PCs have managed to avoid character death through a combination of quick thinking and lucky dice rolls. The thought of losing all the implants they've been steadily packing into their main morphs on Mars is going to be very painful for some. They do re-sleeve any time an adventure takes them beyond Mars orbit- farcasting is just too useful to not use. One player is looking to have a custom morph waiting in storage at his most common destinations, so he doesn't have to keep realising he doesn't have implant X in this body. Generally, I'd say that it comes down to how the players act. Some will burn through morphs at a high rate (I have a new player I suspect will be like this), others keep the same one for an entire campaign.