CodeBreaker developed a great breakdown of Muse costs that I didn't quite get so I had to go and reverse engineer it. In doing so, I found out that the math was a little off.
So, with many thanks to CodeBreaker for the initial work done and the inspiration, I present a homebrew method for PCs to make Muses for criticism! I basically took the 520 CP that the standard [High] cost muse has for chargen (musegen?) and halved it to get the [Moderate] and the amount to add to the [High] to get the [Expensive].
Cheap Custom Muse [Moderate] = 260 CP
Standard Custom Muse [High] = 520 CP
Woah Now, Don't Go Making An AGI For Your Head There, Moneybags [Expensive] = 780 CP
All Aptitudes start at 10
All Aptitudes are limited to a rating of 20
All Active Skills are limited to a rating of 40
All Knowledge Skills are limited to a rating of 90
All CP Costs are equal to those for Character Creation
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Nonstandard/Custom Muse Homebrew
Sat, 2014-02-15 12:59
#1
Nonstandard/Custom Muse Homebrew
Sun, 2014-02-16 04:40
#2
I'd add in this stuff for
I'd add in this stuff for completeness:
http://thealexandrian.net/wordpress/33839/roleplaying-games/eclipse-phas...
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[img]http://eclipse-phase.wikispaces.com/file/view/userbar_bouncer.png/517006...
Thu, 2014-04-17 10:25
#3
Good Stuff!
I've been thinking about this for a while so I'm glad to see your thoughts on it. I especially like the expansion of the spectrum between programs, dumb AIs, and AGIs. This could work for any AI, I think, and not just muses. Combined with the [url=http://eclipsephase.com/designing-objects-and-blueprints]Designing[/url] rules posted by cenrae this would allow a skilled hacker/infolife to create swarms of little AIs like the sprites in Shadowrun...
Excuse me while I go roll up an awesome new character.