One of the ideas that really appealed to me on my first read of EP was petals. It actually made me read Jeff Noon's "Vurt" (their true origin) when I had a day to spare, making me even more happy to use them in my game. The combination of drugs, drug culture, virtual worlds, online games and bizarre neurohacking can be so fun.
The ones in the book make pretty good petals, but EP can go so much further. So, what are your suggestions for interesting Petals?
Perfect Dilution: A single user petal. The user experiences a version of out-of-body experience and size change. At first they will feel as if they are growing, simultaneously becoming larger and lighter. Soon they will become enormous but perfectly able to phase through matter. As they grow they get more and more diluted, tasting/feeling everything around them as it passes through their bodies. As the trip continues they will become ever more vast, dissolving into unity with the universe until all that is left of them is the universe itself - containing the original person.
Raindrop Qualia: A multiuser petal that gives the group a hallucinatory new sense. Like in Anton-Babinski syndrome (where blind people do not recognize that they are blind and confabulate what they are seeing) they will make up what they are experiencing with this entirely new sense, but thanks to the networking they all agree on it. The sense is experienced as an entirely new kind of qualia, as different from the other senses as they are from each other. It might be long-range like sight, smell or hearing, or close-up like touch and taste (perhaps tied to a particular part of the body like the foot, the arm or the hair). Users tend to spend their trip exploring their environment, discovering the previous unexperienced properties of it.
Chlorophytum Red, Yellow, Blue: Possibly based on a degenerate version of a cognition enhancer nanodrug, the petal allows the user to see connections and patterns in their everyday environment. These might be delightful mystical correspondences, the paranoid realization that there is something going on or just an autistic savant-like ability to find patterns in enormous amounts of data. The script part takes these patterns and links and inserts AR arthropods hiding in or near them. These beetles and spiders work for the pattern, and the goal is to follow them and their tricky clues to the core of the pattern. There are different kinds of insects with different properties; the spiders are helpful but ask hard questions, the colour junebugs are mostly in the way, the number mosquitoes can easily overwhelm a group unless they have a numeric savant present, and the truth lobsters form armoured mandalas around hard-to-reach but important clues. The difficulty of reaching the Centre and understanding the entire pattern depends on the colour of the petal: Red is easiest, while Blue is extremely hard. There are stories about the feared blue assassin bug, which can hide anywhere and can actually kill unwary users - or even people who are not using the petal!
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