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Orion's Arm

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Steel Accord Steel Accord's picture
Orion's Arm
Hey, anyone else hear of the Orion's Arm setting? I've been binge reading their stuff and it's actually pretty cool! Imagine taking Eclipse Phase, remove the oppressive polities from power, and make the rest of it bigger in every respect! The technology available is staggering, they can build megastrutures that dwarf stars! I do have a slight problem in that it may be a little too advanced. I mean, it's like trying to write conflict stories within the Culture. Interpersonal combat for all intents and purposes is utterly obsolete, which, for a martial artist like myself is somewhat depressing. And as a writer, is a pain because it makes my job a whole lot harder. That being said, I do like it's overall Extropian attitude, and I mean that in the more abstract sense not the poll-economic one. OA's big themes seem to be infinite, continuous improvement.
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
bibliophile20 bibliophile20's picture
Heh. Been using their stuff
Heh. Been using their stuff for a while over on my end, for both direct ideas and inspiration. If you honestly think that it removes all conflict within the setting, then you aren't being creative enough as an author. ^_^ Not a criticism, just an observation; it's like saying that "the invention of the nuclear bomb made interpersonal conflict obsolete." What about on the fringes, away from the angelnets? What about cunning long term plans laid out beyond the prying eyes of the AI gods? Conflicts between the Hiders and the more mainstream individuals, or boosted transhumans being used as pawns in unknowable games between S1 or S2 intellects? What about memetic conflict? Not everything has to be fought with fists and guns. Beyond that... you do realize that this site's Arenamontanus is the same Anders Sandberg who is credited for a good chunk of the writing and material over on the OA site, right? *wink* :)

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

Steel Accord Steel Accord's picture
Creative
I didn't say I COULDN'T think of a way it wouldn't work! You underestimate me, my friend! And as for your other point. Yes, I briefly talked to him after my initial fanboy moment. XD
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
bibliophile20 bibliophile20's picture
Steel Accord wrote:I didn't
Steel Accord wrote:
I didn't say I COULDN'T think of a way it wouldn't work! You underestimate me, my friend! And as for your other point. Yes, I briefly talked to him after my initial fanboy moment. XD
Heh. My apologies, then. :) (On that note, I'm curious as to what kind of ideas you've had percolating)

"Democracy is two wolves and a lamb voting on what to have for lunch. Liberty is a well-armed lamb contesting the vote." -Benjamin Franklin

Steel Accord Steel Accord's picture
Ideas
Well the way I see it, almost everyone has a ufog that operates as a pseudo force field should it register a personal attack, and some have mods that follow up with a counter attack. Well what if there was a kind of PanVirch or Ammalgamation virus that shuts down a sophont's fog? It'd be temporary but long enough for a personal assault. Obviously this would be more of a problem on the rim or less regulated areas of space. I imagine if someone so much as waved that virus around in the Dominion, the Archilect would come down on them like the fist of . . . well God! But who would have access to such technology? Why our hero of course! Not every bully or tyrant uses force to keep people under them. My protagonist, who I should really get around to naming, is armed with a device which renders that common defense useless and he is there to remind extortionists, slavers, and conquerers at the point of a sword, that even they aren't untouchable; that intelligent beings can only suffer in silence for so long before calling out for help . . . "and I'm for hire."
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
Undocking Undocking's picture
Orion's Arm is fun, but I'll
Orion's Arm is fun, but I'll never get around to reading it all. I've never seen science fiction so covered in 'sophont' crab-life. It is always interesting to go in and dissect ideas from Orion's Arm for sf projects and I thank it for the term Clarketech. Now, Clarketech is a common expression around my tables when referring to advanced trans-sapient technology (usually mega-structures).
consumerdestroyer consumerdestroyer's picture
Two words: THE CHAOS
Two words: [b]THE CHAOS[/b] Seriously, that's all I need to make an Orion's Arm campaign [i]very[/i] interesting. I'd love to have my EP campaign evolve over time into the beginnings of a sort of alternate universe Mindjammer/OA kinda dealy, but honestly there is so much to milk just with what's in EP that I'd probably be a decade into the campaign ideas I have now and we'd still only be in the first century or two AF, even with different parties and some time jumps. I prefer the slow crawl of history through the personal experiences and struggles of PCs (and new struggles of PCs who can witness the impacts of past PCs as boons/curses on their future struggle) than the massive time gaps between, say, most Culture novels (or tumbling down eternally into the dizzying lagomorpharchailect wormholes through galactic history that is the OA Universe Project's chronology). I think an EP-into-Mindjammer kind of campaign with liberal content grabs from OA would be an ideal simulspace/VR for me if I was ever to jack into a futuresensorium and never leave its seductive clutches. That's how hypercapitalism could neutralize my anti-capitalist resistance if I survive into their future of ever-widening inequalities to that point in tech.
Steel Accord Steel Accord's picture
I wouldn't mind the slow path
I wouldn't mind the slow path in Orion's Arm to be honest. Living through some of the setting's formative or current years would be cool. What I really like about OA is actually the lack of Chaos or any huge, nigh ineffable, holy shit!, rapture apocalypse that can't be counted on three hands we have in EP. The problems in OA are like scaled up post scarcity versions of those we have now. Like any civilization, it has it's problems, but it's improved on what came before it. Sure there's the ahuman Sephirotics, Panvirtuality, and the Ammalgamation. But all of those threats have been fought and beaten back. Hell playing THAT scenario would be enough for me. I know I sound like a broken record, but I love it when the Reapers get killed, when Satan gets his ass kicked, when the unknowable Cosmic calamari are facing down a force that is born of hummanity but is suddenly it's equal. "Transmitting to ETI, yes. Total Terragen memetic analysis complete, yes. Summation of alliance thought toward hostile entity; 'Tell Azathoth, we're coming for him next!' . . . Helios has spoken."
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
consumerdestroyer consumerdestroyer's picture
Have you read the entry on
Have you read the entry on The Chaos? I like it because it's a S:5-S:6 kind of problem to solve, and they are currently a bit consternated about how to solve it. In terms of a Mindjammer-esque AO game, I'd love to run a group of players who essentially run a group of S:1 avatars of some S:4s, where the S:4 is basically just them as players metagaming the crap out of potential solutions to The Chaos.
Steel Accord Steel Accord's picture
Awesome
No I've not read that entry, but your secario sounds pretty fun! Like D&D characters that are the avatars of gods.
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
Arenamontanus Arenamontanus's picture
Orion's Arm feels to me like
Orion's Arm feels to me like a child that has grown up. I might now always agree with it, but ever so often it amazes me. The infinite improvement part is a sentiment I like some factions of EP to show, whether for good or bad reasons (everybody gets so *nervous* when the singularity seeker has an epiphany and starts hacking away...) Another part I like is how there can be games between vast minds on many levels, each using the others as pawns while likely being a pawn (or art object) to something bigger.
Extropian
consumerdestroyer consumerdestroyer's picture
Yeah, for me, I have the
Yeah, for me, I have the ultimates in my campaign being a bit like bio/organic singularity seekers, in the sense that they feel they are leaving transhumanity behind and becoming the posthumanity that no one can stop them from being (because who the fuck are these genetrash to tell us what we can and can't do to make our consciousness better?)...it's not exactly singularity seeker or exhuman, but sort of a more socially acceptable version of both. I mean, they basically espouse (2/3 ultimate tendencies anyway) that transhumanity has already been left behind. Exhuman lite, for sure. And what they seek is a never-ending journey of self-improvement...would they stop if they found themselves at the brink of exponential self-improvement? Singularity seeker lite, methinks.
Steel Accord Steel Accord's picture
Problems
What problems do you sometime have with OA? And actually, in your opinion, why is the approach to transhumanism and singularity so schizophrenic in this setting? If immortality, augmentation, post-scarcity are all treated as good and acceptable, why is there a glass ceiling from going any further? To use your analogy, is Eclipse Phase the angsty teenager to Orion's mature adult and content to stay that way? If so, why?
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
rfmcdonald rfmcdonald's picture
I'm quite a fan of Orion's
I'm quite a fan of Orion's Arm. It is a vast setting with so many good ideas! (There's dross, too, but there's dross everywhere.) I would note particularly that Terragen civilization, though vast and expansive and even knowing of multiple high-energy civilization scattered throughout its galaxy and others, still faces Fermi's paradox. Where are the longlived pan-galactic civilizations? http://www.orionsarm.com/eg-article/464d087672fe7
Arenamontanus Arenamontanus's picture
Steel Accord wrote:What
Steel Accord wrote:
What problems do you sometime have with OA?
Space vikings. I don't remember if they are still there, but there is a lot of crazy stuff hidden in the setting that does not make any sense. Also, and this is the reason I kind of decided to no longer directly participate, the setting is so huge that it is hard to keep track of - even when you helped create it. Some drastic changes in timeline and geography necessitated retconning whole chunks of spacetime. There are deep contradictions in there. Which does not necessarily mean it is wrong to have it. A history as big as this is bound to have internal contradictions and strange errors: just consider how wrong we likely are about what was going on in Roman and Egyptian politics or how little we know of the pre-Columbian citystates of North America. Maybe we are going to discover that Fomenko actually is right and we need to revise dating a lot (not very likely, but still not impossible... a lot of ancient history is built on surprisingly rickety and self-referential archeological grounds).
Quote:
And actually, in your opinion, why is the approach to transhumanism and singularity so schizophrenic in this setting? If immortality, augmentation, post-scarcity are all treated as good and acceptable, why is there a glass ceiling from going any further?
It is not a glass ceiling, it is more like the Buddhist heavens. In theory you can ascend there just by thinking the right thing. But most beings actually do not want to do it, or do not understand what they must do to do it. We borrowed a lot from Stanislaw Lem's "Golem XIV", were the eponymous AGI explained that ascending to higher levels both involves restructuring your own mind - something a lot of beings instinctively do not want - and is irreversible - you might find yourself trapped in a 'bad' mentality with no way out *ever*.
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To use your analogy, is Eclipse Phase the angsty teenager to Orion's mature adult and content to stay that way? If so, why?
The *setting* in EP is the young, angsty terragen civilization that has turned into an accomplished adult in OA. The *game* is different: in EP you are dealing with things that are more current and real - issues of social justice, transhumanism, risk management, the horrors of loss and dehumanization - while in OA most such things *in principle* can be fixed by the Powers That Be. In a sense that makes it more adult than the more utopian OA. As I wrote in my old review of EP, the EP world needs saving and that makes for a good story. Saving the OA world is up to superminds, and you cannot participate on that scale (you can still save a frontier solar system or two, but you will know there are entities out there whose screensavers could have done it better). Maybe theodicy is the big shadow in OA.
Extropian
Steel Accord Steel Accord's picture
Thank you very much
I guess being religious, a minority on this forum, lends myself to trusting "the Powers that Be" a bit more. I mean, when you already believe there is an all powerful hyper-intelligence that is benign to life in the first place, believing any Singularity bound being may become something similar isn't that much of a stretch. ~ ~ ~ ~ ~ ~ Maybe it's just the player group or people I talk to, but whenever I discuss world saving arcs or themes, most don't seem interested. My own group somewhat derisively referred to my character as "the Paladin" because I was the only one trying to be a straight hero (though with character flaws I tried to RP), everyone else were varying degrees of criminal and possible exsurgent infectees. The GM was placing more heavy emphasis on the horror of the Nine Lives Cartel, the implications of fork-napping, and the corruption within many factions. Hardly the heroic, swashbuckling, transhumanist adventure I was hoping for. Anyway, sorry for pestering you with replies. I just want to say I agree with you, this setting needs heroes. Not press-ganged agents, not psycho-surgery reworked terrorists, heroes!
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
Arenamontanus Arenamontanus's picture
Steel Accord wrote:I guess
Steel Accord wrote:
I guess being religious, a minority on this forum, lends myself to trusting "the Powers that Be" a bit more. I mean, when you already believe there is an all powerful hyper-intelligence that is benign to life in the first place, believing any Singularity bound being may become something similar isn't that much of a stretch.
Well, it is easier to doubt the niceness of an emergent god (you knew it when it was a toaster) than a "proper" supernatural god. And while many hope that any sufficiently smart entity will be a moral one, I think we have some evidence that not all superintelligences are going to be nice.
Quote:
Maybe it's just the player group or people I talk to, but whenever I discuss world saving arcs or themes, most don't seem interested. My own group somewhat derisively referred to my character as "the Paladin" because I was the only one trying to be a straight hero (though with character flaws I tried to RP), everyone else were varying degrees of criminal and possible exsurgent infectees. The GM was placing more heavy emphasis on the horror of the Nine Lives Cartel, the implications of fork-napping, and the corruption within many factions.
It is tricky to get a game that everybody wants to play, especially when the players have different goals with the setting. My current campaign has a PC who is a designated hero - at least by the player and his character sheet. Externally, he is a fun example of a borderline sociopath Captain Kirk who is setting himself up for some nasty things due to his crazy management policies... except that he might indeed get a chance to be a real hero down the line. Or crash and burn horribly due to his character flaws. As a GM intending to run a mildly dark campaign I am pretty happy with it, but it is tricky to give the other players space for the more exploration oriented parts of the game when Kirk mainly wants to find the green skinned alien princesses. Right now I am saved by the differing perceptions of the players, but if the different styles conflict in actual action running the campaign is tricky. In EP, I think Richard Morgan-style lighter shade of grey heroes work better than paladins. But trying for a high moral ideal is an interesting challenge, especially in a complex mess like EP.
Extropian
Undocking Undocking's picture
Steel Accord wrote:Maybe it's
Steel Accord wrote:
Maybe it's just the player group or people I talk to, but whenever I discuss world saving arcs or themes, most don't seem interested.
Listen to Know Evil, which is RPPR's Eclipse Phase AP. They save transhumanity and it spans the inner system.
Steel Accord wrote:
My own group somewhat derisively referred to my character as "the Paladin" because I was the only one trying to be a straight hero (though with character flaws I tried to RP), everyone else were varying degrees of criminal and possible exsurgent infectees. The GM was placing more heavy emphasis on the horror of the Nine Lives Cartel, the implications of fork-napping, and the corruption within many factions.
Well, when playing a shades of grey (light or dark), someone will stand out by their deviancy from the group norm. If you are playing a Firewall game, I'd check why Firewall would recruit such egos as exsurgent sympathizers or serious criminals. The group, from the brief description, seems to be on a similar page with you on a different one. Their is definitely room for a moral compass in a group, but again it should be in relation to the group's norm. The Nine Lives angle with the government corruption definitely allows your character to represent the uncorrupted individual. But the intersting story to explore with paladins is the redemption narrative.
Steel Accord wrote:
Hardly the heroic, swashbuckling, transhumanist adventure I was hoping for.
Transhuman conspiracy and horror doesn't really scream 'heroic swashbuckling adventure'. You definitely could, but everyone would have to agree.
Extrasolar Angel Extrasolar Angel's picture
I remember OA from years ago.
I remember OA from years ago...it did change a bit and they rewrote whole sections..still there are a lot contradictions remaining.Some parts have the late 90s/early 00s SF vibe in them(not necessarily bad, just something you can feel)-Gaia, "furry" bionts. I think you can find references to some resurrected Dinosaur empire as well ;) One contradiction that bugs me is that they have Argus Array http://www.orionsarm.com/eg-article/45f97a51dbf24 Which allows them to literally see things in other galaxies but there is no information at all about High Energy Emissions Civilizations seen here http://www.orionsarm.com/eg-article/48028a7f74e6d
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
nick012000 nick012000's picture
Heh. Reminds me of the time I
Heh. Reminds me of the time I decided to write up a hypothetical Orion's Arm character (an Astomi who used a SNARE seed to upgrade herself to superhuman intelligence) up as a Mutants and Masterminds PC. I wound up running out of points for a PL 10 starting character, so I had to stick the Permanent flaw on a lot of her Enhanced Stats to save points.

+1 r-Rep , +1 @-rep

Extrasolar Angel Extrasolar Angel's picture
Here's the Dinosaur empire,
Here's the Dinosaur empire, reminds me of some campaigns I made for RPG's when I was young and enthusiastic: http://www.orionsarm.com/eg-article/48f7ffc7c1000 In addition, millions of presapient dinosaurs were bred, uplifted to sapience, supersapience and occasionally transapience. In rarer instances, some transcended higher, to become united with ArchSaur herself, adding to the richness and diversity of her mind with their unique ascension/transcension chains of their personal experiences. In 6939 AT, ArchSaur was still the youngest godling in the Archaipelago Cluster. She also became the first within the cluster to breach the fourth toposophic barrier, sixty-seven years before UrchinStar. The year 7388 AT provided an early warning sign of ArchSaur's aggressive memetic prowess and fierce protectiveness of her citizens. A dreadnought from the Vanguard Alliance had arrived in the system's outer orbit, programmed to cause as much damage as possible and to wound the pride of the emerging local superpower. The 3 km dreadnought was annihilated within hours by a much smaller Dominator cruiser. Within the space of a single day, thousands of Archosaurian Archangel corvettes - led by a single Metathrone (minor godling) - emerged through the Vanguard Domain's wormhole. Without causing a single civilian casualty, the fleet launched a concerted viral attack on the mind of the insane Vanguard godling, converting em into a willing ally, and destroying the very foundation of the polity's fanatical religion. After being badly shaken by the Archaipelago Attacks of 8400 AT (depicted in the novelette "Under the Looking Glass"), Archsaur led the region in boosting local security. Little did the other world guardians know that she was also sowing the seeds of domination .
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Lilith Lilith's picture
Undocking wrote:Well, when
Undocking wrote:
Well, when playing a shades of grey (light or dark), someone will stand out by their deviancy from the group norm. If you are playing a Firewall game, I'd check why Firewall would recruit such egos as exsurgent sympathizers or serious criminals. The group, from the brief description, seems to be on a similar page with you on a different one. Their is definitely room for a moral compass in a group, but again it should be in relation to the group's norm.
As I recall, I was the only one in that group who was actually a part of Firewall, and I'd hardly describe my character as a criminal. If anything, she was the straight man of the group—a Fall survivor-turned-sentinel—who found herself repeatedly flummoxed at being in the presence of some hyperelite princess in a flat, an async sleeved in a flexbot, and some lion-faced dude with a propensity for charging at heavily-armed men with nothing more than a sword. But if it makes you feel any better, Steel, that game wasn't exactly what [i]I[/i] was hoping for either. Know Evil, on the other hand, is pretty much [i]exactly[/i] what I'd want out of an EP campaign.
Steel Accord Steel Accord's picture
Changes
In the setting's defense, their mission statement is to stay up to date with scientific understanding and as internally consistent as possible.
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
Steel Accord Steel Accord's picture
Not anyone's fault
Just a rocky start for all of us. I don't blame you, Songstress, or anyone else. Again, in my defense though, the idea was that I had superhuman speed and agility and could close the distance quick enough to be effective. As I recall, when I did get into fights, I was actually pretty effective; barring that initial electrical attack that rendered me unconscious.
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
Steel Accord Steel Accord's picture
"SSS"
Standard Superhero Settings are surprisingly scarce with transhuman concepts and themes despite their medium being predicated on the existence of being with greater than human powers.
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
Extrasolar Angel Extrasolar Angel's picture
To be fair Orion's Arm is
To be fair Orion's Arm is more of a setting for development of concepts and ideas than a RPG setting.
[I]Raise your hands to the sky and break the chains. With transhumanism we can smash the matriarchy together.[/i]
Undocking Undocking's picture
Steel Accord wrote:Standard
Steel Accord wrote:
Standard Superhero Settings are surprisingly scarce with transhuman concepts and themes despite their medium being predicated on the existence of being with greater than human powers.
Well, depends on the setting. For example, Captain America from Marvel is a transhuman—but the vast majority around him are baselines. If Captain America showed up in Eclipse Phase, an Ultimate merc would see him as an early adopter, but would wipe the floor with the Captain. In transhuman focused settings, being a 'superhero' requires an ego to be much more than transhuman. Becoming what Captain America is to humans in a transhuman setting would be straddling the posthuman/exhuman barrier. An ego can be a benevolent posthuman or exhuman who farcasts across transhuman space and fighting obvious criminals, but who would let someone do that if they were not under control? And in hardish science fiction, nobody survives a direct hit antimatter warhead.
Steel Accord Steel Accord's picture
Agreed
I do like this setting precisely because it seems ripe with the possibility for adventure whereas in OA, you have to come up with VERY specific circumstances in order to justify interpersonal conflict of any variety. It just seems like, in general, Orion's Arm has a more positive attitude toward continued enhancement and the benevolence of any kind of intelligence. Whereas Eclipse Phase, the rule of thumb is transhumanity has reached a sort of glass ceiling in terms of physical and mental augmentation and anyone who does try and go further is treated as an X-threat, regardless of method or intention. And the evil ones being in power is treated as just a fact of life. The Barsoomian's struggle may be seen as noble and their efforts applauded. But most seem to be of the attitude that the Consortium simply cannot be overthrown or reformed and it's best to just accept that.
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!
Steel Accord Steel Accord's picture
"Who would?"
I would think most in the Autonomist Alliance wouldn't mind a Captain America hyperintelligence, because we'd know he was a good guy. Sure, the Consortium and the Junta might want to kill him, but then we'd pull a Spiderman movie and stand in there way. "To get to Cap, you've got to go through us!"
Your passion is power. Focus it. Your body is a tool. Hone it. Transhummanity is a pantheon. Exalt it!