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The lost, part 2.

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It that must no... It that must not be named's picture
The lost, part 2.
Sometimes something goes so horribly wrong that you'd think no one would ever possibly even want to try it again. Sigh, silly optimist. I have a little thought for an EP adventure or campaign that might be interesting, and it involves our old pals the jovian junta again. (BTW, speaking of them and space combat, I designed a JJ missile fighter I may post pix of soon.) But the plot goes like this: Never one to let a bad idea lay fallow (Like fascism, racism, supermacism and intolerance) the JJ decides they need more "real humans" to protect humanity from the rising tide of non humans. Not being able to force their female subjects to breed fast enough and lacking the resources to raise and educate a veritable horde of bastards, er, children, the JJ decides to try something like the project that created the lost, I.E. making a lot of "pure human" fetuses, and raising them in vitro, then educating them in a mass VR setting to rapidly accelerate them to maturity, I.E. where they are more use than burden to the republic. It may seem contradictory for the junta to do this, but how often have fanatical regimes ignored the contradictory nature of their actions? Now, how would firewall react to this? One thought might lead to them letting the jovians do this and hoping it really blows up in their faces big time to weaken the junta. Bad luck for the innocents that would be created and suffer, but it's the junta's responsibility. Another faction might feat the possibility that the junta could pull it off and mass produce an army of fanatical, functional (If not healthy, happy, balanced and well adjusted) budding stormtroopers dedicated to der cause. Fearing the possible consequences of the junta being able to create literal bastard factories and mass produce an army, firewall may opt to try sabotaging or destroying the project. Sound like a campaign seed here? (BTW, don't take offense at the term bastard factory here, I'm using it in a literal sense of a factory that would produce fatherless people as well as a slam on the junta.) Remember that nazi germany tried a low tech version of something like this called "leibensborn" or something like that aimed at getting "suitable" ("Aryan") women to produce 'aryan' children even if out of wedlock at state expense because the reich needed every good little aryan it could get, so this has some real world historical precedence behind it in addition to precedence in the game world. If you like this idea, run with it!

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

Arenamontanus Arenamontanus's picture
Re: The lost, part 2.
I wonder if Firewall really thinks this is so bad it merits intervention. After all, compared to tinkering with TITAN software or deliberately "improving" the Exurgent virus armies of stormtroopers are downright benign. However, there could be two reasons Firewall really wants to keep an eye on the project: The less scary one is that they have an idea that this kind of training makes the children extra sensitive to the Exurgent virus somehow. Bastard factories are time-bombs of exurgent infestation. How well could the JJ handle exurgent child stormtroopers? The scary reason is that it might work. The greatest threat to any species near extinction is lack of numbers. A good way of increasing population number is bastard factories... so Firewall is actually hoping the JJ can get this to work. In fact, one fraction of Firewall might be helping the project. Maybe the PCs belong to another fraction who doesn't know about this, sent to investigate for the more obvious reasons. What do they do when they encounter sentinels explaining that the project must be pursued to test if this is a viable way of saving transhumanity?
Extropian
Iv Iv's picture
Re: The lost, part 2.
Agreed on both points. It makes a lot of sense for Firewall to infiltrate the research team with exsurgent specialists.
Arenamontanus Arenamontanus's picture
Re: The lost, part 2.
An infiltration campaign could be very fun. The PCs have to use their spooky posthuman body-snatching powers to infiltrate the Jovian research station and play the part of JJ loyalists. They would have to spout party-line doctrine and be paranoid about those alien soulless posthumans who are constantly trying to infiltrate us remaining real humans... while hiding their enhancements and participating in some ethically iffy research. A particularly evil twist is that the sentinels infiltrate by capturing real people, running an upload and then use suitably edited forks of the originals to pretend to be them - essentially turning a person into a skillsoft for "Acting: John Redshirt". But since these skillsofts are supposed to be as complete as possible there are also the real emotions there, including friendships, loyalties and love - they can be overruled, but the infiltrator will *know* what John Redhshirt actually feels about things. Once things start to go haywire (the exurgent eruption, the attack from the Firewall team who doesn't know about the player team) things get really interesting in terms of conflicting loyalties. Sure, the main goal is to save transhumanity. But can the sentinels abandon their friends and colleauges? What if they think the project actually makes sense? Or worse, that the JJ might actually have a point? Another evil twist is to have the characters interact with the children as they are growing up in VR. They get to know the adorable little toddlers in Creche 4A5E0, play with them on various childhood adventures, get to educate them in virtual school - and then may see them turn insane, exurgent or killed... Maybe some characters will try saving the little ones, even when knowing that they are dangerous. Ah, I can see the stress values creeping upwards towards insanity... ;-)
Extropian
Iv Iv's picture
Re: The lost, part 2.
Interesting twist : one of the napped Jovians is actually a lead scientist that can not be credibly replaced by a character, so they do psycho-surgery on him to make him change side (add a spooky point). Now the players will have to be stealthy AND be paranoid about the psycho-surgery conditioning breaking.
It that must no... It that must not be named's picture
Re: The lost, part 2.
Here's a link to the original "We need more of us to keep the race strong and defeat our enemies" program I based this idea on: http://en.wikipedia.org/wiki/Lebensborn BTW, I don't see the original program that created the lost as anything like lebensborn, it was a valid effort at dealing with a real, clear and present danger to humanity, not a racist "us vs. them" program like lebensborn or the thing I was proposing as a plotilne in EP, OK? The original lost project was an understandable "Humanity vs. extinction" effort, not a "pure humans vs. transhuman vermin" setup like the JJ would pull here.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

Arenamontanus Arenamontanus's picture
Re: The lost, part 2.
It that must not be named wrote:
The original lost project was an understandable "Humanity vs. extinction" effort, not a "pure humans vs. transhuman vermin" setup like the JJ would pull here.
Actually, if you think the transhumans are monsters or have lost something crucial to be truly human then the *real* human species - the flats - is indeed under extinction threat. I like the JJ as villains with a face: their views are by no means strange to a lot of people and not necessarily wrong (the Fall gives some *weighty* evidence in their favour). It is just that their assumptions tend to blind them to other possibilities, their desperation makes them use ruthless methods and the end result is a dictatorship.
Extropian
It that must no... It that must not be named's picture
Re: The lost, part 2.
Oh, I've said myself that if 'flats" are being oppressed and abused in transhuman controlled areas then they JJ has at least some minor justification for their attitudes, totally unlike, say, the nazis who were just scapegoating people, so yes the junties can be used as human villains with at least some understandable feelings. The thing is tho, that bad leaders take bad things and use them as justification to make things worse, and the junta leaders fit in this category. The people of the junta may be reachable and even open to reason if you can show not all transhumans are human hating monsters, but the leaders probably just need a shot thru their hard, pointed heads.

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

Arenamontanus Arenamontanus's picture
Re: The lost, part 2.
It that must not be named wrote:
The thing is tho, that bad leaders take bad things and use them as justification to make things worse, and the junta leaders fit in this category.
Actually, I think bad leaders often take *good* things and make them worse. Just think how a lot of quite legitimate problems like land reform or helping the poor have ended up in South American or African populist leaders' hands. Getting back to the JJ and infiltrating, I think this could be a very interesting twist. Show that everyday life under the Junta is by no means bad - sure, there are no cornucopia machines, enhancements and cortical stacks, but people in general have liveable (if slightly primitive) lives and are actually fairly content. Most people recognize the propaganda for what it is and may smile wryly at the latest absurd bombasms about TITAN-collaborating decadent posthumans, but also think there is some truth to it: the rest of the solar system doesn't seem as nice as home, and some of the things going on out there are downright scary. Junta bureaucrats may be corrupt, but they can also be realistic or idealistic. And the leaders of the Lost 2.0 project actually mean what they say. They might be doing a bit of doublethink to justify some of the less ethical or more hi-tech aspects, but it is exactly the same kind of doublethink the PCs are doing to justify their own ethically suspect infiltration! The real horror of authoritarian regimes is the creeping realization that everybody is contributing to them: not just the leaders, but all the people harbouring doubts never voicing them, the people doing what they are told even when they know it is wrong, the neighbours shushing dissent because they don't want to get any trouble to the neighbourhood, the people happy to go with the flow and join something larger than themselves. When family members report on each other they do it for everyday reasons like fear, ambition or to impress rather than any deep ideological commitment. A police state where everybody is kept in their place by constant surveillance and control is much less chilling than a state where people keep themselves under surveillance out of conformity. This might actually be an interesting ingredient in the Lost 2.0 project: what to do with the children that seem to grow up with anti-authoritarian tendencies? Their virtual lives will not quite match the real republic, and may simultaneously have much more control/surveillance (their brain activity is logged, they live in a designed VR world) and less social control (since the inhabitants of the VR are to a large extent just the children and some trainers). In the development team there will be some deep (and unvoiced) disagreements on what to do, and the political commissars are going to be hard pressed to find a solution. If they order the potential subversives terminated it will suggest that the project and they have not done their job right, if they allow them to develop they could become dangerous - or cured of their ideas as they grow up. And the Firewall agents may be tempted to spread more subversion in the project - but in doing so, they might risk the lives of the children.
Extropian
It that must no... It that must not be named's picture
Re: The lost, part 2.
If you really want to mess with the players, have them see the JJ as you said, then have them realize that firewall is actively trying to in cite the junta leaders into more repression and oppression via subversive means, I.E. trying to make the junta leaders think there is anti-junta activity going on to inflame them to use repressive means to quell it, in an effort to get the junta to become so oppressive it incites the people to rise against it. Puting the players in a situation where they may feel a need to turn against FW could be interesting, for the sadistic type of GM....;)

"I learned the hard way that if you take a stand on any issue, no matter how insignificant, people will line up around the block to kick your ass over it." -Jesse "the mind" Ventura.

King Shere King Shere's picture
Re: The lost, part 2.
It could even be Power struggles within Firewall regarding how to act in response to the current "JJ situation". Perhaps with several teams or conflicting instructions. One instruction : assist the Junta in cleaning up prominent dissidents... I like the idea that Firewall are not a single voice, but a chorus that (often) have discord & dissonance. Similar to any greater organization &/or country. I'm not saying Firewall is the UN or its task-force, but that similarities would exist in such a comparison.
standard_gravity wrote:
Re: Campaign: Extropian Sentinals Interesting story, indeed. I'd just like to pick up on Arenamontanus' thoughts... When I first read the EP corebook I was convinced I'd never run a Firewall-campaign, but the more I think about the more I'm willing to give it a try. Having Firewall being more internally complex and ambiguous is one of the reasons. Power struggles within the organisation would definitely give Firewall more depths, I like it!
Nietzchean Slim... Nietzchean Slime Mold's picture
Re: The lost, part 2.
It that must not be named wrote:
If you really want to mess with the players, have them see the JJ as you said, then have them realize that firewall is actively trying to in cite the junta leaders into more repression and oppression via subversive means, I.E. trying to make the junta leaders think there is anti-junta activity going on to inflame them to use repressive means to quell it, in an effort to get the junta to become so oppressive it incites the people to rise against it. Puting the players in a situation where they may feel a need to turn against FW could be interesting, for the sadistic type of GM....;)
Whyever should Firewall want to overthrow the Jovians? They're certainly no Existential Threat To Transhumanity (tm), and besides that, it's probably a damned good idea to keep a bunch of geographically and socially isolated, armed-to-the-teeth baseline humans around when the TITANs and their ilk may still be lurking somewhere out there just one farcast away from infecting all of Mars or whatever. You know, just to be safe. Besides which, it would seem like a dubious waste of Firewall's already limited resources and manpower. Sure, I can see some Firewall agents wanting to bring down the Jovians - but on the other hand, there are Jovians and Jovian sympathizers who are [i]members of Firewall[/i].
Dry Observer Dry Observer's picture
Re: The lost, part 2.
Another possibility is that the Jovians, aside from a little extra Jovian-nationalism training, and slightly better psychological conditions, are in fact trying to *precisely* duplicate the Lost project on a massive scale, with cadre after cadre of children being at some point in their personal development in the program. In other words, perhaps they've actually come to the conclusion that it's time to give a little on the Limit-All-Biotech front, and are creating a vast army of asyncs to be used for research on the one hand and to annihilate any Exsurgent or even TITAN incursions on the other. Whether or not this is a realistic plan, the Jovians have been bringing each class as it matures in and out of the real world, have assigned realtime families and teachers to befriend each child in realtime and in some cases simulspace (particularly with certain rare, prescreened and suitably augmented agents acting in mentoring roles) and are closely monitoring the psychological state of each subject. And while their offensive capabilities may for the most part be limited, hundreds of thousands and then millions of trained async soldiers supported by millions of async scientists, inventors and assorted researchers would form a pretty potent force. What's more, when the PCs initially penetrate the project, they may only discover the surface plot -- large numbers of splicers being produced as a gentle, low-speed test run of the larger initiative who will also be deployed on a broad scale, who are almost mature, and who will actually be adopted or otherwise made full citizens once they enter the polity. But the Junta plans to keep control of the excess numbers of asyncs through a number of means, in particular by putting most of the soldiers, at least, into some form of hibernation "when not in use."

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puke puke's picture
Re: The lost, part 2.
probably theyre just trying to engineer a better Newtype for the glory of Zeon and Side 3.
King Shere King Shere's picture
Re: The lost, part 2.
puke wrote:
probably theyre just trying to engineer a better Newtype for the glory of Zeon and Side 3.
That might be a project of the Ultimates agenda, JJ are more similar to Blue Cosmos.
Decivre Decivre's picture
Re: The lost, part 2.
Dry Observer wrote:
Another possibility is that the Jovians, aside from a little extra Jovian-nationalism training, and slightly better psychological conditions, are in fact trying to *precisely* duplicate the Lost project on a massive scale, with cadre after cadre of children being at some point in their personal development in the program. In other words, perhaps they've actually come to the conclusion that it's time to give a little on the Limit-All-Biotech front, and are creating a vast army of asyncs to be used for research on the one hand and to annihilate any Exsurgent or even TITAN incursions on the other. Whether or not this is a realistic plan, the Jovians have been bringing each class as it matures in and out of the real world, have assigned realtime families and teachers to befriend each child in realtime and in some cases simulspace (particularly with certain rare, prescreened and suitably augmented agents acting in mentoring roles) and are closely monitoring the psychological state of each subject. And while their offensive capabilities may for the most part be limited, hundreds of thousands and then millions of trained async soldiers supported by millions of async scientists, inventors and assorted researchers would form a pretty potent force. What's more, when the PCs initially penetrate the project, they may only discover the surface plot -- large numbers of splicers being produced as a gentle, low-speed test run of the larger initiative who will also be deployed on a broad scale, who are almost mature, and who will actually be adopted or otherwise made full citizens once they enter the polity. But the Junta plans to keep control of the excess numbers of asyncs through a number of means, in particular by putting most of the soldiers, at least, into some form of hibernation "when not in use."
I doubt this would be the case. The Jovians' strategy for assured survival seems less built around improving technology, and more around reinforcing the technology they already use. Besides the fact that they use outdated cylinder technology to produce their habitats, they are also likely using outdated technology on other fronts. it might seem like a bad idea from a certain standpoint, but the Republic is probably a far more unified group than most of the other factions in the system... likely united by both stance and faith. As such, they are not a threat to be taken lightly solely because they are a couple decades behind everyone else (if that). That said, remember that the primary thing that the Jovian Republic does not allow is the use of nanotechnology. I expect to see plenty of Jovian soldiers with bioware upgrades, more firepower than a tank, and exoskeleton suits of armor permeating their ranks. When I think about how they likely handle battle, the first inspiration that comes to mind is the movie Starship Troopers... indoctrinated, disciplined, and paranoid as hell. Lastly, the Jovians likely shun everything and anything that could even be remotely tied to the TITANs. To all those who are at least somewhat in the know, the Exsurgent virus is the cause for both asyncs and the turning of the TITANs. I doubt that there's any mainstream group of Jovian Republicans who would dare think about using these Exsurgents (as they would likely be considered) for anything more than cannon fodder if found.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
Dry Observer Dry Observer's picture
Re: The lost, part 2.
Sounds good, Decivre, except that a lot of political factions can be much more complicated than they're given credit for. Most people associate the last U.S. Administration with bio-conservatism, but are unaware of just how much DARPA was pushing biotech/cybertech supersoldier research at that time, at the urging of the most politically powerful arm under the executive branch, the civilian military leadership. That was also the same government whose Commerce Department collaborated in issuing a report hundreds of pages long essentially calling for the U.S. to push the radical development of info/cogno/bio/nano technologies to become a kind of supercivilization incorporating them into every aspect of our lives. But yes, they also had a committee on bioethics condemning everything they were actually doing, and proposing to do. So the Jovians don't have to be doing what I'm suggesting, but it wouldn't shock me if they were. After all, if you start from the premise of "they're not stupid," they must know they need some kind of an edge against the TITANs. So from their perspective, what tech gives the option of making an end run around TITAN omnipotence? I could see a host of controllable, loyal asyncs as a very tempting option for them.

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Dry Observer Dry Observer's picture
Re: The lost, part 2.
(Snip)
Decivre wrote:
I doubt that there's any mainstream group of Jovian Republicans who would dare think about using these Exsurgents (as they would likely be considered) for anything more than cannon fodder if found.
Oh, and I think in the scenario I laid out above, the async soldiers probably *would* be just cannon fodder, which would be one reason they would keep those cadres "on ice" when not in use -- if hibernating, they can't be plotting against their masters, or even growing discontented. When needed, activate (or "defrost," depending on the tech used) and deploy. But there would be tremendous value in having hordes of tech people capable of groking TITAN and alien tech, and of spotaneously decoding encryption and translating alien and machine languages. And so forth. So someone doing this might be after more than just troops.

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Dry Observer Dry Observer's picture
Re: The lost, part 2.
Adaptation-wise, another example to think of would be the Taliban's ambassador to Pakistan right after 9/11. The guy so despised computer technology that he apparently threw a white sheet over his computer when it was not in use, but he still had email. I think the Jovians would be at *least* that adaptable. I think they would almost have to be.

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Decivre Decivre's picture
Re: The lost, part 2.
Dry Observer wrote:
Sounds good, Decivre, except that a lot of political factions can be much more complicated than they're given credit for. Most people associate the last U.S. Administration with bio-conservatism, but are unaware of just how much DARPA was pushing biotech/cybertech supersoldier research at that time, at the urging of the most politically powerful arm under the executive branch, the civilian military leadership. That was also the same government whose Commerce Department collaborated in issuing a report hundreds of pages long essentially calling for the U.S. to push the radical development of info/cogno/bio/nano technologies to become a kind of supercivilization incorporating them into every aspect of our lives. But yes, they also had a committee on bioethics condemning everything they were actually doing, and proposing to do. So the Jovians don't have to be doing what I'm suggesting, but it wouldn't shock me if they were. After all, if you start from the premise of "they're not stupid," they must know they need some kind of an edge against the TITANs. So from their perspective, what tech gives the option of making an end run around TITAN omnipotence? I could see a host of controllable, loyal asyncs as a very tempting option for them.
I do work from the assumption that they aren't stupid, but that doesn't necessarily mean that they are cheating on the side. The Jovian republic is the most likely group to be utilizing antimatter weapons in bulk quantity, and they don't strike me as a group afraid to use them. Much like Firewall's erasure squads, the Jovian Republic likely relies on overmatched firepower to counter threats to their security. That isn't to say that they may not have asyncs, but I doubt they are using them. On the contrary, I have no doubt that the Junta likely keeps captured asyncs, AGI and other controversial technologies for study. No better way to counter a threat than to know how it ticks.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]
nick012000 nick012000's picture
Re: The lost, part 2.
Also, just because they don't like nanotech and human genetic engineering doesn't mean they won't use other augmentation technologies. I wouldn't be surprised if when the average AF 10 person thinks "cyborg space marine in power armor", they'll think of the Jovian Junta.

+1 r-Rep , +1 @-rep

Decivre Decivre's picture
Re: The lost, part 2.
nick012000 wrote:
Also, just because they don't like nanotech and human genetic engineering doesn't mean they won't use other augmentation technologies. I wouldn't be surprised if when the average AF 10 person thinks "cyborg space marine in power armor", they'll think of the Jovian Junta.
I agree. The Junta is likely home to some of the most skilled classic surgeons in the entire System. Whereas most other habitats resort to the use of healing vats to take care of all their surgical needs, the Jovian Republic likely utilizes archaic surgery methods to get the same process done. Also, while they may dislike bioware (which is genetic engineering at its finest), they likely have no problems with the use of cyberware. This is probably the reason that there are so many cyberware equivalents, despite the fact that bioware is preferred.
Transhumans will one day be the Luddites of the posthuman age. [url=http://bit.ly/2p3wk7c]Help me get my gaming fix, if you want.[/url]